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You are here: Home --> Forum Home --> Recent posts by Sibelius Eos Owm
Topic: Tell a Tale of the Golden Age of the Inn
Subject:


I did not realize it had been more than 10 years since I originally joined... 


I still poke back now and again, especially to check out old posts from my favourite games.


I swear Kingmaker is still technically running, even as my efforts are currently focused on playtesting Pathfinder 2 on roll20



Posted on 2018-09-16 at 01:42:57.

Topic: Kingmaker Adventure Path 2.0
Subject: Lair of the Lizards


Traveling H1 (Ancient Keep)
1-3 Sarenith


On the first day of summer, the Greenbelt Party loaded their wagon with supplies and made ready to set out to hunt down the latest rash of troll sightings. They were ready to set off when a lone rider on horseback came racing up the path to the gates of the Stag Fort.


The rider bore a message from the sheriff who oversaw the villages of the far southwest, the territory between Tiressia’s grove and the Ancient Keep. A child from the southern frontier villages—Tig Tannerson—had gone missing. So close to the edge of the kingdom’s maps, the rider conveyed the fears of the child being swallowed up by the wilderness, the trolls, or the swamp witch herself. Furthermore, news of the missing frontier child has spread rapidly through the people, becoming an icon for the nation’s recent troubles.


Tig had already been missing for three days when the rider was dispatched the previous morning, only raising fears that the boy had not yet been found lost along the riverside where he has been known to sneak off many times to collect wild pets.


At once the party set out to the Ancient Keep, ready to plunge into the south Narlmarches, but for a different reason than they had originally planned.
 


3 Sarenith
Ancient Keep; H1
Volga Frontier - Narlmarches


The barons travelled between the small and isolated forest villages scattered mostly along the banks of the swampy, slow-moving Murque River until they finally reached the Tannersons’ village, almost at the very edge of the barony’s settled territories. The bag-eyed sheriff showed the party where they began their search down by the riverside, extending up and downstream and then into the forests on every side.


Giles swept the riverbank quickly, looking for signs of a small child’s passage. The last several days of searching had obliterated anything that may have remained of a proper spoor in the soft ground around the riverside. He followed the river downstream more than a mile, operating on knowledge of his quarry’s habits. At last he was rewarded, stepping into an isolated section of bank, sheltered by surrounding bushes. He searched for several minutes and finally turned up a small footprint in the marshy ground at the water’s edge. The boy had definitely come this way in the last week.


Giles scanned the surroundings and found what he was looking for. The impression left by the footprint suggested a sudden change in direction, as if the child had bolted. Ahead there was a gap in the bushes, just large enough to permit a child to scramble through. It led deeper into the forest, away from the village and into uncharted territory.


Traveling H2-I3
4-5 Sarenith

The party followed the course of the Murque marked on their map. It wound east and south. The Tannerson boy’s tracks vanished into the undergrowth but, operating on the theory that the boy had become lost after he had run from the bank, they followed his course through the forest. Finally, meeting the river once again Giles found something alarming. Five-toed, bipedal clawed footprints with a scaly pattern that emerged from the water, then vanished back into the water. They were too large to belong to kobolds and did not belong to any creature seen upstream, so they followed the swimming reptiles further south.


It wasn’t long after that they came upon a muddy island protruding from the middle of the widening river, along a stretch of particularly swampy land two miles upriver from the Candlemere. The island was ringed with a palisade of sharpened wooden stakes, with several mud dwellings sending up tendrils of smoke from cookfires.


5 Sarenith
Mud Island; I3
Narlmarches


As they approached the island, the party saw several tall humanoid figures with long tails milling about the settlement. The group moved in from behind cover as much as they could, to avoid being spotted before they could assess the inhabitants.


The island stretched across about 150’ of river, rising at its highest point scarcely ten feet above the river surface. A gate stood at one side of the 10’ tall palisade, with two guards watching over the wall. From their vantage point, they could finally identify the creatures of the island—lizardfolk. Proud reptilian peoples who lived in isolated communities in swamps and marshes, not known to be particularly cruel or savage, but known for their pragmatic views toward cannibalism.


Before the group could decide what to do about their neighbours, the plaintive wail of an unhappy child rose from the island. The wail rose over a moment, fell, then repeated as the group listened.


Giles 48/48 – 16 arrows, 20 bolts
Kyrie 65/65 –
Miguel 41/41 – 18 arrows (oops I forgot to note down Miguel's level-up hit points)
Zeran 48/48 – 30 bullets


(Potentially relevant out of character information--the cry is more akin to the 'aeeeaaaAAAAAA' when a miserable baby begins crying rather than a panicked shriek)



Posted on 2018-05-24 at 16:08:23.
Edited on 2018-05-31 at 16:23:41 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Baby Kavken


Gozran 4702 Kingdom Update (24-30 Goz)


Upkeep
-Stability: Vulnerable +2 Unrest
-Consumption: -2BP [22]
-Unrest: (RE-1) 1 – Low


Improvement
-Clearing Land D3 ½ [18]


Income
-Generate Income: +16BP [34 BP]


Event
-Troll Sightings (continuous): No sightings this month
-Outstanding Success: +3BP +4 Econ next month [37]</blockquote>


At the height of spring, teams of loggers were finally dispatched to begin clearing the area around the Temple of the Elk. Jhod oversaw the project to the best of his ability while yet remaining at his wife’s side for the entire month, despite much expectation on behalf of all parties. General Kesten mused that, “Perhaps the child is shy?” one day, earning him a shoe thrown at his head from Tanya. Despite the wait, the couple’s new midwife—a Pharsmin priestess—assured them that by all the signs the unborn child was still alive and well.


In the meantime, a gnome glassworker from Tatzlford unveiled a beautiful statuette of a female grig made of rainbow glass, sparking a brief economic surge. The artist was praised for his lifelike attention to detail, though the party couldn’t help but find the glass figure strikingly familiar…


 


Desnus 4702 Kingdom Update (25-31 Des)


Upkeep
-Stability: Vulnerable +2 Unrest
-Consumption: -2BP [35]
-Unrest: (RE-1) 2 – Low


Improvement
-Clearing Land D3 2/2


Income
-Generate Income: Bad Month [35]


Event
-Troll Sightings (continuous): Troll Sighted in the south; +2 Unrest
-No Other Event


Due to a series of mishandled events, the physical and social stability of Volga faltered for two months running, generating a small, but rising displeasure in the barony, further hampering the functioning of its offices. Zeran spent much of his time in public, putting on a show of stability to combat the rebellious streak.


This, combined with a spectacularly poor tax season and yet another troll sighting served to make for a tempestuous end of spring, reflected in the heavy rains that persisted throughout the month.


Then finally, at long last, Tanya went into labour. In the wee hours of the morning, hours later and after much screaming, the child emerged. Unlike its mother, the baby didn’t scream or cry, hardly even making a sound with its first breath. The midwife bundled the child with a sigh of relief. “That was the most difficult delivery I’ve ever attended,” she confessed.


