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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Orion Group - Q/A
Parent thread: A little experiment
Related thread: The Orion Group -- Gestalt 3.5 D&D
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Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Orion Group - Q/A

I figured I could go ahead and post the Q/A thread for those of you who have questions and provide a place to chat a bit about the game. Not only that, but maybe the Q/A thread could get a few looks and get people interested as well, who knows?

FAQ: (Well not really, but questions I have been asked)

Q: Which books are available?
A: I'm open to anything but psionics.

Q: Can I be X Race or Class?
A: Any race that doesn't have a level adjustment is fair game. The only exception here is that I would prefer no flying races, such as Raptorans. Any non-psionic classes except paladins are open, even home brews if I approve them in advance, that includes races.

Q: Can I have some info on The Orion Group that I am supposed to be joining?
A1: The Orion Group is an adventuring/mercenary guild that does a little bit of everything, as long as there is something to be gained. Not all gains are monetary in nature, information, secrets, and other abstract forms of payment have been accepted as well. The Group may do anything from recover stolen goods to perhaps even stealing said goods themselves. The Group is not evil, but by no means are they overtly good either.
A2: That said, very few people in the campaign world know anything truly concrete about The Group, thus the characters start with knowledge only of rumors they have heard through the years. These rumors can range from hearing that The Group is a cult of assassins, to something along the lines of The Group kidnaps children at night and replaces them with fey copies to infiltrate the nobility and take over the world slowly. You are free to decide what rumors your character has heard and what they believe about The Group.

Q: How often are we updating?
A: Well, since I'm new to DMing, and have a couple of new players as well I'm going to take things slow, maybe twice a week, if that.


Posted on 2009-12-02 at 18:27:14.
Edited on 2010-01-26 at 19:53:51 by Shield Wolf

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Character Sheets

Name: Anh Silverblade
Player: Ion Kired
Class: Gestalt Knight/dragon shaman
Race: Neraph (planar handbook)
Age: 45
Level: 3
Type: Outsider/extra planar
Exp: 3000
Alignment LN
Totem dragon: Silver Dragon
Str 14 +2
Dex 14 +2
Con 15 +2
Int 13 +1
Wis 12 +1
Cha 17 +3
HP 3d12+6=35
AC 10+2+1+5+2=20
Fort +3+2=5
Ref +1+2=3
Will +3+1=4
Bab +3
Init +0+2=2
Speed 20 ft

Skills (2+1)*4= 12+3+3=18
Knowledge dragons 3+1=4
Diplomacy 4/2+3=5
Ride 5+2=7
Concentration 2/2+2=3
Jump 1+2+3+5=11
Knowledge planes 3+1=4

Feats/special abilities
-Combat Expertise- Trade attack bonus for AC
-Weapon focus (longsword) +1 bonus on attack rolls with longsword
-Power attack ( trade attack bonus for damage)
-Knight’s challenge fighting challenge +1 on will saves and attack rolls and damage rolls
-Mounted combat negate hits on mount with ride check
-Shield block +1 to AC against a declared opponent
-Bulwark of Defense any opponent that stars in my threat area treat my threat area as difficult terrain
-Draconic Aura one aura allowed to be active and can be continually active effecting all allies in 30 ft.
--Energy shield aura any creature striking me or ally in aura with a natural or no reach melee takes 2 dam
--Power +1 bonus to melee damage rolls
--Toughness DR 1/magic
--Vigor fast healing 1 affecting only allies ½ or below max hp
-Skill Focus (jump) +3 to jump
-Draconic adaptation- Feather Fall
-Leap-+5 racial to jump
Natural Armor +2

Languages
Common
Neraphi
Slaadi

Equipped Equipment starting 300 g
-Longsword 15 gp 1d8 dam 19-20x2 crit 4 lb slashing
-chain mail 150 gp +5 AC +2 max dex -5 Armor check penalty 30% spell failure 40 lb
-Light Steel Shield 9 gp +1 AC -1 Armor check penalty 5% spell failure

Mount starting gold now at 126 gp
-Light horse 75 gp
-Riding saddle exotic (because I’m not human) 30 gp

-Unequippend equipment starting gold now at 21 gp
Backpack 2gp
Flint and steel 1gp
Whet stone 2cp
Hemp rope 1 gp
2 weeks rations 7 gp
2 weeks feed 7 sp
Journeybook 2gp
Left over money 7 gp 2 sp 8 cp
((Ion, if you want to post the background that is fine, I figured it wasn't all that pertinent for the other players to know his story though))
------------------------------------------------------------------------------------------------------------------------
Player: Deucalion
Name: Khetarin (/kɛ 'tɑr ɪn/)
Human
Lawful-Evil
Gestalt Warlock 3/Scout 3

