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Parent thread: Weird War II
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Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


TANN!

Albert! Stop frightening away my recruits! Sheessh!


Posted on 2011-10-03 at 17:37:38.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Who Me??



Posted on 2011-10-03 at 20:51:45.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


starting up again

I have had a few people say they would enjoy it if I started this up again, based on a team of soldiers who deal with occult threats from the Nazis in WWII.

So I am looking for a 6 man team. Character creation rules are within the thread, but here they are again so you don't have to go looking. Look to the Characters is Castle Rautenberg for samples of characters.

Odyson, Grugg, Keeper of Dragons and Hammer have all expressed interest. former members of this game are also very welcome and new people as well.


You have six attributes, three are physical and three are mental. Attributes are dice, not stats. You pick a higher dice to represent a better attribute. The steps of dice progression are:

d2 /d4/d6/d8/d10/d12/d12+d2/d12+d4 etc.

Physical
Agility : Your ability to move quickly and physical coordination
Strength : Just how strong is your character.
Vitality: a measure of general health and toughness

Mental
Alertness : Intuition and observation. How much you can spot and notice.
Intelligence : Basic smarts. How bright you are and how much you've learned
Willpower : Determination and force of will.

Important:
Initiative (Act first in combat) is Agility + Alertness
Life Points (Hit points, how much damage you take) is Vitality + Will Power
Physical combat = strength + skill
Gun combat = agility + skill
Basic Combat Dodge = Agility + alertness

Making the characters:

Everyone starts with 48 points. If you want d12 in strength, it will cost you 12 points. But don't be dividing up points yet. First there be Assets and Complications.

Assets are bonuses and add-ons that help your character do things that define them. Assets are major or minor. Every player should have at least one asset, and no more than five. Minor Assets cost 2 points and major assets cost 4.

Complications are those quirks or personality traits that make people human. Minor complications add 2 to your points and major ones add 4. Everyone should have at least one complication and no more than five. Note, play to your complication in the game will get you plot points as well.
 
Once you have your assets and complications done, you take the remains points to give to you attributes. Remember that d6 in an attribute is considered average.

The following are the list of assets and complications in general terms. If you want to know them in specifics, let me know. If you can think of something not on here, let me know. If minor or major is listed after a trait, then that is the only level possible for that trait.

Assets
Allure - You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete - You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel - You could drive before you could walk. You can drive any type of a specified vehicle (cars, boats, etc) so well that you can amaze people.
Fightin' Type (major) - You are always ready for a fight and can handle yourself well in a tussle.
Friends in High Places (minor) - You have friends and contacts in the high class social groups.
Friend in Low Places (minor) - you have friends and contacts in the underworld and seedy parts of the verse.
Good Name - You are known and have a good reputation. People respect you for something you did or have done or supposedly did.
Healthy as a Horse - You rarely get sick and shake off injuries faster than most.
Heavy Tolerance (minor) - You can drink most people under the table. Doc has to hit you twice with meds to put you under.
Highly Educated (minor) - You have school training and can refer it from time to time. You can rhyme of facts and figure galore about a whole lot of places and things,
Intimidatin' Manners (minor - You have that look that makes people scared of you. Complete strangers call you sir.
Leadership - You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Lightning Reflexes (major) - You are a fast draw. Most guys haven't touched their guns by the time you have drawn and shot them.
Math Whiz (minor) - You do math in your head faster than a computer.
Mean Left Hook (minor) - You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy (minor) - Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Moneyed Individual* - You are loaded. Your dad is rich, or you wrote the jingle for weetabix that everyone sings. Either way, you can get you hands on cash if need be.
Natural Linguist (minor) - You have an ear form languages and pick up different ones easily.
Nature Lover (minor) - You are at home in a forest and in harmony with nature. Trees seem to talk to you and you have a gentle touch with animals.
Nose for Trouble - Every once in a while, you get that feeling as if her is trouble about and sure as shooting, you know that trouble is about somewhere.
Religiosity - You are a man or woman of god. Faith guides your actions and movement through the verse.
Sharp Senses (minor) - Pick a sense and yours is better than most.
Steady Calm - Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Sweet and Cheerful (minor) - You are a happy person and you like to show it. Nothing can bring you down and people just can't help but like you.
Talented - One skill you are exceptionally good at and perform better than most.
Things go Smooth - Lady Luck likes you and good things tend to happen to you.
Total Recall (major) - You have an amazing ability to recall something you have seen or heard in the past, in great detail.
Tough as Nails - You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut - You have learned to trust your gut reactions as they are rarely wrong.
Two Fisted (major) - You are ambidextrous.
Walkin' Timepiece (minor) - You don't need no watch, you just know the time. Freaky really and your friend use you to set their owen clocks.

