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You are here: Home --> Forum Home --> Recent posts by clockwork demise
Topic: This is what happens....
Subject: Wow


Just...wow.

Posted on 2011-07-13 at 23:53:12.

Topic: Since y'all want a 4th ed game
Subject: Hmm...


I think you can acess character creators through the D&D insider (a friend of mine uses it). If you need help playing through forums, though or makinga character I'll be glad to help.

So, we've got a rogue, I'm not really too bothered about filling in 'roles' as such, although having a healer of some description...

As for character sheets, I don't mind whether you send me the actual sheet or not, just PMing me the details will be fine.

Posted on 2011-07-13 at 23:42:13.

Topic: Since y'all want a 4th ed game
Subject: Great!


Brilliant! I'm completley fine with beginners (they're often more fun to play with than crotchety old veterans like me).

Now for some more details:

Gods:

A diverse number of deities are worshipped throughout the land of Lisaren, and indeed across the world. I'll be using the 3rd Ed alignment system to categorise them (lawful good, lawful good, chaotic good...ect)

Lawful Good Deities

Taros:
The God of Authority, Taros is the patron deity of Lisaren who gives the ruling family their authority. His scripture is often studied in academies of learning rather than that of other Gods and almost every town has a temple to him.
Taros is the arch-enemy of the god Gharaz and often at differences with Myriene.
These are his commandments:
-Punish those who do not bow to authority, your lord should not have to tolerate lorebreakers and nor should you.
-Bow to the demands of your master, if his intent is evil authority will punish him.
-Ensure that your lands, whether they be a mere peasant's hovel or a mighty kingdom, be governed strictly but well, misuse of authority is the worst sin.


Erion
The Deity of Crusading and Noblility, Erion is widley worshiped by Lisaren's many noble houses, often by ambitious heirs or other sons or daughters who will often, as an impropmtu right of passage, assemble in ad-hoc teams and venture forth into the inhospitable lands to the west to bring back a bestial trophy. Apart from this Erion is worshipped by very few, save a few often deluded merchants who believe themsleves to be of noble stock (or at least worthy of it).
Erion issues these commandments:
-Right wrongs with your blade and lance, ride evil to the ground under the iron-shod hooves of your steed wherever it lurks.
-Conduct yourself in a manner as becomes a man or woman of noble birth, behave with decorum and moderation to your peers and fairly to your subjects.
-Do not let the luxury of your position blind you to the evil in the world, protect your subjects with your gallant deeds so that you have earnt your status as a noble.


Neutral Good Deities

Akiri
The sister of Erion, Akiri is the godess of the meek, the unfortunate and the destitute. It was her that was said to have founded the Norvale Beggar's Guild and bless the first female High Marshal, Jennira Feray, with her skills with the blade.
Akirki's commandments are few and simple:
-Always seek to help others in less fortune than yourself, every man, no matter his station, as smoething to give.
-Protect the lower elements of society; help them rise above their humble means.

Loran
The God of Life and vitality, Loran is the sworn enemy of the Cults of Sekhamor, the Covenant of the Buried Sun and of other necromancers. His shrines can often be seen at the mouth or in the depths of many of the ancient tribal and modern catacombs that the people of Lisaren bury their dead in and missionaries travel the land in his name, returning restless undead who wander from their crypts to the earth.
Loran commands thus:
-Let not the scourge of undeath taint the land, remain vigilant against the creatures of the grave lest you join their ranks.
-Hunt down the living who practice necromancy, to disturb the corpses of the interred is an abomination that no man should tolerate.
-Remain watchful for the Vampyres, nobles who have willingly drunk the unholy blood of Zenn’Akar and joined the ranks of his unholy disciples.

Chaotic Good Deities

Jael Stonefeather
The God of travellers and freedom, Jael was actually once a man with such wanderlust it was rumoured that he explored as far as the realm of the Gods themselves where he could not find his way back to the natural world and so became a God himself over many years’ exposure to Astral Essence. Whether this is a fanciful tale or the truth, none can say, and whatever the case many others have tried to reach this paradise and join the Great Traveller.
Jael doesn’t communicate much to his followers, instead urging them to be guided by their own feelings, however, these commandments of his are known:
-Always share what you can with your fellow traveller, whether you put a poor tramp up for the night or share a strip of meat with a fellow adventurer.
-Don’t let other people tie you down, but don’t eschew all other company, the open road isn’t much of a one for conversation.