There was another surprise awaiting the new parents when the baby first opened its eyes. What at first seemed like simply dark eyes proved to be striking, completely black eyes. On seeing this Jhod and Tanya were stunned to silence, then Tanya, exasperated, laughed. “Sure, why not? Good enough for me.”


Both mother and child soon fell asleep while the midwife confirmed that the baby was indeed healthy, despite sleeping open-eyed, staring into space.



Posted on 2018-05-12 at 02:43:07.

Topic: Kingmaker Adventure Path 2.0
Subject: Drip... drip....drip.... *ding* There's the last for XP needed for Level 6


Exploration & Mapping
6-16 Gozran
Hexes: H7, H6, H5
+75XP


Kyrie did her best to leave the scattered bones of the skeletons in their proper resting places, before the adventures continued their trek south. Meanwhile Giles scrounged a potion out of the wagon and downed it, restoring some of his missing vitality.


Over the next few days they traveled through the winding hills, exploring and mapping their way south to the banks of the mighty Gudrin River. Averaging 450’ wide, the Gudrin was the single largest river flowing through the Greenbelt, its clear waters running slow and deep. From there the party followed the river west, mapping the lands on the north shore.


On the third day they saw a green faerie dragon skim over the surface of the water, then dive under to come up moments later with a fish of almost the same size. Unlike the orange-winged azure Perlivash, this one did not stop to talk, merely soaring away with its prize.


Finally, on the 11th day of Gozran the adventurers came upon the ford that the Narthropple expedition had marked on the maps many months ago now. Here Zeran drove their horses into the waters and crossed the river to get a quick survey of the river’s south bank. This took them as far as the edge of the Tuskwater. On this side of the lake, the shoreline rose to a 40’ cliff face over the water, with the cliff tops thick with stinging nettles.


The party camped on the cliffs the night before turning back for the ford. From this height they could just barely see the opposite shore on the horizon, where the witch-hut of Elga Verniex, the Old Beldame, must lie. Despite their vantage point, the north shore of the lake where their home and capital city stood lay out of sight.


After they turned back, forded back to the north side of the Gudrin, and returned home to Viridian.



Giles 42/42 – 16 arrows, 20 bolts
Kyrie 55/55 –
Miguel 41/41 – 18 arrows
Zeran 42/42 – 21 bullets


(Potion of Lesser Restoration sitting in party loot finally goes to a good use)

(Edit: Apparently I've been using Pharast instead of Gozran since the first tomb post...)



Posted on 2018-04-24 at 04:05:41.
Edited on 2018-05-03 at 23:43:50 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Not going to make that 'famous last words' list


5 Gozran
Lonely Barrow; G7
Kamelands


The wight flinched as a bullet punched through his throat (-5dmg Wight). The black breath streamed steadily from his body, wreathing his entire bod in mist at this point. He stumbled, his footing becoming less steady. “What is this wand that makes so much noise?” (Near Death).


Giles, sensing his foe’s weakness, stepped up. He kicked at the warrior’s leg, driving him to one knee. Two-handed Giles slashed across the wight’s neck, severing its head from its shoulders with a mighty blow (-26dmg *crit* Wight).


A roar of anguish issued from the stump of the wight’s neck with a final gout of black mist. His sword clattered to the stone floor once again. The body slumped to the ground without further ceremony, and the head rolled away behind the stone table (Dead). The stench of decay accompanying the black breath filled the room.


With no other special treasures in sight, Miguel bent to pick up the broken long sword. “I guess this is what we came for?” He opened his sight to magical auras. Despite it’s condition, the weapon indeed radiated a modest magical aura.


Giles 18/32* – Heroism, Justice, -2LV, Bane [4/5], Ink [5/5], 16 arrows, 20 bolts
Kyrie 48/50* – Bastion, -6LoH, -1LV, Shield [4/10], Holy Shield [3/7], Faith [2/10]
Miguel 37/41 – Heroism, BP-8, Inspire Courage, 18 arrows
Zeran 38/42 – -5G, 21 bullets


The Lonely Warrior: Destroyed



Posted on 2018-04-23 at 01:36:57.
Edited on 2018-05-03 at 23:43:01 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Despite the description, the wight isn't blinded, too.


5 Gozran
Lonely Barrow; G7
Kamelands


Zeran retreated back yet again, forced back by the wight’s constant advances. He reloaded and popped another shot off into the unrelenting barbarian warrior. A plume of black mist blossomed where he hit (-11 Wight Badly Wounded).


Rather than retreat to tend to his wounds, Giles pressed forward with single-minded drive. Heedless of his ebbing strength he struck again, only this time he was a hair slow. The wight hammered his blade aside with the rim of his shield. At the same time the floating ink sword thrust around the shield but couldn’t penetrate the supernaturally tough hide.


“Miguel! Make a gap!” Kyrie called from the back.


Miguel darted in to attack, drawing a shallow wound (-6dmg Wight), then hopped to his left, leaving Kyrie to step into the space he just left, between him and Giles.  Now all four members of the Greenbelt party stood abreast, facing the wight with his back to the wall.


Kyrie lunged in close, not aiming to strike past the wight’s shield, but catching hold of his long sword with her sickle. The wight tried to push past her sickle to strike her, but she gave him no opening. With her sickle on the cross guard, she brought her shield down on his wrist. If not out of pain, then by pure mechanical force the wight lost grip, sending the broken sword clattering to the stone floor [Wight Disarmed].


The wight snarled, glancing from his empty hand, to the sword at his feet, then to Giles. “No, back! That’s my sword! MINE!” He clenched his hand into a fist and lunged for the swordsman. Instead his fist stopped short with a flash from the gleaming disk formed of Kyrie’s light.


The wight winced and stepped back. He held his shield up against Kyrie's light. “So bright…” he growled. With a snort he knelt down and grabbed his fallen sword in a swift motion without dropping guard. Kyrie and Miguel tried to get a strike in as his attention turned, but couldn't break through.


Giles 18/32* – Heroism, Justice, -2LV, POW, Bane [3/5], Ink [4/5], 16 arrows, 20 bolts
Kyrie 48/50* – Bastion, -6LoH, -1LV, Shield [4/10], Holy Shield [3/7], Faith [2/10]
Miguel 37/41 – Heroism, BP-8, Inspire Courage, 18 arrows
Zeran 38/42 – -5G, 22 bullets


The Lonely Warrior: Badly Wounded, Bloodied



Posted on 2018-04-22 at 17:52:23.
Edited on 2018-05-03 at 23:43:12 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: In Which Our Villain Discovers a Distressing Lack of Sensible Options


5 Gozran
Lonely Barrow; G7
Kamelands


Zeran fell back, reverting to the tried and true tactic of just filling it with holes. He tightened his focus and shot the warrior through the breast, shattering another few rusted chain links (-8dmg Wight Injured).


