The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by TannTalas)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Personal Creations - Miniature Painting (posted by t_catt11)Minis!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 3 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Gaming surveys --> Question of the Week
Jump to: [First Page] [Prev] 1 2   
    Messages in Question of the Week
RDI T-shirts!

Knights: Not Only for Breakfast
Price: $19.00



RDI T-shirts!

Got Dice? Tee
Price: $17.00

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts


The way that I treat armor...

For those of you who have forgotten, I'm an old school gamer who has become disenchanted with the mainstream rules. So, I developed my own and this is the way I deal with armor.

  • In medieval settings, the greater the stopping power (or soak) that the armor provides, the bulkier it is and the more it effects the character's movement and agility. So, sure! The characters can have that full plate, but they are taking penalties on number of attacks per round, distance they can move per round, and their ability to dodge or move about athletically.
  • In modern settings, technology makes it easier to create lighter armor with effective stopping power, so I make the higher stopping power armors more expensive to offset the benefits.
  • Armor has a structure that is broken down through absorbing damage. So all armor has its own version of hit points (structural points) and every time there's penetration, the armor sustains structural point damage and loses one stopping power rank. This means that the more damaged the armor, the less it can effectively stop, and the characters are then forced to spend their hard-earned dough on repairing armor.


  • In no system that I run does armor make it more difficult to actually hit a target. That makes no sense to me and never has.


    Posted on 2017-11-14 at 16:48:53.

       
    Jump to: [First Page] [Prev] 1 2   


      Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
    View/Edit Your Profile | Staff List | Contact Us
    Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
    You must enable cookies and javascript to use all features of this site.




    Page loaded in 0.055258 seconds