Trysalen
The Godess of Spring, Trysalen is the patron of lovers and the servants of nature. Druids and Shamans evoke her name in their prayers, whilst many a young noblewoman has slipped her symbol into a lover’s room during the spring solstice, a ritual that is said to tie both lovers’ souls together for eternity…consequentially it is not uncommon for many young noblemen to spend their night picking silver glyphs from their bedclothes or sleeping on a rather uncomfortable pillow.
-Honour the balance of nature and life, whether you are a farmer, merchant or soldier, nature is still there in your heart.
-Do not hesitate to show your devotion to your true love, there’s nothing wrong with being open with your feelings.
-Cities are as much a part of this as the ivy that clings to trees, they leech of the land but are home to such an abundance of life.

Lawful Neutral Deities

Tath
The God of laws, Tath is worshiped most prominently by the Arbiters’ Guild of Dwindenwel. He has a strong alliance with Taros, and hence the Arbiters have great authority throughout Lisaren as judges and lawmen. Clerics, Invokers and Paladins of Tath are often chosen to head expeditions against bandit gangs, whilst it is not uncommon to hear of entire crime syndicates being discovered and shut down by the Just God’s Avengers.
Tath commands thus:
-Seek out lawbreakers and bring them to their judgement.
-Uphold the laws to the highest standard; you are an example for other men to follow.
-No man is a law unto himself, never meet out your own judgements, there is nothing worse than perverted justice.

Harin
The God of knowledge and patron of mages and scribes, Harin is renowned for his scrutiny of details, often taking days to examine a single word or sentence…as of such prayers directed his way are usually succinct and very direct. Harin is occasionally aligned with divination, however most priests of his deny this, saying that the future is an uncertain source of knowledge at best.
Harin commands thus:
-Accumulate knowledge above all else, a wise man is rich at heart.
-Denounce trickery and deceit; let your logic resist such ambiguities.
-Examine everything, a forgotten detail is an unacceptable flaw.


True Neutral Deities

Sel
No-one is entirely sure what Sel is God of, save that shrines to him can be found scattered across the land, often the focal points of incredible power. True worship of him is rare as all of the inscriptions on his shrines are written in Elvish but seem to use Dwarven grammar and, hence are intelligible. Some scholars suggest, however, that there is a pattern in the layout of his shrines, incomplete, but with each discovery, more becomes apparent. Others also claim that at the centre of this pattern lies the First Shrine of Sel, which holds the key to deciphering his cryptic scripture.


Chaotic Neutral Deities

Myriene
Myriene is the Goddess of fickle fortune and destiny. She argues that every man should have the right to his own fate; Gods like Taros shouldn’t bind them to a single destiny. Legend has it that Myriene let Jael Stonefeather into the Gods’ realm on a whim, as she took a liking to the roving vagabond.
She commands:
-Fight against destiny and probability, you are your own man.
-If something says go left then it wants you to go right.
-No law governs what number a dice will land on, don’t be the cautious man who always bets on a 1.


Toroque
The God of Vanity and selfishness, Toroque is often depicted as a great bird, half crow half peacock, preening his beautiful feathers despite his dirty black head and wings. Toroque is worshipped by both thieves (of whom he is patron) and the nobles and merchants they so often steal from. Both appeal to him as the former put their own desires above all else, and the latter put themselves above all else.
Toroque commands:
-Do not let others impede you, what do they know after all?
-Indulge neither in unnecessary cruelty or charity, why hurt others when you can help yourself and why help others when you can help yourself.
-If you want something, take it, just make sure you aren’t caught, your own safety is probably worth more…probably.

Evil-Aligned Deities:
As in the Handbooks, there is only a brief description of Evil Deities as worship of them is forbidden to greater or lesser degrees in Lisaren, if you want to make a character around one of them send me a PM so we can sort it out.

