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Topic: Star Trek: the Edge of Duty Q&A
Subject: nice


Good job, Dox!

You know, I wondered if I was full 'o crap when I mentioned badges. Biosignatures makes so much more sense.

Posted on 2016-03-31 at 11:20:20.

Topic: Buried Evil Q&A
Subject: knowledge check time...


Quick knowledge check for Hammerfoot...

Though none of you had personally ever encountered one before, this was surely a ghoul. According to your knowledge, there is no surgery necessary - nor, in fact, will it help. The paralysis is supernatural in nature, but temporary in duration; given a few minutes, it will resolve itself on its own.

Posted on 2016-03-31 at 09:56:28.

Topic: Buried Evil Q&A
Subject: hah


About time... combat post is up.

Posted on 2016-03-31 at 00:40:39.

Topic: The Evil Best Left Buried
Subject: run away!


The pilgrims scream in panic and pain as shapes from the mist move into their midst. The party all rush towards the stricken travelers in an effort to give aid.

Fortunately, it seems that the attackers are, if possible, even less spry than the travel-weary pilgrims. For a moment or two, it looks as if the Lysorans may be able to break free.

As the melee fighters rush to give aid, Talca pulls up and raises his bow to sight at one of the attackers.

It is a scene from a nightmare.

Their flesh is a pale, greenish-gray - where it still remains whole. In many places, skin and flesh alike hang loose or are missing entirely, revealing bone underneath. The eyes are wide and empty, staring vacantly (provided that the eyes are not missing altogether); yet somehow, you instinctively know that these abominations can see quite clearly.

Aedan begins plucking strings and sings an inspiring tune. The man's musical ability is truly remarkable, for as he sings, it seems as if the rest of you feel physically better.

The sylvari ranger looses an arrow that buries itself deep within the chest of an abomination... that staggers, yet grabs on to one of the pilgrims.

Then, the true terror reveals itself.

One creature seems to be in much better physical condition than the others. Where the majority seem to be slow, awkward, animated corpses shuffling along... this one is different. It appears to be a twisted mockery of a human, but it does not seem to be in the same state of decay as the others. It grins broadly, revealing a mouth full of crooked fangs, then begins giggling in a maniacal fashion as it leaps among the terrified pilgrims. It rends about with claw and fang, and every person it touches either falls to the damp ground or freezes in their tracks altogether.

Vengador brandishes the disk of the sun that he wears around his neck, and gesturing to the sky, loudly denounces the undead in the name of Solanis. The sun god is truly with his priest, as five of the shuffling corpses retreat from his presence.

Pepper tears into the creatures, felling the one that Talca has already shot. Rae is right behind, interceding between the creatures and the two pilgrims still trying to flee. The paladin of Falloes fends off a blow with her shield, then parries, splitting the skull of the zombie wide open.

Irel looses her own arrow, intent on the giggling monstrosity, but it nimbly leaps to the side - and the arrow barely misses a fallen pilgrim.

And then, the creature is upon Pepper. She manages to keep its filthy fangs away from her throat, though it comes close enough to let her smell the stench of death on its breath. However, its dirty claws do rend the flesh on her forearm; while the wound itself is minor, the rogue feels a dank, unholy chill creep into her very bones, and discovers in horror that she can no longer move!

Rae moves to help, landing a blow that staggers the giggling creature. It fixes the shield maiden with yellow eyes, flicks a blackened tongue at her, then leaps away, running off into the mist. Several more of the shuffling corpses press into the melee, and for a moment, things begin to look grim... and then, Hammerfoot finally closes the gap. Holding his own holy symbol aloft, Kharox' cleric commands the abominations to flee - and all of them do so.

Talca pulls his bowstring back... only to discover that there are no more immediate threats.

The fight, such as it is, is over.


Posted on 2016-03-31 at 00:40:07.
Edited on 2016-03-31 at 09:48:56 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: also...


