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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: The Cassius Incident Recruitment
Subject: kill you?


Nobody kills off another character in Trek.

I might smite you, however.

Posted on 2012-10-17 at 20:34:01.

Topic: Star Trek: The Cassius Incident Recruitment
Subject: geek out


We may possibly geek out a bit for Trek.

Check out the game entry at our Trek tools area. Click on the roster to see some of the characters (and NPCs) aboard the ship.

Posted on 2012-10-17 at 19:33:50.

Topic: Star Trek: The Cassius Incident Recruitment
Subject: Star Trek: The Cassius Incident Recruitment


After resisting this for over a year, I have finally given in and am relaunching Star Trek: Discovery.

Some familiar faces will be back, but there will be new ones, too... and that's where you come in.

This game will take place aboard the USS Discovery, NCC-71847, a Galaxy-class vessel set during the run of Star Trek: the Next Generation (i.e. pre Dominion War). Specifically, the game will begin in July of 2368.

Trek is moderated freeform gaming - I play the role of the captain, and I set the plot (with the help of one or two others). You guys interact with one another, create wrinkles in the plot, and come up with solutions to our problems.

There is some structure expected in the posts, but I'll get into that in the Q&A. It basically has to do with readability, we won't worry about that here.

Currently, here is where we stand:

Captain: myself
Executive Officer: NPC/possible cameos by Alacrity
Chief Tactical Officer: Eol Fefalas
Chief Science Officer: Reralae
Chief Medical Officer: SilentOne
Chief Operations Officer: Duncan74
Chief Engineer: Celeste
Helmsman: Tuned_out
Chief of Security: Odyson
Ship's Counselor: Teller of Ayrn

Junior engineering officer: Astrid


You don't have to be a Trek geek to play, but you do have to be committed to posting regularly (at least once per week, more is usually better), and you have to be willing to put some effort into both your character and posts. One line posts will not cut it here - expect three short paragraphs to be a typical minimum. Trek is all about character development and storytelling... share innner thoughts, motivations, etc. Be willing to play well with others.

If interested, please post here and/or PM me.


Edit: at this point, all of the department head roles are filled. If you'd like to play, let me know... you'll need to play a junior officer or enlisted.

Posted on 2012-10-17 at 19:23:17.
Edited on 2012-10-24 at 04:03:39 by t_catt11

Topic: Zombies in Chicago: Chapter 2 Recruitment
Subject: Zombies in Chicago: Chapter 2 Recruitment


This is the official recruitment thread for Zombies in Chicago: Chapter Two.

The world has ended due to zombie apocalypse some two-three weeks ago. Our first chapter covered a group of survivors in their struggle to understand and adapt.

Game specifics: I use a modified version of D20 modern to resolve any rules issues on this game.

Postiing specifics: you really should be able to post once per week. Please be able to produce at least two to three short paragraphs when you post. "My guy shoots at the zombie!" is not an acceptible post. The original ZiC was SUCH fun due largely to the quality character development. I expect more of the same here.

Characters: please submit regular people. No supermen, no mutant powers, no "smartest guy in the whole world", Batman need not apply. The fun of this game is to roleplay how a normal person would handle such a horrible event.

My zombies are fast and ruthless. Be warned.

Currently, here are our confirmed characters:

Tiamat will be reprising his role as Mac.
Grugg will be bringing in a new character.
Hammer is joining us for the first time.
Rerelae is joining us for the first time.
Vesper is joining us for the first time.
GW2Bionic_Beast is joining us for the first time.

I have one more player who I believe will be applying today, and Eol may be rejoining us at some point.

To apply, PM me your character concept. A little background and history. What does your character do for a living? What skills do they have? Do they know how to handle a firearm (and why?)?

This is not necessarly first come, first served.

Posted on 2012-10-17 at 18:29:43.
Edited on 2015-03-16 at 16:37:29 by t_catt11

Topic: Howdy again all!
Subject: woo!!!


Yeah, this ia a good thing.

Posted on 2012-10-17 at 18:20:31.
Edited on 2012-10-17 at 18:21:33 by t_catt11

Topic: My Creations
Subject: negative?


Anyone who has something negative to say about something so personal would be yanked from the site.

Thank you for sharing.

Posted on 2012-10-17 at 18:01:06.

Topic: Zombies in Chicago: Chapter 2 Q&A
Subject: Zombies in Chicago, Chapter 2 Q&A


This will be the official Q&A thread for the new Zombies in Chicago game.