Lawful Evil:
Zheb, God of Greed
Sethia, Goddess of Vice, Patron of Courtesans

Neutral Evil:
Khalas, God of the Cruel and the Malefic
T’Huikon, God of Dark Magic (evil aligned magic), Patron of Blood Mages

Chaotic Evil:
Gharaz, God of Anarchy and Destruction
Valsur, God of Madness


Posted on 2011-07-13 at 03:55:33.

Topic: This is what happens....
Subject: Clockwork Demise


I reckon this would be me with my skills when it comes to machines (so bad that I don't even know how to use Italics on a computer)...

Clockwork Demise
2 Colourless 1 Black 1 Green
Legendary Creature-Human Artificer
Rare
2/2
Culmative upkeep 1.
Whenver you pay Clockwork Demise's upkeep put a -1/-1 counter on each artefact creature in play.

Falvour Text:
"Hmm...that's funny, I didn't know rust was contagious."

Posted on 2011-07-13 at 03:36:43.

Topic: Since y'all want a 4th ed game
Subject: Since y'all want a 4th ed game


Recently there have been quite a few attempts to start 4th ed games, all of which have fizzled rather anticlimatically.
With this in mind I'm happy to start a 4th ed game of my own (I'm fine GMing both this and Flux Wars).

I was thinking of a Dark Fantasy setting that alternates between dungeon and wilderness combat. However I'm happy to change depending on the wants of my players (D&D is all about the players after all).

I'm happy to allow all races except possibly Shardminds (they're too tied into the 4th ed book lore IMO but again, I'm happy to change if people want). I don't have any of the Power-specific books, however if people give me the details of some of the bonus powers then I'm happy to incorporate them.

Characters will start at level 4 and posting will be about 1nce weekly, although when the action picks up I might require posting to as well.

Waiting to see how many people are interested before I continue with info such as deities, ect...

So, now for some lore.

A shadow has fallen over the land of Lisaren. Across the kingdom, harvests fail, game dwindles and unrest brews. It is unsafe to walk along lonley roads or to stray too far beneath the boughs of the lands woods or to tread the untamed lands that lie to the west between the Great River and the Ironfront Mountains.
In concern the King has called upon the council of mages and augers as outside his palace walls fear grows. Desperate men have begun to speak of revolution as rumours spread from the east that the Border Lieges have cast off the Royal Authority, sending neither men nor gold in tithes to the King.
Four days into his council, a man strode through the gates of the capital, unarmed and unmarked, garbed only in the tattered accontroments of a vagabond. Alone, he strode to the gates of the palace, commanding them to open with the softest of words before declaring to the startled guards that he could end the darkness blighting the land.
Taken immediatley into the presence of the King, the man introduced himself and Mengral Wrydstorm and repeated his previous declaration. Intruiged, the King asked his price, to which Mengral responded that he would require the Royal Ring, an ancient heirloom of the kingdom that was rumoured to have been given to the Kings by Taros, the mortal incarnation of the God of Authority, so that they could rule with prescience and unfailing purpose throughout the ages.
Enraged, the King ordered Mengral cast out of his presence and into the wilderness, however as his guards rushed to comply the stranger whispered a second word and the entire court fell upon each other in a fit of madness that spread through the palace and into the city. In the ensuing chaos, Mengral sliped the Ring from the King's finger and vanished from the capital, the violence abating only after he dissapeared over the horizon.
Now with most of his seers and sages dead and his capital and palace in ruins, the King has ordered a hunt, calling any who deem themselves worthy and of 'unfailing purpose' to the capital where, it is rumoured, that he calls each applicant into a room with him alone. Some prospective heroes last five minutes, some three hours, but all have so far been turned down. Now, three weeks later, the influx of warriors has ebbed, and you await your turn with barley a dozen others in the royal chambers, nervously eyeing the black door through which hundreds of applicants have passed, only to be rebuffed in shame.

