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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Q & A ~ Land of Xenophobia ~
Parent thread: Land of Xenophobia
    Messages in Q & A ~ Land of Xenophobia ~
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ShadowDragon
Veteran Visitor
Karma: 3/2
173 Posts


typos

sorry about all of them had to type fast while the boss wasn't looking.


Posted on 2009-01-09 at 16:47:09.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Cliffhangers . . .

Yeah, sure. That just means I actually have to do my job at work . . . I blame you!


Posted on 2009-01-09 at 19:15:58.
Edited on 2009-01-09 at 19:16:37 by Nomad D2

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


So ...

..... were you thrown a curve by what has emerged as your Third Wave Opponents?


Posted on 2009-01-09 at 22:25:32.

ShadowDragon
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173 Posts


a serious challenge

This is going to be rough. personally i think we should all try to join up with the remaining clerics. That way us holy men could continually attempt to turn the wights while the rest attack the few that don't flee or maybe get to strike when their backs are turned. just a thought any other suggestions?


Posted on 2009-01-09 at 22:34:44.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Curveball . . . ahhh. . . yes.

Wights!?

A few thoughts as we try to develop a quick plan:
1. Doesn't it require a magical weapon to hurt these things? Yes, we have them, but aren't all the other groups screwed? Do we know if they have anything magical - or even silver? (Does silver work?) Does Ollie Gory have any magic arrows/bow?
2. Turning - a good idea. But at first level do we have much of a chance of succeeding? Weren't the gnomes higher level? Isn't it one shot at it per cleric? How many of us can do it?
3. If we turn them, don't we send them towards others? Is that a problem? Can we try and get EVERYONE from all teams in one corner and keep turning them away from us?
4. Wights are nasty because of what happens if they hit you, but they are hittable and killable.
5. Will the wolverine attack them? Would another nasty creature do so? Any other magic items special for use against them? Does Bumble Brew's staff work here?
6. I hate to say it, but Thungarr is the only one who has levels to lose . . .

Ullrich will be launching arrows ASAP - he'd probably target #3 who is straight in front of him.


Posted on 2009-01-10 at 00:20:54.

Hammer
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Karma: 93/24
4361 Posts


Clarifications on Wights ..

..... in Land of Xenophobia:

All of us except ThunnGarr are 1st Level presently and if our level gets drained then we become 0 level.

That would mean for example that our two Knights would lose their Mounts and Riding abilities [although their Mounts are waiting for them after they survive.

Another Example is that Cunning Fox would lose his Cleric ability to Turn Undead.

Rangers would lose all their 1st level Ranger abilities and a Fighter would lose his 1st level ability to specialize with a weapon!

So your present situation is indeed grim!

Yes you only get One Shot to Turn Undead


Posted on 2009-01-10 at 07:18:18.
Edited on 2009-01-10 at 08:45:07 by Hammer

Hammer
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4361 Posts


Further Clarifications

Wights in Land of Xenophobia are considered to be superstition or old wives tales to scare children.

Ollie Gory because he is Half-Orc and a 5th level Bard is privvy to some ancient info regarding the reality of the Wights in Land of Xenophobia.

Remember that the Fighters, Clerics and Monks were sent into this situation as a Death Sentence and the Hammer is about to fall on the Fighters!

The Fighters refused to do something for the Dark Arena Consortium and were thus sentenced to Death along with the Clerics and Monks who refused to divulge the secrets of the hidden treasures of their Dragon deities!

The Third Level Human Fighters DO NOT have any weapons to fight these things and they actually think these Undead are just like Zombies or animated Skeletons that they can hack and slash with their weapons!

The Third Level Gnome Clerics can Turn Undead, but yes they will go in some other direction and need to be eliminated, not just herded around the Dark Arena with a 10 minute time limit or one fall like in the WWE, plus if the Clerics get within 10 feet of the Undead after turning them then the turning spell is broken!

These Clerics can also Consecrate and may have another Spell to use, but they have No Magic Weapons and must rely on the South Enders to come to the rescue!

The Third Level Monks have the ability to Karate Chop as if they had the required Magical Weapon, so they are able to deal some damage, but must get next to the Wights to deliver the punches!

If they get drained a level then they no longer have any type of weapon to use against the Wights!

