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gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Assassin Campaign Questions and Answers

Alright, here we are, if any of you have questions, feel free to post them.

Below are the character sheets I have received.


Posted on 2008-10-26 at 23:25:46.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


A Chandee is playing...

Chandora Marktree, Female Halfling DrS5/Asn1, Alignment CN
Age: 41, Height: 2 ft. 10 in., Weight: 32 lbs, Hair: Curly Blonde, Eyes: Hazel, Complexion: Fair

STR - 14, (-2 race)
DEX - 10, (+2 race)
CON - 14,
INT --- 12,
WIS -- 10,
CHA -- 15 (+1 @ lvl 4)

HD 5d10+10(Ftr/Con) + 1d6+2(Asn/Con), hp 58
Init +4, Fort +6, Ref +5, Will +6

Spd 20
AC:14 (Flatfooted:14 Touch:11)

Adjusted Attacks: +6 melee, +5 ranged (Base: +3, +3)
+6 (1+2, Unarmed), [+3 base, +2 Str, +1 race]
+7 (1d4+2, Masterwork Shortsword), [+3 base, +2 Str, +1 race, +1 Masterwork]
+6 (1d3+2, Masterwork Dagger), [+3 base, +2 str, +1 race, +1 Masterwork]
+8 (1d3+2, Masterwork Dagger, 10 ft.), [+3 base, +2 Dex, +2 race, +1 Masterwork]
+6 (1d4+2, +1 Mighty Composite Shortbow +2, SA +1d6 Frost) [+3 base, +2 Dex, +1 race, +1 Enhancement]

Racial Features:
Halfling traits (Ex),
-- +1 AC (size),
-- +1 on Attack rolls (size),
-- +4 on Hide Checks (size),
-- +2 bonus on Climb, Jump, Move Silently, and Listen checks (race),
-- +2 bonus on all saving throws (race),
-- +2 bonus on saves vs fear (morale, stacks),
-- +1 bonus to Attack rolls with thrown weapons or slings (race),

Class Features:
[Dragon Shaman]
Armor proficiency: Medium/Light,
Simple Weapon proficiency: All,
Shield proficiency: Heavy/Medium/Light,
Draconic Aura +1, Totem Dragon (White)
Skill Focus (+3 Jump)
Draconic Adaptation (Icewalker [Ex, always active] walk across iucy surfaces without reducing speed or making Balance checks)
Breath Weapon (2d6, 15' Cone of Cold), Draconic Resolve (immune to paralysis, sleep, dragon-fright)
Draconic Aura +2
[Assassin]
Death Attack (+11),
Armor Proficiency: Light,
Poison Use,
Sneak Attack (+1d6),

Draconic Auras Known:
Energy Shield,
Power,
Presence,
Resistance,
Senses

Skills:
Appraise +1,
Bluff +2,
Climb +4,
Concentration +2,
Diplomacy +2,
Disguise +6,
Forgery +1,
Gather Information +2,
Hide +12,
Intimidate +5,
Jump -2,
Listen +2,
Move Silently +10,
Perform +2,
Speak Language +1.
Swim +5

Feats:
Improved Initiative,
Skill Focus: Swim (+3)
Weapon Focus: Dagger,
Weapon Focus: Composite Shortbow

Known Spells:
1st -- Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb

Spells Prepared (Asn --/1):
1st - Obscuring Mist.

Possessions:
Coin: 0 pp, 6 gp, 1 sp, 8 cp, Black pearl (500 gp); Jet (4@100) (400 gp); Onyx (50 gp); Obsidian (4@10) (40 gp)
Mount: Pony (30 gp), Bit and bridle (2 gp), Riding Saddle (10 gp), Saddlebags (4 gp)
Weapons: Masterwork Dagger [2] (604 gp), +1 Mighty Composite Shortbow +2 (8375 gp), Masterwork Arrows [50] (350 gp), Masterwork Shortsword (310 gp)
Armor: Masterwork Studded Leather Armor (175 gp).
Goods: Cold weather outfit (8 gp), Trail Rations [5 days] (25 sp), Bedroll (1 sp), Tent (10 gp), Waterskin (full) (1 gp), Whetstone (2 cp), Flint and steel (1 gp), Belt Pouch (1 gp), Silk Rope [50 ft.] (10 gp), Sack [2] (2 sp) Sunrod [5] (10 gp), Smokestick [5] (100 gp);.
Magic: Heward`s Handy Haversack (2,000 gp), +1 Mighty Composite Shortbow +2 (8375 gp)