Posted on 2011-07-11 at 06:45:57.
Edited on 2011-07-11 at 06:47:38 by clockwork demise

Topic: Flux Wars
Subject: Aha


The undead cock their heads but do not move before you hear, to your surprise, the whispers of a laugh.
"I am amused, Lantaris Narath, that your knowledge of the Occult extends as far as your damnation of its practitioners. I cannot simply walk into the mind of another, we must have some basic bond in common, with Takra it was our hatred of Celia and with Crystal it was..."
Chambers pauses, and you are surprised to feel some emotion enter his dry voice. "History..."

"Which is all lovley, but you have failed to answer my question." Al'Ral glares at the undead, drawing back his bow. "Now unless you want me to put this through your undead mouthpieces I suggest you answer."

A pause. Then.

"All six Kings of Coast are meeting in the palace. Verkoth wanted to assassinate them, I stalled him, realising that your lands' Monarchs were far more valuable alive, as allies."
"Think about it, what chance would Celia have, with Coast and the League Entire united against it, why it would barley gain a foothold upon the northern beaches of Orsal. Thousands of lives would be saved, Myanmade and Vekth who had fled from the Empire would be able to sleep freely once more. Hundreds of innocents would not be forced into slavery in the Greenjade mines that the Empire maintains. However, for such a treaty to work, I require support. The three of you, entering the palace to warn the guards of Verkoth's plan to assassinate the Kings and then explaining that the Sevaraii aided you in unveiling the plot. We could have peace!"

Posted on 2011-07-11 at 00:26:14.

Topic: Footprints: Part One, Chapter Five
Subject: Barbra?


With a whiplash of mana, Karrain disperses his spell, raising his head slowly and blinking.
"Well."
The Sacrelarch raises his hands, sumonning two orbs of coruscating energy to them with a click from his thumbs and forefingers.
"Smythian Knights."
His centre of balance shifts slightly as he turns.
"And a man on the roof."
"Here I was thinkng that Anchor had changed over the past eight thousand years."
The orbs of light disperse at a single sylable form Karrain, mana flying out towards the cloaked figure attempting to form a corona of ice around his legs.

OOC: I'm assuming that I know what Smythian Knights are in which case Karrain knows that asking them to drop their weapons probably won't work...pitching someone, probably their employer from the way everyone's arrayed, off a building is probably a better bet.


Posted on 2011-07-09 at 07:06:51.

Topic: Transformers 3: What did you think?
Subject: Indeed


I agree entierly, they did well managing to make it plausible without her, though.
It was interesting what they did with Megatron, having him as the guy on the sidelines rather than the major uber villain.

Posted on 2011-07-08 at 05:45:06.

Topic: Flux Wars Q&A
Subject: More delays


Ok guys I just found out that Omega v8's on camp until Sunday so the game will resume then. Hopefully we'll be able to get a decent stretch without interruptions after that.

Posted on 2011-07-06 at 05:07:35.

Topic: Dungeons and Dragons (4th ed) Game
Subject: Ooh


If you've still got space I'm interested.

Thinking of a hybrid Rogue/Warlock, although if we've already got a rogue I'll just play Warlock...

EDIT: This is why I should read previous posts. I'll just be playing a Warlock since Hybrid is in PH3...

EDIT 2: Oh dear I'm really having a bad night...will we have magic weapons/armour and how much gold should we start with to buy kit?

Posted on 2011-07-04 at 07:32:32.
Edited on 2011-07-04 at 07:46:16 by clockwork demise

Topic: Flux Wars Q&A
Subject: Bringing the pain...


Just to let you know, I'm getting my Wisdom Teeth out on Tuesday so I'll be posting again hopefully by Friday/Saturday.

Posted on 2011-07-03 at 10:13:12.

Topic: Flux Wars
Subject: Of Light and Darkness


"And here I was thinking we'd all got our differences sorted out in the 'Salon'." Rege' mutters, plucking a quarrel from his quiver and beginning the laborious process of reloading his crossbow.

"It would appear not," Al'Ral also reaches for another arrow, his eyes darting between the three of you. "Alright, Chambers, what do you want?"

