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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: innocence


I have to say Blammm, you have a knack for writing Asher's child like innocence in around his fondness for weapons. It's a real gift.

Posted on 2007-10-29 at 16:20:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: delays


Had a busy weekend of baby shower, home renos and halloween prep. I hope to dedicate myself to posting to all my games this evening. Sorry for the delay.

I imagine when William is born there will be a significant delay in the game until I can establish a routine. He is due Nov. 21st.

Posted on 2007-10-29 at 14:38:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: baby baby baby


Had a busy weekend of baby shower, home renos and halloween prep. I hope to dedicate myself to posting to all my games this evening. Sorry for the delay.

I imagine when William is born there will be a significant delay in the game until I can establish a routine. He is due Nov. 21st.

Posted on 2007-10-29 at 14:37:56.

Topic: Stupidest game-related utterances
Subject: challenge


The G2 module Against the Giants.

The leader of the party decides that he doesn't want to chase around giant after giant through the lair. So he pulls out his horn and blows a challennge as soon as the party is in the first room (withoutt

So all the giants come out for the challenge. I forget what the number was , but I believe they surrendered at as the first 30 showed up.

When asked why he did that, he responded "I didn't think they'd all show up."


Posted on 2007-10-26 at 15:45:55.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: kewl


Good system, I think that it makes sense that way.

Now can I get a "default to the Playboy mansion" button?

Posted on 2007-10-25 at 21:55:28.

Topic: Continuing Where We Last Left Off Q&A
Subject: nice


Need to move the artwork to the Friends of RDI group.

I love how Arien keeps being referred to as a Paladin. Arien is no Paladin. He's a fighter with a big budget.

Posted on 2007-10-25 at 21:31:11.

Topic: Stupidest game-related utterances
Subject: thief


A thief in the party deciding to open a wall safe.

"I'll open the safe. Then I'll check for traps"

Umm...you found them.

Posted on 2007-10-25 at 16:50:39.

Topic: Where are you from?
Subject: Canada is a big place


Ok. Canadians checking in.

Alabama: t_catt11 (Birmingham)

Alaska

Arizona

Arkansas

California

Colorado

Connecticut

Delaware

District of Columbia

Florida

Georgia

Hawaii

Idaho

Illinois

Indiana

Iowa

Kansas

Kentucky

Louisiana

Maine

Maryland

Massachusetts

Michigan

Minnesota

Mississippi

Missouri

Montana

Nebraska

Nevada

New Hampshire

New Jersey

New Mexico

New York

North Carolina

North Dakota

Ohio: Eol Fefalas (New Carlisle)

Oklahoma

Oregon

Pennsylvania

Rhode Island

South Carolina

South Dakota

Tennessee

Texas

Utah

Vermont

Virginia

Washington

West Virginia

Wisconsin

Wyoming

--------------------------------------------------------------------------------

Canada

Ontario - Alacrity & Vanadia (Toronto)


--------------------------------------------------------------------------------

Overseas


Posted on 2007-10-25 at 16:45:34.
Edited on 2007-10-25 at 16:46:25 by Alacrity

Topic: Memorable Munchkins
Subject: Ah yes


My first character was a halfing (basic set) with a vorpal short sword of force solar energy (killed about everything evil instantly). He had a ring of invisibility, a ring that made him cast spells like a wizard, and some sort of energy based armour if I remember correctly.

Speaking of munchkins. There is a great game called Munchkins made by Steve Jackson Games. It is quite fun to play as it has all the fun munchkinisms of the game without all that silly roleplaying.

Posted on 2007-10-19 at 13:52:52.
Edited on 2007-10-19 at 13:54:02 by Alacrity

Topic: You want to play a WHAT?!? (strange character ideas)
Subject: I see your blue giant dwarf and raise you


In my first and only attempt into 3.5 edition rules. My friend wanted to play:

A Chaotic Good - Half drow, Half cambion, Ranger/Monk/Assassin with no memory of his past.

(Yeah, I'd want to forget that)

Asked with a straight face too.

Posted on 2007-10-18 at 19:48:58.
Edited on 2007-10-18 at 19:49:21 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: posting


you are good until the weekend. Even then I only stopped where I ddi becuase so much "unexpectedness" happened

Posted on 2007-10-17 at 01:50:48.