Dora's family was a family of warriors. Dora was expected to follow the family tradition, and she knew it. She actually looked forward to it, for she had a propensity for power. She coveted it, wanted it, needed it. And being a warrior was a way to power, a warrior's very action was the exertion of physical power over another -- in order to subdue, maim, or kill -- thereby garnering the more esoteric and less material power of fear.

But she had the opportunity to witness real power in action one day.

Out wandering, she happened upon a family gathering for a nearby halfling village (not her own). As she approached, she noted a shadow from a flying creature pass over her. Glancing up, she saw a white dragon just as it closed it's wings for a steep dive, aiming for the halfling gathering she was approaching. In just two passes, the dragon wiped out nearly all of the attendees of the gathering. Those that escaped were eith seriously or mortally wounded. A brief glance was all it took for Dora to turn and sprint back the way she came, taking cover and scanning the sky wherever she could along the way.

At first Dora considered herself lucky that she hadn't been a target for the dragon's wrath. Then she saw everything in a slightly different light. What she had witness was real power, and uncaring wielding of wrath for reasons known only to the dragon and the dead. This is the kind of power Dora wanted to wield, and so she began to research dragon-kind and dragon-kin in an effort to understand the mindset. It was then she learned that a white dragon was a quite uncommon visitation for her temperate homeland. But that was of no matter or consequence to Dora. The gaining and garnering of that sort of power was even more attractive than being a warrior. So she began to emulate the lifestyle and mindset of a white dragon whenever she could. Over time -- years of time -- she gained some skills in combat, and was even able to create a breath weapon that was of the sort used by a white dragon.

At this, Dora was ecstatic! But there was something missing. It took her nearly a month to find out what it was, and discovered, quite by accident, a new interest. She had heard that a local traveler was recruiting "special people" for a task that paid well. Dora went to apply, and was slightly shocked that the man wanted a local sherrif assassinated. According to him, the sooner, the better. Now here was a test of her new-found power-weapon! Dora simply walked into the sherrif's office, stood in front of him and breathed her frost-ice cold breath into his face. Stunned and blinded as he was, she moved quickly to lide her dagger in between his ribs and into his heart. He perished nearly instantly, but not soundlessly. His screams were heard, but by the time anyone approached the sherriff's office to investigate, Dora had simply walked away with a new-found satisfaction, a new profession, and, later, a good chunk of "change"...


Posted on 2008-10-26 at 23:26:44.
Edited on 2008-10-26 at 23:28:49 by gboy

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Innat 999 is playing...

Sossennod Whiteleaf, Male Elven Rog5/Asn1, HD 5d6+10(Rog) , 1d6+2(Asn), hp 38, AL NE
Age: 174, Height/Weight: 4' 11"/109 lb, Hair/Eyes: Dk Brown/Dk Green, Skin: Pale

STR 10,
DEX 16,
CON 14,
INT 15,
WIS 10,
CHA 10.

Init +7
Fort +3,
Ref +9,
Will +1

Spd 30
AC:16 (Flatfooted:16 Touch:13)
Atacks: +3 melee, +6 ranged
+3 (1d4, Dagger,
+3 (1d6, Shortsword, One-wpn),
+1/+1 (1d6/1d6, Shortsword, Two-wpn),
+6 (1d4, Dagger, 10' ),
+4 (1d8+1, Light Crossbow [SA Seeking], One-handed, 80' ),
+8 (1d8+1, Light Crossbow [SA Seeking], Two-handed, 80' )

Racial Features:
Elven traits (Ex),
Immunity: Sleep Effects (Ex),
Low-light Vision (Ex),
+2 Saves vs. Enchantment Spells and Effects

Skills:
Appraise +2,
Concentration +2,
Craft (Trapmaking) +9,
Decipher Script +6,
Disguise +9,
Escape Artist +9,
Forgery +2,
Gather Information +9,
Hide +9,
Listen +11,
Move Silently +9,
Read Lips +11,
Search +5,
Spot +11,
Use Rope +3 .