Complications
Allergy - something sets off your body to a rash or sneezing fits.
Amorous (minor) - Sex might not be the only thing one your mind, but it is in the top 3.
Branded - You are a bad bad apple and you are rotten to the core. Everyone knows you and everyone knows what you are capable of.
Chip on Shoulder - Anger management? Screw that! You lash out at people for the slightest of things.
Credo - You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude (minor) - Yo usay the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dead broke (minor) - No matter how big your pay, you always seem to be broke. Money just burns through your pockets
Deaf (major) - You can't hear a thing. Your ability to speak may be effected
Dull Sense (minor) - One sense doesn't work so well.
Easy mark (major) - You are gullible and believe every hard luck story in the verse.
Ego Signature (minor) - You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Filcher (minor) - You steal things out of habit. You tried quitting but you gained so much weight so you try to keep it to a minimum instead.
Forked Tongue (minor) - You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy (minor) - Money can make you do stupid things, like betray your crewmembers.
Hero Worship (minor) - Someone in your life can do no wrong and you won't hear otherwise.
Hooked - You are addicted to a substance, and require doses of that substance or find your perform will become effected.
Leaky Brainpan - You are crazy. You talk to people who aren't there, or think you are a flower and people should water you. Whatever the case, you are a nutcase.
Lightweight (minor) - You get drunk really easily. Doc has to show you a needle to make you pass out.
Little Person (minor) - You are a dwarf. 3 to 4 feet tall.
Loyal (minor) - Some group of people know you are loyal to them, and that you'll do anything they ask of you out of loyalty.
Memorable (minor) - You have something distinctive about you that makes people remember you.
Mute (major) - You can't speak. You have to use non-verbal communication
Overconfident (minor) - "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) - Something scares you badly. If you come near it, it freezes you up completely.
Portly - You never met a pot roast you didn't like. You are a hefty person.
Prejudice* - You dislike a certain group of people and react negatively when brought in contact with them.
Scrawny (minor) - You look like you have missed a few meals.
Slow Learner (minor) - You have a mental block on a certain set of skills that keeps you from learning it well.
Soft (minor) - You can't take pain and crack under the smallest of pressure.
Stingy (minor) - You never feel rich enough. You lock away money, never spend it on things you need.
Straight Shooter - You are generally honest and like to remain that way.
Superstitious (minor) - You believe in the crazy mumbo jumbo that affects your everyday life.
Things Don't Go Smooth - Lady Luck hate you. Things never work out in the end for you without a series of complications.
Traumatic Flashes - You have flashbacks and horrible dreams of things done to you in the past. It can freeze you up at the worst times.
Twitchy (minor) - You aren't paranoid - you know there are people out to get you. Trust no one is your motto.
Ugly as Sin - Whether by scar or by birth, you are one ugly critter.


Skills

With skills you start with 68 points. You begin with the General Skills listed below which you can only take to a max of d6. After that you may go higher in specializations within the skill sets. So for example you might have a d6 in Animal Handling, so you add 2 more to the specialty of horse training to d8. You can go as high as you want within a specialty.

General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don't see - bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don-t specialize twice.

