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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: A Cold Day in Hell Q&A
Subject: RTFM


This info is posted on the first page of the Q&A.

Charges are about 40% stronger than C4. Smaller, lighter. Still require a detonator or blasting cap. Burn well, but not explosively. Dropping, cutting, smashing, shooting does not cause explosion.

Posted on 2007-11-02 at 18:39:52.

Topic: A Cold Day in Hell Q&A
Subject: brikker brakker


Five out of eight have posted. I know that most of fire team A won't have much to say right here (which is fine, though I'd prefer a post), but I need something from Kernan. I would imagine that the sarge's report would draw some sort of instruction from him!



Posted on 2007-11-02 at 13:33:49.

Topic: The Tides of Fate Q&A
Subject: geez


Oh, sure. guilt me, why don't ya!

Posted on 2007-11-02 at 13:20:54.

Topic: The Tides of Fate Q&A
Subject: you assume...


...that the pieces will be big enough for that!

Heh, nah, kidding.


Really.

Posted on 2007-11-01 at 20:37:29.

Topic: The Tides of Fate Q&A
Subject: yup...


...I make no promises as to Lana's survival prospects.

Posted on 2007-11-01 at 20:27:25.

Topic: A Cold Day in Hell Q&A
Subject: killa!


glad to be of assistance. And yes, the cold is crazy... especially down there.

Lucky for you guys, it's still considered late autumn down there, so it's only quickly leathal cold, not instantly lethal cold.



Posted on 2007-11-01 at 19:13:59.

Topic: A Cold Day in Hell Q&A
Subject: break out the chicken noodle!


The only way to recover cold damage is to rest. You'll feel better in the heat, but will not heal until you get some shuteye and let nature take its course.

Posted on 2007-11-01 at 18:35:31.
Edited on 2007-11-01 at 18:36:01 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: go APE


Added your explosives to your roster entry, Vesper.

Posted on 2007-11-01 at 17:27:53.

Topic: A Cold Day in Hell Q&A
Subject: whoops


Yes there is. Hang on, I'll post it.


Posted on 2007-11-01 at 16:56:27.

Topic: yet another movie thread...
Subject: two DVD rentals


Have yet to see the Rat.

Reviews of two recent DVDs we saw:

28 Weeks Later. Very good movie; nice, scary concept (fast, agressive zombies created by a virus). Well acted, great camera work. Well worth the rental.



The Last Mimzy. Ugh. I was looking forward to this one - the trailers made it look like a smart family film with some sort of neat futuristic concept.

Not so much.

A very cloudy concept that is never really well explained. A completely unnecessary and unrealistic involvement of the US government with an anti-terrosim tie in. I especially loved when the government agents all discussed everything that was happening IN FRONT OF THE ENTIRE FAMILY, and how the kids - suspected of being involved in a huge terrorist plot intertwined with futuristic nanotech - manage to break out of the facility at night, since everyone had gone to bed. Riiight.

Finally, we get an ending that makes no sense whatsoever, and leaves us with a ton of questions.

Don't waste your time or money on this one.


Posted on 2007-11-01 at 16:17:19.
Edited on 2007-11-01 at 16:36:18 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: equipment


Sorry, I missed this in my last post.

You guys are weaing state of the art cold gear over your ARBA. Goggles, masks, the works (can't go outside with exposed skin). You have head sets to communicate with one another. SOP is an open channel on your own fire team, a button to switch frequencies and call the other team.



Posted on 2007-11-01 at 15:09:52.

Topic: A Cold Day in Hell Q&A
Subject: good comments, all!


As stated way back when (perhaps in the recruitment thread?), I am running this game as a modified version of D20 modern. You guys made FORT saves versus the cold, adjusted by your cold weather gear and the "reasonable" constitution scores I gave you. Some were luckier than others in making said saving throws.

Regarding the cold, and taking damage from it: you are in severe subzero temperatures, combined with strong winds, in Antarctica. You were outside in said cold for approximately half an hour. This is not ski reseort weather - don't quibble with me about it not making sense. This is killing cold, not vacation cold.

In 1983, a temperature of -128.6 degrees F was recorded at a research facility in Antarctica. Supply planes can only fly there on certain times of the year, and in certain seasons, can only stay landed for minutes at a time - the tires freeze to the runway. Yeah, your ski parka is gonna help with that.

LMAO @ "little miss techie's woo-hoo" comment!

In game terms, you need to rest to regain cold damage, and to ramove fatigue; this is the pure and simple answer. To fully recover from fatigue, you'll need the equivalent to a good night's sleep. Sorry, that's the way it is. You can ingest stimulants to increase mental awareness, or to help give you the willpower to press on, but you cannot recover from the fatigues state without sleep.

Thanks for the props, Vanadia. This is much like how a person can slip and fall in their own driveway and die, yet another can fall hundreds of feet and live. Damage is not consistent in real life, either, and this is a GAME.

Ayrn - having gamed with me, you ought to know that I never say "you have taken 12 points of damage, you have 11 left before you die." I will describe your physical states, but it will be up to you to decide what that really means.