Class Features:
armor Proficiency: Light,
Death Attack +11,
Poison Use,
Evasion,
Rogue/Medium Rogue weapon Proficiencies,
Sneak Attack +4d6,
Trap Sense +1,
Uncanny Dodge

Feats:
Improved Initiative,
Two-Weapon Fighting,
Weapon Focus: Light Crossbow

Spells Prepared (Asn --/1):
1st - Spider Climb.

Possessions:
Money: 8 pp, 7 gp, 3 sp, 8 cp
Weapons: +1 Light Crossbow [SA Seeking], Dagger, Shortsword [2], Crossbow Bolts [50]
Armor: Studded Leather Armor .
Transport: Light Horse, Bit/Bridle, Riding Saddle, Saddlebags
Goods: Traveler`s Outfit, Masterwork Artisan's Kit [Trapmaker], Trail Rations [7 days], Backpack, Bedroll, Tent, Waterskin, Whetstone, Silk Rope [50'], Belt Pouch, Flint and Steel, Smokestick [2], Sunrod [5] .
Magic: Bag of holding (Type 1: 15 lbs, 250 lb/30 cu, ft. cap.), +1 Light Crossbow [SA Seeking], Potion of Invisibility, Potion of Fly, Potion of Cure Serious Wounds .

Sossennod would have been happy to continue as a rogue and expand his skills in stealth and information-gathering, but for his encounter with a new weapon and a formidable opponent.

"Nod", as he was known to his associates, had stolen a magical crossbow from a fighter's guild in a daring break-and-enter in broad daylight. It wasn't until later that he found that the weapon rarely missed. Nod decided that the weapon was a worthwhile addition to his skills and kept it. This bold act of defiance did not set well with his superiors. When they demanded that Nod hand over the weapon to them, he flatly refused.

So his superiors issued a contract for his assassination. Nod found this out and fled, moving from town to city to village, never knowing when an attempt on his life would be made, or who would do it.

Just when he had begun to relax and believe that he had evaded his unknown pursuer(s), the attempt was flung upon him, in all surprise and suddenness. But the assassin's inital attempt on Nod's life was unsuccessful. Oh, Nod was wounded, and seriously so, but found cover, and a ranged battle ensued. As it happened, Nod's third shot found the top of the would-be assassin's head, killing him instantly. Nod, walked away, nursed his wounds, and continued with his life. For all of two days.

He was accosted by a group of six recognizable assassins, whose purpose it was to escort, not to kill. He was escorted back to his former guild and offered the position of the assassin who had tried to kill him. He was informed that the only other alternative was immediate death at the hands of the six who had escorted him.

Nod agreed.


Posted on 2008-10-26 at 23:27:35.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Odado Drumm is playing...

Gannag Drumm, Male Human Rog3/Sor2/Asn1, AL: NE
Age - 29, Height - 5' 7", Weight - 138 lbs, Hair - Black, Eyes - Brown, Skin - Pale
Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 15
HD 3d6+3(Rogue) , 2d4+2(Sorcerer) , 1d6+1(Assassin) ; hp 35
Init +6, Fort +2, Ref +9, Will +4

Spd 30
AC: 14 (Flatfooted:14 Touch:13)
Attacks: +3 melee, +5 ranged
. . . . +3 (1d2, Unarmed),
. . . . +3 (1d4, Dagger),
. . . . +5 (1d4, Dagger, 10 ft.),
. . . . +5 (1d6, Javelin,. 30 ft.),
. . . . +6 (1d4, +1 Hand Crossbow, SA Seeking)

