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You are here: Home --> Forum Home --> Recent posts by Wyrmsting
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Topic: Start at the End CANCELED
Subject: Regrets, but no game now


Regrets, but this game will not start after all due to the ntimely passing of Wyrmsting.

Kilmorrigan

Posted on 2009-04-20 at 07:43:51.

Topic: Inheritance -- Epilogue
Subject: The Inheritance -- Epilogue


Talk about being prepared fpr almost anything!

According to Uncle Wyrms notes, if the game died due to lack of interest or RL issues for either players or DM before reaching the keep, then the following would happen:

Somwhere along the journey to the keep, a messenger would overtake the party riding a magical steed. He would inform the party that the Lords of Waterdeep had just received word that the keep had been razed to the ground during a fierce battle between raval tribes of orcs. While ther is not prccise information concerning the number of orcs holding the keep, the attacking force numbered in approximately 900.

The rider carries a letter of condolence for each member of the group, and monetarycompensation for their loss in the amount of 950 gp. (each).

If the same thing occured AFTER the group reached and/or laid seige to the keep, then the outcome would be determined by comparison of the percentage of loss. The side with the lowest percentage (fewest deaths) would have won and gained possession of the keep.

On a side note:
If any of the players wish to play the characters in another game I would be willing to DM it ... sometime in the future ...

Kilmorrigan

Posted on 2009-04-20 at 07:34:59.

Topic: Start at the End CANCELED
Subject: I can wait


I understand sickness and family and the toll(s) it can take. Utan is my computer techie-guru, and he is down and out of the repair thing for quite a while. I am fighting the loss of my own computer and all the data I would norma;;u have available while I am using a borrowed computer. I also am fighting an eye infection that is caused by mold we found in the house. Trying to eradicate that by having to re-build half the rooms walls and structures ...

So I look at it like this:

The game wasnpt a dfininte until I had enought players with interest. And I "got lucky" and got five QUALITY players. Just please, PLEASE, provide me with the info used to create the character that is not in the core books. When you can. I can wait. If any of the others lose interest (and I hope they don't), I'll just have to open the recruit thread again ...

Posted on 2009-02-08 at 23:06:03.

Topic: Inheritance -- Epilogue
Subject: I'm back and on a borrowed computer


so update will be on Monday instead of Sunday ...

Posted on 2009-02-08 at 17:52:49.

Topic: Start at the End CANCELED
Subject: Sticks his head in the gap ...


psssst! Ayrn! We ready yet?

HEY GRUGGSTER & VIL !!

Borrowed a computer. It works, but not like mine. I'll have to deal with it ...

Posted on 2009-02-08 at 17:49:10.

Topic: Wyrmsting was broken -- is now back (sorta)
Subject: Okay. Back. Sort of ...


Using a borrowed computer until mine gets fixed.

Functional, but not tweaked the way I like it. And the owner don't want me to change diddly.
so I use it as is, and be happy.

But I can (sorta) function ...

Posted on 2009-02-08 at 17:41:03.

Topic: Wyrmsting was broken -- is now back (sorta)
Subject: Wyrmsting is down



On nehew's (business) compuer., briefly ...

Will try to et fixed by update time on sunday, but I just don't know. My isia; computer guru/wizard.tech (Utan) is under doctor's care ...

Posted on 2009-02-06 at 06:51:59.

Topic: Inheritance -- Epilogue
Subject: Ny answer?


To give this some perspective, Velina sais she was going about a half-mile back the way you came. That makes their camp nearly 900 yards distant (approx. 820 meters, or 2600+ feet).

The distance and difference in altitude allowed for the viewing of the fires between the camps as flickers in th night .. .

A running horse can cover that distance in about 3 minutes (give or take a minute for animal size)

So I'd have to say ...

Inn full daylight, Yes. Vaguely. As teeny-tiny ant-like figures moveing, but no great detail.



Posted on 2009-02-04 at 17:10:38.
Edited on 2009-02-04 at 17:11:25 by Wyrmsting

Topic: Inheritance -- Epilogue
Subject: Camp of four?


Anything happening there?

Posted on 2009-02-04 at 16:09:48.

Topic: Start at the End CANCELED
Subject: I is ready for that one ...


and can handle it with ease. Already ran a table-top campaign like that. It was interesting, fun, enlightening, and very, very short ...

Posted on 2009-02-03 at 23:47:39.

Topic: Start at the End CANCELED
Subject: Toying with an idea


of requiring the character histories to be committed to player memories so they can be recited orally --verbatim ...

Posted on 2009-02-03 at 19:29:26.

Topic: Start at the End CANCELED
Subject: Huh?