"Me?" The Sevaraii's dry voice craclkes through the air again, an undercurrent of humour detectable in his parlance. "I am merely trying to help you adjust. What seems like the glowing righteous light that Lantaris is so eager to stand in, the light of Celia, is in truth a black whorl of darkness, blinding you to the evil it truly is.
Oh, of course, here in Coast you were able to take an objective view of things, so detatched from the destruction, the devestation that the Celian Empire wrought upon its own people." The undead point accusing fingers at Lantaris.
"Yet you, who claim to stand on the 'light', to stand for the good and righteousness you so covet are facing the wrong way. Were you blind to Crystal's sorrow, to Takra, your friend's, loss. I ask you this, Lantaris Narath, does the League Entire slay entire peoples to satisfy a hollow dogma, does the League Entire invade foreign lands, barren of all resources, such as Sulthein the home of Al'Ral, or Arkos, the fortress of the lauded order of Inquisitors, simply to eradicate peoples such as the Myanmade? Do we chain thousands to yokes, let them perish simply to fuel a war machine built to capture more workers to satiate its hunger? Is this the light you stand in, Lantaris Narath?"

Posted on 2011-07-03 at 10:11:52.

Topic: The Scarred Continents
Subject: The trouble with Daemons


Reok relaxes as much as he can in his current physical state. Recrossing his arms.
"Where I come from you either kill what's trying to kill you or you end up dead. Hence the greatsword." He taps the weapon fondly. "This also means that your average game is likley grab your spear and hurl it back at you, hence the knives."
There is a pause as Reok cracks his jaw, wincing slightly.
"I've always found the problem with flails to be that they leave you open to counterattack more often than not...which leads me to notice that your armour is of a decent make. You don't seem one of Creek's target recruits."

Posted on 2011-07-03 at 06:01:58.

Topic: Footprints Discussion
Subject: Speaking of delays...


I'd better mention that I'm getting my Wisdom Teeth pulled this Tuesday so don't expect much from me until around Friday/Saturday.

Posted on 2011-07-03 at 00:07:05.

Topic: The Scarred Continents
Subject: So, how's life in your inch-tall armoured boots?


Reok turns from Tryean to the newcomer, arms folded impassivley across his chest.
"So, you're the mailed fist then...ready to take point when the time comes. Can't say you won't be useful when we get to Rog...if we get to Rog."
He pauses running his eyes along the Half-Elf's frame, trying to pick out any details. (Perception Check)
"Nice flail, by the way...not the usual mercenary's weapon."

Posted on 2011-07-01 at 23:13:11.

Topic: Flux Wars
Subject: 21, 21


Mastery Check result: 21
Religion Check result: 21

RELIGION RESULT:

The symbol is an ancient League Entire rune...part of the Hungry Gods' scripture, the Heklandi Alphabet, translating into something roughly approximate to: Servitude or Eternity (the two words are the same in Heklandi).

MASTERY RESULT:

The rune was keyed, through a set of incantations to tie the undead around you to a specific loci, assumedly it. The spell itself exerted influence over the men's bodies, meaning that undead or not, Verkoth controlled their every action...including ordering them to attack Regarial and Kravos.


"It seems that trust is hard to come by these days." Al'Ral steps forwards, taking the second letter from 'Chambers'. "Even amongst our foes."
The archer turns, frowning as he reads the message for a second time. "Lifeblood of a monarch..." His eyes suddenly widen. "Alea's mercy! The War Council...the Sevaraii must be after the kings!"

"Which is all fine, however we don't know when or where they will strike, how, against which of the kings and, most importantly, we don't have access to the palace!" Rege' picks himself up, running a quick check over his accontrements to ensure that no shards of Greenjade have been dislodged. "Got any more brilliant plans, Al'Ral?"

"Yes, do you?" The dry voice that replies sends a shiver down your spines. "Oh, my apologies, I have been watching you closely for a while now and yet have to introduced myself." One of the remaining undead bows whilst the other turns to you, the rune on its wrist glowing an angry red. "My name is Chambers and I suppose I owe you some thanks for ridding me of that parasite, Verkoth. I had heard of his impressive reputation, however it seems that it is mostly unearned. However, matters seem to be coming to a head so I shan't keep you long. In fact I merely have one question to put to you then I shall be gone." The undead stand straight eyes fixed ahead.