The deck layout says that VIP quarters are on deck 2, but diplomatic facilities are on deck 3. Of course, on a Patrol variant like the Peregrine, we have reduced diplomatic and science space, in exchange for more torpedoes and more security personnel.

So, I guess we leave it at deck 2?

Posted on 2016-03-30 at 23:26:46.

Topic: Star Trek: the Edge of Duty Q&A
Subject: makes total sense


You could simply have containment fields set up in corridors that are keyed to only allow authorized personnel; that should do it.

I would honestly think that one escort per ambassador would be enough. I mean, even though we don't trust them, they technically are honored guests, VIPs, etc. I feel like two might be an insult. Leave strict orders that an ambassador is not to leave your sight EVER, unless they are in their quarters (only one way in/out).

I like the idea of having other crew wear sidearms. I mean, guys, this *is* a warship. We don't have families or other civilians aboard.

Posted on 2016-03-30 at 23:23:47.

Topic: Star Trek: the Edge of Duty Q&A
Subject: security concerns...


I will likely have Drake suggest at the staff meeting that we set Security protocols on the turbolifts to prevent access to certain decks.

Honestly, the diplomats should probably only have access to decks 2-5. Security, the armory, and shuttlebay 2 should be off limits on deck 5, but we can't really keep them from the gymnasium, the holosuites, the lounge. Decks 2, 3, 4 all have areas that diplomats would need to have access to (even if limited access), but also have sensitive systems that they should not be allowed to go near.

As far as sidearms go, I imagine that Drake is going to want people carrying weapons they are comfortable with - i.e. typical phasers.

You have six enlisted and two officers who are specifically there as Security officers, to say nothing of the other tactical personnel who could step in, or the security staff that have other details (ordinance specialist, master at arms). We truly don't have enough people to guard all the important systems around the clock, plus have escorts on the diplomats around the clock... but seeing as how they are only supposed to be on board for 3-4 days, you should have enough people. Maybe we can discuss containment fields or the like in key positions, and rely on escorts for the diplomats (few or no guards on other places).



Posted on 2016-03-30 at 22:29:01.

Topic: Star Trek: the Edge of Duty Q&A
Subject: sure


As I have mentioned via PMs, you're not expected to make a mass of posts. You have a supporting role, which basically means that you can post when you feel like posting. Worst case, Yanamari (Doc Moore) does a little NPCing from time to time for Nurse Cook.

Posted on 2016-03-30 at 09:57:08.

Topic: Star Trek: the Edge of Duty Q&A
Subject: agreed


You were a breath of fresh air to the game, and did a superb job in a supporting role. I hate to see you go.

Posted on 2016-03-30 at 09:03:55.

Topic: Star Trek: the Edge of Duty
Subject: back where we belong


Stardate 2365.02.08
Starbase 118, Corridor - 0840



As Drake and Zai made their way back to the Peregrine, Silas couldn't help but feel a slight bounce in his step. On the one hand, the mission had just gotten tremendously more complicated; the Peregrine staff was now expected to babysit (and oversee) two ambassadors without really having the space or personnel to do so. And, of course, there was the nontrivial factor that Drake would trust neither of them literally any further than he could throw them. At best, this was some power play for the negotiations; at worst, one (or both) ambassadors were spies intent on twisting the situation to their advantage. In fact, Drake mused, I'd almost be surprised if they *weren't* spies.


Still, Silas would be lying if he didn't admit that he had enjoyed seeing the insufferable Jacobs put in his place, even if only on minor issues. May as well take that petty pleasure where I can get it, he thought.

As they walked, Tochi cast a sideline glance and spoke up. "We're pretty sure we've figured out where the animosity between Jacobs and yourself comes from, sir, and, if it makes you feel any better, I thought about dropping him on his pompous ass, myself, in the first minutes we met the man."

Silas flashed a rueful grin, and once more counted his lucky stars for Tochi as his XO. The Trill was a true friend, the sort you would hope to have at your back in any situation - whether that was on an AWAY mission, in an alley behind a seedy off-planet bar, or in a stuffy negotiation session with irritating ambassadors.