As Zeran stepped back, Giles stepped in, moving around the cover of the doorway. With the wight backed into the corner, there wasn’t much opening to strike, but Giles’ sword hummed with the bane of undead. He thrust down, running clear through the warrior’s thigh as a consolation prize while he worked his way into a deadlier attack (-13dmg Wight Bloodied). Even still, the monster’s several wounds began to leak wisps of choking black mist.


Kyrie, now behind Giles and Miguel, devoted her attention entirely to her protective auras. Though it wasn’t her usual method, with the power of the sacred light channeling through her, she didn’t need to engage the monster directly to protect her allies. A nimbus of golden light filled the air around her, complementing the glow already cast from her shield.


Miguel willed his sword charged with arcane energy and darted in for a slice against the wight’s unprotected side, cleaving into the tough grey hide with a lucky hit (-11 Wight Badly Wounded).


The warrior of the lonely barrow fought like a cornered wolf. He bashed Giles’ sword aside and thrust with his own into his chest. If the point of the wight’s sword hadn’t have been broken off many hundreds of years prior, this might have been a bad situation for Giles, but the worst he suffered was a rough jab in the ribs through his own chain armour, aside from the sensation of another fragment of his spirit being shorn off (-5dmg -1lvl Giles 18/32) (+5hp Wight Injured).


The wight threw a glance to his right, looking for more room to manoeuvre. He strafed into the space Zeran was retreating from, forcing the gunslinger to fallback further.


Giles 18/32* – Heroism, Justice, -2LV, POW, Bane [2/5], Ink [3/5], 16 arrows, 20 bolts
Kyrie 48/50* – Bastion, -6LoH, -1LV, Shield [3/10], Holy Shield [2/7], Faith [1/10]
Miguel 37/41 – Heroism, BP-7, Inspire Courage, 18 arrows
Zeran 38/42 – -4G, 23 bullets


The Lonely Warrior: Injured, Bloodied


(Giles managed to get the dubious honour of rolling all 1’s for his damage this round (+6 from str and power attack, +2 from music, +2 from bane. Also I know it seems like the +5 to AC coming from Kyrie isn’t doing much in this fight, but that’s mostly because the monster rolled high enough almost to hit Kyrie herself this time (almost) so don’t feel bad)



Posted on 2018-04-20 at 22:34:15.
Edited on 2018-05-03 at 23:42:48 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: The ability timers bust out in full force


5 Gozran
Lonely Barrow; G7
Kamelands


Zeran reversed his grip on his pistol, stepping into the undead warrior’s range opposite Kyrie. While the wight’s attention was on Kyrie, he took the opening, clubbing him in the kidney—only to discover that the wight’s body was far tougher than he’d expected. The warrior’s head snapped around, ghostly eyes fixed on him.


Giles stepped up beside Kyrie, holding his sword level before him. He charged the blade with the power of deathbane and thrust just as the Zeran took the wight’s attention. He struck true, sending rusted chain links scattering (-19dmg Wight Barely Injured). The wight roared in anger, a puff of black mist escaping the wound as Giles removed his blade. The blow had been strong, but the wight seemed more annoyed than laid low and his attention was now on Giles.


Kyrie strafed around the wight, taking point between Giles and Miguel. She called on a surge of sacred light, channeling it into her shield. The light radiating from her body coalesced into gleaming transparent disks, protecting Miguel and Giles to either side of her. At the same time, she allowed the light to soothe her aches (+22hp Kyrie 48/50).


Miguel followed suit, shifting over to mirror Giles. Though the wight was heavily armoured, it couldn’t fend off the empowered strikes from both swordsmen at once. Miguel sliced the warrior’s sword arm (-9dmg Wight Injured). On a living warrior that blow ought to have rendered the arm nearly useless, but it barely slowed him down.


As proof, the wight lunged at Giles. The inquisitor blocked with his sword, locking blade with broken blade. Even at this range, Giles felt the pull of the wight’s voracious hunger. It cost him to hold off the attack, but Giles broke the bind, freeing his sword (-6dmg -1lvl Giles 28/37).


The wight, on the other hand, seemed strengthened by the skirmish (+5hp Wight Barely Injured). He turned and stepped back into the corner of his chamber, putting stone between Giles and himself, and keeping Miguel and Zeran in front of him.



Giles 28/37* – Heroism, Justice, -1LV, POW, Bane [1/5], Ink [2/5], 16 arrows, 20 bolts
Kyrie 48/50* – Bastion, -5LoH, -1LV, Shield [2/10], Holy Shield [1/7]
Miguel 37/41 – Heroism, BP-6, Inspire Courage, 18 arrows
Zeran 38/42 – -3G, 24 bullets


The Lonely Warrior: Barely Injured



Posted on 2018-04-20 at 02:16:18.
Edited on 2018-05-03 at 23:42:37 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Level Drain~


5 Gozran
Lonely Barrow; G7
Kamelands


The wight moved with the strength and speed of a living warrior, and the tireless, single-minded drive of the dead. He charged headlong at Kyrie with a barbarian war cry. Kyrie braced with her shield only for the wight to crash into her, throwing her off balance.


That wasn’t the worst of it, though. The undead warrior’s sword slammed into her side. While her armour turned aside the blade, the breath suddenly went out of her body. The touch of the blade sent a shock through her body as if a piece of her soul had been torn off and devoured (-8dmg -1lvl Kyrie 26/50*)


(Energy Drain/Negative Level: -1 to basically everything, -5maxhp, -1CL, -1 to other level-variable abilities)


Zeran dashed passed Kyrie into the chamber, clearing out of range of the wight’s sword before he could strike. Once clear, Zeran whipped around and popped a shot off at the wight’s exposed back (-10dmg Warrior).


Giles immediately called upon the power of divine judgement once more, raising his holy symbol to summon the quill-shaped blade of his god. The blade thrust at once at the wight, who parried it off his shield.


Kyrie regained her footing and stood tall, shield raised. The familiar surge from her Bastion rolled over her allies, radiating out from her, while the surface of her shield lit up like a torch.


Miguel leapt past the warrior with a song on rising to his lips, following Zeran’s lead tumbling past without leaving an opening.


Seeing himself caught between the two, the warrior side-stepped and brought his sword crashing down on her shield. This time however, she did not lose footing, holding firm as the power radiating from her blunted the force of the swing.


He bellowed in frustration, the black breath washing over Kyrie with the reek of death. “Your tricks do not impress me!”


Giles 39/42 – Heroism, Justice, Ink [1/5], 16 arrows, 20 bolts
Kyrie 26/50 – Bastion, -2LoH, -1LV, Shield [1/10]
Miguel 37/41 – Heroism, BP-5, Inspire Courage, 18 arrows
Zeran 38/42 – -2G, 24 bullets


The Lonely Warrior: Barely Injured



Posted on 2018-04-19 at 03:31:54.
Edited on 2018-05-03 at 23:42:29 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: The Warrior of the Lonely Barrow


5 Gozran
Lonely Barrow; G7
Kamelands


Only moments after the last skeleton fell, the exhaustion caused by the black mist of the trap lifted as if it had never been, leaving the barons feeling suddenly lighter than they’d been.


