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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Flesh & Blood - A CyberPunk Game
Parent thread: Cyberpunk - Flesh & Blood Recruitment
Related thread: Flesh & Blood - A Night City Adventure
    Messages in Flesh & Blood - A CyberPunk Game
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Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts


I have returned!

Thanks for your patience, everyone. I'm back now and thank goodness. I don't like extreme heat at all and I hate wearing a mask everywhere I go so I'm very happy to be home.

Answers:

  1. Housing: There are multiple enclaves for each alt-cult throughout Night City. After all, the city stretches along practically the entire California coastline. Despite this, there's a severe housing shortage so the pricing I listed for housing is pretty standard for enclave members. Housing outside of enclaves may even be more expensive depending on which corporation owns the building or section of the building and what amenities they offer. Charlie has worked out a deal for his apartment with the enclave wherein he also provides a much-needed service for the enclave as a whole. He pays 1,600c per month for it which includes the "discount" he received for his services. He also pays an additional 200c per month for the parking stall his truck uses and another 300c per month for utilities.
  2. Grenades: As Keeper stated, those grenades weren't available for the last job. Charlie has managed to find sellers this time around since they weren't taken off the team wishlist. You're correct in that the only grenade launcher at this point is the one attached to Casino's gun.
  3. Cipher is kinda in the same boat as Guardian. She is broke... ish. So, there isn't much she can purchase with her own funds right now. Cipher can work on writing programs of her own. This is the way she's gained most of her programs as it is much cheaper though it takes time.
  4. Charlie's money is all in credits and is held in his legit cred chip account. Those funds have been updated to include the payment from the last gig.
  5. If the team is intent on pooling money and making sure that you're all outfitted properly and prepared for the worst-case scenario, Guardian has requested a number of medical items (Charlie, Ghlahn, and Blossom have already said they're good with this path).
  6. Chips: Casino wasn't able to get those two chips the first time around. Charlie has been able to find sellers for the items I've outlined this time around. It has been a couple of days since he first looked, after all.
  7. Netrunning Equipment (in answer to Charlie's question): More to come...
  8. Medical Equipment (in answer to Charlie's question and assuming he's thinking in terms of a ripper doc's setup): More to come...


Posted on 2021-03-17 at 18:57:16.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Housing & Chips

Ok so I'll look at the prices already listed and talk with Mischief as what can be found in the enclave.The reason I ask here is to stay close to Charlie as he is central to finding us work.

As for the chips I thought they had all been already found but the only one I was able to pick up before my Yakuza meet was the language chip +3. Then on returning from retrieving Vegas I was able to pick the Handgun chip +3 but still had to wait on the other 3 +3 chips. My question and confusion here is if the Language and Handgun Chips are the only chips I have why do I only have 25 Giri left? Before I started going for the 5 chips I had only spent 80 of 150 Giri however now it says I have spent 125 of a 150 which is exactly 45 Giri. The exact cost of all 5 chips at 9 Giri a chip for +3. Should I not be at 98 chips used out of a 150 instead of 125?. What did I forget during my long break.



Posted on 2021-03-18 at 02:24:02.
Edited on 2021-03-18 at 02:30:12 by TannTalas

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




I'd have to look back into my notes, Tann. I do my utmost to make sure that the sheets are up-to-date but I could have missed something. I'll look into it when I have the time.

I have posts from Keeper, Espatier, Dragon-Soul, and Hammer. That leaves Tann, Nomad, Mischief, and CameToPlay remaining. May I please get posts from you four?



Posted on 2021-03-23 at 15:33:21.

CameToPlay
Veteran Visitor
Karma: 19/2
193 Posts




Posted, though it's lackluster. Cipher and I really have nothing more to do save standing around, so if the next few posts will be dealing with creds and finances, consider us both to just be on standby.



Posted on 2021-03-23 at 15:45:25.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Coming

Sorry for the delay.  I'll get a post up.



Posted on 2021-03-23 at 19:23:49.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Thank you for the posts. I hadn't intended to get bogged down with all of the mundane things such as purchases and upgrades. This next post of mine will move the group into an actionable position again. The biggest issues that need to be resolved in my mind are as follows:

  1. Is the group interested in Ghlahn's gig? If so, it is time-sensitive and will need to be complete first, before pursuing the madpack investigation.
  2. What's the total amount of money being put towards the group medical supplies and who is it coming from? I need to update the character sheets.
  3. Is any mullah going towards potentially upgrading/purchasing gear for the truck as kind of a mobile Netrunner/MedTech bay? If so, how much and who is it coming from?


