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    Messages in The Chakran Portal - an Audalis Adventure
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Blammm
Resident
Karma: 9/0
236 Posts


My character... the masked Toby Tumblebelly

PLAYER: Blammm

Name: Tobin Tumblebelly
Race: Cidal [Loaven]
Class: Rogue 3/ Ranger 2

Alignment: Chaotic Good
Gender: Male
Height: 3ft 8in
Weight: 41 lbs
Eyes: Green
Hair: Thick, curly dark auburn

Physical Description: Tobin is tall (for his race), slender, well-toned cidal. His ruddy skin betrays the fact that he spends a significant time outdoors. He wears black breeches, a leafy-auburn velvet doublet, and cloak of a similar, yet darker shade. From behind his black velvet mask, his green eyes shine bright and lively. An ornate rapier and dagger set hangs from his belt. Slung over his shoulder is a exquisite longbow and backpack.

Personality: Tobin is cheerful and passionate. Some would say he is a daring fellow (others would just call him ?reckless?.) He enjoys traveling the throughout Audalis, looking for ways to help those who cross his path. In fact, he considers himself somewhat of a hero of the common folk. It doesn?t take a lot of persuasion to get Tobin?s aid? he takes to an new adventure with gusto. A happy-go-lucky rogue, Tobin likes creature comforts ? a good bowl of stew, fresh bread, a pitcher of some dark stout ? and he likes company. No one is quite sure why he dons the mask (eccentric, maybe?!), and few are those that have seen him without it.


ABILITY SCORES
STR: 12 [+1]
DEX: 20 [+5]
CON: 16 [+3]
INT: 18 [+4]
WIS: 12 [+1]
CHA: 12 [+1]


COMBAT STATISTICS
Total Hit Dice: 9 + 2d8+9 + 2d6+6
Total Hit Points: 39
Current Hit Points:
FORT Save: +8 = +1 (race) +1 (rog) +3 (rgr) +3 (CON)
REFL Save: +12 = +1 (race) +3 (rog) +3 (rgr) +5 (DEX)
WILL Save: +4 = +2 (race) +1 (rog) +0 (rgr) +1 (WIS)
Misc. Saves: +2 vs Fear; +1 vs Spells & Spell-like Effects; +1 REFL save vs traps

Total AC: 20 - 10 (base) +4 (armor) +1 (size) +5 (DEX)
Touch AC: 16 - 10 (base) +5 (dex) +1 (size)
Flat-Footed AC: 15 - 10 (base) +4 (armor) +1 (size)
Special: +1 AC vs Traps (Trap Sense)
Armor: Mithral Chain Shirt (AC 4)
Damage Reduction: None
Spell Resistance: None

Initiative: +5 = +5 (DEX)
Speed: 20 (base)

Base Attack Bonus: +4

Melee Attack: +6 = +4 (base) +1 (size) +1 (STR)
Finesse Attack: +10 = +4 (base) +1 (size) +5 (DEX)
Two-Weapon Finesse Attack: +8 / +8 = +4 (base) +1 (size) +5 (DEX) -2 (TFW)
Melee Weapon #1: Masterwork Rapier [+11 attack (or +9 w/ TWF); critical 18-20/ x2; 1d4+1 damage]
Melee Weapon #2: Masterwork Dagger [+11 attack (or +9 w/ TWF); critical 19-20/ x2; 1d3+1 damage]

Ranged Attack: +10 = +4 (base) +1 (size) +5 (DEX)
Thrown/ Sling Attack: +11 = +4 (base) +1 (size) +1 (race) +5 (DEX)
Ranged Weapon #1: +1 Longbow [+11 attack; critical 20/x3; 1d6+1 damage]
Ranged Weapon #2: Dagger [+11 attack (or +10 w/ TWF); critical 19-20/ x2; 1d3+1 damage]

Special Damage: +2 vs Orcs


RACIAL FEATURES
Attribute Adjustments: -2 STR, +2 DEX
Small Size: +1 size bonus to attack rolls and armor class, +4 size bonus to hide checks, three-quarter carrying capacity of humans, use smaller weapons
Base Movement: 20 feet
Skill Bonuses: +2 racial bonus to climb, listen, move silently, open locks, and spot checks
Saves Bonuses: +1 to all saves, additional +1 to will saves, additional +2 to saves vs fear
Enduring Constitution: Cids can go to (minus) 10 + their constitution bonus in rounds at negative hit points before dying


CLASS FEATURES
Trap-finding
Evasion
Trap Sense +1
Sneak Attack +2d6
Favored Enemy [Orcs]
Wild Empathy (+3)
Track Feat (+6 survival check, +8 vs Orcs)
Combat Style [Two-Weapon Fighting]


FEATS & SKILLS
Feats: Nymph's Kiss (1st) = +1 skill point/ level, +2 to CHA-based checks, +1 save vs spells & spell-like effects, gain Aura of Good equal in strength to class level
Weapon Finesse (3rd) ? Add DEX modifier instead of STR to melee attack rolls with light weapons, rapiers, whips and spiked chains