HP Max: 3d8+3= 20
AC: 17 = (+3 armor, +4 dex)
Touch: 14
Flat-footed*: 17
DR: 1/cold iron

STR: 12 : +1
DEX: 18 : +4
CON: 13 : +1
INT: 14 : +2
WIS: 13 : +1
CHA: 15 : +2
BAB: +2
Grapple: 3 = +2(BAB) + 1(STR)
FORT: 3 = 1 + 1 + 1(Misc: Battle Fortitude)
REF : 7 = 3 + 4
WILL: 4 = 3 + 1
Special: +4 on Fort saves vs. poison, +1 on saves against spells or effects produced by good creatures.

..Attack Options..
--Eldritch Blast
To hit: +6 ranged touch
Dmg: 2d6 untyped
Crit: x2
Range: 60'
Special: Skirmish damage may apply. Allows SR (equivalent spell level = 1). Deals 1/2 dmg to objects.

--Dagger
To hit: +3 melee or +6 ranged
Dmg: 1d4+1 Pierce or Slash
Crit: 19-20 x2
Range: 10'
Special: Skirmish Damage may apply

..Abilities..
--Eldritch Blast(sp): 2d6 untyped damage. range 60' and allows SR
--Skirmish(ex): +1d6, +1AC after moving at least 10' in a round. Needs discernible anatomy like rogue's sneak attack and qualifies for feats the require sneak attack. Can be applied to ranged attacks if target is within 30'.
--Trapfinding(ex)
--Detect Magic(sp): As the spell, at will.
--Battle Fortitude(ex): +1 competence bonus to Fort save and initiative checks
--Uncanny Dodge(ex): retains Dex mod to AC while flat-footed or struck by an invisible attacker
--DR 1/cold iron(su)
--Fast movement(ex): +10' enhancement bonus to base land speed
--Trackless Step(ex): Cannot be tracked in natural surroundings. See pg36 PHB.
--Fiendish Resistance(ex): Acid, Fire resistance 6

..Feats..
--Fiendish Heritage(CompleteMage pg43): +4 Fort save vs poison; +1 saves vs good creatures

--Fiendish Resistance(CM43): acid, fire resist equal to 3x number of feats w/ Fiendish Heritage as a prereq.

--Fiendish Power(CM43): +1 CL and save DCs for invocations and evil spells

..Skills..
Bluff(cha): 5 = 3(ranks) + 2(ability mod)
Concentration(con): 7 = 6 + 1
Disable Device(int): 10 = 6 + 2 + 2(MWK Theives' Tools)
Disguise(cha): 5 = 3 + 2
Hide(dex): 10 = 6 + 4
Intimidate(cha): 8 = 6 + 2
Listen(wis): 7 = 6 + 1
Move Silent(dex): 10 = 6 + 4
Search(int): 8 = 6 + 2
Spellcraft(int): 8 = 6 + 2
Tumble(dex): 10 = 6 + 4
Use Magic Device(cha): 8 = 6 + 2

..Invocations..
Caster Level: 3
Highest Grade Invocation Known: Least
Save DC = 13 + Spell level equivalent (10 + 2(cha) + 1 (fiendish power))

--See the Unseen(least)
Spell Equivalent: 2nd
Effect: As see invisibility spell
Duration: 10 min./level
Special: Also gain Darkvision 60' for 24 hours.

--Baleful Utterance(least)
Spell Equivalent: 2nd
Effect: As shatter spell
Special: If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fort save or be dazed for 1 round and deafened for 1 minute.

..Equipment..
MWK studded leather
MWK thieves' tools
dagger x4
backpack
bedroll
belt pouch
sack
flint & steel
whetstone
waterskin
silk rope
rations x4

Funds: 0gp; 2sp; 8cp

Languages Known: Common, Elven, Dwarven

..Physical Description..
Khetarin's stands two inches over six feet and will blend into a stone wall while wearing his grey-dyed leather armor or grey and charcoal cloak. The man keeps his sandy-colored hair pulled back in a pony-tail, though it's just barely long enough to do so and strands will often get loose and hang in his face. He has a boyish grin that some find very disarming, but for most it can't pull attention away from his unsettling grey eyes which, in the right light, have a slight crimson tint to them.
------------------------------------------------------------------------------------------------------------------------
Player: Randal.n.Beth021409 (Beth)
Name: Ariel "Air" Rose
Halfling (female)
Neutral
Gestalt Warmage/Beguiler 3

HP Max: 3d6 +3 =17
AC: 19 = (+4 armor, +3 dex, +1 shield, +1 size) (20 with Dodge)
Touch: 14
Flat-footed*: 16