Animal Handling - You like animals, or you know how to talk to them.
- Specializations: Training, riding, zoology, veterinary, specific animal
Artistry - you have some artistic talents
- Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics - You are good at moving and using athletic skills
- Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert - The subtle arts of the sneaky sneak.
- Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft - You can create things out of other things.
- Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline - You have had some sort of training, usually military.
- Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns - Any dip can squeeze a trigger - this is about aiming and knowing how to hold the gun
- Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons - The big guns that are used to take a plane out of the sky.
- Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence - Sometimes words are better than guns and glances.
- Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge - Knowing stuff and more stuff.
- Specialization: Culture, selling goods, appraisal, philosophy, sports, religion, local customs
Melee Combat Weapons - Weapons held in the hand that don't shot nuthin'
- Specialization: Clubs, numchaku, swords, knives, dagger
Perception - Picking up on the subtle clues in your surrounding
- Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance - You got a song in the heart or a desire to act out.
- Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Land Vehicles - You have the ability to drive, steer and operate land based vehicles
- Specialization: cars, vehicle repair, military combat vehicles
Water Vehicles - You have the ability to drive, steer and operate water based vehicles
- Specialization: Boats, canoes, sailboats, kayak
Armoured Vehicles - You have the ability to drive, steer and operate heavy armoured vehicles
- Specialization: Tanks, Armoured personnel carriers
Ranged Weapons - Any weapon thrown or shot that isn't a gun
- Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival -Buck naked on a rock, things ain't so bad.
- Specialization - water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat - You fight with fist and feet
- Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only - you must have points here to try these at home.

Linguist - You know languages well
- Specialization - French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering - You know machines and how to fix them
- Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise - You have studied medicine either in school or on a battlefield
- Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot -If it flies, you can work it
- Specialization: Navigation, fighters, bombers
Scientific Expertise- Plenty of schooling or self taught, you the nerd, man!
- Specializations: Atomic physics, Chemistry, Biology, Rocket Science

For those who find the above too complicated
Easy Method

You have six attributes. You have 6 points. You may put your points into any ability to a max of three. Any you leave as 0 are average. You may take one score only to -1 in order to put a +1 in another.

Agility - Your ability to move quickly and physical coordination
Strength - Just how strong is your character.
Vitality - a measure of general health and toughness
Alertness - Intuition and observation. How much you can spot and notice.
Intelligence - Basic smarts. How bright you are and how much you've learned
Willpower - Determination and force of will.

Pick three Assets (Skills or traits that help you)

Allure - You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete - You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel - You could drive before you could walk. You can drive any type of a specified vehicle (ships, land machines, etc) so well that you can amaze people.
Intimidatin' Manners - You have that look that makes people scared of you. Complete strangers call you sir.
Leadership - You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Mean Left Hook - You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy - Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Sharp Senses - Pick a sense and yours is better than most.
Steady Calm - Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Tough as Nails - You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut - You have learned to trust your gut reactions as they are rarely wrong.

Pick three Complications (Bad habits or traits that define your character)

Allergy - something sets off your body to a rash or sneezing fits.
Amorous - Sex might not be the only thing one your mind, but it is in the top 3.
Chip on Shoulder - Anger management? Screw that! You lash out at people for the slightest of things.
Credo - You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude - You say the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dull Sense - One sense doesn't work so well.
Easy mark - You are gullible and believe every hard luck story in the verse.
Ego Signature - You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Forked Tongue - You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy - Money can make you do stupid things, like betray your crewmembers
Hooked - You are addicted to a substance, and require doses of that substance or find your perform will become effected
Overconfident (minor) - "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) - Something scares you badly. If you come near it, it freezes you up completely.
Ugly as Sin - Whether by scar or by birth, you are one ugly critter.

Skills

You have d6 in the following:
Covert
Discipline
Guns
Knowledge
Melee Weapons
Land Vehicles
Ranged Weapons
Unarmed Combat

You have all these skills to the max basic level(d6). You have 10 point to add specialities or add another skill. So if you wanted to be specialized in rifles then you'd add up to +3. If you wanted to add Pilot to max basic lvl, you have to use 3 pts and then 1 for every lvl of specialization after that.




Posted on 2015-03-06 at 07:00:11.

Almerin
Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts


wow

I think it's awesome you're starting up this game again. I recently went through some of the pages there. It was a lot of fun!

Are you picking up where we left that time, or is this a new thing entirely?