Nah, Nah! Special? Can't have that. And now you're "Back in black" ...

Posted on 2009-02-03 at 17:08:13.

Topic: Inheritance -- Epilogue
Subject: Answers and a goof ...


Bezmir:
You are not (or may not be) used to my style of writing yet, but all the information you need is in the post. Answrt will be in a PM to you soon.

KoD and gboy:
I goofed -- again. The bad guys got initiative and I shoulg have posted their next-round action, so you would know what to do or react to. I left it out. Will edit post and allow you two to edit yours accordingly ...

Changes are in Bold Italic text.

Sorry 'bout that ...

Posted on 2009-02-03 at 16:20:44.
Edited on 2009-02-03 at 17:04:15 by Wyrmsting

Topic: Inheritance -- the game
Subject: Camp of two


As Velina and Bearspaw drew their respective bows and prepared to fire, the riders had closed nearly half the distance between them. Both aimed high and long to compensate for the distance. Thankfully, the riders were approaching on a direct line toward them so they didn't have to allow for angular travel as well.

At the sight of bows being lifted against them, all of the riders stood in their saddles, supporting their weight on their stirruped toes. All nocked arrows, still acting in concert. All let fly their arrows, one after another, using a recognizable martial-arts-archery style.

One arrow passed between Velina and Bearspaw eith a faint, high-pitched whistling sound. One struck Bearspaw just below his ribs, just mere inches from being a miss [[ think right obliques ]].

Two arrows struck Velina, one a glancing blow, opening a minor cut on the inside of her knee. The second arrow struck Velina in the stomach, causing a serious wound and great pain to the crossbow wielder.

The strike on Bearspaw caused his first shaft to only narrowly miss one of the riders. It looked as if it may have even made a glancing contact. Velina's bolt, however, did not miss. Maybe the strikes against her caused her to flinch or jitter in just the right direction for her bolt struck one of the riders in the leg. The rider cried out at the contact, and immediately reached down to pull out the bolt, eliciting yet another cry. Both were clearly audible over the pounding stride of their horses.

After their first volley, some of the riders drop back, forming a single-file-line behind a lead rider, and they steered their mounts in a direction slighely away from the campers. Each of them begand to widen the separation between him and the rider in front of him, effectively lengthening the line of riders. But still they came, hard and fast, all of them again setting arrows to their bows.

After only a few seconds, it becomes obvious that the riders intend to "circle" you and fire from a distanc, without coming into melee range. They maintain a range of approximately 75 feet as they make the "circle", with all the riders evenly spaced at the quarter-points. This tactic makes you, basically, a stationary target for them, while at the same time providing only moving targets for your own arrows. Again in unison, they fire one more time, just before the"circle" closes. Through luck's grace *or that of whatefver deity is watching), Bearspaw is the onlyon srruck, again a relatively minor strike by one arrow to the calf of his right leg <.i>

[[ Remaining hp: Velina -- 6/11 Bearspaw -- 13/17,<.i> and the second round has begun. I'll prompt for a response from the "camp of four" for sunday's update ]]

Posted on 2009-02-03 at 09:10:42.
Edited on 2009-02-03 at 17:01:14 by Wyrmsting

Topic: Start at the End CANCELED
Subject: No sweat


As I said. For me, it's worth the wait ...

Posted on 2009-02-03 at 08:27:02.

Topic: Inheritance -- Epilogue
Subject: Clarity is fine, but


Since your character can only see four riders, the others should be of no concern to her since she is not aware of them.

But to answer your question: no.

Posted on 2009-02-02 at 15:22:04.

Topic: Inheritance -- Epilogue
Subject: Oops! my bad ...


the encounter distance was supposed to be listed in the post, but was left out. Will edit. When seen they were aproximately 350 yards distant, and coming gast.

At a full-out run, the horses cna cover that distance in a round or three ...

But I gotta ask you this: If you can shoot at then to "efen the odds", what makes you think thay can't attempt to pick you off, too, from a distance. And if all four are bowmen? Then what? Four arrows to two could means a greater chance for them to hit, no?

Just a thought ...

Posted on 2009-02-02 at 07:31:37.

Topic: Start at the End CANCELED
Subject: Vil


Character sheet is up.

the few questions I have are PM'd to you ...

Posted on 2009-02-02 at 07:23:58.

Topic: Inheritance -- Epilogue
Subject: I also understand, Jozan


But a couple of things need to be resolved:

Pme, not right away ... Leader or no leader?

Another, as soon as possicle: Loot list -- what is kept and by whome?

Anything on the loot list that is not "claimed" and/or carried will be assumed to be left behind. And I think ther are a few items that should be useful/valuable to the party as a whole, or of at least some interest to individuals ...