STR: 10 : +0
DEX: 17 : +3
CON: 13 : +1
INT: 17 : +3
WIS: 13 : +1
CHA: 15 : +2
BAB: +1

FORT: 3 = 1 + 1 + 1(Misc: Halfling racial)
REF : 5 = 1 + 3 + 1(Misc: Halfling racial)
WILL: 4 = 3 + 1 + 1(Misc: Halfling racial)

Special: +2 on saves vs. fear

..Attack Options..
--Light Crossbow
To hit: +5 ranged
Dmg: 1d6 piercing
Crit: 19-20/x2
Range: 80'

--Rapier
To hit: +5 melee (weapon finesse)
Dmg: 1d4 piercing
Crit: 18-20/x2

..Abilities..
--Trapfinding
--Armored Mage
--Cloaked Casting
--Surprise Casting

..Feats..
--Weapon Finesse
--Dodge

..Skills..
Bluff(cha): 8 = 6(ranks) + 2(ability mod)
Concentration(con): 7 = 6 + 1
Escape Artist(dex): 6 = 3 + 2
Hide(dex): 13 = 6 + 3 + 4 (racial)
Know (arcana)(int): 9 = 6 + 3
Listen(wis): 9 = 6 + 1 + 2 (racial)
Move Silent(dex): 11 = 6 + 3 + 2
Open Lock(dex): 5 = 2 + 3
Spellcraft(int): 8 = 5 + 3
Spot(wis): 9 = 6 + 1 + 2
Tumble(dex): 5 = 2 + 3

..Spells..
Caster Level: 3
--As per class lists--

..Possessions..
Light Crossbow
Rapier
Dagger
Chain Shirt
Buckler
Backpack
Bedroll
Blanket, Winter
Bullseye Lantern
Oil (4 pints)
Tindertwigs (50)
Belt Pouch (2)
Rations (24)
Waterskin (2)
Whetstone
Thieves' Tools
Mirror
Spell Component Pouch
--prism
--brass hoop, 6 inch
--small pewter sword fighter figurine
Signal Whistle

Funds=0g 0s 0c

Languages Known: Common, Halfling, Gnome, Draconic, Orc
------------------------------------------------------------------------------------------------------------------------
player: whoiam
character: Villieldr ------------------------------------------------------------------------------------------------------------------------
player: rpayne
character: Uriel Belasco ------------------------------------------------------------------------------------------------------------------------
player: Brianna
character: Ariel'lyndara
Elf
Sct3/Rgr3
Size M;
HP 28
Align: NG
Gender: Female
Hair: Mithril-Silver white
Eyes: Silver Gray
Complexion: Creamy-Lightly tanned
Ht.: 5’7”
Wt.: 115
Figure: Slender

STATS
Str 13
Dex 17
Con 15
Int 14
Wis 14
Cha 12.

SV Fort +5, Ref +6, Will +3

Init +3
Spd 40 ft

AC 14, touch 14, FF 11

BAB +2
Grapple +3;
Atk:
Unarmed +3 melee (1d3 + 1,)
Longbow, composite +6 ranged (1d8 + 1/crit x3,),
Longsword +3 melee (1d8 + 1/crit 19-20)
Dagger +6 (1d4 + 2/crit 19-20)
Quarterstaff +3 melee (1d6 + 1)

SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;;

Languages spoken: Common and Elven, Sylvan, Orc, Goblin, Drow, Draconic, Dwarf, Gnoll

Skills:
Appraise +2,
Balance +5,
Bluff +1,
Climb +5,
Concentration +2,
Control Shape +2,
Craft (Any)) +2,
Craft (Bowmaking) +6
Craft (Embroidery) +4
Diplomacy +1
Disguise +1
Escape Artist +4
Forgery +2
Gather Information +1
Handle Animal +2
Heal +3
Hide +7
Intimidate +1
Jump +4
Knowledge (Dungeoneering) +4
Knowledge (Geography) +4
Knowledge (Nature) +6
Listen +7
Move Silently +7
Perform (Any) +1
Profession (Any) +2
Profession (Cook) +3
Profession (Hunter) +3
Ride +4
Search +7
Sense Motive +4
Speak Language +5
Spot +8
Survival +5
Swim +1
Tumble +7
Use Rope +3

Feats:
Armor Proficiency (Light)
Simple Weapon Proficiency.
Point Blank Shot
Precise Shot,
Endurance
Martial Weapon Proficiency
Shield Proficiency
Track


Special Abilities/Scout: Battle Fortitue, Fast Movement, Low-light Vision, Skirmish 1d6 / +1 AC, Trackless Step, Trapfinding, Uncanny Dodge.