Posted on 2021-03-24 at 14:37:41.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Vegas allocates from his newly acquired 2000 payout

Vegas received 2000 from Casino, so as according to the Post he is giving the medtech 1000 and the medtech can decide how best to spend it whether it supplies the truck or his personal carry of med supplies

370 goes for the madpack reader as Posted

500 goes to Casino for purchasing one or more grenades, depending upon the cost

That leaves Vegas with 130 from the 2000 he received for the gig from Casino, plus whatever else he already had

Ghlann's Gig is fine with Vegas for some'quick cash' before cracking the mystery of Jeannette's demise



Posted on 2021-03-25 at 13:05:31.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Our post

I've submitted Mischief and my post to Brom and am only waiting on his approval as it's a co-post before posting it in the game thread.



Posted on 2021-03-29 at 00:03:21.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




I've sent it back with a few edits/suggestions, Tann.

I'm moving things forward to the meeting with Patriot.

Things to consider:

  1. Ghlahn's the one who has been enlightened as to the details of this run, but there's been plenty of opportunities for him to share the deets with one of the de facto leaders of the group. I'll share the details with those who should have it so they may be shared in-game.
    1. In that vein, it was previously decided that Casino would manage the combat leadership and Charlie the rest. Well, now Vegas is back and Vegas actually has the Leadership perk, so you lot need to decide if Casino is stepping back as a combat lieutenant in favor of Vegas's leadership, if Vegas is the acting leader in all situations due to his Leadership perk, if it doesn't matter and you lot are going to keep operating as you've been doing, etc. 
  2. Tann, there are some outstanding things in the post that you and Mischief put together that should be resolved but don't really affect the current position of the game.
  3. Feel free to back-post to the "discovery" of what's on the microdisk in your next posts as well.


Posted on 2021-03-29 at 18:31:21.
Edited on 2021-03-29 at 19:52:00 by Bromern Sal

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Ghalahn would vote to have Vegas take over again as leader.  He will share the all info on the contract with him and then in character will give the rest of the group the required info.



Posted on 2021-03-29 at 20:07:16.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Vegas

I agree with Keeper, Vegas has a Leadership perk where Charlie and I do not, so yeah Vegas is best to lead us once more.

Working on my back-post to include that in-game.



Posted on 2021-03-29 at 21:52:43.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


A Few Questions Brom

1) Patriot is connected to Ghlahn's run correct?

2) Now that I have only 4 out of the 5 Chips I thought were paid for, should not my Giri spent be 116 and not 125, thus leaving me with 34?

3) Did you add the handgun Chip's +3 bonus to my WA on my character sheet as it's still only +5. Should it now also be +8 like my SMG? 



Posted on 2021-03-30 at 19:50:01.
Edited on 2021-03-30 at 23:50:55 by TannTalas

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts


@Hammer

The total cost for all my stuff comes to 633eb so 1000 is more than enough. Keep the change lol. And cheers!


Posted on 2021-03-31 at 20:50:26.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Answers:

  1. Patriot was originally brought on by Charlie to assist in the Jeannette gig but seeing how the direction was adjusted with Ghlahn's enclave biz, he's going to bum along.
  2. Tann... I update your sheet with the correct Giri based on all of the NuCybe he has on the sheet.
  3. I already added the handgun bonus, Tann. He's had the handgun bonus represented on the sheet for some time now so you should be all up-to-date.
  4. Espatier, Charlie's search for a vacant apartment within 5 miles of his own has come up empty. He can check again tomorrow.

Now, quickly about the medical stuff...

  1. Vegas donated 1,000c.
  2. Blossom donates 1,000c.
  3. Cipher is broke.
  4. Guardian is broke.
  5. Charlie...?
  6. Echo...?
  7. Casino...?
  8. Fixer...?
  9. Ghlahn...?

