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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Flesh & Blood - A CyberPunk Game
Parent thread: Cyberpunk - Flesh & Blood Recruitment
Related thread: Flesh & Blood - A Night City Adventure
    Messages in Flesh & Blood - A CyberPunk Game
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Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Okay, so with the release of Cyberpunk Red, we're back to cyberware taking up humanity points as it's grafted into the body. But what does this do to the current characters and the technology timeline? I'm homebrewing some rules for this so here they are:

  1. OldCybe: Older more clunky and less sleek-looking cyberware that is grafted into the body or replaces body parts altogether. These are less expensive but take more Humanity points. That's the tradeoff. Plus... they're old and out of style. Cheaper than RedCybe but costs more Humanity.

  2. NuCybe: This tech is only offered through the various alt-cults and is jealously protected and guarded. You must use Giri to pay for it and each alt-cult has its own exchange rate. This kind of cyberware doesn't impact your humanity at all as it exists on a nano-level and resides within bracers, splices, and amps. The only real impact on your humanity is the Neuralprocessor that is required to operate these. Exclusive to alt-cults and only obtained through Giri but no Humanity costs at all except for the Neuralprocessor which you all already have (except maybe Echo).

  3. RedCybe: This tech is like OldCybe in that you can purchase it at the mall, in clinics, or get surgeries at hospitals to get them grafted into your body. They do impact your humanity but are sleeker, more streamlined, and very stylish. These are the kinds that are represented in the videogame Cyberpunk 2077. The latest tech, stylish, sleek, with a Humanity cost.

I know most of you are like, "What he sayin'?" but I thought I'd put it out there, just in case (and especially since now is the time y'all are upgrading and restocking).



Posted on 2021-01-27 at 19:05:43.

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts




Brom, can Guardian buy more Turbo-1 (the adreneline syringe he used on Cipher) now? If so, how many can I buy, how much does it cost and how much money do I have?

I'd also like to buy a few more bandages and antiseptic. A doctor can never have too much haha.

Also, I just had a look at the character list on page 1 of the Q&A and it says Blossom is an NPC. I'd like Guardian to talk to her (considering they're old friends). You know, get reaquainted. Could we do a quick discussion between them, Brom?


Posted on 2021-01-31 at 14:06:44.
Edited on 2021-01-31 at 14:28:09 by dragon-soul92

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


@Hammer

Yeah you got money coming I just need Brom to update my sheet with my new gear and chips and tell me how much in euro's is left. The chips were all paid for by giri, so I need to know the costs for the coat, ammo, and the rest, officially on my sheet.

Oh and Brom when you do update put the Japanese Lang chip in my surplies, not plugged in.



Posted on 2021-02-03 at 00:46:54.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Well, let's see. Dragon-Soul, we can absolutely do that interaction between Blossom and Guardian. I prefer to use Google Docs for such a thing. Are you familiar?

Guardian has 32.00 Night City Dollars on his character sheet. So... he's broke, my friend. As he wasn't a part of the last gig he really needs a way to bank some eddies soon. However, as the team medic, perhaps they will all chip in. This is what he can get and how it would help the team. Also, the drug you're thinking of is called Trauma 1. See below...

Drugs:

Boost
Cost per Dose: 50eb (Costly)

Primary Effect

  • Lasts 24 Hours.
  • For the duration of the Primary Effect, the user's INT increases by 2 points. This can raise your INT above 8.

Secondary Effect (DV17)

  • If the user wasn't already addicted to Boost, they are now. While addicted, their INT is lowered by 2 points.

Beauties
Cost per Does: 40eb

Primary Effect

  • Lasts 8 Hours.
  • Beauties are butaqulide HC1. Beauties are a potent sleeping drug that acts as both soporific and a euphoriant to help you sleep. Your pain reception is greatly reduced when on this drug. Beauties reduce the pain level by -3 Wound States (e.g., A Mortal Wound is treated like a Light wound for pain considerations). Anyone administered Beauties must make a BODY 25 save or be rendered unconscious for 8 hours but may attempt to wake up by making a BODY 18 save every -15 minutes for each rank in Endurance (e.g., Endurance Rank 5 = -1 hour and 15 minutes, so the user would wake up at 6 hours and 45 minutes if they make their BODY save but leaving the drug active in their system for the duration experiencing the Secondary Effect).

