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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Flux Wars: Depths of Damnation
Parent thread: Flux wars recruitment in the right part of the forum
Related thread: Depths of Damnation QnA
Related thread: Flux Wars; Depths of Damnation
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clockwork demise
Resident
Karma: 13/0
277 Posts


Flux Wars: Depths of Damnation

Hi all.

My old game Flux Wars fizzled a while back due to an unforseen period of inactivity. With no more of them coming up (although I understand you can't forsee an unforseen period) I thought I'd revamp it with a new game set a year after the storyline of the old one had finished.

Basically, the Celian Empire has managed to take around half of Coast whilst the free kingdoms are now completley dependant upon the support of the shadowy League Entire for survival. Most of Coast's forces have pulled back to Valsavathar, a kingdom locked in perpetual midwinter, with their plethora of mages making the land inhabitable for such a large force.
However, the war was not without casualties, the elf, Tarka Elmheart, after spending days trapped within the mind of the Sevaraii Assassin, Chambers, was able to return to her physical body, yet she was little more than a walking gyre of ruin, completley consumed by her desire for vengance against the Celians who destroyed her home.
Sickened by the violence around him, Lantaris Narath lead a large portion of Coast's citizenry from his home kingdom of Imeyon before it was overrun, leaving Coast with no farmers to till the soil and provide their army with food. Many of the Kings fell, Kollun, Horuk, Bedrion and Dragon were all slain throughout the course of the war, leaving only the seemingly immortal man Skantea and the elfen archmage Illourien alive from the origional six kings.

However, events move away from ruined Coast as the Celian Empire, rebuffed but by no means defeated, begins to marshall its full military might to bring down upon its foes. The desert-kingdom of Sulthein has also resisted its perliminary assaults against its borders, with the renegade leader Kravos Al'Ral heading a series of destructive counterattacks and espionage efforts against them.

The land of Arkos, home of the Holy Order of the Inquisitors of Arcus, has also suffered the Celian's attentions and are barley holding the key ford over the river Chillwyne, all that stands between the Empire and their monastry-fortress.

With all of this conflict adventurous prospectors and enterprising merchants have taken the opportunity to turn a massive profit, the discovery of any resources the Empire can exploit will see an explorer literally showered in gold, whilst the discovery of passes through the notoriously inhospitable Fellcrags, a mountain range that cuts Celia off from its passage to Arkos, often sees similar rewards.

In all of Celia’s major cities, dozens of such expeditions are being planned, and whether greed or glory drives them they always need an extra blade, for bandits and, of late, worse dangers lurk on the badlands outside the influence of the Empire.

Currently, the capital; Demarkon, is the key staging point for these expeditions, where all manner of mages, mercenaries and slave-porters from the countless ‘lowlander races’ the Empire has prosecuted can be found for hire. And the best way to be noticed by a prospective hirer is to frequent one of the city’s many trader-taverns…in particular the Leaden Cockroach.

Flux Wars: Depths of Damnation will be an adventure set outside any particular rules system. I know in the original game had very confusing character creation, so in this case you can send me any character sheet from any edition of D&D and I’ll convert it into the appropriate Flux Wars format.

So, anyone interested? The lore is fairly heavy but largley unnecessary, only for those of you truly interested in what happened in the 'first game.'


Posted on 2011-10-30 at 12:03:56.

clockwork demise
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Karma: 13/0
277 Posts


Back again

Hi all

After my absence I'm thinking of starting this up again, if anyone's interested please let me know.

Thanks,
CDM.


Posted on 2012-01-18 at 12:00:27.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


dibs

Dibs on the Archer spot in this group. (Ranger focusing on Archary)


Posted on 2012-01-18 at 12:42:19.

clockwork demise
Resident
Karma: 13/0
277 Posts


Great

Ok so we've got a ranger, most probably human, it would be nice to have a character plaing a Myanmade or other race oppresed by the Celian' Dogma.

Looking for 2, preferably 3 or more players, I'm not particularly fussed about deadlines yet, just about eager players.


Posted on 2012-01-19 at 11:44:09.

clockwork demise
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Karma: 13/0
277 Posts


H'okay

Right I need 1 more player, so far we have a ranger and a rogue, I don't particularly mind having another non-mage but I really do need a 3rd player.


Posted on 2012-01-21 at 07:46:26.

Takley
RDI Fixture
Karma: 25/34
607 Posts


I don't know much about it...

but i would like to participate. Would a Dwarven Barb be of use?


Posted on 2012-01-21 at 09:47:14.
Edited on 2012-01-21 at 09:48:03 by Takley

clockwork demise
Resident
Karma: 13/0
277 Posts


Sure

A barbarian would be great, I don't particularly care about what classes I end up with, as long as I've got ready and willing players!

Anyway I'll have the QnA up soon and get character creation details out to you ASAP.

There is still room if any more of you want to join, I'm happy for about 2/3 more in the group.


Posted on 2012-01-21 at 11:33:11.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


I'll play

If you have room I'll join in. I can play anything so if you could gen me a character that will round out the group that would be great. The "oppressed" race thing sounds interesting.


Posted on 2012-01-21 at 14:36:41.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


As a personal note

As a personal note I would love it for two more people to join this game. It sounds good and I plan on being able to do a good load of RPing in it as the world facinates me.


Posted on 2012-01-21 at 19:06:44.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

what are the edition/rules for characters?

ah, just read teh bottom of it, if it was 3.5 i'd be interested but I think I might just wtch this thread instead.


Posted on 2012-01-21 at 22:33:51.
Edited on 2012-01-21 at 22:35:23 by Jozan1

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


Shame

That's a shame Jozan. I was looking forward to a game with you at last


Posted on 2012-01-24 at 11:56:03.

clockwork demise
Resident
Karma: 13/0
277 Posts


Weeelll

It's freeform really, although the sample char sheets are up in the QnA if you want to have a look.

You can throw me a 3.5 char sheet and have me regurgitate it as a Flux Wars one if you want...


Posted on 2012-01-24 at 12:08:26.

Takley
RDI Fixture
Karma: 25/34
607 Posts


hello

what level do we start at?


Posted on 2012-01-24 at 19:58:11.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


levels?

As far as I can tell levels don't matter. The character description thing on the Q&A is good, I've given clockwork quite detailed answers and he's come back, very quickly I might add, with something I am very happy with.

EDIT: My character has a name at last! Jowayne Cornish.


Posted on 2012-01-24 at 20:32:22.
Edited on 2012-01-28 at 16:21:17 by Loki

clockwork demise
Resident
Karma: 13/0
277 Posts


Ca depend (why are french words so similar to english ones?)

Send me a lvl 1 character sheet if you want me to convert one, otherwise just fill out the details on the QnA thread, unless you're a mage (like Keeper of Dragons will be) levels don't matter all that much since you also get similar bonuses for fleshing out your character through RPing.

I've already basically finished 2 sheets which will be up in the near future, hopefully we'll get this show (expedition) on the road.


Posted on 2012-01-24 at 23:54:49.

   
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