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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Liaet Crus steampunk adventures
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Riaucard
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Karma: 11/54
303 Posts


Liaet Crus steampunk adventures

ive decided that my last adventure idea was kinda not good....
so ive decided to make a new one!
now recently ive found a great interest in the steampunk fantasy gener
so im going to make a advenure(s) with that gener.
should be fun!


Posted on 2011-09-18 at 03:26:55.

Riaucard
Resident
Karma: 11/54
303 Posts


what i am working on

character sheet
battle mechanics
races(maybe)
classes
skills(particularly replaceing arcana and similar with mech releated skills)
creating weapons
item creation
and much more

estimated time till it is in playable condition:3days-1month


Posted on 2011-09-18 at 04:37:24.

Riaucard
Resident
Karma: 11/54
303 Posts


would like some help please

im using a 4e dnd character creation sheet as a ref and since theres no magic in steampunk i need to replace WILL with another name that would mean a defence or resistance against machenery but i cant think of any. i would really like some suggestions.


Posted on 2011-09-18 at 04:56:46.

Takley
RDI Fixture
Karma: 25/34
607 Posts


hows this

Tech. simple Eh!?


Posted on 2011-09-18 at 05:00:17.

Riaucard
Resident
Karma: 11/54
303 Posts


thanks

im surprised i didnt think of it actually. maybe it was because i was trying to think of something stupidly complicated.


Posted on 2011-09-18 at 15:02:48.

Takley
RDI Fixture
Karma: 25/34
607 Posts


your welcome

simple things na na na na, haha, good song. you are most welcome


Posted on 2011-09-18 at 15:21:07.

Riaucard
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Karma: 11/54
303 Posts


character sheet

name
gender
class

hp
crippled healingsurge surgesperday
initiative

ac fortitude reflex tech

mba dmg
rba dmg

height weight
speed alignment

at will

encounter

daily

class features

str
con
dex
int
mech
suave(charisma)

skills
acro(dex) chemistry(int) athletics(str) bluff(suave) co-erse(suave) engineering(mech) endurance(con) repair(mech) medicine(int) insight(mech) intimidate(suave) wasteland(int) perception(mech) steamology(mech) sneak(dex) streetwise(suave) theivery(dex)

feat

gear


Posted on 2011-09-18 at 16:37:14.

Riaucard
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Karma: 11/54
303 Posts


weapons

wrenches are the new maces
chemistry kits are replacing wands
hammers are being used instead of daggers
pickaxes are replacing swords
steamguns are replacing bows

the types of steamguns are
steamcannons
+powerful vs mechanical monsters and steamtanks -slow to fire -inaccurate vs smaller targets
steamrifles
+moderate damage +accurate -weak vs steamtanks
machsteamguns
+fast firerate +powerful vs smaller targets -low damage -not very accurate
steampistols
+cheap +powerful vs non mechanical targets -weak vs mechanical,armored targets

steamtanks
steamtanks are as the name implies steam powered tanks and most are equiped with one steamcannon and two machsteamguns these devastating machines are expensive and to operate it you need a special feat that you have to pay for (this is also really expencive) your only allowed one in your party except for on certain quests where you may have more than one accompanying you as npcs.


Posted on 2011-09-18 at 17:37:11.

Riaucard
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Karma: 11/54
303 Posts


classes

mechanic-mechanics are pretty much the summoners in the game they are mostly supportive characters creating turrets and clockwork creatures as well as repairing mechanical objects such as steamtanks.
their main stat is mech

chemist-chemists are the casters of the game they make bombs,missles,and other things that explode or generaly make it harder for enemies to do anything really. chemist can also take a more supportive role by creating healing items for the party.their main stat is int and is perhaps one of the more costly classes.

clockwork knight-the knights are the warriors of the game getting up close to enemies smashing them with wrenches or hammers.theyre called clockwork knights because they are usually wearing so much armor they look like machines.main stat is str and is the only class that can get a feat that lets them wear steam suits of which the varying types could grant flight, water breathing, or just more ac (this feat can be learned by lv 15)

miner-miners are the rouges of the game with a knack of "finding" things they are also skilled in ranged weapons.they are called miners because the first miners used to be just that, miners digging away at the dirt.main stat is dex and class can spend a turn digging into the ground with a higher chance of finding something the more they dig in that same spot (this creates holes that could also me used as trenches and each time they dig it makes the hole 2 meters deeper)


Posted on 2011-09-18 at 18:19:57.
Edited on 2011-09-18 at 18:22:51 by Riaucard

Riaucard
Resident
Karma: 11/54
303 Posts


finished faster than expected because i have no life

thats good for you guys though because it means im ready to take players
this game is free form so you guys get to make up what you want as your powers and stuff so long as it goes with your class and if anythings too op ill change it so you cant just pwn everything.
currency for this game is cubes.(not sure why i chose this over normal gp currency but i did)

something to make cube currency more understandable
cube=gp
red cube=1gp.
green cube=10gp.
white cube=100gp.
chrome cube=1000gp.


Posted on 2011-09-18 at 18:47:53.

Riaucard
Resident
Karma: 11/54
303 Posts


plot

you have just joined the explorers guild a group of adventurous people and youre looking for a party to join luckily your not the only one.


Posted on 2011-09-18 at 18:59:52.

   
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