Secondary Effect (DV17)

  • Beauties also scramble the user’s coordination and are addicting. While the secondary effect is active, the user's REF is reduced by 4 to a minimum of 1 and their INT is reduced by 2. 
  • If the secondary effect is active 3 times for a user, that user is addicted. While addicted, their INT is lowered by 2 points. 

CPS-23 (“Asimov’s Magic Candy&rdquo
Cost per Dose: 15eb

Primary Effect

  • Lasts 1d10 hours.
  • CPS-23 (CyberPsychotic Suppressant 23), known on the street as “Asimov’s Magic Candy,” is a drug used in the clinical treatment of cyberpsychosis. It raises the user’s emotional perception and empathy, keeping him from slipping into psychotic episodes while making him susceptible to psychiatric treatment. CPS-23 comes in a blue and red gel cap. Benefits: EMP+3.

Secondary Effect (DV1

  • CPS-23 can cause severe nausea and vomiting. While suffering from the secondary effect the user suffers a COOL-3 and a REF-2 penalty.

Diamond Four
Cost per Dose: 675eb

Primary Effect

  • Lasts 24 hours (may only be taken once every 24 hours)
  • This military drug is used on downed subjects on their way to military hospitals. It's an exceptional healing drug with relatively few side effects. Healing+1 Point/Day; Antidote BODY +5 save; Antibiotic.

Secondary Effect (DV16)

  • The user develops irrational fears during treatment and needing to be placed in seclusion during their recovery. COOL-5, INT-4, BODY+2.

Hypercoagulin
Cost per Dose: 97eb

Primary Effect

  • When injected into a patient with a bleeding wound, this causes instant coagulation and cessation of bleeding within 1D4+1 seconds. The drug should be injected as close to the wound as possible. An injection prior to sustaining a wound will have no effect. Stops bleeding, First Aid+2.

Secondary Effect (DV1

  • Very small overdoses of this drug will kill. For this reason, hypercoagulin can be a useful assassination tool. Requires immediate DEATH save.

Jetwash
Cost per Dose: 81eb

Primary Effect

  • Lasts 1d10 Hours.
  • A depressant used in the German military for treating serious field injuries where the patient will most likely go into shock. It creates a feeling of a warm “washing-over” of the senses. The Germans have lent their skill at quality engineering to this drug and it thus has no permanent ill side-effects. REF -3; First Aid checks on the user are +3.

Secondary Effect (DV16)

  • The warm “washing-over” of the senses is amplified and the user feels as though their skin is crawling. COOL-4, INT-2, unable to hold still.

Medical Stabilization Agent (MeStAg), “Meestag”
Cost per Dose: 380eb

Primary Effect

  • Lasts 2d6x10 Minutes.
  • The Medical Stabilization Agent, or “Meestag” (as it’s known in militarese) is a military drug used to treat victims of heavy trauma. While the cost is prohibitive for people on the street, it is one of the best drugs to use in the treatment and first aid of large wounds involving massive tissue and blood loss.
  • Meestag stops blood loss, protects against infection, and stops all pain, which the user perceives as an irritating itching near the areas of his wounds. Meestag comes in a bright green derm the size of a credit card.
  • Wound Level -4, Antibiotic, First Aid +4.

Secondary Effect (DV14)

  • The subject will be unable to sleep, and the eyes tend to become sensitive to bright lights. Subjects become delusional, imagining large insects and maggots wriggling through their wounds, causing the itchy sensation.

Neurovine
Cost per Dose: 1000eb

Primary Effect

  • This is an antidote for nerve poison. If taken within 15 seconds of poisoning (assuming you’re not dead), a Neurovine injection helps stabilize the poison until further treatment can be sought.
  • This gives you a chance to survive BioToxins BODY+4.

Secondary Effect (DV1

  • Neurovine is in itself frequently deadly. DEATH save required.

Revive
Cost per Dose: 7eb

Primary Effect

  • These are small breakable capsules that have an effect similar to smelling salts; if snapped open under the nose of a stunned or unconscious person, they will cause the person to wake up. Revive is an over the counter legal drug.
  • Wake up from a stun within 1d8 seconds.

Secondary Effect (DV14)

  • Vomit violently.

Sedative
Cost per Dose: 60eb

Primary Effect

  • Lasts for 2d10 Minutes.
  • A Trauma Team International product!
  • This drug will render a patient unconscious safely and quickly.
  • BODY DV18 or sleep.