Kyrie retrieved her sickle and shield from the floor while Giles swept the room for magic again, retrieving the tarnished copper ring from the original skeleton. Miguel expended a few more charges from the wand to patch up Zeran and Giles (+20 Zeran 38/42) (+17 Giles 39/42). Finally Miguel cast a spell to improve his and Giles' battle prowess.


The Greenbelt Party regrouped and set their attention for the tunnel leading yet deeper into the barrow. As before the tunnel sloped downward gently for 20’ and opened into a large chamber, 20’ wide and 35’ deep.


The walls of the chamber were adorned with weapons, shields, and armour, with tatterend banners and carved scenes of battle, pillage and conquest. Flakes of brightly coloured pigment still clung to the carvings, but the rest of the décor seemed to have been smashed long ago.


At the far end of the room lay a withered corpse in state atop a stone catafalque, a large wooden round shield and broken sword clutched in its bony hands laying across its chest. It wore a rusted suit of chain and a metal helmet.


To the surprise of approximately no one who had just been swarmed with skeletons, the warrior’s corpse rose from its slumber and stood to greet them. His eyes burned with hateful points of light, and his movements bore none of the sluggish movement of a zombie. He let out a rasping breath, expelling a foul black mist from his mouth.


“Hhhhhh—Thieves and scoundrels, you have come to steal my sword! Don’t deny it! I will spill your guts and drink the marrow from your bones!”


Giles 39/42 – Herosim, 16 arrows, 20 bolts
Kyrie 39/55 – -2LoH
Miguel 37/41 – Heroism, BP-4, 18 arrows
Zeran 38/42 – -1G, 24 bullets


The Lonely Warrior: Not a Morning Person


(Lore: Religion 26 (Giles) – The glowing eyes and iconic black breath of decay marks the Lonely Warrior as a wight, one of the most dangerous common undead because of their ability to steal the life from their victims with a touch. Every time a wight steals life from its victims, it infects their spirit with its own energy, and a creature slain by a wight is transformed into an undead monster itself. This wight in particular is probably a cairn wight—an advanced form of wight that can drain the life of its victims through its weapon.)



Posted on 2018-04-18 at 17:32:29.
Edited on 2018-05-03 at 23:40:24 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Attack, Rinse, Repeat


5 Gozran
Lonely Barrow; G7
Kamelands


Zeran quickly reloaded his gun. Now that he had a little breathing room he could afford to chose his targets. He pointed his gun and blew away another skeleton from Kyrie’s side (-12dmg SkeleL3 Dead).


Giles threw what strength he had behind his sword and cut yet another skeleton in half (-5dmg SkeleR4 Dead). Miguel next to him followed suit, striking down another of the undead guardians (-6dmg SkeleR5 Dead).


Heedless of it’s comrades’ demise, the last skeleton fighting Giles pressed the attack, forcing him on the defensive (-3, -5dmg Giles). Kyrie took a near shot, but as the enemy’s numbers went down, so did their advantage (-6dmg Kyrie 24/55).


Kyrie surged with vital positive energy again (+15hp Kyrie 39/55). She smote down another skeleton with a well-placed shovel sweep (SkeleL4 Dead). “Keep trying,” she panted, showing her exhaustion despite herself.


Giles 22/42 – Exhausted (5/?), Justice+2, Power Attack, 16 arrows, 20 bolts
Kyrie 39/55 – Exhausted, -2LoH
Miguel 37/41 – Fatigued, BP-3, Inspire Courage, 18 arrows
Zeran 18/42 – Exhausted, -1G, 25 bullets


SkeletonR4: Dead
SkeletonR5: Dead
SkeletonR6: Uninjured
SkeletonL3: Dead
SkeletonL4: Dead
SkeletonL5: Uninjured
SkeletonL6: Uninjured


----------


Zeran dropped another ball down the barrel. Shards of another skeleton sprayed against the stone walls of the tomb (-9dmg SkeleL4 Dead). Giles hacked at the last skeleton, retribution on his mind, but couldn’t quite muster the strength to cleave through. Miguel finished it for him with a stroke to its back (SkeleR6 Dead).


Finally, Kyrie slammed the skull off the last skeleton (SkeleL6 Dead), ending the sudden onslaught as suddenly as it had begun.


Giles 22/42 – Exhausted (6/?), Justice+2, Power Attack, 16 arrows, 20 bolts
Kyrie 39/55 – Exhausted, -2LoH
Miguel 37/41 – Fatigued, BP-4, Inspire Courage, 18 arrows
Zeran 18/42 – Exhausted, -1G, 24 bullets


Skeletons: Dem Dry Bones


(Wanted to push through that last round since it seemed clear this battle was heading toward a clean sweep after a certain point)



Posted on 2018-04-17 at 19:24:26.
Edited on 2018-05-03 at 23:40:35 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject:


5 Gozran
Lonely Barrow; G7
Kamelands


The skeletons pressed in on Zeran from all sides. Without a little space he didn’t have any room to bring his pistol to bear. Rather than try to fight them off, Zeran turned to retreat.


While he couldn’t make his body run, he focused instead on putting one foot in front of the other and not giving the skeletons any openings. He reached Miguel’s side, only 15’ away, breathing heavy but still in one piece (-3dmg, -4dmg Zeran).


Miguel drew out his wand to heal Zeran (+5hp Zeran 18/42) while Giles brought his sword back around to finish off the skeleton he had injured (-3dmg SkeleR3 Dead). Miguel then stepped forward to help Kyrie fend off her attackers.


The remaining three skeletons from the right wing closed on him and Giles, but none would lay a finger on either. Meanwhile Kyrie was counting one down and four—five—to go. The skeleton that Zeran had knocked over came up from flank, where she had just buried its comrade. They swarmed her mindlessly and without mercy (-6,-4,-5,-3dmg Kyrie 12/52)


The newcomer was already injured, so she swept her shovel around and finished the job, crushing its ribs (-7dmg SkeleR2 Dead). As a finishing touch, she drew the sacred light into her body, reinvigorating her and brushing aside the scrapes and bruises she’d already acquired from the fight (+18hp Kyrie 30/55).