Special Abilities/Ranger: Combat Style-Archery, Favored Enemy-Drow, Low-light Vision, Wild Empathy

Possessions: 4 pp, 13 gp, 4 sp, (0 gp, 0 lb)
Arrows (50) (2.5 gp, 7.5 lb)
Backpack (2 gp, 2 lb)
Bedroll (.1 gp, 5 lb)
Flint and steel (1 gp, 0 lb)
4 Trail rations (per day) (.5 gp, 1 lb)
Sunrod (2 gp, 1 lb)
Belt pouch (1 gp, .5 lb)
Buckler (15 gp, 5 lb)
Chain shirt (100 gp, 25 lb)
Composite longbow (100 gp, 3 lb)
2 Dagger (2 gp, 1 lb)
Longsword (15 gp, 3 lb)
Quarterstaff (0 gp, 4 lb),
Traveler's outfit (1 gp, 5 lb)
Waterskin (1 gp, 4 lb).
------------------------------------------------------------------------------------------------------------------------
MORE TO COME AS I GET THEM IN!

Oh, and I hope this goes without saying, but please try to keep player knowledge separate from Character knowledge, just because it is clear that our warlock friend is of fiendish descent, however, your character may not be able to tell this immediately, unless of course he comes right out and announces it.



Posted on 2009-12-02 at 18:27:58.
Edited on 2009-12-19 at 05:15:00 by Shield Wolf

Deucalion
RDI Fixture
Karma: 70/16
582 Posts


Character Gen

How's character creation going? I'm really excited to get into this game and find out what the gestalt gameplay is like. Looking forward to the point where we can begin!


Posted on 2009-12-09 at 22:47:19.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


well...

I wish I had an answer for you, but I haven't really heard from a couple people who showed interest, so we're still waiting. Thank you for your continued patience though.


Posted on 2009-12-10 at 06:17:06.

Brianna
Not Dragon Mistress
Karma: 105/32
2282 Posts


Me Too?

I asked if I could play Druid ranger/ Scout Ranger or something with monk attache, but I never heatrd back fron you if you still had room.


Posted on 2009-12-10 at 08:22:58.

whoiam
Occasional Visitor
Karma: 4/0
40 Posts


Slow Going

I have a mechanically complete Killoren Druid/Spirit Shaman made. I'm short a personality and physical description (Well, the character is. I have both - technically) - I'm always slow making those things up. Still, I'm certainly interested in the game, and you did need a healer.


Posted on 2009-12-10 at 09:10:43.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Brianna

Actually, I did reply, but I guess I should have been more specific. Go ahead and get your character ready, any of those ideas works for me.


Posted on 2009-12-10 at 20:02:14.

whoiam
Occasional Visitor
Karma: 4/0
40 Posts


Finished!

Okay, I think Villiedr is all ready.


Posted on 2009-12-10 at 22:59:07.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


ok

I'll take a look at the druid shaman when I get a chance and see what I think


Posted on 2009-12-11 at 04:11:51.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


And it begins..

I've gone ahead and posted the start of the game and look forward to getting things rolling. The warforged will not be joining us at this time, and as such I have room for another player. I'm still waiting to hear from Brianna, but can still take one more plus her. If interested just get me some character info and introduce yourself in game after I approve you and get you listed as a player.


Posted on 2009-12-16 at 20:35:22.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


horses

I've noticed that several of you have purchased horses, for the sake of simplicity we'll just assume that your horses were lead to the stables by the caravan once they continued on without you and you can get to your horse later. I don't think I've ever seen anyone other than a paladin with a horse, so I wasn't really prepared for that. Live and learn right?


Posted on 2009-12-18 at 18:57:27.

rpayne
Newbie
Karma: 1/0
22 Posts


re:horses...

I think several of us have played in past campaigns where long distance travel (and carrying copious amounts of gear) were eased by having a horse. That and the saddlebag used to the poor man's bag of holding if the DM wasn't paying attention....


Posted on 2009-12-18 at 21:11:14.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


re: re: Horses..

That may be so, I hadn't thought about the possibilities of saddle bag storage. The games I've played in most horses were rented and usually lost during the journey one way or another.


Posted on 2009-12-18 at 22:13:19.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


involuntary hiatus

Sorry friends, I will be unable to post for some time, and so the game will be placed on pause until I can get back online. We'll try this again later when I get back if anyone is still interested.


Posted on 2009-12-19 at 05:21:09.

whoiam
Occasional Visitor
Karma: 4/0
40 Posts


randel.n.beth

I think someone's character has trust issues...


Posted on 2009-12-22 at 08:48:28.

   
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