"Tochi," he replied, "the man is every bit the pompous ass and then some. You've seen how he can be in the sum total of an hour's worth of exposure to him; I've had the 'pleasure' of spending three and a half years serving under him. And yet..." Silas frowned as they walked, "if I told you the whole story, you might well think less of me. It's not that I haven't fantasized many a day about wiping that smug look off of his ridiculous face, but it didn't go down quite like that. If I had simply snapped and punched him... well, almost anyone with a pulse could at least understand it, even if they didn't agree. But I lost control, and it was far worse than that." The Captain's gaze went unfocused. "It's a tale for another time," he added simply.

*************************************

Stardate 2365.02.08
USS Peregrine, Bridge - 0850



Silas had barely retaken his chair from Lieutenant Moriden when Petty Officer Vish materialized in front of him, PADD in hand. "Good morning, Riva," he spoke by way of greeting. "What do you have for me now?"

The Bajoran yeoman smirked in response. "For starters, sir, some formalities for you to sign off on related to the ambassadors that we have apparently poached. You also need to sign off on the transfer of the Hekaran pod to the USS Serapis, who arrived while you were away. Oh..." she paused, mischief in her eyes twinkling brighter than the traditional earring she wore in her right ear, "your Operations chief also deigned to show up while you were away."

Drake frowned at the disrespect for the rank, but did not mention it. "Lieutenant Tetsuku? Good, I'll need to meet..."

"Not Lieutenant Tetsuku," Vish interrupted. "Lieutenant Lasad."

The Captain's frown deepened. "Lieutenant Lasad? But I thought that..."

"Apparently, there was some sort of mix up on the transfer orders," she interjected. "Lieutenant Lasad's dossier - or what Starfleet bothered to send of it - is there on the PADD. Yes, there are major holes. If I didn't know better, I would wonder if someone wasn't pulling you around, sir."

Silas sighed. He considered scolding his yeoman for reading the Ops Chief's file; he had little doubt that she had likely used his security codes to access details not publicly available... but then again, Riva frequently did so to help him do his job more efficiently. After all, having someone trustworthy to act as a filter for the mountains of paperwork associated with running a starship meant that the Captain could dedicate his time to more than reading transcriptions of requisition forms... which resulted in a net positive of a more efficient ship. As such, Drake decided that, this time around, discretion was the better part of valor - though he made a mental note to remind Riva that certain items should be off limits (or, at least, off limits to public discussions).

"Jerking me around, Riva." Silas instead corrected. "The expression is 'jerking me around'. And yes... the thought has crossed my mind, as well."

Drake glanced over the conspicuously barren dossier, then signed off on the requested forms before returning the PADD to Vish. "Riva," he spoke, "we've had far too much turnover far too quickly. I know that it's unusual for me to do so on back to back days, but I feel like we need another staff meeting to be sure that everyone is one the same page. Please notify the department heads that we're having a staff meeting at eleven hundred hours. The ambassadors will be here by twelve hundred or so, and we're scheduled to leave at thirteen hundred; we'll call it a working lunch, as I doubt many of us get an actual lunch break today."

Vish accepted the PADD from the Captain and nodded with a more serious expression. "Aye, sir. I'll let them know."

"Thank you, Riva," Silas answered. With a grin, she was gone.




Posted on 2016-03-29 at 00:39:43.
Edited on 2016-03-29 at 00:40:11 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: fluff it up


I love fluff and such. Keep it coming. I'm pushing the game ahead a tad with my current post, but fluff is what makes the ship feel alive.



Posted on 2016-03-28 at 23:52:58.

Topic: Buried Evil Q&A
Subject: psh


I'm probably just reluctant to reveal the first PC death of the game...

To be perfectly honest, the issue has been in me getting all of the various combat stats ready. 'tis a thankless task, but fortunately, the bulk of it only has to be done the once.