Topic: Continuing Where We Last Left Off Q&A
Subject: It had potential


When I read the discription of player's actions, a scene formed in my head of Adrian gresing the stairs as Arien started up them. Knight charges in, knight keeps going. Commander slips and falls and slides in other direction. Table levitates into Dapple's charge.

Then Jal casts tasha laughter....


But initiative and a fumble on the commander's part changed the scene.

Now post people!

Posted on 2007-10-16 at 10:51:11.

Topic: Continuing Where We Last Left Off
Subject: Barrel roll and Buns of Steel


Crossbow bolts fly across the room, many of them clinking harmlessly off Arien’s shield and armour. Maximus is also protected by his armour while Char’s speed and maneuvering cause his intended attackers to fire at Arien, hence the multiple attacks on the knight. Dapple is hit by one bolt but it barely scratches the surface of her clothing. Valentine and Jal manage to somehow avoid attack as the Green’s focus on the warriors. Kilgim takes two bolts, one below the calf and one to the left arm. The dwarf seems to feel no effect from the poison, as he continues onward as if bothered by nothing but bug bites.

The table rises up in the air, exposing the three greens to the attacks of the Dapple’s dagger. One of her daggers finds its mark and hits deep into a green’s shoulder.

The commander on the stairs casts a small bead directly at the centre of the party, clearly expecting to seriously disrupt the charge of these warriors. He throws with prefect speed and accuracy.

But he wasn’t expecting a table to spring up in his way…

The bead hits the table and explodes with a blue burst of energy. Debris and wood splinters are scattered throughout the room. The three greens below the table are thrown off balance and disoriented.

The Commander suddenly finds he is unable to stand anymore, like the stairs were greased. With a rather unheroic “what…aaah!” he falls down the stairs and slides across part of the floor before recovering wit enough to roll into a ball and recover his footing.

Char meets the green soldier with swords drawn. They exchange blocks and slashes, but the ranger does manage to draw a blood with a backhand blow to the head.

Maximus and Arien fall upon the three disoriented Greens. Maximus’ ever sharp blade takes off the head of one and Arien kills another with a deep slash flowed by a thrust through the heart.

Kilgim moves to the green on the flank, battle axes flashing. The Green defends himself well, taking only a minor wound to the side.

Three more Greens appear at the top of the stairs, heading down fast to join the fray. The first one slips and goes down on the greased stairs but the other two stop themselves from falling by leaping over the greased area.

OOC: Minor wounds to Kilgim only. As much as I want to continue forward, I will let you react to the other Greens

Posted on 2007-10-15 at 01:33:58.

Topic: A Cold Day in Hell Q&A
Subject: basic rules of gaming


I have noticed that there seems to be a basic rule of gaming with certain Dm's

Olan - Kill the NPC, he/she is the bad guy

Alacrity - Kill the guy who is hiring you, he is the bad guy. Kill his assistant too.


Sorry to hijack the thread, just noticed a trend.

Posted on 2007-10-12 at 12:21:55.

Topic: Continuing Where We Last Left Off Q&A
Subject: Wow


considering that Pekka and Tann are NPC-fodder (translation: crossbow targets), I have a post from everyone already. Thanks for the prompt responses.

Posted on 2007-10-10 at 20:42:35.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: And in this corner.


“I want to know what has you so fired up about that bracelet, Auntie dear,” Willow began,” The kitten has us all concerned for the trouble it can bring to our door, but you are spooked by the bracelet itself. I want to have a good look at it,” and she held up a pair of surgical gloves from the medical bay,” without you taking it away from me again. We’ll also need to talk….so spill, Trish dear.” With a determined look on her lovely face, Willow pushed her last two items over the counter towards the older woman: a notepad and pencil.

Trish shook her head and gave the “It’s nothing dear” look to Willow. But the doctor and former companion wasn’t about to be simply pushed aside.

(assuming some persistent pushing)

Trish shook her head and took the pad and paper. She scribbled down a few lines and handed it back to Willow.

“Don’t be asking me. It’s bad news. Trust me.”

Willow handed the pad back, “That may work on Asher or the boys Auntie Dear, but not on me. Give.”

Trish grimaced in a mixture of anxiety and frustration. With her facial scarring, it was quite hideous to see. She wrote a few more lines down.

“I made a promise. I won’t break it.”

“Hon, who are you gonna betray out here in the black with you telling me?”

“You know there are eyes and ears everywhere. Trust me, if you go looking into the abyss, it will reach out and pull you in.” Trish wrote.

