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You are here: Home --> Forum Home --> General Forum --> Common Room --> Driving checks in D20 Modern
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Abraxis
Newbie
Karma: 2/1
23 Posts


Driving checks in D20 Modern

Has anyone found a variation or correction in D20 modern. In current rules, if you are driving 100 M.P.H. and hit someone. Of course you deal damage, but you also come to a coplete stop. Talk about suspending disbelief!


Posted on 2008-08-12 at 14:28:03.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


Moved

Hi, moved this to Common Room as it was posted in the area for actual games, for future reference questions usually go in the common room.

I have no idea about Modern however so I can't help you though, and welcome to the Inn again!

Hopefully someone can help you.


Posted on 2008-08-12 at 14:32:18.
Edited on 2008-08-12 at 16:14:21 by Grugg

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


Likely not 'official'...

...but, yeah, going 100 mph, clubbing a dude with the car, and that forcing the vehicle to a complete stop? Not bloody likely (unless said victim was standing in front of a concrete wall when he got hit or, possibly, if hitting the dude did enough damage to the vehicle to kill the engine).

Anyhoo, I'd simply ignore the 'complete stop' bit and perhaps replace with a damage check to the vehicle (forcing a stop if, for example, crushing old dude with your Impala mashed the radiator back into the engine block and totally fragged all sorts of pulleys and flywheels/snapped belts, etc), factor in a loss of speed for the impact and/or damage, and then make a check to verify that the driver actually maintains control of the vehicle after said collision.

Yeah, I know; "Eol, that doesn't tell me a rassafrassin' thing!"

Like I said, not an 'official' or even 'house rules' answer, but something you might wanna take, tweak, and make fit into your own house rules.

P.S. Welcome to the Inn.


Posted on 2008-08-12 at 15:51:18.

   
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