The Bleeding Lute
The Bleeding Lute is a square three story wooden building with a hanging wooden sign outside the front double doors. The sign depicts a lute that has been cracked open and red rose petals fall out of the middle. Stables are located around the backside of the Inn.
First Floor:
A check-in desk sits to the right immediately after you walk in. A wiry older gentleman with a floppy red hat sits behind it with his feet up on the counter reading. A sign that sits next to him reads “Rooms Available”. To the left stands a long oak bar with a serving window directly behind it that shows a glimpse of the kitchen. A curvy black haired woman stands behind it tending bar. At the back center is a stage; to the right and half way up the building is a stone fireplace. The room has 11 rounds tables and one long community table. A fair young woman and a dark haired young man float around the room tending to the patrons. A fairly tall, armed, redheaded male half elf watches the room.
There are stairs to the second floor just past the front desk. A door on the left past the bar proves to be the entrance to the bath house. Fresh towels and hot water are available upon request, along with unscented or lavender scented soap.
Second Floor:
A small library is located on this floor where the fireplace runs up the length of the building. This room is comfortably furnished with a few plush arm chairs, and love seat, and a thick blue rug. Three small tables are positioned around the room; one contains a half finished chess game. Two walls are taken up with book shelves; the others have maps hanging on them. A small cupboard reveals a few more board games.
Rooms:
Single and double rooms are available, in addition to sleeping on a pallet in the common room. There is also one suite available on the third floor. Single and Double rooms all have small wardrobes, bed stands, and chamber pots. The suite comes complete with copper bath tub, fresh flower arrangements, canopy bed, and full length mirror.
What’s always on tap:
- Mahogany (House Beer - Stout)
- Ale
- Grog
- Rum
- Whiskey
- Scotch
- Brandy
- Mead
- Wine
- Mulled Wine
- Cider
- Tea
- Coffee
- Milk
Main NPCs
Henry – The owner. Tall, wiry, mouse brown hair with an ever present red floppy hat. Henry is a straight forward kind of guy, who is very proud of his business. “This is my establishment, I will have no fighting, no stealing, and no destruction of property!” although what happens in game doesn’t necessarily mean that it’ll adhere to his rules Though gruff on the surface, he really is a pleasant and accommodating man.
Maria – The Bartender. A Curvy, dark haired woman with a really easy demeanor to go along with her bartending sass. She has a tendency to call everyone “Hon”.
Cookie – The Cook. Tall and muscular with a 5 o’clock shadow and short brown hair, Cookie is built like a wall. He has tattoos up his arms, and rarely speaks. On the inside, he’s gooey, showing a particular soft spot for kids.
Sarah – Barmaid . She is a fair haired, light skinned wisp of a woman who is extremely efficient at her job, but very nervous.
Hugh – Wait staff. Well, part time wait staff. This mildly handsome young man with an expanding girth enjoys drinking and dancing with the patrons. He is often seen in ratty shirts with expensive looking vests.
Murph – Security. Murph is a heavily armed, lean redheaded half elf, who speaks to no one. Need I say more?
The Bar Flies
Played by Celeste
These two men can been seen occupying the same two seats at the end of the bar at nearly any time during the day.
Jedidiah Statler, rail thin and tall, with salt and pepper (more salt than pepper) short hair, and a constant five 'o clock shadow. He wears an old blue button up shirt with delicate pinstripes, and sturdy dark pants.
Conrad Waldorf is shorter and stouter, with white hair that rings his head due to the large amount missing from the top, and handsome white mustache. Waldorf dons earth toned garb that wouldn’t be out of place at a learning institution.
Both of these men can be seen harassing the bartender, wait staff, and anyone who comes within talking distance. Often they can be heard guffawing at each other’s quick wit and sharp tongues, and both are filled with the latest gossip, political affairs, and terrible puns.