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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Characters in Audalis Dreaming
Subject: The First aid kit - I mean Cleric!


Photobucket

Name: Gamard the Grim
Player: Hammer
Race: Khordaldrum
Class: Cleric (Knights of Aina'rutha)

Str: 17 +1/+1 to hit and Damage
Dex: 11
Con: 16 +2 per hit die
Int: 12
Wis: 18 +4 mind attack saves, 2-1st, 2-2nd, 1-3rd, 1-4th
Charisma 12

AC: 3
HP: 20
WofP: Warhammer, Sling, Quarterstaff
Non-Weapon Prof: Blind-fighting, Healing, Herbalism, Religon, Spellcraft, Mining, Lore (Solanis)

Skills:
+4 on saves vs poison
+4 on from magical attacks like spells, wands, staffs, rods and other devices
20% chance of magic item malfunctioning if used by Khord
+1 on attacks against “Underdark” or “Goblinoid” monsters (orcs, goblins, ogres, etc)
Infravision to 60’
Detect grade or slope in passage 1-5 on 1d6
Detect new tunnel/passage construction 1-5 on 1d6
Detect sliding/shifting walls or rooms 1-4 on 1d6
Detect stonework traps, pits, and deadfalls 1-3 on 1d6
Determine approximate depth underground 1-3 on 1d6
Spell Use
Turn Undead as one level higher
Cast “Light” twice per day

Divine Prayers(Spells): 5 – 1st level

Weapons: Club, Quarterstaff, War Hammer, Sling with 40 bullets

Equipment: Banded Armour, Buckler, Belt Pouch, Backpack, Bedroll, Chain, 2 Wineskins (water and wine), Trail Rations (5), Torches (10), Flint & Steel, Flasks of Oil (10), Sack, Rope 50', Boots, Breeches, Cloak Sleeveless with Hood and buttons down over his shirt, Holy Water (3)


His parents were assigned to transport Shrooms from the Mushroom Fields deep within the Khord Kingdom to a variety of places on the surface world of Audalis.

On a journey to Sendria his family was attacked by a band of Shroom Raiders and they seized the 15 year old Gamard with the intent of ransoming him or selling him or worse, but when they beheld his deep purple eyes the superstitious Shroom Raiders recoiled in horror, believing the young Khord to be cursed and his family and Shrooms as well.

They burned the Shroom Wagons, but fled away into the dark forests, leaving the Khord family to find their own way back to their Khord Kingdom and were greatly disgraced.

Gamard and his parents were forced to work in the Shroom Fields to repay the lost shipments and were stripped of their station as Shroom Transporters. Gamard was an outcast due to this misfortune, but he remained in the Shroom Fields for 5 years until Age 20 when he was banished by the Khord Elders for the disgrace upon his parents.

Having had no real allegiance to any particular deity as a result of his parents disgrace, the wandering Gamard the Grim as he began calling himself (chip on his shoulder) came upon a group of Solarin Priests who invited him to join their order (Preferably the Knights of Holy Anger, see below)

Gamard the Grim spent the next 10 years in service to the Knights of Holy Anger as they trained him in their ways of service to Solanis.

From age 30 to 55 Gamard the Grim was allowed to journey with various Priests of Solanis as an apprentice to learn how to interact with the various races of Audalis as a Priest of Solanis.

At that time he was free to go out on his own, but Gamard the Grim chose to spend another 2 years in a Temple of Solanis (place to be determined according to Alacrity and his adventure) where he learned more from a 'retired' Knight of Holy Anger before venturing out on his own as a Priest of Solanis.

At age 57 Gamard the Grim hired himself out as a Healing Cleric (think of the Cook in one of those Stephen Segal movies) to traveling caravans and did his part to fight when necessary.

He hired on as a healer (think of the Cook in one of those Stephen Segal movies) for a caravan headed across Pardinal and then decided after encountering the Cruniak to hire on as a mercenary Knight of Holy Anger when the mayor of Sundel posts a reward.

Gamard the Grim is presently 59 years of age.

Posted on 2012-01-06 at 20:12:27.