Giles 30/42 – Exhausted (4/?), Justice+2, Power Attack, 16 arrows, 20 bolts
Kyrie 30/55 – Exhausted, -1LoH
Miguel 37/41 – Fatigued, BP-3, Inspire Courage, 18 arrows
Zeran 18/42 – Exhausted, -1G, 26 bullets


SkeletonR2: Dead
SkeletonR3: Dead
SkeletonR4-6: Uninjured
SkeletonL3-6: Uninjured



Posted on 2018-04-17 at 02:05:12.
Edited on 2018-05-03 at 23:40:46 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject:


5 Gozran
Lonely Barrow; G7
Kamelands


Any other day the ancient skeletal guardians of the tomb would have been no match for seasoned adventurers, but they battled their own bone-tired bodies as much as the bones around them. Zeran flipped his pistol and cracked one of the skeletons across the jawbone, sending it sprawling to the floor (-1dmg SkeleR2 Prone).


Giles focused his power of judgement to push his body to move faster and strike harder. He struck another of the skeletons with as much might as he could manage, cracking a few ribs and leaving a blade mark on the bone (-2dmg SkeleR3).


Miguel, seeing the others’ struggle, lifted his voice in song, using the magic of his music to lend his companions strength.


Giles, Zeran, and Kyrie did all they could to avoid the grasping claws of the skeletons, but there were too many of them, and they simply couldn’t move fast enough to avoid their stamina being whittled down with every attack (-3dmg, -5dmg Giles) (-5dmg, -3dmg Zeran 20/42). Without her shield, even Kyrie was struggling against all five of her attackers at once (-4dmg, -5dmg, -6dmg Kyrie 30/55).


“Alright, no pushing. I can only rebury you one at a time.” She spun her shovel and smashed the flat down on the first skeleton to her right, sending its bones scattering away (-4dmg SkeleL2 Dead).


Giles 30/42 – Exhausted (3/?), Justice+2, Power Attack, 16 arrows, 20 bolts
Kyrie 30/55 – Exhausted
Miguel 37/41 – Fatigued, BP-2, Inspire Courage, 18 arrows
Zeran 20/42 – Exhausted, -1G, 26 bullets


SkeletonR2: Injured (was Prone)
SkeletonR3: Injured
SkeletonL2: Dead
SkeletonR4-6: Uninjured
SkeletonL3-6: Uninjured



Posted on 2018-04-16 at 15:27:56.
Edited on 2018-05-03 at 23:41:01 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Undead Rush!


5 Gozran
Lonely Barrow; G7
Kamelands


Mindless skeleton warriors poured into the chamber from either side. Zeran whirled around and blew the head off the first to show its skull, sending bone shards flying about the room (-30dmg *crit* SkeleR1 Dead).


Heedless, a dozen skeletons flooded the room and quickly surrounded Zeran and Kyrie. Zeran found himself working twice as hard to keep out of reach of those skeletal claws, forcing his exhausted body to move despite its protests. One of the skeletons came too close for comfort, scratching his face (-10dmg *crit* Zeran 28/42). Even Kyrie in her armour found she could only hold them back so well (-6dmg Kyrie).


Miguel and Giles each got a shot off, Miguel cutting a skeleton that passed too near in half at the spine (-4dmg SkeleL1 Dead). Giles meanwhile scored only a glancing blow, his exhaustion robbing him of the strength to drive the blade through.


Meanwhile Kyrie threw down her sickle and shield, then drew her trusty shovel from over her shoulder.


 


Giles 38/42 – Exhausted (2/?), 16 arrows, 20 bolts
Kyrie 45/55 – Exhausted
Miguel 37/41 – Fatigued, BP-1, 18 arrows
Zeran 28/42 – Exhausted, 26 bullets


SkeletonR2-6: Uninjured
SkeletonL2-6: Uninjured



Posted on 2018-04-15 at 11:57:51.
Edited on 2018-05-03 at 23:41:12 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject:


5 Gozran
Lonely Barrow; G7
Kamelands


Miguel cast a spell to allow Kyrie to use her shield as a torch as she circled the room, peering down the tunnel to the left. The short tunnel ended in a fair-sized square chamber.


Giles held back to open his senses to scan the room for traces of magic, while Zeran went to inspect the skeleton. He had just confirmed the presence of magic when his concentration was interrupted by a sudden deep inhalation from all around the room.


Zeran froze in the centre of the room, just a few feet away from the skeleton. “Damnit.”


All four stone faces breathed out thick tendrils of black mist, each lashing out at one of the adventurers, striking them full on. Immediately they felt the strength leave their bodies, as if they’d already spent the whole day in hard physical labour (Kyrie, Zeran, Giles – Exhausted) (Miguel Fatigued).


As if that was not already enough, the distinctive rattling of bones on stone echoed from the tunnels to the left and right.


 


Giles 38/42 – Exhausted (1/?), 16 arrows, 20 bolts
Kyrie 51/55 – Exhausted
Miguel 37/41 – Fatigued, BP-1, 18 arrows
Zeran 38/42 – Exhausted, 27 bullets


Unseen Armies of the Undead: Top o’ th’ morning to ya


(I just wanted you to know that of all people, the only person to make their saving throw was Miguel with the lowest modifier. For posterity, the effects of exhaustion are: half speed/can’t run, and -6 penalty to Str/Dex. It is an advanced state of fatigue, which instead has the effects can’t run, and -2 Str/Dex)



Posted on 2018-04-15 at 03:00:08.
Edited on 2018-05-03 at 23:41:26 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Moving on...


5 Gozran
Lonely Barrow; G7
Kamelands


A few moments later the large octagonal chamber was empty save for the piles of guano caking the floor and the accompanying stench. The Greenbelt Party looked from one to the other.  They tended to their wounds and shrugged off the encounter, not much worse for wear.


The cobweb-filled tunnel at the far end of the chamber lead deeper underground at a gentle slope, opening at the bottom into another, circular chamber, about as large as the first. Three other tunnels exited this chamber in the cardinal directions. Between the tunnels the walls were adorned with massive stone carvings of four monstrous leering faces.


In the centre of this chamber lay a humanoid skeleton, face down. What little rotted tatters remained of its equipment, most was obviously useless and worthless, save for a coppery glint from a tarnished green ring on one bony finger.


 


Giles 38/42 – 16 arrows, 20 bolts
Kyrie 51/55 –
Miguel 37/41 – BP-1, 18 arrows
Zeran 38/42 – 27 bullets


BatsA: FEKKIT



(Room like the previous is 30’ across, and you are all still standing just at the edge of the hall. The tunnels to the left and right are level with this one, but the one ahead leads deeper again)



Posted on 2018-04-15 at 01:16:10.
Edited on 2018-05-03 at 23:41:43 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Da-na-na-na-na-na-na Bat Cave!~


5 Gozran
Lonely Barrow; G7
Kamelands


Giles and Zeran fell back toward the cave entrance as Miguel dove head-long deeper into the tomb to escape the swarm. Miguel found a corner of the octagonal room that was relatively free of the flapping chaos and started to sing. At the same time, Giles intoned a simple orison to bewilder the weak-minded targeted at the bats. (-1 Bleed All)


The spell spread rapidly through the bats’ hivemind, and soon a full half of the animals spun off from the attack, flapping listlessly without direction.