“Can I at least examine the bracelet or should I get the captain to get it for me? You know I can.”

Trish’s eyes widen into the “you wouldn’t” look, but was faced with the “yes I would” from Willow. A few moments of silence passed between the two ladies and finally Trish went to the stockpot and brought out the necklace. She grabbed the pad and wrote emphatically “You and Me only. Not the boys.”

“Our secret Auntie, I swear.” Willow donned her gloves and took the bracelet. “Want to give a girl a hint as to what I’m looking for?”

Trish put the pad down. She mouthed a word to Willow, slowly and dramatically so the doctor could perceive what she would have said if she had a voice.

Dreamdrowse

Willow knew of it, everyone had heard of it. It was a “recreational” drug, banned on all the planets. It created a euphoric hallucination filled dream like state in the user that was more real than real (picture heroin, ecstasy and MMORPG rolled into a drug) combined. Highly addictive, in fact one or two uses was usually enough to suck a person into the world for good. Despite the officials constantly battling to eliminate the drug – it kept right on popping up. No one knew how the manufacturers’ kept on moving pass the authorities. So what did this bracelet have to do with it?


Posted on 2007-10-09 at 02:01:30.
Edited on 2007-10-09 at 02:02:04 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 1 down


I have two more posts to write. One involves the conversation between Trish and Willow. The other is to bring your new mechanic into play. However, those involved in the first post should feel free to post and react, fill in conversation and whatever else suits you.

Posted on 2007-10-08 at 23:40:45.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Odd how the darkness always makes us whisper


OOC – As usual I kept the conversation to a minimum to let you add you own. Feel free to change anything that I had your character say if you feel it was out of line.

Rocinante Cockpit

“All right, Sam,” Wyatt said after a moment, “Take us in.”

“Aye-firmative,” Dash replied, firing a quick and hopefully hidden burst from a pair of maneuvering thrusters to align Roc’s attitude to the most promising of the patrol gaps, “Hush-a-bye an’ say goodnight, afore ya knows it we’re outta sight.”

Rocinante moved closer to the alliance ships, with Dash steering her towards the gap between the Cruiser and Destroyer, Wyatt running shotgun on co-pilot.They had done these things before and Wyatt and Sam had a system to running silent. Kora even wired a switch into the pilot console that shut down the pulse beacon and reduced the engine noise. Sam dearly wished the mechanic was here to monitor the engines but they’d have to rely on Asher to keep an eye on things.

Neither of the big ships would waste the resources to be doing long range scans. If this was a military operation, things would be different but this was the Mining Consortium flexing its political muscle to try and squeeze dry another independent operator. No doubt some first command captain or someone who pissed off someone in high command was stuck with this duty.

At least, that was what Wyatt and Sam were banking on. Fortune smiles upon the ship and crew as they reach the danger zone – another Firefly transport was detaching from the Patrol Ship and flying towards Regina.

Sam realized the opening and pushed more speed out of the engines, hopefully without creating an energy blip on someone’s screen.

“Kid. Gonna need some more juice in the mains.” Sam called back thtough the comm.

Back in the engine room Asher was feeling a bit nervous. He had done silent running before but always with Kora’s watchful eye to correct him. He was sure of his abilities though, it was just that if something went wrong, then no doubt Dash would be all over him for it. The young man moved the lever a single clip at a time, watching the gauges as he did. He was rewarded with a slight jolt and a faster spin on the drive.

“Nothin’ to it Dash” Asher called back.

Sam got the power he needed and quietly too. Kid was doing a good job back there. Pulling the Rocinante into a slow spin to slide the other firefly between it and the Cruiser, Sam was effectively hiding in the shadow of the other ship.

Victorious Heavy Cruiser – Main Bridge

Do you want to come back to my place she said. Could have told me you were the high commander’s wife. Next thing I know I’m running a dodge duty in the boonies. Next time, we go back to my room

“Commander?”

Commander Yin rolled his eyes as he broke out of his painful reminiscing and turned on his heels, “Yes, Ensign Carstairs?”

“I have a strange reading on the transport that was just cleared by Redoubtable sir.”

“If it was cleared Ensign, why are you bothering me?”

The Ensign stammered, “Ummm….Well … Ummmm”

Yo Hua Kwai Suo (Talk now and quickly) Carstairs!”

“There were two of them, Commander. For a moment there were two of them”

“Two ships Ensign?”

“Well there is one now. Sir.”

“Which is it? One or two?”