First things first: I will make a series of posts to the game thread that will take the form of flashbacks in Murph's memory. These will serve to completely answer what happened to everyone at the end of chapter one.

Once these are all done, and everything is in order, I'll make a true into post and let you guys get going.

Posted on 2012-10-17 at 16:36:19.

Topic: Zombies in Chicago: Chapter 2
Subject: Zombies in Chicago: Chapter 2


A note found pinned to a bulletin board near the corner of Cornelia and Broadway:


30 (???) October 2014

My name is Thomas Micha... Tommy Murphy. I am was a mechanic at Dawson's Garage.

Most people call me Murph.

Most people.

I'm starting to think that there ain't many of those left.

Right now, all I've got giving me any hope that, somewhere out there, there are other people... normal people that remember being people, not like the screamers that most of them have seem to become... all I've got is a wounded bounty-hunter named Mac and that old guy from the TV church shows, Father Ted, and of the two of them, only Mac really calls me Murph... Father Ted usually just calls me "son" or, every now and again, Tom...

There used to be more of us when all of this started. Hell, how long ago was that, anyway? Hours? Days? I'm so tired I can't even begin to try and frame it... Seems like a lifetime ago that I got a burr in my butt and decided I wasn't gonna rot in the basement of O'Brian's... that I'd rather take my chances out here, trying to find someplace where all of THIS isn't happening. A place that was safe... maybe even with other people... people that didn't want to eat you, anyway... S#!t!...There were six of us not too long ago... Started out with me and those five poor souls that were damn fool enough to follow me out of Patty's basement...

There was Jake... Hammo, I think was his last name... some kind of pro soccer player or something, I guess... when he came into the pub the night the world went nuts, there were folks falling all over themselves to get an autograph or a picture... He took a bite from a screamer and buried a hatchet in Mac's chest an hour or so later... He ran off howling the last I saw of him... Can't say if he's dead or alive for sure... which ever... he ain't Jake Hammo, any more...

That's when we picked up Father Ted... when Jake geeked out on us... His yowling drew in another pack of screamers and, if it hadn't been for him and that elephant gun of his, I'm sure we'd have been done... He's a bible thumper... chapter and verse guy... but I'm glad the old guy's still kicking, anyway... he's managed to keep me sane some, I think...

Alaster... never did get that kid's last name... he was a carpenter... doing some work for Patty when s#!t went downhill... an alcoholic, too, I think... I don't know, the kid had issues all around I think... Wanted to kill him myself once or twice... Doesn't mean he deserved what he got... Makes me wonder if Jake wasn't the lucky one. There wasn't enough left of Alaster to have... turned (???)...

Makes you wonder if it's better to take a bite and live a while longer... become a screamer, yourself, maybe... or are you better off being eaten alive... it's over quicker I think... but better?

Emily thought so, I guess... She was a med student... not sure exactly how she ended up at O'Brian's that night but she did... and before we got out of the basement... maybe even before... she came down with pneumonia... we did end up raiding a pharmacy and getting her some meds that might've helped but... the screamers got her before the pneumonia... she just couldn't... keep up anymore... I think she let them get her but... I don't know...

I don't want to know, I guess...

Mac probably doesn't, either... I hope he was still high enough on pain killers not to remember much of that...

Mac... Adrian MacGregor... part time stunt man, part time bounty hunter... kind of a weird guy, I guess, but reliable enough up until Jake axed him. The wound was pretty bad and, to be honest, I thought it might be more merciful for him... hell, for all of us... if we'd left him behind... He's coming around pretty good, though, and that wound seems to be mending alright... I'm glad... I like this guy... Like I said... reliable....

That Renn-Faire Knight guy... Brian... Lord God, let that man have survived the onslaught he withstood for us... If there was ever a true knight in all the world, it was that man...

And then there was Amber...I think I was in love with Amber even before all this s#!t.... I was supposed to find her son... Josh.... then we were gonna find Mickey and we were all going to go to Chuck E Cheese... I... hope I can find Josh... and God, PLEASE, Mickey... I'll still take them to Chuck E. Cheese... Amber won't be going... I... had to... end it... for her... I...

[Illegible}

We're still heading for the harbor, I think... Me, Mac, and Ted... Hoping to find a boat, maybe, and at least get far enough out on the lake where the screamers can't get to us... regroup a little...

[Illegible]

I'm Tommy Murphy... Just a dumb mechanic from Dawson's Garage... one-time Sergeant in the U.S. Army... I was just a mechanic there, too... the only action I ever really saw was in Iraq way back during the Gulf War when our unit took a hit from insurgents... I ain't no hero... Just a survivor... for now......