Topic: Characters in Audalis Dreaming
Subject: The Khord Warrior


Photobucket

Name: Bjarki
Player: Gallirian
Race: Khordaldrum
Class: Fighter
Level: 2

STR: 18(00) +3/+6 to hit and damage
DEX: 16 +1 reaction, +1 missile, -2 AC
CON: 17 +3 per die
INT: 10
WIS: 13
CHR: 12

AC: 2
HP: 26
WofP: Battle Axe (2), Short Sword, Short bow
Non-Weapon Prof: Blind fighting, Mountaineering,

Weapons: Battle Axe, Short Sword, Short bow with 30 arrows in quiver

Equipment: Chain Mail Armour, Med. Shield, Helmet, Boots, Breeches, Tunic, Vest, Cloak, Belt, Gloves,
Backpack, Bedroll, Belt pouch (lg.), Crampons, Flint and steel, Sack (lg.), Rope (50’), Grappling hook, Candles (5) Iron pot, Dry rations (2 wks.), Water skin, Hooded Lantern, Lamp oil (3)

Skills:
+4 on saves vs poison
+4 on from magical attacks like spells, wands, staffs, rods and other devices
20% chance of magic item malfunctioning if used by Khord
+1 on attacks against “Underdark” or “Goblinoid” monsters (orcs, goblins, ogres, etc)
Infravision to 60’
Detect grade or slope in passage 1-5 on 1d6
Detect new tunnel/passage construction 1-5 on 1d6
Detect sliding/shifting walls or rooms 1-4 on 1d6
Detect stonework traps, pits, and deadfalls 1-3 on 1d6
Determine approximate depth underground 1-3 on 1d6


Bjarki is the son of Bothvarr, a competent Khordish warrior though of no great renown. He was raised on the south-eastern border of the Khordal kingdom, near the Sylvani border and not too far from Sendria. While his border origins have provided him with opportunities for adventure and training, they have also exposed him, as is common in border communities, to ways of life that differ from the main stream of his own culture. Thus, his familiarity with the Sylvani and human tongues. Thus also, his free-spirited (for a Khord) disposition, i.e. his Neutral Good alignment, and his appreciation, seldom mentioned among other Khords for obvious reasons, of Sylvani wine. His preference for the short bow over the crossbow may be attributable to this circumstance as well, though if asked he would cite the bow’s quicker firing rate. His current desire to adopt the life of a wandering adventurer is also a result of his
exposure to other peoples. He has found that his curiosity can sometimes overpower his natural or cultural inclinations toward judgment. On the down-side, his temperament often makes him feel like an outsider among his kind.


Posted on 2012-01-06 at 20:09:35.

Topic: Characters in Audalis Dreaming
Subject: Characters in Audalis Dreaming


The Thief-Acrobat
Photobucket

Name: Maithias Crowmarhte (Crow)
Player: Tann’Talas
Race: Sylvari
Class: Fighter/thief
Level: 2/2

STR 17 +1/+1 to hit and damage
DEX 18 +2 reaction, +3 missile, -4 AC
CON 16 +1 per die
INT 15
WIS 9
CHR 12

AC: 2
HP: 20
WofP: Composite long bow, Dagger(2), Short Sword(2)
Non-Weapon Prof: Blind fighting, Disguise, Gaming, Hunting, Jumping, Reading/Writing, Tightrope Walking, Tracking, Tumbling

Weapons: Composite long bow with 12 flight arrow and 12 sheaf arrow in quiver, Throwing Dagger (6) ,Short Swords (2)

Equipment: Acrobatic Armour (leather and thin steel – equivalent to stud Leather), Backpack, Flint and steel, Map(? of what), Wineskin, Belt pouch- large, Caltrop x30, Belt pouch- large, Mirror- small metal, Thieves' picks, Belt pouch- small, Nuts (per lb) x2 and Raisins (per lb), Belt, Boots -soft, Breeches, Gloves, Good cloth cloak, Shirt

Skills:
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Dodge/Tumble Evade - -2 bonus to AC
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 40% - Able to climb vertical or smooth surfaces.
Detect noise* 10% - May hear faint noises.
Find/remove traps* 35% - Skill at finding and disarming traps.
Hide in shadows* 25% - Grants the ability to hide in shadows.
Move silently* 25% - May move without making a sound.
Open locks* 45% - Skill at opening locks with the proper tools.
Pick pockets* - Skill at pilfering small items from pockets or purses.
Scroll Use 10% - May use magic scrolls at 9th level.
Thieves' cant - Knowledge of the secret language of thieves



Maithias Crowmarhte was born into a circus family of acrobats, jugglers and trapeze artists traveling from town to town doing up to 3 shows a day. From a very young age, even for a Syl, he was trained to be like his parents, 2 brothers and 1 sister all acrobats themselves. His parents as well the owners of The Crowmarhte Brothers Traveling Circus and Daredevil show. A circus composed of mostly Syls with a few trusted Khords, Humans and a few other races mixed in.

However it was not till he was in his late 60’s that he was brought into the families second occupation and told the reason for so few humans that of professional thieves working for the Sylvan King as spies and gatherer’s of information when the circus traveled in the human lands of Audalis. For the next 10 years Maithias was trained in the arts of the Rogue and was quite good at them when combined with his skill at acrobatics‘, almost some said a natural.