A rule of thumb, though, is the following scale, in order of severity:

Healthy, minimal damage/scratch, minor damage, moderate damage, serious damage, critical damage, death.

I will, however, give you as many details as I can, if you ask in private. I will not give an approximation of hit points, even in percentage. Your character doesn't know how many hit points he/she has.

I have never been in the military. That being said, I cannot see that the Looey would mind Denes asking questions or instructions - not doing so would be much more foolish, IMO. I do know that as long as the situation allows it, chit chat is part of any operation. This is a mental device to help relieve stress; a team leader might quash it if stealth is needed, but otherwise, it would be silly to do so.

Ayrn and Vanadia have made good points - you are indeed soldiers, and elite ones at that. Ranger training focuses on grueling marathon sessions with little or no sleep; fatigue is something you have come to expect. you can function with it, just not as well as you would well rested.

That being said, it is entirely up to you guys whether you press on or try to rest!



Posted on 2007-11-01 at 14:55:59.
Edited on 2007-11-01 at 14:57:11 by t_catt11

Topic: The Tides of Fate Q&A
Subject: oooOOOoooOOOOoo!!!


Freaking awesome!

Posted on 2007-11-01 at 13:32:53.

Topic: A Cold Day in Hell Q&A
Subject: FYI: fatigue


Understand, folks, that fatigue is serious. As long as you are fatigued, your strength and dexterity suffer, and you cannot run or charge.

Cold damange can only be recovered by rest. Rest will eliminate fatigue, as well.


Posted on 2007-10-31 at 17:39:56.

Topic: A Cold Day in Hell Q&A
Subject: okay


A few things to note:

Everyone but Sergeant Lee suffered at least some cold damage due to the trek through the frozen wastes (yay for him, three saves in a row!).

Health:

LT Kernan: mild cold damage
PFC Pearson: moderate cold damage
WO Blake: minimal cold damage
CPL Hatherford: moderate cold damage

CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: moderate cold damage
SGT Lee: warm and toasty


Your explorations thus far have taken the exact same amount of time. I will endeavor to keep everyone on the same time frame throughout the mission; if something happens and one team requires more posts to play out their time, the other team will just need to be patient.

I am assuming that everyone, save Hatherford, is using their primary weaon right now (sniper rifle in close quarters is foolish, thus I'm assuming he has his pistol readied until cause for the sniper makes itself known).

Thanks for the marching order, that can be critical. Other than that... post!

Posted on 2007-10-31 at 14:53:47.
Edited on 2007-10-31 at 20:10:05 by t_catt11

Topic: A Cold Day in Hell
Subject: we're going in!


May 8th, 2025
Antarctic Research Facility, Antarctica - 1706

Lieutenant Hagar sets down on the ridge, and the two fire teams immediately hit the ground running and fan out into defensive positions - Fort Benning would be proud. The pilot provides you with several smoke flares and a powerful mid range transmistter that should be able to reach WhiteHorse, no matter the weather or interference. With a wave, he departs, and soon, the Black Hawk is nothing but a memory.

Speaking of weather, it is truly, bitterly, horrifically cold. the arctic gear you wear is obviously helpful, but the wind and subzero temperatures quickly make the almost mile trek from the LZ to the base unbearable.

The team follows Blake's suggestion, but aside from a slight tingling sensation when crossing the blue barrier, nothing seems to be amiss. The light is slightly distorted inside of the blue dome, but that is all that seems odd - the bitter cold is still ever present.

The two fire teams split and move as per the looey's orders, but by the time they reach the specified exit doors, everyone (expect for Sergeant Lee) is fatigued from the terrible, killing cold. Of course, there is no time for fatigue, and no option, so the teams press on.


**********************

May 8th, 2025
Antarctic Research Facility, Antarctica - 1739
Fire Team A

Fire Team A discovers a steel door firmly set into the side of ARF36, adorned with red stenciling stating "EMERGENCY EXIT ONLY. ALARM WILL SOUND."

The door has to be partially dug out from the snow, and is not overly willing to open, but eventually does. Naturally, an alarm does indeed sound, though it cuts off approximately thirty seconds after being closed. No one inside appears to have noticed the alarm.

The fire team enters the facility via the emergency exit northeast of the garage, to find themselves within a small hallway. The lighting is active, though there are no signs of current habitation.

To the left are two doors - nothing but storage closets containing as assortment of hand tools, solvent cleaners, an odd spark plug, several short lengths of chain, and a spare can for diesel fuel.

To the right is an open doorway leading into what is marked on the map as the "Workshop/Rec Room". A few tools are scattered here, but clearly, the Rec portion is the focus of the room. A large, comfortable sofa dominates the center of the room, where it sits facing a game console and television. A ping pong table stands against the wall in a folded up position. Various pinup style posters featuring scantily clad women adorn the walls, as do also a few motivational posters.