Secondary Effect (DV16)

  • Disorientation and dizziness for 1d10 minutes after duration wears off.

Speedheal
Cost per Dose: 90eb

Primary Effect

  • Lasts for 24 hours.
  • Speedheal is designed to enhance the natural healing processes.
  • Healing increased by one point for the duration.

Secondary Effect (DV12)

  • Causes severe cramping resulting in 2d10 STUN damage and a REF-2 for the duration.

Stat Boosters
Cost per Dose: 575eb

Primary Effect

  • Lasts for 1d10X2 hours.
  • YOU CAN REWIRE YOUR BODY! You can jack up any of your stats except COOL, TECH, ATTR, WILL, and EMP by up to +3, although it isn’t cheap.
  • Hormones exist for almost any purpose: boosting muscle strength, improving neural connections, increasing glial cells in the brain, raising silent genes to rewire brain connections.
  • It takes 30 day’s constant treatment to increase a Stat by +1 with a dose each day, uninterrupted.

Secondary Effect (DV1

  • When attempting to increase INT, permanent loss of mental acuity. INT-1
  • When attempting to increase REF, permanent loss of motor skills. REF-1
  • When attempting to increase DEX, permanent loss of fine motor skills. DEX-1
  • When attempting to increase STR, permanent loss of muscle mass. STR-1
  • When attempting to increase CON, permanent heart damage. CON-1
  • When attempting to increase MOVE, permanent loss of muscle mass. MOVE-1
  • When attempting to increase BODY, permanent loss of muscle mass. BODY-1

Surge
Cost per Does: 250

Primary Effect

  • Lasts for 1d10 Hours.
  • A Trauma Team International product!
  • This drug acts like an endorphin. The patient receives a burst of energy and can ignore the need for food and sleep receiving a bonus to his STUN and DEATH Saves.
  • Bonus to STUN and DEATH Saves is +1.

Secondary Effect (DV16)

  • User suffers hallucinations for the duration. INT-2, COOL-4, WILL-2
  • If the secondary effect is active 3 times for a user, that user is addicted. While addicted, their INT is lowered by 2 points.

Syncomp
Cost per Dose: 100eb

Primary Effect

  • Syncomp is a broad-spectrum poison antidote used to treat nerve and biotoxins.
  • You might survive a nerve gas or Biotoxin attack.
  • BODY+2

Secondary Effect (DV14)

  • Nausea and vomiting for 1d6 hours. WILL-2, COOL-4, STR-2

Trauma I
Cost per Dose: 100eb

Primary Effect

  • Lasts for 1d10 Minutes.
  • A Trauma Team International product!
  • This drug is administered when the patient is in a Mortal Wound state. It is usually applied by non-medical personnel or even the patient himself since stabilization is always a better course of action.
  • STUN and DEATH Save Bonus +3.

Secondary Effect (DV10)

  • Unconsciousness for 1d10 minutes.

Equipment

  • Dermal Stapler .................................................... 1000eb
  • Skin Foam (+2 First Aid, 10 doses) ......................... 100eb
  • Bone Glue (heals 1/2 damage taken to limb) ........... 25eb
  • Biotechnica Toxi-Stoppers (+4 to save) ................... 2000eb/dose
  • Tissue Glue (+3 First Aid) ...................................... 25eb
  • Spray Skin ........................................................... 50eb
  • Slap Patch (a single light dose of a particular drug).... by drug
  • Airhypo .............................................................. 100eb
  • Blood Substitute (3 pints: +1 Stabilize) .................. 150eb/pint
  • Bodyweight Synthetic Blood (3 pints: +2 Stabilize) .. 200eb/pint
  • Antibacterial Bandages (like BandAids).................... 10eb/50
  • Medline Gauze Bandage, Latex-Free, Bulk, Sterile, Woven Rayon and Polyester (12)... 10eb
  • Coban Tan Self-Adherent Wrap, 2 Inch X 5 Yards........ 5eb
  • Antiseptic Disposable Wet Wipes in Resealable Canister - 80 Count..... 8eb
  • Medi-first Antiseptic, Liquid Solution, Spray Bottle, 2.0 oz..... 4eb
  • Bactine Antiseptic, Liquid Solution, Bottle, 4.0 oz........ 15eb

Tann, the custom grips and laser sights still have 4 more days before he can pick them up but I did update Casino's sheet. Casino received a total of 4,000 eddies from that gig which equates to 2,000 for him and 2,000 intended for Vegas. Casino spent 994 eddies and 45 Giri on his latest purchases leaving a remainder of 2,967 eddies out of that 4,000.