Posted on 2015-03-06 at 07:08:56.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


good question

I will be picking it up a year or so after then events of Rautenberg. I will finish off the mission with a narrative and then Allied Command will decide they need a team dedicated to dealing with this new Occult threat.

Characters from the first team would stay on, others would leave and new ones join. You will have had a couple of missions since and then starting with a desert adventure trying to intercept a nazi team who have found the Lost Tomb of Hamon-Rye where mystic items are claimed to be hidden.


Posted on 2015-03-06 at 07:14:30.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


dsf

Yes.


Posted on 2015-03-06 at 10:53:22.

Tuned_Out
Khash Munee
Karma: 47/0
707 Posts


wow indeed

The whole premise of the game is simply fantastic, and the Cortex system looks great for it; gotta say it is a very interesting game you've got there.


Posted on 2015-03-06 at 10:53:52.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


everyone likes to kill nazis

It is probably the fastest I have seen a game fill up. If you want in, speak now. I have 3 confirmed already and more than 3 maybes.


Posted on 2015-03-06 at 11:00:25.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Confirmed

Working on a Concept and will Definitely Need Help Figuring Out How to Create My Character!


Posted on 2015-03-06 at 11:45:32.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


No problem

I can help you out. Pm or Email ([email protected])

Odyson (confirmed)
Nomad (confirmed)
Hammer (confirmed)
Grugg (confirmed)
Almerin (maybe)
Astrid (confirmed)
Tuned Out (maybe)
Keeper of Dragons (Maybe)

Only taking 6 at most.


Posted on 2015-03-06 at 11:47:15.
Edited on 2015-03-06 at 12:30:16 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


considering

if you are working on a character for this campaign, consider what skills will be needed.

Ody plays a medic and Nomad is a sniper.

You will need someone who can fix things mechanical and electrical

You will need some who can drive and possible fly.

You will need someone smart and knows the occult well.

Someone who can speak German would also be helpful.

A demolition man might also be good too.

More than one person with a skill is good too in case someone is injured.


Posted on 2015-03-06 at 12:36:26.
Edited on 2015-03-06 at 13:15:25 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


concept

Let's try to get a concept character to me by the end of the weekend. Not the entire character sheet, but a concept.

Remember I am not looking for historical accuracy. Think of this as a movie or story, not a documentary.

Try to avoid the "problem with authority" types as too many of them and the game breaks down fast.

No half-dragons



Posted on 2015-03-06 at 12:47:18.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


adf

Half-Dragon Half-Drow Half-Angel Demonborn Vampire raised by wolves in a slave camp. Has no respect for modern authority or men, lives by the code of the samurai. Was gifted by an ancient badger spirit as a child and carries a powerful curse which is prophesied to destroy the world. Also speaks German.

...aaaaaaand done.

In all seriousness, leave the explosions to me.


Posted on 2015-03-06 at 12:53:58.
Edited on 2015-03-06 at 12:55:33 by Grugg

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


only if you calculate the pension income of each half race

I now have 6 confirmed players. Keeper and Tuned - Sorry. If anyone drops out I will let you know.

Almerin will be bringing back his Captain Luke.


Posted on 2015-03-06 at 13:04:28.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Working On Concept

Hey Alacrity

I am working on the Character Concept which is just that, a concept and not trying to do the Stats etc.

Rex 'The Rat' Miller

Had already figured he would drive and know explosives and probably understand and speak German

Not sure how mechanical he would be, am working on the concept so I can send it to you later today!

As for his problem with authority, he was a Lieutenant who refused to send his men on a certain mission and was thrown in the brig and busted down to private, but has worked his way back up the chain to Corporal.

While in the brig his entire squad was slaughtered and the field headquarters was overrun and Rex was the lone survivor.

From a Kentucky 'Moonshine' background Rex was one of the best ridge runners and currently has been driving one of those 'Rat Patrol' machine gun jeep things with a British Team because he understands German.

I will fill this out more later this afternoon and send you a Concept to help me work from.

Please Note: Rex does Not have a Constant Problem with Authority, just that instance that busted him down to Private and landed him in the brig, only to helplessly witness the destruction of the entire field headquarters!


Posted on 2015-03-06 at 13:11:16.

   


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