Posted on 2016-03-28 at 23:08:05.
Edited on 2016-03-28 at 23:09:12 by t_catt11

Topic: Buried Evil Q&A
Subject: yep yep


Post is coming, I promise ya...

Posted on 2016-03-28 at 23:01:34.

Topic: Yana's Emporium of Stuff and Things
Subject: whoa


That is starting to get so beautiful.

Posted on 2016-03-28 at 22:53:35.

Topic: Star Trek: the Edge of Duty Q&A
Subject: good golly!


What a round of posting, folks. Well done!

Heh, I did some reading on the wolfsbane, myself. Nasty stuff. Saw the one account where the guy used it to murder his wife - the court called his fingers the murder weapon.

All right, I have some posting to do, myself.

Posted on 2016-03-28 at 22:52:21.

Topic: Star Trek: the Edge of Duty Q&A
Subject: lol


Silly Eol.

I agree, Ody. There is no way that Captain Drake would allow the ambassadors to roam freely on the ship.

Posted on 2016-03-28 at 16:27:24.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep


That sounds totally reasonable.

Any time you are dealing with an NPC, even if it isn't "your" NPC, you may always safely assume that they fulfill their duties. Informing superior officers of plot-critical points definitely falls into this.

It's polite to check in with the "owner" of the NPC or department before you RP out a complete scene, but a simple notification like this can be taken directly at face value.



Posted on 2016-03-28 at 14:20:21.

Topic: Star Trek: the Edge of Duty Q&A
Subject: assumptions


The Captain's message probably came over between 0815 and 0830; I'm fine with Berk being on the bridge to hear it. If not, Ensign Blackmon would have had the shift at that time, and you can assume that she would have passed it on.

By that timeline, Lt. Lasad likely just missed the convo. Of course, it would also make sense that Lt. Moriden would have let him know, as well.

Security guards would indeed be a minimum requirement in my book.

Posted on 2016-03-28 at 14:05:14.
Edited on 2016-03-28 at 14:07:16 by t_catt11

Topic: Buried Evil Q&A
Subject: sigh


Yeah, I didn't make it last night. Almost!

Posted on 2016-03-28 at 09:38:37.

Topic: Star Trek: the Edge of Duty Q&A
Subject: chain of command


I have updated page one of the Q&A with the current chain of command after the various transfers. for convenience, I am copying it here.


Line Officers

Cmdr. Drake
Lt. Zai (XO)
Lt. Lasad (2O)
Lt. Berk
Ltjg. Reid
Ltjg. Moriden
Ens. P'Tammah
Ens. Blackmon
Ens. Agris
Ens. Thomason

Other Officers

Ltcmdr. Thorson
Lt. Moore
Ltjg. Tesenblen
Ltjg. Sa'eridon
Ltjg. Morgan
Ens. Maize
Ens. Jenneric


Posted on 2016-03-28 at 00:32:01.

Topic: Buried Evil Q&A
Subject: yep yep


Happy Easter, all. I should have an update up tonight.

Posted on 2016-03-27 at 17:17:51.

Topic: Support the Inn!
Subject: thanks.


Folks, I very much appreciate it.

Over the years, I've been asked multiple times about setting up membership levels, giving extra benefits to people who donate, etc... I've never been about that, and I never will be. That said, I'm super cool with the Inn getting benefit from money you were already spending, anyway.

Posted on 2016-03-26 at 23:53:11.

Topic: Star Trek: the Edge of Duty Q&A
Subject: awesome


Love to see progress, and so happy to have you with us, Amara!

Posted on 2016-03-26 at 23:32:30.

Topic: Star Trek: the Edge of Duty Q&A
Subject: ding ding ding!


Brennus is correct!

Well, I mean, c'mon. If we just showed up, escorted the Coronado, and everything went smoothly... it wouldn't be much of an adventure, would it?

As for what's in store... hopefully, everyone will enjoy it.

Posted on 2016-03-25 at 16:53:35.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep!


Hopefully, this will provide some all around fun.

Posted on 2016-03-25 at 14:04:54.

 
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