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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Recruitment for Dark Sun setting campaign?
Related thread: Dark Sun Q/A
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Impulse
Resident
Karma: 12/1
494 Posts


Recruitment/Interest for Dark Sun setting campaign? (5E DND)

heya guys, planning on running a game in the next month or so and I just wanted to gauge some interest. It's going to be DND 5E, in a dark sun setting.

For those of you that don't know what that is, here's a small blurb about it

It is a world where magic drains the very essence of life. Ancient wars have left vast swaths of the planet sterile; even now, druids fight a losing battle to preserve the environment. To practice magic is to tempt death at the hands of the mob, yet the cities themselves are ruled by the most powerful of defilers.

It's going to be in a world that I homebrewed, if enough people express interest, I'll make a map and have a bit more information about it. Hoping to hear from you guys soon



Posted on 2016-04-27 at 00:29:21.
Edited on 2016-04-27 at 00:37:45 by Impulse

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


sure

I could see getting in on this if enough interest is expressed. I'll definitely keep an eye on this at least.


Posted on 2016-04-27 at 01:23:59.

Impulse
Resident
Karma: 12/1
494 Posts


cool:)

If the dark sun setting isn't wanted though, I can just run a normal campaign in another world that I made before hand as well.


Posted on 2016-04-27 at 10:15:13.

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts


...

Well you know I'm interested! Pick a setting I'll play it.


Posted on 2016-04-27 at 14:09:40.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


Maybe

I am not familiar with 5th but if you are willing to help me out I would love to give it a try.


Posted on 2016-04-27 at 16:18:39.

Impulse
Resident
Karma: 12/1
494 Posts


Cool!

I'll get started on the world and stuff, 3 players is enough for me

And as for help with 5E, I'd be more than happy to help, everyone's been super nice to me about pathfinder and 3.5 rules


Posted on 2016-04-27 at 17:32:51.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


sooo

I gather from the setting blurb that arcane magic is kinda taboo, or does that carry over to divine magic as well?


Posted on 2016-04-27 at 18:23:22.

Impulse
Resident
Karma: 12/1
494 Posts


Arcane magic

Yea arcane magic is taboo though you can still play a wizard if you want. Just know that in some areas you'll be hunted down and a lot of people will be upset.

In the setting, the gods are silent or have died, a lot of propaganda from the king who claims that they are a god. However, feel free to play a cleric. Clerics are rare but there are ways to still wield a gods power

P.S. What type of campaign are you guys looking for? I'm going to guess a roleplay one but evil party or good party? If you have any suggestions let me know


Posted on 2016-04-27 at 18:28:15.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


hmm

I'm leaning toward either Eldritch Knight or Arcane Trickster, a touch of magic, but magic I could deny by being good with a sword...

As for alignment, I tend toward neutrality anyway, so I could swing good or evil... maybe a neutral voice of reason for an evil party, or the rebel in a good party... either way...


Posted on 2016-04-27 at 18:40:57.
Edited on 2016-04-27 at 18:42:25 by Shield Wolf

Impulse
Resident
Karma: 12/1
494 Posts


Yay!

That sounds good then I'll try to get a map in within the month. Will be busy till may 1'st but I'm excited for this campaign! If you have any questions just lemme know.

One thing to note: If playing a wizard, make sure to hide your spell book,

As well if you are able to read, some suspicion might fall upon you. Just a side note


Posted on 2016-04-27 at 18:46:32.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


races

Is it safe to assume the more magically inclined races like Elf, Gnome, and especially Tiefling also carry their own stigmas that could prove difficult in a setting like this?


Posted on 2016-04-27 at 19:23:36.

Impulse
Resident
Karma: 12/1
494 Posts


Races

Nah, I don't think there's any stigma against elves, gnomes and tieflings might be a bit rare. Feel free to use any race from the sword coasts adventurers guide (except maybe aarakocra)

Tieflings and gnomes would be reduced in number though

Edit: Actually theres a lot of slavery involved as well. I'll have to get back to you on that but feel free to play any race in general


Posted on 2016-04-27 at 19:27:13.
Edited on 2016-04-27 at 19:27:47 by Impulse

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


just checking...

I was just curious for setting details, my go to in games is generally half-elf...just a hint of exotic without being overly complicated.


Posted on 2016-04-27 at 19:36:34.

Impulse
Resident
Karma: 12/1
494 Posts


.

Sure half elves are perfectly fine


Posted on 2016-04-27 at 21:17:49.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


interested

I lost a couple of games when Alacrity stepped back from his games. I'd be interested - at least as long as it was a good party. I've never had much interest in playing an evil character.

I do know that the next two weeks are crazy busy for me so getting something started might be a bit slow, but I'm sure I can get it done. I haven't even thought about a character. If wizards and clerics are rare, would it be odd if the party had none? What about those druids that are fighting a losing battle? Or rangers?


Posted on 2016-04-27 at 23:19:21.

   
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