“Ummm… I’m not sure sir.”

Firefly Transport Seka, Cockpit

“Cap! We got a tick on our belly.”

“Yep. I hears the proxy go there for a second. You see it yet?”

“No Cap. Whoever it is, he’s as smooth as silk across a Ma Tze’s (whore’s) butt.”

“Smuggler. Roll an Ivan on him, let the feds deal with him”

“Hold on a Sec there Captain.” The pilot and captain of the ship turned around to see their passenger standing in the doorway – not their only passenger actually, but the most important one by far..

“You got a problem JW?” Captain asked congenially.

“That smuggler. Might be something else. Actually I am kinda hoping it is, and it would be to your boys’ benefit if they slip on by like an old love of mine.”

“How so?”

“If it is what I think, that is yours’ and mine meal ticket, boys.” JW smiled, “Can you help them”

Rocinante Cockpit

Sam swore under his breath. He zigged when he should have zagged and came too close to the other ship. If he didn’t set off a proximity alarm, that ship was flying blind.

Wyatt quickly compensated for the swerve and they were back in the shadows again. All they could do was keep moving and wait to see if anyone noticed them.

Victorious Heavy Cruiser – Main Bridge

“Commander! There it is again! For a moment there were two ships!”

“Run a diagnostics on your station Carstairs. Ensign Jenkins, did you get anything from that ship?”

‘No Commander, but …”

“Commander! I have run a diagnostic and everything checks out.”

Firefly Transport Seka, Cockpit

“We could stall, Captain. Develop some messy engine troubles. Spew a back draft across the black. It would mean that Feds would come and detain us again though.”

“They’ve waited a while for me; they can wait a bit more. I’d be much obliged Captain”

The captain looked to his passenger and back to the Pilot. “All right then, tell Willie to make it so and do it fast. I want the place to look like hell broke loose when them Feds come on board.”

Rocinante Cockpit

Rocinante was close, so very close. Another ten minutes or so and they be past the point of detection.

The Victorious lit up the long range sensors. Warning lights flashed across the board.

“We’re humped!” Sam cried out, preparing to flip the engines to full speed and run for it. Then something unexpected happened. The ship that they were shadowing suddenly slowed and began to spin while spewing out fuel vapours. As it did the warning lights stopped as the trail disrupted the sensor waves.

Knowing an opportunity when he saw one, Dash pushed the engines up to speed and made a straight line toward Regina and the Frisco Port Authority. There is no doubt on either of their minds that the sudden “accident” probably saved their hides.

As you hit atmo, you receive an enthusiastic wave signal for the surface. “This is the Frisco Port Authority! Gau Guhn! (literally “high Pole” – woohoo! or awesome) The whole town’s turned out to greets you. There’s a band and everything. Mr. Blake is hopin’ you’ll make a speech when you land – you know, to get everyone’s spirit up and all. You are cleared to land on Pad One. See you in the world!”

The transmission ends.

Victorious Heavy Cruiser – Main Bridge

“Commander, the Transport seems to be developing engine problems now.”

“Which one?” the Commander asked dryly.

“Ummm….”

“Never mind Carstairs! Your equipment detected the malfunction and you misread it. You made me waste valuable time and energy on an unnecessary sensor sweep. You will dismantle your station and check every circuit and connection for the defect until you find the problem, Carstairs, and you are not dismissed until you are done.”

“But there are thousands of…”

“DID YOU HEAR ME CARSTAIRS!!!!!!”

“Yes Sir. Right Away Sir!”


Note -another post for Willow and Trish will be coming.

Posted on 2007-10-08 at 20:44:16.
Edited on 2007-10-08 at 20:48:14 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: Hey!


Why am I being maligned here? I am trying to give you an challenging adventure. Would you enjoy a book if the heroes walked in, killed the bad guys and went home without breaking a sweat?

Why do all my adventuring parties form these paranoid delusions of persecution?

I AM NOT TRYING TO KILL YOU! I am only trying to entertain you. Sheesh!

Posted on 2007-10-06 at 21:30:50.

Topic: Continuing Where We Last Left Off
Subject: Boots of Butt Kicking Goodness!


Arien in the lead, the party follows behind, stealth abandoned in the haste to save Alloryn. Char and Maximus follow with weapons at ready, Valentine and Jal exchange glances and a few words at the absurdity of the situation but join the fray. Even the cautious Kilgim and the overwhelmed Dapple follows suit behind the brave Knight. For this was a day of deeds, and if the bards were to sing of this charge, they would lift their heads high to praise the courage and bravery of the moment, if not the complete lack of wisdom in the action.