Kyrie remained in the middle of the swarm, waving her arms, either to disperse or to attract attention to herself to keep the swarm focused around her. The remaining half of the bats streamed past their dazed brethren, blasting over Zeran and Giles’ heads on their way out of the cave.


 


Giles 38/42 – Bleed 1, 16 arrows, 20 bolts
Kyrie 51/55 – Bleed 1,
Miguel 37/41 – Bleed 1, BP-1, Inspire Courage, 18 arrows
Zeran 38/42 – Bleed 1, 27 bullets


BatsA: UWOTM8?
BatsB: KTHXBAI



Posted on 2018-03-12 at 20:36:37.
Edited on 2018-05-03 at 23:41:54 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: The Lonely Barrow


Traveling F6 (Sootscale Mine)
1 Gozran


Exploration & Mapping
2-5 Gozran
Hexes: F7, G7
+50XP


           The Greenbelt Party set out again on the first of Gozran, amidst melting snow and blowing winds. They visited the Sootscale mining tribe briefly, before crossing the Shrike into territory unknown.


           Aside from a small herd of wild boars spotted foraging in a valley, the party met no trouble until the fifth day when they finally came upon the isolated barrow mound. Had they not known the location from Narthropple’s maps, the mound might have blended in with the surrounding hills.


5 Gozran
Lonely Barrow; G7
Kamelands


            A crack in the mound where part of the hillside subsided long ago revealed the tomb’s entrance for what it was, and the party parked their wagon to investigate. From Narthropple’s maps they knew the location, but from the faded piece of cloth retrieved from the mad hermit they knew that the treasure was guarded by traps and restless dead.


            Kyrie proceeded first into the mound. The sharp tang of ammonia greeted her as she stepped into the cool darkness. The daylight from outside penetrated less than ten feet into the tomb. Miguel stepped in behind her and incanted a quartet of spell lights, throwing them out ahead of them.


The lights stopped in the centre of a large octagonal chamber close to 30’ wide. The walls of this chamber were decorated with crude, ancient mosaics of hunting, fishing, and farming, while the floor was covered with a layer of guano and crawling insects. The party didn’t have time to appreciate the décor before dozens, then hundreds of dark shadows flitted across the walls, cast by the leathery wings of well over several hundred bats.


            The agitated animals swarmed the group, frantically flying around them, landing on any available surface and biting at the heroes (-3dmg All, -1Bleed).


Giles 39/42 – Bleed 1, 16 arrows, 20 bolts 
Kyrie 52/55 – Bleed 1,
Miguel 38/41 – Bleed 1, 18 arrows
Zeran 39/42 – Bleed 1, 27 bullets


Bats: OMGWTF


(Not even one of you succumbed to the bats’ distraction ability. Worth noting there’s technically two swarms here. Also worth noting that casting spells or using skills that require concentration are DC 20+ within the area of distraction; concentration for spells, Will for skills.)



Posted on 2018-02-27 at 15:49:42.
Edited on 2018-05-03 at 23:42:08 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Calistril - Pharast 4702


Calistril 4702 Kingdom Update (24 Cal – 2 Phar)


Upkeep
-Stability: Secure -1Unrest
-Consumption: -0BP [22]
-Unrest: (-1RE) 0 – Calm


Improvement
-Claim Hexes: H1, C7 -2BP (+2Size/Cons)
-Cities: Tradesperson (Tat), Park (Vir) -14 BP +1 All [6, Econ 32, Loy 25, Stab 29]
-Roads: H1, C7 -3BP (1/4 1/8.) (+1 Econ, +1 Stab passing both milestones) [3]
-Farmlands: C7 -2BP (-2Cons) [1]
[Econ 33, Stab 30]


Income
-Generate Income: +15BP [16]


Event
-Troll Sightings (continuous): No sightings this month
-Food Shortage: Spoilage in a grain warehouse causes a food shortage scare. Food hoarding and thefts rise faster than the authorities can keep up, costing the barony in lost resources, Double Consumption next month.


Within days, Niska and the single surviving cultist were tried for heresy, abduction, and attempted murder, and subsequently sentenced to be burned at the stake. For some time after the trials, all manner of ills were attributed to the secret work of the cult and Niska’s curse coming to light, culminating in the discovery of extensive rot in a winter storehouse in Viridian.


The barony went through a lean month, resulting in a minor toll on the treasury as the law struggled to keep pace with hungry thieves.


Meanwhile settlers filed into the land surrounding the ancient elven keep formerly inhabited by the deadly dark fey calling herself the Dancing Lady. This group represented a new milestone, the furthest incursion of civilization into the south of Greenbelt and the only territory further south than the capital.


Pharast 4702 Kingdom Update (25-31 Phar)


Upkeep
-Stability: Secure +1BP
-Consumption: -1BP* [16] (*Food Shortage)
-Unrest: 0 – Calm


Improvement
-Claim Hexes: D3, D4 -2 BP (+2 Size/Cons)
-Roads: D3, D4 -4BP (3/4 3/8.) [10]


Income
-Generate Income: +14BP [24]


Event
-Troll Sightings (continuous): No sightings this month
-No Other Event


Spring came uneventful compared to the previous month. The barony added, after two years of quiet support from Jhod, the Temple of the Elk to its lands, returning the old temple to the auspices of civilization for the first time in untold ages.


The aging priest’s elation was only matched by his anticipation of the birth of his and Tanya’s child, now that spring had finally come. Despite his eagerness to personally oversee the reclamation of the temple, he stayed behind to care for Tanya knowing that the day could come any week now, and that there would be nothing to do in the first month anyway.



Posted on 2018-02-27 at 03:32:16.
Edited on 2018-05-11 at 22:41:07 by Sibelius Eos Owm

Topic: New Editor Interface!
Subject: *internal screaming of delight and alarm*


I just went to edit a post in my game's Q&A that I had just edited not 2 hours ago. I immediately closed the post and back tabbed in a blind panic, not knowing what twilight zone I had just entered into.


In other words:


"AAAAAAAAAAAAAAAAAAAAAAAUUUUUUUUGHHHHHHHHHHHthat's real flippin' neato"


(I totally thought I had glitched it because my login timed out)



Posted on 2018-02-21 at 16:05:37.
Edited on 2018-02-21 at 16:06:36 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Now Niska can be hanged nice and properly. The other one, too.


23 Calistril
Surrounding Farms; G5
Viridian Outskirts
.

Zeran turned his pistol on Niska. "No one is going to care what happens to you when they find out you tried to sacrifice an unborn child." He fired. Blood added to the stains on Niska's shabbles (-9dmg Niska Bloodied)

Giles, seeing the cultist he had been fighting drop from her mistress' necrotic outburst, simply turned to the next woman next to her, the one attempting to break Kyrie's grip. He jabbed his sword at her, scoring a shallow wound on her arm (-5dmg CultC). With his other hand he pointed his spirit blade to the high priestess. With every strike, her strength waned (-3dmg Niska).