If you're reading this, know that we're out here... and there's safety in numbers...


Posted on 2012-10-17 at 16:20:45.
Edited on 2012-10-17 at 16:22:47 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: well...


...I don't know about eldritch horrors. There's a pseudoscientific explanation behind all of this.

Of course, it might have a supernatural tie in, so nevermind. Maybe eldritch horrors aren't out of place. What do I know?



Posted on 2012-10-17 at 15:50:45.

Topic: Zombies in Chicago Q&A
Subject: heh


One smite for a truly horrific pun.

Also: I'd love to have you. I'll be posting a recruitment thread shortly.

Posted on 2012-10-17 at 14:43:11.

Topic: Zombies in Chicago Q&A
Subject: ...and that's a wrap!


Since this is coming back as a new game, I have made an official end to the old game thread.

Want to find out what happened?

Stay tuned for the next chapter. Or better yet, be part of it.

Posted on 2012-10-17 at 04:12:02.

Topic: Zombies in Chicago
Subject: all good things...


October 26, 2014
Cornelia - 2:26 PM

The unearthly howls spawn echoes and replies from the surrounding neighborhood, leading to a bloodcurdling, unholy crescendo of screams from the damned. All orderly thought flees in the face of this terror, of this certain death - or fate even worse than it.

The wearied group of survivors makes for the open door in the middle of the block. There is no more discussion, there is no plan. That portal, uncertain though it may be, it the only possible hope for survival. Perhaps the door can be barred. Perhaps there is some other way out. Perhaps...

The survivors run for it as best they can, while more and more of the creatures take up the cry. A trickle of sprinting zombies gives way first to a tide, then a flood that no force could hope to withstand...




>>>End<<<







Posted on 2012-10-17 at 04:08:45.
Edited on 2012-10-17 at 04:09:54 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: PSA


I am working on this again.

Posted on 2012-10-16 at 22:16:24.

Topic: Paranoia: Adventures in Clonesitting
Subject: Bing!


It takes approximately ten minutes for the next incarnation of BLOWZ-R-UPP to arrive on scene, by which point the sweeperbot is essentially done with the task of cleaning the mess caused by the gruesome death of his predecessor. Naturally, traffic on the treet is now hopelessly snarled, but most of the citizens affected appear to be infareds who have sense enough to keep their opinions to themselves.

Once the new close arrives, the hoverbot responds. "BING!" it intones in that warm, friendly female voice. "Standard event six is resolved with the replacement of the dead clone. Transport may now resume."

The fans whir back to life, causing a fine mist of blood (and a few assorted chunks of gore) to be tossed in and around the crew compartment, and the hoverbot floats back into position.

Steam immediately discovers that the hoverbot's controls are no longer as responsive as they once were - presumably, this is a side effect of the crash. The bottom line is that the vehicle is now even more difficult to control.

Fortunately, The rest of the trip to the PLC goes without incident. Yes, the parking itself is an ordeal (it is possible that a motorbike might have been destroyed while maneuvering the hoverbot into a parking location, but who is really counting?), but soon enough, the fans stop spinning and the hoverbot lurches to a rest.

"BING!" the hoverbot chimes. "Production, Logistics and Commissary - we have arrived at our destination. Please watch your step when deboarding, and have a nice day!"


******************************


You step inside the PLC to find yourselves at the end of a very long line - at least forty clones of various colors stand in your way, awaiting their own turns. The vast majority of the clones in line are infareds and reds, though you do spot three oranges and one yellow.

To your right is a long table with at least fifty types of forms arranged in various stacks, and each of them bear reference numbers and notations more bizarre than the last. Fifteen to twenty plastic pens are chained to this table, though it would appear that none of them actually work.

Several ceiling mounted monitor-lasers keep a careful eye on the clones inside the PLC. From time to time, one will train on a clone, cuaing everyone around that individually to subtly shrink away from the person in question.

The line moves excruciatingly slow, taking at least ten complete minute-cycles for each clone in line before the line shifts forward.




Posted on 2012-10-16 at 20:00:54.
Edited on 2012-10-16 at 20:03:41 by t_catt11

Topic: New Season of Walking Dead!
Subject: New Season of Walking Dead!


I will post no spoilers here, but I was amped for the new season of Walking Dead... and the first episode did not disappoint.