"Will you join me in ridding Coast of the Celians, will you aid me and your fellow countrymen resist the oppresive yoak of the empire? You are all so defiant, resolute against the enroaching Darkness...just ask yourselves what this darkness is, does it come from the north with slavers and manacles, or is it simply the truth that the League Entire offers you."
Despite it's harshness, Chambers' voice has a melody to it, a lilting cord that seems half finished, that almost begs you to say yes.

Posted on 2011-07-01 at 10:52:46.
Edited on 2011-07-01 at 10:54:41 by clockwork demise

Topic: Footprints: Part One, Chapter Five
Subject: Sidestep


As with most of his sect's enchantments, Sy'karios had done a terrible job with his Prison. Still, they were Ethronian mages all of whome went by the ancient adage:

"[I] Hurl enough mana at a problem and it will solve itself. [/I]"

Smiling to himself, Karrain twined the last strand of mana around the Shard, memories of his time before the Prison flooding back...
The fetes and balls at Prince Uxas' palace, the young king's laughter at his first child's smile. The flames as the Tithuanians and Depthians and invaded, the blue arcs of his Voidshield holding the buckling palace walls intact...his flight with the last surviving heir to the capital, pursued by Deckie assassins until the two stumbled wearily into that Smythian salt-merchants...Smythians.
Karrain frowned as he heard a faint echo...a voice imbued with magic.
"...councillor of knowledge."

Varis...An'Jantar...a lie.

"Curses!" Karrain leaps to his feet, channeling completed, gathering the ambient mana around him. The scarlet clinic was still a few streets away, however with enough resonant magic to level a city block, that distance didn't seem so far at all.

Posted on 2011-06-25 at 02:23:22.

Topic: The Scarred Continents
Subject: Maybe...


Reok strides to Tryean's side staring across the harbour.
"You seem to have personel issues, aside from those brother's, Jake and Jark, you've picked up we've got a surly Tiefling brat who could still be clinging onto his mother's dress and someone else who's mother clearly meant him ill by giving him a name like Wire-pin."
"Whatever the case, since you need me and I, at least for now, need you, we've got a deal," Reok holds out his good hand eyes metting Tryean's. "As for your gold, you can keep that, I'll take as much of my share as I can in loot of a more arcane nature, enchanted weapons, armour, amulets, no scrolls and spells though, I may have Primal Power but I'm no shaman or druid."

Posted on 2011-06-23 at 06:28:55.

Topic: The Scarred Continents
Subject: Back where I come from...


Reok grins ferally, cocking his head to one side.
"Ever tried being courteous to a Maw Daemon when it's got your leg? It doesn't work. As for my heritage I'm from one of the Cinderwaer tribe, Shouth-West Pandemonium, away from the ruins of Old Nerath and those Drow Cities. You were right when you said I was foriegn and your right when you say you'll need me, survival isn't free where I come from no matter who you are and what you're armed with. You were wrong, however, Creek, when you guessed that I'd see the deaths of half the crew, if we're going to Rog then we'll need every last blade we can get to survive...and even then there'll be the plague to worry about. Something I'm not even sure you or I could overcome."
He pauses, considering the ship for a moment.
"Although I may be tempted to throw Pity overboard when we next land."

Posted on 2011-06-20 at 07:40:01.

Topic: Flux Wars
Subject: If it's shiny it's good


Search check result: 19

The folded sheaf of paper contains a single rune written in blood, one scarred onto the wrists of the corpses (previously concealed by sleeves and gloves). Verkoth's robe contains another scroll, this one scribed, much to your relief, in conventional ink.

"Verkoth,

We proceed apace regardless of whatever time you seek to keep, have the three ready in time for the Decadance, these men are an extension of my goodwill, do not betray that trust.
As for the Elf, is he is in League with Al'Ral then he is our enemy, take the necessary measures.
Remember, the League Entire has what you seek, no others can supply you with the lifeblood of a monarch."

The letter is signed 'Chambers.'

"What does it say?" Al'Ral askes, trying to stare past the shards of ice at the document Takra is reading.