The Arrows and Cross Bow Bolts are USELESS against these type of Undead; however the Fighters, Monks and Clerics do not fully realize what they are up against here!
Ollie Gory and ThunnGarr are the only ones who truly know what is happening here!
Therefore the Bardic Chant and Thought Projection are being picked up only by Amberlyn and Sir Yder with their Magical Helms that were granted by the Unkown Merchant to save their lives!

Major Problem!

This does have a way of being resolved with the South Enders emerging with their lives and abilities!

However, it may be a bit tricky before it is over!

This is probably the most dangerous situation the South Enders are facing in the Dark Arena in regards to losing their lives and abilities permanently!


Posted on 2009-01-10 at 07:38:33.
Edited on 2009-01-10 at 08:52:33 by Hammer

Hammer
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4361 Posts


Final Clarification

It is NOT My Intent to Kill Your Characters!

But ... there is the real danger and possibility of that happening ... depending upon your choices of action ... and the results from each round of fighting!

Each Character has at least One Magic Weapon that will help them survive!

Ollie Gory will strike first with his Staff of Evocation [I am ruling it is a magical weapon that can fight Wights!] and he will unleash Chain Lightning before anyone of the other South Enders will attack the Wights!

Fuzzy Wolverine is able to attack the Wights because he is magical in nature, but the Wights can strike back since he has to get next to them!

Bumble Brew is able to attack the Wights with her Staff of Power, but because of the proximity of her teammates and to get the best shot against the most Wights, she will move 15 feet to the Top Left Diagonal of Cunning Fox and unleash a Lightning Bolt that will strike all 4 West End Wights!

She also has a Wand of Cure Critical Wounds that can be used to Inflict Critical Wounds on the Undead if she gets within 10 feet of the Wights!

Cunning Fox is unable to use his Arrows as his Arrows Will Not Harm the Wights! He has summoned a Magical Beast [to be revealed] with his Staff of the Woodlands (3 Charges) and that beast can fight for a very limited time.

He can also use his Ring of the Ram if he is within 50 feet of his intended victim! He has already used 3 Charges and it would be prudent for him to use 3 Charges every time he attacks the Wights!

Turning Undead in this situation would be counterproductive, especially after you see what happens when the Clerics decide to Turn Undead on their first attack against the Wights!

If the Wights get next to him, he can also hit them with his Staff of the Woodlands and inflict damage like a QuarterStaff would inflict damage!

You Guys Need to Stand and Fight and Eliminate the South End Wights!
Sir Yder is unable to use his Arrows either! His Arrows will Not Harm the Wights!

His situation is Quite Risky because he has to get next to a Wight to use his Dragon Slayer Long Sword to inflict any damage on the Wights!

Ullrich is the ONLY South Ender who can fire Arrows!

His Oath Bow has a magical property that allows him to fire his regular Arrows and deal damage to the Wights!

He also is carrying an extra quiver of Arrows so he has enough to fire 3 Arrows for probably 8 rounds!

His Sylvan Blade Long Sword can also deal damage if he gets next to a Wight, but why get next to a Wight when his Oath Bow has magical properties that allow him to fire Arrows and deal damage?

Also, his off-hand Short Sword is Useless against the Wights!

ThunnGarr has his Shield of Bashing that will inflict damage against the Wights if they get next to him!

Also, his Dwarven Thrower War Hammer also has the magical properties to inflict damage!

Better for him that he throws his Dwarven Thrower to inflict greater damage and to stay out of range!

Amberlyn is in the same predicament as Sir Yder!

Firing her Arrows will NOT damage the Wights!

She must be right next to a Wight to inflict damage with her Feathered Long Sword and that makes it entirely possible for the Wight to attack her!

Note from the Castle Keeper In this particular scenario, Sir Yder and Amberlyn are key players in alerting their teammates to the dangers of the Wights relayed by Ollie Gory to their Magical Helms!

Abraxis and Brianna can decide if they want to get close to attack or just stay back, depending upon how you two decide how to role play your characters!

The important thing is that you post receiving the information and relaying that info to your teammates!

I will just assume everyone has the info as I proceed with the configurations, but Sir Yder and Amberlyn can gain some Extra Experience Points depending upon how you write up and post your info to your teammates!

Shandra is unable to use her Arrows to damage the Wights!