**********************

May 8th, 2025
Antarctic Research Facility, Antarctica - 1739
Fire Team B

Fire Team B discovers a similar entrance door - except for the fact that this door has been torn from its hinges and cast aside, where it juts out of the drifting snow. The open doorway leads into the south entrance foyer, which would normally be a relatively unremarkable room, were it not for the missing door and resultant snowdrift covering the floor.

Four steps into the room, Hart holds up a hand, signalling a halt. The team then sees what he has - a large, fur-covered hand sticking up out of the snow inside of the room.

A quick dusting off reveals the body of a huge (approximately seven and a half feet tall, easily four to five hundred pounds) apelike creature covered with long, shaggy white fur. It's frozen face is contorted into a mask of pain, most likely a result of the multiple bulletholes the corpse is riddled with.




Posted on 2007-10-31 at 14:46:25.
Edited on 2007-10-31 at 20:30:38 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: hehe


@ taller

Yeah, I guess that would be a pretty boring game, huh? "Comms are down. We fix 'em. Mission accomplished."

Posted on 2007-10-31 at 13:56:19.
Edited on 2007-10-31 at 20:09:16 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: gotcha...


True, that!

Hehe... if nothing is wrong (except communications being down), I can imagine that the scientists will be surprised to have specops bursting in from opposite ends of the compound, but not checking the front door.

Post coming shortly.


Posted on 2007-10-31 at 13:28:37.
Edited on 2007-10-31 at 20:08:44 by t_catt11

Topic: Continuing Where We Last Left Off Q&A
Subject: loved the combat...


Great description, great results. @ Kilgim being "shaken, not stirred".

I'm not sure whether to celebrate at Arien's good fortune, or to cringe since I have used up all of my good luck.


Posted on 2007-10-30 at 18:22:06.

Topic: The Tides of Fate Q&A
Subject: well...


I suppose I'll need to get a post up, soon, since most of you have done so.

Posted on 2007-10-30 at 17:37:34.

Topic: The Guiding Light Q&A
Subject: well, you are right!


Edited said post. Only Jozan's character was not accurate.



Posted on 2007-10-30 at 17:04:45.
Edited on 2007-10-30 at 17:06:46 by t_catt11

Topic: The Guiding Light
Subject: poor doggy


12th Pfier (Fallday), 452 E.R.
Edge of the dunes

Varuna kneels by Dog's side, removes the bolt, and prays for Lysora's aid. Fortunately for the animal, the Sacred Mother holds compassion for all living creatures, and the goddess answers her servant's prayers. In short order, the wound is closed - though the cleric's experienced hands tell him that it is not fully healed.

DM's note: Lysora is the goddess of healing, and thus, will let her gift be used for a good cause on any creature. That being said, she may not appreciate it if you take the gift - which is understood to be intended for intelligent beings - and open up a veterinarian clinic with it.

The second attacker disappears completely into the gathering darkness. Meanwhile, En'aranthea catches up to the first attacker, the man held fast by Lysora's power. The bladesinger efficiently disarms the man of his weapons - the crossbow, a handful of bolts, a slightly rusty scimitar, and a knife with a serrated edge - and ties him fast. A couple of minutes pass, and the rigidity leaves his body.

At first, the man is all bluster and bravado, but after testing his bonds, he quickly realizes that his plight is hopeless.

"Aw right, then" he states. "Me an' Gob are a patrol. Cap'n Markos sends us out reg'lar as clockwork, 'e does. Mork an' Thull run a patrol like us, too." He grins, an unpleasant sight due to missing and greenish teeth. "Cap'n'll have 'em lookin' for you, now, seein' as how I won't be showin' up on time. 'Course, Gob got a good look at the lot of ya, so me mates'll know what to look for."

Apparently feeling there is no point in hiding anything, he continues to talk. "We light the light on the tower at night to get ships to run into the reefs. They sink, we row out, kill any surviviors, and take the loot. Cap'n's a genius... plenty 'o loot, and no need to risk our skin takin' it."

When asked about the residents of the lighthouse, the pirate gives a cruel grin. "Really now, what do you think 'appened to 'em?"

He pointedly looks the bladesinger up and down, a lewd expression on his face. "Tell ya what, luv... 'ow about you come visit me and my mates? I think you'd be right popular with the lads..."




Posted on 2007-10-30 at 17:03:31.

Topic: The Guiding Light Q&A
Subject: huh?


Didn't I do this on the recruitment thread?

but sure, I can do this.

Posted on 2007-10-30 at 16:55:22.

Topic: A Cold Day in Hell Q&A
Subject: huh


I was personally a bit surprised that you guys are going in as two fire teams... though really, it does make sense. I guess I hadn't considered that possibility (for some reason).



Posted on 2007-10-30 at 14:22:02.

Topic: The Guiding Light Q&A
Subject: really what I needed to know...


That's the big thing I needed to know, if anyone would give chase, and how you guys planned to handle the held attacker.

I think you've answered both.

Yay for baby showers!

Posted on 2007-10-29 at 21:43:47.

 
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