During this time he met and became friends with one of the circus performers, a male Keldon named Wanwa’er. Over the course of the next few years the two found themselves getting into quite a bit of mischief and became the closet of friends. Almost always where one was the other was never far away.

However some things are destined to come to a violent end and so such was to be the fate of The Crowmarhte Circus. While traveling the lands of Ertain the circus was attacked by a large band of human led dark folk from Sendra and within a few hours the circus was destroyed and everyone lay dead. Everyone that is but Maithias himself and his friend Wanwa’er, who due to luck and his ability to fly whisked them both to safety.

A few days later healed somewhat he returned to the site of the circus’s destruction and buried its dead. Since that day Crow and Wanwa’er have become close friends and now travel as a pair of hired muscle, guarding caravans, merchants and doing any profitable job that comes their way For Maithias now calling himself only Crow, life goes on and so does he............


Posted on 2012-01-06 at 20:08:29.
Edited on 2012-01-09 at 20:02:14 by Alacrity

Topic: Audalis Dreaming QnA
Subject: good Idea


Move this to the QnA forum and changed the name. party is now posted.

Note on Non Weapon Proficiency - I have given some character some of these out of interest in fairness but I really do not find they play into online gaming very much. That being said, if you object to yours, let me know and I will change them. Even in tabletop I have replaced NWP with a skill system that is similar to 3e.

Posted on 2012-01-06 at 20:04:19.
Edited on 2012-01-06 at 20:26:41 by Alacrity

Topic: Audalis Dreaming QnA
Subject: hehe


I applaud Hammer's enthuasiam.

Posted on 2012-01-06 at 14:34:35.

Topic: Audalis Dreaming QnA
Subject: Last call


Last call for all those who need to give me equipments or changes to characters. I will be posting them soon and if you don't tell me what you are carrying, you are travelling very light - backpack, bedroll, clothing (this is a PG site), one torch, flint and tinder, some iron rations and a belt pouch for your coins.

Posted on 2012-01-06 at 13:51:11.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Keep flying


I will be posting to all my games this weekend.

Posted on 2012-01-05 at 14:01:47.

Topic: Destiny Flight - QnA
Subject: Hello all


I will be posting to all my games this weekend.

Posted on 2012-01-05 at 14:01:20.

Topic: Weird War II Q n A
Subject: My fault


I meant to send out a note to all about who knew Max and how well but I never got around to it.

The original mission was two 15 men teams, one to take out the bridge, the other to storm the castle. Max would have been on the bridge team and Luke would have been on the castle team and therefore have only passing familiarity with Max. I didn't establish who was on what team because I didn't plan on adding Max until later in the game. So since Romo was on the castle team too, Luke would be surprised that you knew each other. Perhaps as an officer, Luke never dined with or shared quarters with the enlisted men? It really isn't important to the game so let's just let it slide.

I will be posting to all my games this week to get them going and starting my new D&D game as well.

Posted on 2012-01-05 at 13:43:11.

Topic: Audalis Dreaming QnA
Subject: good points to all


Just let me state for the record here that Tann and I are friends and have been for awhile so there is no animosity in this discussion. We have it often and frankly I don't mind discussing game theory with new people.

I like what RPN suggests as it makes the most sense to me. If you think of this is "realistic" prespectives of a group of adventurers gathered around a table discussing a quest, I don't think "who is the leader" is a question that would come up. What supplies do we need? When are we leaving? are you gonna eat that? - that seems to be more in line with such a gathering.

Take Tann's example "Say we find a cave with 3 Ogres and an Evil Wizard". Well the fighters will charge, with finesse fighters taking the ogres on the sides while the armour and axe warrior comes up the middle and draws attention. The archer moves to one side to fire arrow, the spellcaster steps back to cast a spell and the thief crouches low and to the shadows to look for a exposed back. Do you really need one person to direct you for that?

I have Dm'ed since 1982 (Good Golly that is a long time! Has it really been 30 years! Crap, I'm getting old.) and the idea of a party leader was always the first one abandoned by my players. It usually causes infighting and with online games you have the posting of thoughts of "I don't like this leader" which leads to real life feelings being hurt.

Crow putting Wan over the other members is a natural impulse (they are friends) and good role playing. Same as Bjacki might put Gamard over the others as they are the same race, ditto for Talon and Crow. But you are a team and you need to watch each others back.

Oh, and never make the thief the leader! It is like putting him in charge of the gold!

Anyway, as I said, I bow to the wisdom of the party.

Posted on 2012-01-05 at 13:28:07.