Malgorzata Niska twisted in Kyrie's grip, trying to jerk her arms free to no avail. "Don't be so simple," she hissed at Zeran. She whipped her head around to look at him. The hanging dagger of Gyronna blinked over to him at her glance, forcing him to duck (-4dmg Zeran). "One miscarried child does not a man's faith break."

Kyrie yanked Niska's attention away from Zeran with a rough tug. She shifted her grip to get an arm around the midwife's body. She held tight as she kicked uselessly. "Stop," she said. Kyrie lifted her shield arm and slammed her elbow into the base of Niska's skull. Niska's body finally went limp. Kyrie dropped her unceremoniously to the cellar floor (-3sub Niska Unconscious).

Miguel sighed, glad that was over. He turned to the last two cultists. "Throw down your weapons. Come peacefully and you will not be harmed further."

The two looked from the body of their mistress, to each other. The red-eyed cultist made up her mind immediately.

"Screw this." She ran for the cellar ladder and climbed out of sight. The other followed her close behind.

Giles 34/42 - Justice, Heroism, Spiritual Weapon (4/5), -Prayer, 16 arrows, 20 bolts
Kyrie 36(6)/55 - Bastion, -Prayer
Miguel 33/41 - -Prayer, 18 arrows
Zeran 35/42 - -Prayer, 27 bullets

Cultist A: Uninjured, Out of Sight, Rage, +Prayer
Cultist B: DEAD
Cultist C: Injured, Out of Sight, +Prayer
Cultist F: Dying, +Prayer
Cultist D: DEAD
Cultist E: DEAD

Malgorzata Niska: Badly Injured, Unconscious, Warded, Spiritual Weapon (4/?), Prayer (3/?)

Tanya: ???+Harmed, Unconscious, -Prayer

(This one took a bit longer because nothing really interesting happens. The battle was basically over other than dropping Niska. Anyone who wishes to go hunt down the two escapees may start immediately, though as a reminder it's cold down here and Tanya's in her birthday suit, so at least somebody should take care of her.)

(As another reminder, of the four bodies left in the cellar, one is actually still alive)

Posted on 2018-02-16 at 23:17:54.
Edited on 2018-02-16 at 23:18:06 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Tanya's taken worse damage before... wait I don't think that was in this game


23 Calistril
Surrounding Farms; G5
Viridian Outskirts
.

The fanatic women swarmed to the back of the cellar, crowding around Kyrie and Niska. Zeran dashed after them and plunged into the crowd, diving between their blades. None of the cultists was fast enough to stop him. He came up to the far wall with his back to the corner. "Don't worry, love, cavalry's here," he told Tanya's body.

Without any flashy tumbling, Giles simply marched on the back line. He singled out one of the woman and drew back his sword. She caught sight of him approaching and whirled around, not fast enough to avoid a glancing wound to her side (-5dmg, -1snk CultF).

A death cry rang out to his left as one of the women next to Zeran collapsed. Giles' blade popped back to his side, ready for a new target (-14dmg *crit* CultB Dying).

Niska's scowl turned to a sneering grin. "You foolish child, you still believe your own lies. Virtue is just a mask to conceal the monster within. The more you hurt, the more hurt you bring to others—suffering demands more suffering."

The bloodshot eye in Niska's hand darkened, throwing out a ring of shimmering darkness. At once, black tendrils shot from the eye like the blood vessels of her unholy symbol, reaching out to every person in the room, conscious and not, sparing only two of Niska's followers.

With the entire charter party now standing within range of Kyrie, they scarcely felt the wave of void energy, even if they failed to fight back against the sucking darkness (-3dmg Miguel, Zeran) (-6dmg Kyrie, Giles, Tanya).

Niska's cultists were less fortunate. The lash of energy scoured the bodies of the three fallen, inflicting not a mark on them, but leaving no doubt that they would not be attending their own executions. Of the three still standing, Niska chose the two uninjured cultists to spare, leaving Giles' target to her fate. The black tendril struck her in the back, sapping her consciousness in seconds (-12dmg CultB,D,E DEAD, CultF Dying).

Niska's grin faded when she saw the lack of effect it had on the adventurers surrounding her.

One-handed, Kyrie pulled Niska in close. She almost lost her grip on the priestess for a second, but managed to pin both her arms behind her back (Niska Pinned).

"Do you yield?" Kyrie asked.

"Go ahead," the priestess spat. "Prove me right. Execute me right here."

Miguel raised his sword wordlessly. Despite Niska's bluster, she had no wish to die, fighting against Kyrie's grip when it looked like her encouragement had been too successful. Miguel struck the priestess with the flat of his blade (-9sub Niska).

Despite their losses, the two remaining cultists did not break their fanatic morale, redoubling their efforts to tear Kyrie off their mistress. The one under the battle fury thrust at Kyrie with her knife again, trying without success to strike her head or joints. The other fought to loosen Kyrie's grip.

Giles 34/42 - Justice, Heroism, Spiritual Weapon (3/5), -Prayer, 16 arrows, 20 bolts
Kyrie 36(6)/55 - Bastion, Grappling, -Prayer
Miguel 33/41 - -Prayer, 18 arrows
Zeran 39/42 - -Prayer, 27 bullets

Cultist A: Uninjured, Rage, +Prayer
Cultist B: DEAD
Cultist C: Uninjured, +Prayer
Cultist F: Dying, +Prayer
Cultist D: DEAD
Cultist E: DEAD

Malgorzata Niska: Barely Injured, Battered, Pinned, Warded, Spiritual Weapon (3/?), Prayer (2/?)

Tanya: ???+Harmed, Unconscious, -Prayer

Posted on 2018-02-13 at 16:58:36.
Edited on 2018-02-16 at 23:18:44 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Cultists begin losing, unsurprisingly.


23 Calistril
Surrounding Farms; G5
Viridian Outskirts
.

Zeran dropped down into the cellar, landing next to Miguel. There was no room to stand and shoot, so he decided to make some room for himself. He flipped his pistol in his hand and clubbed the nearest cultist upside the temple, knocking her off her feet (-5dmg CultE Prone).

Giles sighed, stepping down the ladder. "Doesn't anybody use the stairs these days?"

One of the cultists beside Miguel at the base of the ladder saw lunged at him (-2dmg Giles). He swatted her knife aside and shoved her back with one foot, then dropped the last three feet to solid ground. His spirit blade forced the cultist to back off to the left wall (-4dmg CultB) while he stepped around the woman Zeran had just incapacitated. Without ceremony he stabbed the woman before she could get back up to rejoin her companions (-12dmg *crit* CultE Dying)

Niska from the back of the room raised her holy symbol. "Gyronna, turn your eye and let your flock never suffer alone." A perceptible force radiated outward from the bloodshot eye, filling the room with a heavy presence. The pressure faded at once, but it left behind a subtle weight (-1 attk/dmg/save/skill All). The cultists on the other hand seems bolstered (+1 same).