She is also NOT a High Enough Level Monk to punch the Wights and inflict damage like the Halfling Monks are able to do!

She could use her 10 Javelins of Lighning, but they are now in her pile of backup weapons 40 feet behind her, so that is NOT a Viable Option!

Besides, she will probably need to use them to fight against the Final Wave! [Hint Hint Nudge Nudge]

Therefore, her best option is to do like Cunning Fox and Summon Magical Beast with her Staff of the Woodlands!

I already have picked out what will appear for her should she choose to do so!

Also, if she gets next to a Wight she can damage the Wight with her Staff of the Woodlands as if it were a QuarterStaff inflicting damage!

But then she also runs the risk like Amberlyn, Sir Yder and Cunning Fox of getting a level drain if they attack her!

Ariane is also Unable to Fire Arrows at Wights and do damage!

Her only options for attacking and damaging Wights are getting next to one and striking it with her Holy Avenger Long Sword and being in danger of being attacked and suffering a Level Loss!

or

Getting 10 feet away from a Wight and unleashing a spell from her Wand of Cure Critical Wounds to Inflict Critical Wounds damage upon the Wights!

Note from the Castle Keeper Although nearly the entire population of Nefaria and the Land of Xenophobia think that Wights are merely a myth or superstition, through some type of Wizardry the Dark Arena Consortium were able to locate and teleport this particular group of 16 Wights into a holding cell deep within the underbelly of the Dark Arena for such a time as this!


Posted on 2009-01-10 at 08:41:12.
Edited on 2009-01-10 at 15:00:12 by Hammer

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Magic Arrows

Hammer -

Ullrich also has 20 arrows +1 Kobold. Ok, wights are not Kobolds, but these are magic arrows. Would they affect wights? Would they allow some of the others to hit a wight?


Posted on 2009-01-10 at 17:10:30.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Nomad

The Slayer Arrows for Kobolds will Kill a Kobold even with a minimum damage roll of the dice!

It is your Oath Bow that transforms your ordinary Arrows into damage dealers against Wights!

You would be wasting your Kobold Arrows on the Wights and no one else could use the Kobold Arrows to damage the Wights!

However, if you choose to share the Kobold Arrows when the Kobolds are unleashed then whoever uses them will Kill a Kobold with each Arrow!


Posted on 2009-01-10 at 19:59:25.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Crap!

Stupid wireless!! Crap! X$%$%X##$%W#DGH$#####!!!

I had a long post typed and lost it. #%##%^&^@#@#$@#$T%$!!

Basically, we need a plan. I thnk:

1. Those who can attack from a distance do so.
2. Those who have to melle only do so in case of emergency.
3. We don't worry about the others - at least at first.
4. We might want the gnome clerics to join us - after we see what happens when they turn undead.
5. We don't turn undead - at least until we see what happens. Hammer gave the warning for a reason.

We might want a group post for this one. Thougths.


Posted on 2009-01-12 at 02:22:07.

Brianna
Not Dragon Mistress
Karma: 105/32
2282 Posts


Actions for Amberlyn

I think I posted that Amberlyn isfiring her bow as fast a she can (1/round). at eh incoming ants. and will continue to do so until I am out of arrows or they get in melee range or I am killed.


Posted on 2009-01-12 at 03:07:53.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Amberlyn?

uhhhh . . . ants?


Posted on 2009-01-12 at 03:09:46.

Brianna
Not Dragon Mistress
Karma: 105/32
2282 Posts


Observations

I not write all my posts in word processing program they copy and past it in a post for RDI I do think some players may be frustrated byt the situation we have found ourselves in for so long. It is like we really have no change for role-playing or interaction, just fighting and surviving hopefully.

Anyway hopefully everyone is still playing so we can get out of this situation.


Posted on 2009-01-12 at 03:12:46.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Still ...

..... find myself typing Ants during the HobGoblin sequence and even think of Ants when typing Wights

Anyway, there is still a lot of fighting to be done and I promise you that there will be plenty of roleplaying opportunities when you survive the Dark Arena.

Actually, I would think there is ample role play within the limitations of what we are facing, but live and learn.

I am flying out tonight and hopefully can get online at some point in the Philippines and post what is going on!


Posted on 2009-01-12 at 05:08:49.

   


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