Posted on 2011-06-18 at 07:20:27.

Topic: Flux Wars
Subject: Logic equation?


"If Verkoth is, as we believe, in league with the Sevaraii then all the evidence you need to trust us will be in his remaining possessions...since there are three of you and two of us Takra could go and get them if you two are so busy pinning me up against a wall and my associate to the ground." Al'Ral meets Crystal's gaze cooly, his deep, brown eyes seeming to return some of the warmth to her limbs.

"I wouldn't go so far as to say associate, Al'Ral...acquaintance, perhaps, but no associate." Rege' mutters from the ground, attempting to rise.

Posted on 2011-06-17 at 03:03:10.

Topic: Flux Wars
Subject: ninteen...


Kravos smiles, unfazed by the frozen shards suspended before him.
"Well, it seems that your friend Verkoth was so good as to leave a calling card when he left, why not examine the corpses and the robes whilst you're at it, you will find what evidence you desire there."

Posted on 2011-06-16 at 11:16:55.

Topic: Flux Wars Q&A
Subject: Animate


As Celtia has pointed out I forgot to mention the state of the Undead, they are, contrary to what common sense would tell you, still standing, although immobile. Will also edit last post.

Posted on 2011-06-15 at 06:07:23.

Topic: Footprints: Part One, Chapter Five
Subject: Anathemum 101


Mana swirled around Karrain as he opened his mind to the malestrom of power, allowing it to feed into him, connect with the shard buiried in his body.
They had been fools to believe he would remain chained, fools even to try, however their biggest mistake had been to forget him...one that they would rue for the rest of what the Sacrelarch anticipated would be their short lives.
However first things first and second things second...
1: Remove the shard of alien mana or at least subdue it for the time being.
2: Find out who they were.

After a minute or two of meditation it became clear that the shard was too deeply embedded to simply remove, at least not without careful preparation...subduing it however would be simple and considerably less time-consuming.
Flowing further into himself, Karrain began to chant, almost lyrically, in Anathemum, the occasional incorporeal rune flickering into the air around him.

(OOC: Should take about 5 mins for Karrain to subdue the mana, then I'll go back and apologise).

Posted on 2011-06-15 at 03:29:55.

Topic: Flux Wars
Subject: Flourish, riposte and parry


Crystal's senses had not let her down as the ice seeped into the air around where Al'Ral should have been, unfortunatley her magic did as the figure that flickered into visibility before her seemed merely chilled by the cold.

The reasons become apparent as you inspect the double agent more closley, his wrists, fingers, belt and neck are adorned with amulets, rings, bangles, fetishes and charms of every description...whilst their effects clearly disturbed each others they also provided quite powerful wards...it was fortunate, then that Takra eschewed the use of a magical projectile, and her arrow struck the now visible Al'Ral, not penetrating his armour, but knocking the wind out of him.

Finally, despite his previous support for Regarial, Lantairs launches himself at the elf, however the pain in his gut (and boiled leather armour of the elf) deflect the worst of the impact, however the blow carries the both of you to the ground, Lantaris on top, Regarial on the bottom, holding a shard of Greenjade.

"Now I don't know about your friends, Lantaris, but you know that Verkoth is behind this, and you jumping at me is as likley to stop him as those nerve blows...if you call blowing this entire courtyard sky high stopping him." The elf squeezes himself slightly to the side, grabbing his discarded crossbow. "Do what you think is right, Lantaris." The quarrel hurtles towards the still cursing Verkoth, implaing him cleanly in the back before, after a moment, detonating and sending the assassin hurtling to the ground, his chest a smoking ruin.

"Foiled...again, by...you..m-mo...I SHALL NOT YIELD!" The assassin's last words are accompanied by the howling of winds as a vortex of dark magic engulfs him, whisking away all except for an empty cloak and a bloodstained roll of paper.

"See Regarial, Al'Ral grins, straightening slightly, I told you it would be easy."

EDIT: Undead are still standing, although stock still.

Posted on 2011-06-11 at 01:54:24.
Edited on 2011-06-15 at 06:07:57 by clockwork demise

 


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