Kyrie ignored the two cultists in front of her. She side-stepped around them to the altar and their leader. Niska dropped into a fighting crouch.

"I might not be that smart," Kyrie said, throwing down her sickle, "but if you took Tanya thinking I wouldn't come for you, you're stupider than I thought." She grabbed the midwife by the wrist in a crushing grip.

Miguel brushed off the other cultists, dancing around them. They were no threat by themselves. Their leader was the main danger. He tumbled past the two cultists at the back of the room, running up against Niska with his sword out. Amazingly, the dirty black smock held against the edge of his sword as well as armour (-9dmg Niska).

"Unhand Mistress Niska, you trull!" screamed one of the cultists behind Kyrie. All four conscious women swarmed Kyrie and Miguel, but none of them came close to landing a blow against either of them.

Giles 40/42 - Protection, Heroism, Spiritual Weapon (2/5), -Prayer 16 arrows, 20 bolts
Kyrie 42(6)/55 - Bastion, Grappling, -Prayer
Miguel 36/41 - -Prayer, 18 arrows
Zeran 42/42 - -Prayer, 27 bullets

Cultist A: Uninjured, Rage, +Prayer
Cultist B: Injured, +Prayer
Cultist C: Uninjured, +Prayer
Cultist E: Dying, Rage, +Prayer
Cultist F: Uninjured, +Prayer
Cultist D: Dying, +Prayer

Malgorzata Niska: Barely Injured, Magical, Spiritual Weapon (2/?), Prayer (1/?)

Tanya: ???, Unconscious, -Prayer

(The difference in skill and equipment between the cultists and the party is significant, only thanks to having a cleric on their side do they have a chance at hitting at all.)

Posted on 2018-02-11 at 03:45:38.
Edited on 2018-02-13 at 17:49:20 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: All my players: "Wait, who?"


23 Calistril
Surrounding Farms; G5
Viridian Outskirts
.

A shot rang out from above. The woman to the right of Kyrie flinched back in pain (-3dmg CultD). A ghostly sword tipped like an ink pen appeared next to her, sweeping at the crowd that pressed in on her.

Kyrie ignored the cultists around her, eyes fixated on the darkness at the back of the room. The figure in the dark muttered another spell—a second spirit blade materialized in the air next to her, a wickedly curved dagger, hanging point-down. It plunged for her face, driving her back to the step ladder (-10dmg Kyrie).

Kyrie was in no mood to retreat, however. She angled her shield before her like a battering ram. "Excuse me, please," she told the cultists, then ploughed straight into the centre of them. She ignored their shrieks of outrage and surprise, punching a gap in their ranks and forcing two of them back to the shadows.

Standing above the trapdoor Miguel saw his chance. He pointed into the hole, sending his dancing lights down into the cellar, then jumped in after. Surrounded on (almost) all sides by feral snarling cultists, he turned to the woman on his right and struck. She fell immediately to his swing (-14dmg CultD Dying).

He cast a glance to Kyrie. She was just ahead of him, with her back to him, focused on the back of the small cellar. The sight of way lay before her chilled him.

Before Kyrie lay Tanya, unconscious and stripped naked at the base of an altar of piled stones. Atop the altar sat a cat's-eye gem almost as big as a man's fist, and over her stood the tall figure of her midwife, "Goody" Niska. Niska wore a black smock to match, if not filthier and more worn than the others. In one hand she carried a dagger and in the other a disk bearing the image of a bloodshot eye. The air around her rippled with multicolours ripples of energy.

Malgorzata Niska scowled at the barons. "Couldn't you oblivious fools have remained ignorant just a little longer?"

The two cultists in front of Kyrie spread out before her, putting her in the middle of four. The two in front attacked at once. She fended them off with her shield, but a third caught her arm from behind. She pulled back only just in time to feel the hot sting of a shallow cut across her face (-3dmg Kyrie).

The woman cackled, "we'll see how pretty you are once we cut your face up, dearie." She was one of the two with wild eyes shining with a dim red glow.

Meanwhile Miguel fended off the attacks of two women. The other red-eyed woman thrust her dagger at him with startling speed for an untrained commoner, even as he parried it (-5dmg Miguel)

Giles 42/42 - Protection, Heroism, 16 arrows, 20 bolts
Kyrie 42(6)/55 -
Miguel 36/41 - 18 arrows
Zeran 42/42 - 27 bullets

Cultist A: Uninjured, Rage,
Cultist B: Uninjured,
Cultist C: Uninjured,
Cultist D: Dying
Cultist E: Uninjured, Rage,
Cultist F: Uninjured,

Malgorzata Niska: Uninjured, Magical

Tanya Kavken: ???, Unconscious

(Unsurprisingly the only cultists actually to hit their targets were those under the effects of the bloodlust enchantment. Further details I couldn't fit—there is a low dish of water next to Tanya. Her body is dirty from the conditions she's been lying in, but there are no obvious signs of harm. You can see the corner of an eye drawn in red over her bulging stomach.)

Posted on 2018-02-10 at 00:24:02.
Edited on 2018-02-11 at 00:04:07 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Looks like maybe we were expected...?


23 Calistril
Surrounding Farms; G5
Viridian Outskirts
.

At the ready, Miguel threw open the trap door. Rather than take the ladder into the cellar, Kyrie simply dropped down into the dark pit. She landed with a clatter of metal plates, dropping hard to one knee to absorb the fall (-6sub Kyrie).
Acrobatics: 5-6 = -1, Failed.

It took her a second for her eyes to adjust to the dim light. Standing across the cellar stood no less than half a dozen women wearing black, tattered smocks, each holding a dagger and looking at her.

"Attack!" The order came from a dark figure in the back, who radiated with multicoloured energy. "Sacred Heretic, bless us with your rage!"

The women in front surged at Kyrie, surrounding her quite suddenly. Three of them lashed out with savage cries, thrusting their daggers from the darkness at the paladin, but none found their way through her armour.

Giles 42/42 - Heroism, 16 arrows, 20 bolts
Kyrie 55/55 -
Miguel 41/41 - 18 arrows
Zeran 42/42 - 28 bullets

Cultist A: Uninjured, Rage
Cultist B: Uninjured, Charge
Cultist C: Uninjured, Charge
Cultist D: Uninjured, Charge
Cultist E: Uninjured, Rage
Cultist F: Uninjured, waiting patiently

Cult Leader: Uninjured, Magical?, Concealed

(I rule that there is enough illumination coming from above that all 5 cultists in melee range of Kyrie are not concealed by dim illumination. I'll hit you up with an initiative order once I remember to roll it)

Posted on 2018-02-09 at 15:19:28.
Edited on 2018-02-09 at 15:35:03 by Sibelius Eos Owm

 


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