Through the broken doorway and north towards the main Keep, Arien does not bother to so much open the doors but to bash them open with foot and shield. The ease of which he does this speaks poorly of the Keep’s construction. Continuing at a rapid pace, you pass two doors, one on either side near the centre of the hallway. Arien ignores them, but the more cautious Char and Dapple peer inside the doors to make sure nothing will take them from behind. On the left is a kitchen, the hearth still hot enough to feel from the doorway and on the right the dining hall, a messy shambles. Both rooms are empty of guards or people and appear to have been abandoned in haste.

The door at the end of the hallway dies an ignoble death at the hands of Arien’s boot. Inside is the former recreation room of the tower, and the stairways upwards. The room is Spartan, with a few chairs and a long wooden table near the stairwell. The walls are bare and have patterns of mold and decay upon them.

Five imperial soldiers are also in this room, another stands on the stairs above the men, apparently giving instructions until you came barging into the room. They move fast, almost inhumanly so. Four draw their small hand held crossbows as the fifth flips the table over to provide cover. The fifth one on the stairs shouts upstairs for aid while reaching to something around his neck.

OOC: It’s everyone’s favourite time – Combat. Neither side is surprised, so it comes down to initiative – do you feel lucky? For the record there are 6 greens, one is a commander. Three are moving for the cover of the table, one is moving to flank you on left, another on the right, the commander is on the stairs.

Please give me enough action to run more than one round of combat.

Posted on 2007-10-05 at 23:22:38.
Edited on 2007-10-05 at 23:23:41 by Alacrity

Topic: The Tides of Fate Q&A
Subject: Stop that


You two are scaring me!

Posted on 2007-10-05 at 19:44:37.

Topic: Olan's baby photobucket
Subject: WARNING - CUTIE ENCLOSED


Lovely shots Olan. man, I can not get over how much Emily and Donna look alike. Wow.

Noah is a definite cutie and seems to already love the camera.



Posted on 2007-10-04 at 12:41:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: We have answers! And t-shirts!


1. Asher. The kid has more skills in the engine room than he admits to, so get his ass in the can.

2. No mods required. I assume that you would have the running silent adjustments down pat by now, in fact Kora probably would have wired them into a single switch in the cockpit. As to shadowing, that is pure piloting and balls -which Dash has by the bucketful.

3. Yes you can help but not directly. Acting as co-pilot is an indirect action so you can help but I will roll your skills roll separately from Dash and if he fails, I move to yours. If you succeed, then you are fine, if you fail then ... well then the chips fall where they may.

Hope that helps. I am ope to any other suggestions as well. You don't only have to take my options. Especially since y'all seem to be a mite twitchy about the GM's motives.

Why do all my players become so paranoid, I don't know.

Posted on 2007-09-29 at 14:02:42.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Thoughts


I would like to get some idea of how you wish to run the blockade. I would like to do the post this weekend so please sound off.

As Roc approaches the three Alliance ships, you will see a Firefly class ship that is spacedocked to the patrol ship. As you get closer, the dock is released at the firefly starts to go on its way to the planet.

Now there are any number of ways to get past the blackade. Some suggestions are:

Silent running, drift through a hole in their patrol pattern and pray. (FORMIDABLE)

Shadow the other Firefly, using it as a shield to the sensor sweeps (a Higher level of FORMIDABLE)

Adjust your pulse beacon to give off the same code as an alliance patrol ship and fool them (INCREDIBLE)

Do nothing, and hope you can bluff your way pass and hope they won't search your ship (RIDICULOUS)

this is not the complete list, and I am ope to suggestions, heck I'll even tell you what the difficulty of any of your choices is before you do it.

For the record, Sam piloting Roc is a skill roll of d12+d2+d10+d10 (pilot+born behind wheel+agility+Roc's agility). FORMIDABLE is a 15-17, INCREDIBLE is 23-26 and RIDICULOUS needs 27-30. So Sam does have the capacity to fly, but adjusting electronics or bluffing is an entirely different set of skills.



Posted on 2007-09-28 at 10:54:37.
Edited on 2007-09-28 at 11:08:03 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: ummm


I can try but I don't speak Char-nese.

Posted on 2007-09-26 at 20:53:21.

 
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