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Topic: Cool curses... Subject: Wouldn't a sex-changing curse...
...be self-reversable, by exposing yourself to it a second time?
Posted on 2010-04-28 at 21:06:25.
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Topic: Cool curses... Subject: Curses
Every play around with inverse aging? Trigger the trap, now your a size category smaller, your stats are fucked up, and in the words of the female PC that triggered this one...
"What happened to my tits!?!?!?!?"
On the floor laughing my ass off...
Posted on 2010-04-28 at 11:54:47.
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Topic: What is your Favorite Character Class and Why? Subject: Two words...and an explanation.
Ultimate Magus
Who else can make full use of those rings of Wizardry? And can use those added slots for metamagic mayhem?
Posted on 2010-04-28 at 11:52:06.
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Topic: Fave Music for Use in Tabletop RPG's Subject: Music
Clannad and Enya, two of my favorites.
LotR, a classic but great choice.
Other music you might want to try is Brother (Celtic/Australian mix), and some nature CDs (my campaign starts in the Stormlands...so rain and thunder are a common backdrop. Muffled when they are inside, of course.
Posted on 2010-04-28 at 11:50:23.
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Topic: Keeping PC's alive Subject: Multifisting potions...
Ever hear of drug interactions? The same can happen with potions...you think your going to be invisible and protected, but you end up violently ill...Fort save to keep from vomiting up the potions before they take effect?
And then there's the little known side effect of drinking too much cure potion at a time...Fort save or have a bad case of the runs for as long as the DM finds it amusing.
Posted on 2010-04-28 at 11:48:03.
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Topic: Keeping PC's alive Subject: Ah yes...
...the "are you sure you want to do XXXX?" question. Even used when they are on the right path, it can drive player's batty. ^.^
Posted on 2010-04-27 at 18:14:30.
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Topic: Keeping PC's alive Subject: How level 2+ characters end up in the campaign setting
1) Intelligence - Knowing that at first level you do NOT charge at a great wyrm red dragon...
2) Survival Instinct - Knowing that after the idiot in the party ignores the above point, all you have to do is outrun the burst of flames from the dragon's mouth...or at least the poor shmuck behind you, who can take the damage for you.
3) Who you know - Knowing that if things go to hell, you can always pull a favor and get ressurrected...if the setting supports it.
4) Rules - Three words: Armor Damage Conversion
5) More intelligence - Nothing worse than forgetting to make sure of your dead, especially if ADC is an active house rule in your setting...
Nuff said
Posted on 2010-04-27 at 11:40:10.
Edited on 2010-04-27 at 11:40:56 by anichols
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Topic: Favorite Magic Item Subject: Re: Favorite Magic Item
For me, it was, and still is, Garlak Kol's Ring of Ultimate Wizardry. Not only a Ring of Wizardry (I, II, III, and IV), but it also had the ability to store spells for later use (channeled to a matching greataxe), and at the end of the campaign it proves itself to be more intelligent than it's owner, who (for a half-orc) is far more than he seems.
As for other powers, it's been awhile since I played that campaign, so the details are hazy, but I remember it could heal it's owner, true ressurrect on rare occasions, and convert the (magical in it's own right) greataxe into a truly horrific energy weapon (pick your poison, usually it was flames, but it could shift to ice, lightning, whatever the ring decided was best...usually all of the above, shifting between hits.)
Posted on 2010-04-27 at 11:33:27.
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