Class Features:
Armor Proficiency: Light (Rog/Asn) ,
Weapon Proficiency: Assassin spec. (Asn) ,
Weapon Proficiency: Simple (Rog/Sor) ,
Sneak Attack +3d6 Rog/Asn() ,
Trapfinding (Rog) ,
Evasion (Rog) ,
Trap Sense +1 (Rog) ,
Familiar (Sor) ,
Death Attack DC 13 (Asn) ,
Poison Use (Asn) ,

Skills:
Appraise +2,
Balance +4,
Bluff +9,
Concentration +1,
Diplomacy +4,
Disable Device +8.
Disguise 10,
Escape Artist +8,
Forgery +2,
Gather Information +2,
Hide +10,
Intimidate +4,
Jump +2,
Knowledge (Arcana) +7,
Move Silently +10,
Open Lock +8,
Perform +2,
Pick Locks +8,
Read Lips +5,
Ride +2,
Search +8,
Spellcraft +7,
Spot +8,
Tumble +8,
Use Magic Device +3,
Use Rope +2

Earned Feats:
Improved Initiative,
Lightning Reflexes,
Point Blank Shot,
Quick Draw,

Spells Known:
(Sor 6/5):
0 th -- Detect Magic, Detect Poison, Disrupt Undead, Mage Hand, Read Magic
1st --- Change Self, Obscuring Mist, True Strike.
(Asn --/1):
1st -- Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb

Spells Prepared:
(Asn --/1): 1st - Change Self.

Possessions:
Wealth: 2 gp, 6 sp, 6 cp, Bloodstone (50gp), Tiger Eye Turquoise (3@10gp)
Mount: Bit and bridle, Light Horse, Riding Saddle, Saddlebags
Weapons: +1 Hand Crossbow, SA Seeking, Dagger (2), Hand Crossbow Bolts (2@20), Silvered Hand Crossbow Bolts (10), Javelin (10)
Special: Drow "Midnight Abyss" poison (2 vials), Carrion Crawler Brain Juice (1 vial)
Goods: Thieves` Tools, Backpack, Bedroll, Winter Blanket, Candle (2), Flint and Steel, Belt Pouch, Sack (2), Tent, Waterskin, Whetstone, Trail Rations (3 days), Traveler's Outfit
Magic: Ring of Protection +1, Bracers of Armor +1, Hand of the Mage, +1 Hand Crossbow of Seeking .

Myst, Arcane Familiar, Animal/Snake/Tiny Viper, HD 6d8 (Animal) ; hp 17; AL N
STR 6, DEX 17, CON 11, INT 6, WIS 12, CHA 2.

Init + 3, Fort + 2, Ref + 8, Will + 5;
Speed: 15, Climb: 15, Swim: 15;
AC: 18
Attacks: + 3 melee, + 8 ranged;
+8 ( -2, Bite )
SA: Poison (Ex)
SQ: Scent (Ex)

Skills:
Balance +11,
Bluff +9,
Climb +12,
Disguise +6,
Escape Artist +11,
Hide +18, Listen +8,
Move Silently +10,
Search +11,
Spot +9

Feats: Weapon Finesse: Bite

It took Gannag a while to realize that some of the abilities he possessed got him out of a predicament only slightly more often than his lack of other abilities got him into one. But when the torch finally did illuminate the thought for him, he decided that maybe a change in career might make his life easier.

So he retired from the profession as a cutpurse and began his mentoring as a wizard. It seemed easier to let magic for him what he had to work for in his previous profession.

Ah, but the fates conspire, do they not?

Gannag's mentor found that, while Gannag didn't have the particular focus for the necessary precision required byt some spells, he seemed to have an innate ability to cast some of the simpler ones without preparation or memorization. So he changed the course of Gannag's tutelage and began grooming him to be a sorcerer. This was fine with Gannag. While he was frustrated with his seeming inability to remember some spells that he would like to have had, he managed to learn and retain a number of spells he felt could aid him in his thievery attempts. He tried this theory out once, on his mage-mentor -- once.