Posted on 2021-02-03 at 21:25:34.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Jury rigging

Cipher asked Fixer about juryrigging something for the disc.  I'm assuming for the moment that it is something he might be albe to do.  Thus the post.  If so, what role do I need to make?  Just jury rigging?  Anything else?  What about parts?  It is very weird playing a game for which you know almost none of the rules. But I'm working on it!



Posted on 2021-02-06 at 15:06:11.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




You are correct, sir. Jury Rig is the roll that would need to be made but Fixer will either need to cannibalize tech that the team already has or rely on Charlie to get him the components he'll need to build the viewer.

Charlie can attempt to find a reader (DC 20) and barring any obstacles in obtaining one (DC 16), he can attempt to find the parts Fixer will need to build one. Obviously, finding one and purchasing it would deliver results faster but it'll cost eddies. Building one will take time to find the components and then additional time to build the device, but will likely be much cheaper.

All right, this is what I figure. You folks want a couple of days of downtime so you need to let me know in either a PM or a post what you're wanting to accomplish in those two days and how you'll spend your free time. Remember that your characters will need to eat, so let me know if you're subsiding on kibble or if you're going for soy-based, or RealFood, eating out... etc. I'm going to post an update on Friday.



Posted on 2021-02-10 at 14:42:36.

Espatier
Resident
Karma: 7/0
287 Posts


nomad's choice

Charlie is willing to get parts



Posted on 2021-02-11 at 23:34:54.

CameToPlay
Veteran Visitor
Karma: 19/2
193 Posts




Cipher will be hanging out, no special things in mind, eating kibble unless anyone deigns to gift her with takeout lol.



Posted on 2021-02-11 at 23:48:54.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Ghalahn will be absent meeting with and working with his alt-cult.  He will return when the group is ready to set out again.

 



Posted on 2021-02-12 at 08:39:30.

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts


Anybody willing to chip in on cash? Haha.

So...as Brom said, I'm broke lol. But there are a few things I'd like to buy that'll hopefully come in handy:

*1 dose of Trauma-1
*1 Hypercoagulin
*3 Jetwash
*3 boneglue
*3 Tissue glue
*Antibacterial bandages
*Medicine Gauze bandage
*Antisceptic disposable wet wipes
*Biactine antisceptic solution

Please say if this is a little excessive haha. I have a habit of going overboard. I just like to make sure I'm stoked up. No need to be scared if you're prepared, as they say haha.


Posted on 2021-02-14 at 19:10:13.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Dragon-Soul, I like the initiative in asking the team to help out. Don't worry... people will respond and we'll work it in where appropriate.

Keeper, I sent you a PM with a question which is why I have put your return to the Enclave on hold for the time being. We'll continue a private dialogue once I know what your decision is.

I put a lot of Streetdeal results in the bullet points of my post. Charlie was busy trying to help everyone and was actually quite successful. Successful enough to increase his Streetdeal Perk by 1. Congrats, Espatier! There's a lot of info to act on in my post for everyone. 

Please make sure you have your post(s) in this week. I'd really like to get back to posting once a week minimum.

Thanks!



Posted on 2021-02-14 at 23:12:07.

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts




Shall I wait to post until after everyone else has so I know where I am with the cash situation and what I can buy?


Posted on 2021-02-17 at 10:18:25.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Feel free to post and include your list and reasoning for the items. No reason to hold you up.



Posted on 2021-02-17 at 18:17:53.

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts


A Friend In Need...

Vegas sounds like he's injured. Anything Guardian can do?


Posted on 2021-02-21 at 09:22:35.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Guardian needs to make a MedTech check each day on the wounded. That basically covers all care for the day. If successful against the wound difficulty value, 1 extra point of LIFE is regained and Stun damage is healed at twice the rate. 

Vegas looks like he lost a fight with an MMA master, but I already made Guardian's Medtech rolls for the day. 

I appreciate you asking. I'm also curious as to why almost everyone has seemed to vanish.



Posted on 2021-02-21 at 19:35:58.

   


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