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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Traveller game interest?
Parent thread: Characters in upcoming Traveller games
    Messages in Traveller game interest?
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Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


at this point of the knife

I am currently looking at a pre-made Ship I have picked up that will belong to the patron. This is not engraved in stone right now though.


Scaped Idea. Move alone


Posted on 2014-05-05 at 13:55:47.
Edited on 2014-05-05 at 20:21:11 by Alacrity

Amathiel
Occasional Visitor
Karma: 4/0
41 Posts


Bumping in

Hey peeps, I'd have interest in playing this, if there's room.

Not at all very familiar with the system; I read through the rules a two weeks ago, and I'm downloading Alacrity's quick start right now.

I also like the idea of playing a pilot. That and the mechanic appealed to me, but there're giddy people here already.


Posted on 2014-05-05 at 16:44:04.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


Ships crew

Alacrity, depending on the size of the ship there may be minimum crew requirements... generally speaking if it is above 200 ton more than one engineer is required for example.


Posted on 2014-05-05 at 18:20:56.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


duly noted

I do not know what the tonnage is of this ship yet. If it cannot fly then I can work with the Imperial Scout/Courier Type S class.


Posted on 2014-05-05 at 18:56:48.

Amathiel
Occasional Visitor
Karma: 4/0
41 Posts


Character creation

Al, you asked interested people to create characters on their own, but a great deal of that is random rolling - getting random skills, randomly getting injured and almost wasting career terms, etc.

How should we handle that?


Posted on 2014-05-05 at 19:04:24.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


I would assume

Well you can do the random rolling for yourself and give me a character sheet in the end. I really do not care if you "fudge" a bit because you have to be happy with your character.


Posted on 2014-05-05 at 20:22:49.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


random

The random Generation may mean that you don't end up with the exact character you had in mind, but that doesn't mean that the characters end up as crap

I often find that I get attached to my characters despite not being my original concept... especially if I do a long career.


Posted on 2014-05-05 at 20:35:51.

Amathiel
Occasional Visitor
Karma: 4/0
41 Posts


Extra material

I suppose that sounds good! I'm not really a fan of min-maxing characters in any sort of roleplaying game, I was just afraid of deviating too much from my original concept. No problems in ending up wildly different, I just want to at least get some desired careers!

That said, are we allowed to use the extra books Padre linked, such as Mercenary, Scout, etc?


Posted on 2014-05-05 at 21:10:19.

Padre J Roulston
Resident
Karma: 16/1
428 Posts


...

I used both the main rulebook and the Mercenary book for the character I submitted.


Posted on 2014-05-05 at 21:18:22.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Char

There is a big difference between min-maxing and fudging a bit. I have 30 years experience playing RPGs so I will spot overpowered characters.

However if you really want an Entertainer (erotic dancer) becomes an Scholar (CSI investigator) who became a Agent (Law Enforcement) then don't worry if the dice say no.


Posted on 2014-05-05 at 22:17:02.

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts


...

Jeez, I don't have 30 years experience breathing!


Posted on 2014-05-06 at 00:45:43.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


asdf

Sitting in chat watching Schnozzle roll character development.

Making characters in this game is crazy, and Schnozzle's is some sort of wizard I'm sure of it.


Posted on 2014-05-06 at 05:23:08.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


progress

I have an adventure now. I have to personalize it but I have the first adventure.

Still want to re-read the main rules once and a couple of the supplements. As I asked before, give me until end of the week.

Snozzle - I am pushing 50 so I have been gaming since 1983ish. I remember when 1e AD&D was new!


Posted on 2014-05-06 at 13:52:41.

Amathiel
Occasional Visitor
Karma: 4/0
41 Posts


Rolling and rolling

Character development in Traveller is surely crazy, but it ended up far more tight than I expected, with minimal 'fudging' to get my first career going (missed a roll by 1).

I guess it is -potentially- crazy.

One thing I'm curious about, though, is how character development is handled. There are some minimal rules for gaining skill in-game, and that's all I could find. Besides getting rich and the like.


Posted on 2014-05-06 at 15:02:26.
Edited on 2014-05-06 at 15:03:12 by Amathiel

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The premise of the campaign

The crew starts out on Regina, Alacrity Spaceport, where each person is approached by a Galen Thanius, Senior Scout Admin, with the offer of a job. The Scout service is looking to do a stellar survey of the Spinward Marches with a new state of the art astro-cartography sensor array (ACSA) and they are looking for a crew to man the ship.

The person in charge of this venture is Sterling Phoenix, a mega-corporation boss with the pull of a planetary governor and the bankroll of an empire. He is funding this mission because two scientists (Professor Hubert J. Farnsworth and Doctor John Zoidberg) have developed an antimatter powered jump drive and they wish to test it. The ship is a modified type S Scout Ship.

The ship is to do surveys, test the drive and report back to a space station under Phoenix's command at regular intervals. Pay is good, and the ship is yours to use for trade and speculation as long as you file the reports.

One thing I will add to the character development is that every player must have a “secret” that they submit to me alone. That secret has been obtained by Phoenix and he holds it over you to maintain the secrecy of the ship and drive. It can be built into your character development or something outside of your character (Friend, family member etc). Now by secret I mean something that had happened in the past, which required money or political pull to go away and if revealed or reversed would be devastating for the character. In all cases, it is Phoenix who provided the money or influence to save you.

Examples: Gambling debt, Adultery, killed comrade in a friendly fire accident, Relative with an illness on a backwater planet, Charges of corruption, Sex tape, alien sex tape, Drug addiction, Mistress with child, and so on. Nothing really heinous or dark please, but something that would be really bad if it comes to light.

The game will begin with the first jump test. You have met, mingled and had the opportunity to get to know each other before hand.

As a referee or GM, I want to tell a good story. Especially with an online game where the dice rolls are all mine to do, I look upon this as a writing exercise as well as a game. You will tell me what you think will happen, and will tell you what actually happens. As I am new to Traveller, I appreciate any help or suggestions but in the end I will make final decisions as I see fit.



Posted on 2014-05-06 at 18:02:50.
Edited on 2014-05-06 at 18:05:34 by Alacrity

   


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