Skills: Balance +8 (1 rank +5 dex, +2 synergy)
Bluff +8 [+10 vs Orcs] (5 ranks +1 cha +2 feat)
Climb +13 (8 ranks +1 str +2 race +2 circumstance)
Diplomacy +5 (0 ranks +1 cha +2 feat +2 synergy)
Disable Device +12 (6 ranks +4 dex +2 circumstance)
Escape Artist +5 (0 ranks +5 dex)
Hide +16 (7 ranks +5 dex +4 size)
Intimidate +5 (0 ranks +1 cha +2 synergy +2 feat)
Jump +9 (6 ranks +1 str +2 synergy)
Knowledge [Dungeoneering] +5 (1 rank +4 int)
Knowledge [Geography] +5 (1 rank +4 int)
Knowledge [Nature] +7 (1 rank +4 int +2 synergy)
Listen +11 [+13 vs Orcs] (8 ranks +1 wis +2 race)
Move Silently +15 (8 ranks +5 dex +2 race)
Open Locks +15 (6 ranks +5 dex +2 race +2 circumstance)
Ride +5 (0 ranks +5 dex)
Search +12 (8 ranks +4 int)
Sense Motive +1 [+3 vs Orcs] (0 ranks +1 wis)
Sleight of Hand +12 (5 ranks +5 dex +2 synergy)
Spot +11 [+13 vs Orcs] (8 ranks +1 wis +2 race)
Survival +6 [+8 vs Orcs] (5 ranks +1 wis)
Swim +6 (5 ranks +1 str)
Tumble +12 (5 ranks +5 dex +2 synergy)
Use Rope +10 (5 ranks +5 dex)


*****EQUIPMENT*****
WEARING Masterwork Explorer's Outfit [2 lbs, 30 gp]
Masterwork Velvet Mask [--, 10 gp]
Mithral Chain Shirt [+4 AC, max DEX bonus +6, no armor penalty, 5 lbs, 1100 gp]
Belt Pouches (2) [0.5 lb, 2 gp]

Masterwork Rapier [+1 attack, 1 lbs, 320 gp]
Masterwork Silver Dagger [+1 attack, 0.5 lb, 322 gp]
Daggers (2)[on belt, 1 lb, 4 gp]

+1 Sylvarian-crafted Longbow [+1 attack, +1 damage, can be wielded as a quarterstaff, can alternate between bow and staff freely, threatens adjacent squares, magical bonuses apply only to uses as a bow, 1.5 lbs, 2675 gp]

Quiver of Arrows (20) [1.5 lbs, 1 gp]


HEWARD'S HANDY HAVERSACK [holds 120 lbs, weighs only 5 lbs, move action to retrieve an item which does not provoke an AoO, 2000 gp]
HAVERSACK - POUCH #1 (20 lb limit) Potions of Cure Light Wounds (2) [--, 100 gp]
Potion of Hide from Undead [--, 50 gp]
Potion of Darkvision [--, 300 gp]
Potion of Invisibility [--, 300 gp]
Vial of Fleetfoot [--, 50 gp]
Flask of Motelight [1 lb, 50 gp]

HAVERSACK - POUCH #2 (20 lb limit) Dwarfblind Stone [1 lb, 50 gp]
Sparkstone [1 lb, 50 gp]
Thunderstone [1 lb, 30 gp]
Flask of Acid [1 lb, 10 gp]
Flask of Alchemist Fire [1 lb, 20 gp]
Flasks of Oil (3) [3 lbs, 3 sp]

HAVERSACK - POUCH #3 (80 lb limit) Hearthfire [2 lbs, 10 gp]
Smokesticks (3) [1.5 lbs, 60 gp]
Tindertwigs (25) [0.5 lbs, 25 gp]
Sunrods (2) [2 lbs, 4 gp]
Masterwork Thieves? Tools [+2 disable device & open locks, 2 lbs, 100 gp]
Collapsible Grapple Hook [2 lbs, 3 gp]
Climber?s Kit [+2 climb, 1.5 lbs, 80 gp]
Mess Kit [bowl, plate, fork, spoon, 1 lb, 1 gp]
Map Cases (3) [1.5 lbs, 3 gp]
Empty Flasks (3) [4.5 lbs, 1 sp]
Coils of Silk Rope, 50 ft (2 coils) [10 lbs, 20 gp]
Small Steel Mirror [0.5 lb, 10 gp]
Flint & Steel [--, 1 gp]
Waterskin [1 lb, 1 gp]
Bag of Marbles [1 lb, 2sp]
Torches (2) [2 lbs, 2 cp]
Trail Rations (4 days) [2 lbs, 2 gp]
Everbright Lantern [3 lbs, 212 gp]
Light Hammer [1 lb, 1 gp]
Handaxe [1.5 lbs 6 gp]
Quiver of Blunt Arrows (20) [1.5 lbs, 1 gp]
Quiver of Normal Arrows (20) [1.5 lbs, 1 gp]


WEALTH
Money Pouch
2 Citrines [100 gp]
20 gp
15 sp
7 cp



Posted on 2006-12-04 at 15:09:44.
Edited on 2006-12-06 at 02:23:29 by Almerin

   
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