Posted on 2009-02-02 at 05:36:57.

Topic: Inheritance -- the game
Subject: Kampers


Camp of fout::
Night passes slowly for some, quickly for others. Itn's that always the way of it? But the night passes quietly and peacefully for all. The night-calls of the animals in the area start later than usual. But at full night the tree frogs, and birds' calls become increasingly numerous and vocal, as if the late-midday's ruckus had been -- finally -- forgotten. The distant campfire of your companions dwindles to an undetectable glow after a while, and the night watch loses the reference point for where to look, although the gerneral direction is still watched, just in case.

Morning , however, comes early. Gunk had just begun his mornng regimen of stretcheing and limbering exercises when he spots four riders at the spot where you left the dead bodies of your former opponents.. Silently, Gunk rouses each of the rest oof you, each time motioning to indicate silence from you as soon as he can get your attention. He then points toward the road. One of the riders is obviousl;y intently watching your camp, seemingly guardng the other three. One of those three has dismounted and is examining the bodies closely, periodically glancing up at the "watcher" as if to gime him brief details of what he sees.

As you all stand to take in the sight, the "watcher" calls to the dismounted one, who mounts and joins the others. The "watcher" then appears to say tomething to the rest of the group, and the four riders pause for a few seconds before riding hard to the south, toward Waterdeep.


Camp of two::
Night passes slowly (and with great boredom) for some, quickly for others. Itn's that always the way of it? But the night passes quietly and peacefully for all. The night-calls of the animals in the area start later than usual. But at full night the tree frogs, and birds' calls become increasingly numerous and vocal, as if the late-midday's ruckus had been -- finally -- forgotten. The distant campfire of your companions dwindles to an undetectable glow after a while, and the night watch loses the reference point for where to look, although the gerneral direction is still watched, just in case.

Bearspaw, after an initial nap and a lengthy bout with insomnia, finally falls into a fitful sleep. But he is awakened easily for his watch when Velina gently prods him to be relieved so that she herself can sleep. Bearspaw spent his watching ohours mulling over the mage that was found and it's possible implications. It not only kept him awake, it kept him alert, with a nagging feeling that there could be more ot the old enemy about. But where/ Ahd wny this far south?

Befpre tjs sun eve breakls the horizon, in the light of the early dawn, Bearsaw notices four riders moving north on the road at a leisurely pace. One appears to spy Bearspaw looking in their direction, and the group turns to ride toward the camp, still maintaining their slow pace. As Bearspaw wakes Velina, though, and she rises, the riders spur their mounts into a full-out run toward the campers. While their intent is unknown, their actions do not seem to indicate a desire for conversation.

At approximately 350 yards distance and closing fast, there seems to be but two quick options: gather, mount, and ride to escape, or stand and fight ...


[[ I know. Such a short post after that lengthy wait? Necessary. A few things left unresolved, and I wanted to offer one more opportunity to resolve them without backposting ... (Q&A) ]]

Posted on 2009-02-02 at 05:25:36.
Edited on 2009-02-02 at 15:14:12 by Wyrmsting

Topic: Inheritance -- Epilogue
Subject: Waiting


I was hoping for a post from Jozan1, but his school stuff is taking most, if not all, of his time right now.

It is Sun afternoon here, and I will post tonight ..

Sprry, but I wanted to give him a chance ...

Posted on 2009-02-01 at 21:20:46.

Topic: A Local Legend - Q/A
Subject: Removed post


from Kilmorrigan.

Evidently he's ike his uncle I left my computer online, on RDInn, and signed in. He didn't make sure to sign out and sing in on his own accouint.

He hath been spoken to (and thumped)

Posted on 2009-02-01 at 07:47:04.

Topic: Start at the End CANCELED
Subject: Yup


Them, too

Posted on 2009-01-31 at 08:55:44.

Topic: Start at the End CANCELED
Subject: Twin blades?


I have to say no, BUT there is an option:

You can use the two-weapon fighting option and ambidexterity with the a magical two-gladed sword from the PHB. Per the DMG, though, to have the same enhancement (bonus) for both bolades would double the cost ...

But then two magical weapons would double the cost, too ...

Posted on 2009-01-29 at 22:29:35.

Topic: Start at the End CANCELED
Subject: Answers


Grugg:
82-point buy with sstats starting at 0
Then racial modifiers,
Then 1 point for 4th level

Vilyamar:
One weapon, AND
One armor OR One shield
No restrictions on Potions, Scrolls, Rings, R/S/W, or Misc Magic ...

Posted on 2009-01-29 at 21:11:15.
Edited on 2009-01-29 at 23:54:33 by Wyrmsting

 
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