The total of what Guardian has requested is as follows:

  • 1 dose of Trauma-1 (60c/dose)
  • 1 Hypercoagulin (97c/dose)
  • 3 Jetwash (81c/dose = 243c)
  • 3 Boneglue (25c/dose = 75c)
  • 3 Tissueglue (25c/dose = 75c)
  • Antibacterial Bandages (10c)
  • Medicine Gauze Bandages (25c)
  • Antiseptic Disposable Wet Wipes (5c)
  • Biactine (35c)
  • Antisceptic Solution (20c)

Totalling: 645c

Charlie also suggested that the team upgrade the truck to better assist. Keep in mind, the truck could fit everyone if the bed had seats like the old personnel carriers (running down the sides over the wheel wells). So, in terms of upgrades that are in line with the medical requests there are also these options:

  • Automedic: Basic (1kg, 3 drugs, 70%, +1 FA) ...... 300eb
  • Automedic: Basic w/internal Biomonitor (100%) .... 420eb
  • Automedic: Deluxe (2.5kg, 5 drugs, +2/3 FA) ..... 1000eb
  • Dermal Stapler .................................................... 1000eb
  • Tissue Glue (+3 First Aid) ....................................... 25eb/use
  • Spray Skin .............................................................. 50eb
  • Slap Patch .......................................................... by drug
  • Bodyweight Life Support (72 hours, 2kg) ............... 500eb
  • Portable Intern Unit (+2 Diagnose, +1 Stabilize) .. 1200eb
  • Portable Cryogenic Case (24hr, SP 10, 2kg) ......... 250eb
  • Limb Preservation/Transport Unit (+1D6 value) ...... 500eb
  • Blood Substitute (3 pints: +1 Stabilize) ........... 150eb/pint
  • Bodyweight Synthetic Blood (as above)........... 200eb/pint

To assist with netrunning there are these options:

  • Actual cyberdecks instead of just the deck chip. The more expensive the deck, the more AI assistance the netrunner receives (bonuses to Interface/Programming) and the more programs it can hold.
    • Poor Quality Cyberdeck (1000c) 5 program slots, +0 Interface/Program/Library Search
    • Average Cyberdeck (2500c) 7 program slots, +2 Interface/Program/Library Search
    • Excellent Quality Cyberdeck (8,000c) 9 program slots, +4 Interface/Program/Library Search
  • Actual Desktops are still more powerful than your portable devices but are way more expensive.
    • Poor Quality Desktop (1,200c) 6 program slots, +0 Interface/Program/Library Search
    • Average Desktop (3,500c) 8 program slots, +3 Interface/Program/Library Search
    • Excellent Quality Desktop (10,000c) 12 program slots, +5 Interface/Program/Library Search
  • Chipreader (For Cyberdecks) (10 chips, 1 option slot) ....................... 150c
  • Chipreader (For Desktops) (20 chips, 5 option slot) ....................... 450c
  • EXPERT Skill Progs (level 4- ..................200+100eb/+1
  • Voice Stress Analyzer (+2 HP/Interro, -3 options) ......... 200eb
  • Lie Detector (65-75%, -3 options) .................................. 400c
  • Bug Detector (6m, 80%, -2 options) .............................. 200c
  • Bug Jammer (10m, 80%, -1 option) ............................. 200c
  • Radar Detector (60%, -2 options) .................................. 150c
  • Bug/Line Tap Signal Tracker (80%, -2 options) .............. 300c
  • Medscanner (+1 Diagnose, -5 options) .......................... 250c
  • Techscanner (60%, -3 diff, -5 options) ........................... 250c
  • Drug Analyzer (75%, -4 options)...................................... 75c
  • Credit Transactor Package (-1 option) ............................. 250c

If you want to get seats and a cover for the truck bed making it capable of transporting all of you, you're looking at 900c for the shell and 700c apiece (1,400c for both sides). Then Fixer would have to install them which may cost another couple hundred eddies in rental equipment if he doesn't already have what's necessary.



Posted on 2021-04-05 at 19:19:12.

Espatier
Resident
Karma: 7/0
287 Posts


Making deals

I'll see if I can work out a deal or two in the group for contract services, then upgrade the truck so the netrunners and medical's rolls a lot easier if one of the solos take a hit, not saying that they won't ... it just a matter of time. I'd hate to lose a player. 

 



Posted on 2021-04-05 at 20:25:54.

   


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