I know that we can't just have zombies all the time, but I hope that more of this season's episodes are like this one... as opposed to last season, where it felt like half the episonde run time went by without a single walker. Character development is both great and necessary, but if you don't have zombie tension, you might as well be watching a soap opera.

Good stuff, can't wait for the next episode. I'm hoping that Rick's action at the end of the episode worked...





Posted on 2012-10-15 at 15:29:41.

Topic: Worst things for sale...
Subject: Worst things for sale...


Don't know if you have seen this banner link at the bottom of a lot of pages, but I absolutely love this guy's blog. Hilarity.

Posted on 2012-10-10 at 13:38:11.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: Cool


No worries, tuned. Good to see a post from you, Kamina!

And folks, a clone death here or there is hardly a failed mission... It's an expectation. You guys have have six lives, after all.

Posted on 2012-10-06 at 01:56:04.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: psh


No worries.

Posted on 2012-10-04 at 19:37:21.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: hoverbot status


We had a post indicate that the hoverbot was destroyed. This is not actually the case; the craft is quite durable.

It has shut down temporarily while cleanup occurs (and a nw clone is dispatched), but the hoverbot appears to be functional.

Posted on 2012-10-04 at 13:23:09.

Topic: Paranoia: Adventures in Clonesitting
Subject: warning! evacuate sidewalks!


If anyone were to write an honest performance evaluation for the new, perfected Alpha-19.87b Friendliness Hoverbot, they would likely indicate that it both accelerates and decelerates in a smooth manner, and that the ride on straight paths is quite steady... even enjoyable.

The controls, however, could use some serious adjustment. It would appear (much to Steam's dismay) that the left turn mechanism is easily twice as sensitive as the right turn mechanism, and that the vehicle lurches alarmingly when conducting any sort of turn.

This is first discovered after the armed forces clone is forced to nearly wrestle the vehicle around a right turn. Similar effort on a left turn has the hoverbot veering wildly into oncoming traffic, causing a teeth chattering crash with a streetsweeping bot.

The next complaint would likely be about the lack of both seating and restraints. It is quite difficult for anyone to maintain balance; even the most stoic of clones find themelves holding on with white knuckled intensity while the vehicle is in motion.

Ah, and the hover fans themselves... safety guards might indeed be appropriate. Said crash causes everyone to be tossed about, and both Brighte and Blowz are launched completely out of the vehicle.

Brighte is fortunate enough to be thrown clear of the crash, and the nimble little man manages to tuck and roll enough to avoid truly serious harm (though standing up reveals a cracked rib or two to go along with various abraisions and contusions).

Blowz, on the other hand, is not so lucky. The earnest, friendly clone produces some truly horrifying screams followed by choking, gurgling sounds as he falls into one of the unguarded hover fans. Some sort of safety protocol kicks in and stps the rotation of all fans after a good twenty to thirty seconds of chopping, but by that point, it is far too late to do anything for the minced clone.

At least the cessation of the blades stops any more blood and gore from being flung onto the surviving clones and/or the interior of the hoverbot.

"BING!" the hoverbot announces in its warm, feminine tone. "Standard event number six: one of the crew has unfortunately fallen to their deaths. Please stand by while a replacement clone is summoned."

At least the crash was with a streetsweeping bot. It efficiently begins to clean up the horrible mess while the team waits for the next incarnation of Blowz-R-UPP.



Posted on 2012-10-03 at 19:10:01.
Edited on 2012-10-03 at 19:11:05 by t_catt11

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: okay


Thanks for that update. I will make it a point to avoid puntive clone death at this time.

Posted on 2012-10-03 at 18:47:20.

Topic: Hazards
Subject: luck???


You humiliated me multiple times in chess. That is not luck.

I'll play you in scrabble (I quit playing anyone for a couple of months). You're better than me, but that's okay; I have a chance there, at least.

Not so with chess.


Learning, my eye.

Posted on 2012-10-03 at 16:17:56.
Edited on 2012-10-03 at 16:18:27 by t_catt11

Topic: Hazards
Subject: lack of skill?


Don't trust Alacrity. He has dismantled me in chess enough times that I no longer care to be embarassed by him.

I would love to see this as a "real" game.

Posted on 2012-10-03 at 15:48:59.

Topic: Vote for the Inn
Subject: lol


Woooooo 3rd!

Posted on 2012-10-03 at 15:47:59.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: hrm


So, we have three active players? Really, half the crew is better than I could reasonably hope.

I'll give the other half a little longer to touch base. I will, however, go ahead and post in the meantime.

Posted on 2012-10-01 at 13:42:45.

 
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