Topic: Floyd Hobart #6 is up
Subject: glad you liked


We aim to please

Posted on 2012-01-05 at 12:59:14.

Topic: Audalis Dreaming QnA
Subject: I have it


You were both successful.

Posted on 2012-01-05 at 03:08:33.

Topic: Audalis Dreaming QnA
Subject: the one with the red hair??????


I get a group shot

Posted on 2012-01-05 at 02:59:51.

Topic: Audalis Dreaming QnA
Subject: Thank you Riacaud


Interesting if somewhat esoteric idea. Not really what I was looking for though.

Posted on 2012-01-05 at 02:39:58.

Topic: Audalis Dreaming QnA
Subject: where?


where did you find it?

Posted on 2012-01-05 at 02:35:00.

Topic: Audalis Dreaming QnA
Subject: The party


The party is established except minor edits (I hope).

Hammer - Khord Cleric (Gamard)
Tann Talas - Sylvari Fighter/Acrobat (Crow)
Tiamat - Kelden Mage (Wan)
RPN - Sylvari Ranger (Talyonaas)
Dark Lady - Human Female fighter (Sebastianne)
Gallirian - Khord Warrior (Bjacki)

Posted on 2012-01-05 at 02:30:56.

Topic: Audalis Dreaming QnA
Subject: disagree


I would say Cwwllo died because a leadership was established and when Arien stopped posting everyone stopped as well saying they needed see what the leader was doing.

But let's hear from the others? I'm open to suggestion.

Posted on 2012-01-05 at 02:17:55.

Topic: Audalis Dreaming QnA
Subject: leadership


Why must we muck up the waters with leadership? The quest is clear. the ranger tracks, the wizard cast spells, the fighters fight...

Okay peeps - who thinks that leadership has to be established in a d&d game?

Posted on 2012-01-05 at 02:10:24.

Topic: Audalis Dreaming QnA
Subject: No


You didn't know each other when you joined the caravan but you have travelled through the Pass together guarding said caravan and defending it when the Cruniak attacked.you successfully made it to the destination(Sundel) where the caravan leaders told the city officials of the attack. The mayor has then posted a hefty reward for adventurers to seek out and find the lair of this evil creatures and eliminate them.

So you all will "know" each other in that you have fought together, lived on the road together and relied on each other for the past week. So you will know each other by name, appreciate each other's fighting style and have a general sense of who does what (This Khord is good in battle, the other heals).



Posted on 2012-01-05 at 01:51:04.
Edited on 2012-01-05 at 01:52:33 by Alacrity

Topic: Audalis Dreaming QnA
Subject: how you will start?


It will start as all good adventures start - in a tavern.

Posted on 2012-01-05 at 01:34:21.

Topic: Audalis Dreaming QnA
Subject: may I suggest


Google

Hobbit Dwarves (lots of them in the upcoming movie)

Dwarven Cleric (deviantart has tons)

It doesn't have to be a real person.



Posted on 2012-01-04 at 19:03:27.

Topic: Audalis Dreaming QnA
Subject: casting call


As a visual aid, I would ask you to send me a picture or the name of an actor/actresses/singer/famous person/sport figure/whomeverelsefromanytimeperiod who would protray your character in the Audalis Dreaming Movie. This helps the players get a idea of the party and what people look like. I realize a lot of characters are not human so some imagination will be required.

Opening post and characters will be up soon, this weekend at latest.

Posted on 2012-01-04 at 18:46:32.

Topic: Floyd Hobart #6 is up
Subject: Floyd Hobart #6 is up


Ladies and gentlemen, the Sixth episode of Floyd Hobart is now up. Hope you enjoy. Floyd attempts to find a date in the wrong place.

Some Girls don"t get it.


Please be sure to let Jing and I know what you think! We love comments.


Posted on 2012-01-03 at 18:11:52.

Topic: Audalis Dreaming QnA
Subject: okay


Sent messages to a few. Need some info.

Posted on 2011-12-31 at 03:26:32.

Topic: Destiny Flight - QnA
Subject: Answers


1) The guest list is long and extensive. The party takes over the entire building of the Museum of Alliance History. It is huge. The list is the who's who of the alliance verse.

2) You are familiar with Tong but none of operators. Of course, you don't know every person in play right now.

3) "Hi, this is Norman Sellers of Seller's Estates. I can not answer your wave right now so please leave your name, pulse number and date and time, I will call you right back."

4)It is late at night on Osiris at the moment so wait a few hours and then call Decimus. Not sure what you mean by ground support? Lifters? crew? Well armed personal army?

Posted on 2011-12-31 at 02:48:29.

 
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