He had, for some time coveted a small, hand-held crossbow the mage kept in his laboratory to use for shooting rats. It never seemed to miss. One night, while the mage slept, Gannag changed his appearance with magic. He then picked the lock on the laboratory door, slid in, and picked up the crossbow. As he turned to leave, he noticed the mage standing in the doorway. Furious, the mage bellowed and began an incantation that Gannag had never heard, and he didn't want to take time to analyze an angry mage. As he started forward, hoping against hope that he could dodge around the mage whild he was occupied with the casting, he tripped! Sprawling unceremoniously on the floor of the lab, Gannag lost his grip on the crossbow. Awaiting the terrible pain he knew was to come, he curled up into a ball so he wouldn't be hard to carry out.

It was a few seconds before Gannag noticed that his former mentor had not finished the spell he had been in the process of casting. Thinking the wizard had decided on mercy rather than punishment, Gannage uncurled and stood up slowly, raising his head to look upward at the mage's face in abject fear.

Then he looked down, quickly and in extreme surprise. The mage was lying on the floor with a small crossbow bolt jutting out from between his eyes. Now absolute terror gripped Gannag, for he knew the mage had good friends locally. who were wizards themselves. He was certain that he would not live long if he took any time at all to gather anything but a few quick belongings he kept packed for short trips. These he grabbed and left, going as far and as fast as he could, changing directions often and speaking to no one unless absolutely necessary.

A month later, still worrying and near collapse from lack of sleep, Gannag stopped near the outskirts of a town to camp. He sat wearily on a rock to rest for a bit before making a small fire, and within minutes was surrounded by black-and-brown garbed shapes, of which he quickly counted no less than a dozen. He was, shortly, bound and carried into town, trussed like unto a cocoon, obviously to prevent any chance of escape or magical resistance. He was carried into a building and down a long set of steps, into a large room, cool and damp with musty underground air. Here was he offered a second chance at a new life. Once untied, he was told that the men he was speaking to were from a guild of assassin working under the cover of a local, and legitimate, business. They had heard that one looking as he did had murdered a well-reputed mage. They informed him that if he could do so as easily as was described to them, they would be the better for his skills.

Gannag didn't have the heart to disappoint them with a story of weak-kneed fear and a lucky happenstance, so he said nothing of the truth. He did, however inform them that he needed to think about it. He is currently staying in a single room at a good quality (local) inn.


Posted on 2008-10-26 at 23:29:53.
Edited on 2008-10-28 at 01:30:10 by gboy

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


And That's it!!!

Our band of assassin's has been somewhat diminished, but it's still strong enough to take on a few jobs! I'm looking forward to this, and I hope that you are as well!

Any questions, comments, or miscellaneous remarks, feel free to post!

Also, Zoyc has yet to get back to me in the matter, and we may have one more player coming, but he has not replied to me yet. We will see...


Posted on 2008-10-26 at 23:31:58.
Edited on 2008-10-27 at 04:27:28 by gboy

Odado Drumm
Newbie
Karma: 0/0
6 Posts


Question one

I noticed that I neglected to purchase an adventurer's outfit of leathers. May I do so and deduct the money from my current balance (as a prior purchase)?

Or do I need to RP the acquisition here at the guild?

I am assuming that he is wearing some kind of clothing that, at his level, is at least presentable and (maybe) functional, but it is not in my description.

So, suggestions from the DM?


Posted on 2008-10-27 at 18:46:37.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Eh, with something that simple...

Why not. I'll add it in. Thanks for the update.


Posted on 2008-10-28 at 01:23:56.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Maybe more...

I have received a message asking for a fourth person to join. I decided that is able too, however he is not in the same conditions as you. He will join when he is mentioned.


Posted on 2008-10-31 at 02:18:37.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

Ok, I shall be making my charrie tonight and I hope to join you guys soon!


Posted on 2008-11-04 at 01:34:50.

   
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