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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> The Lost Mine of Phandelver Q&A
Parent thread: Let's play edition 5
Related thread: The Lost Mine of Phandelver
    Messages in The Lost Mine of Phandelver Q&A
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Padre J Roulston
Resident
Karma: 16/1
428 Posts


...

Have we lost players already?


Posted on 2017-03-08 at 20:01:35.

Norm
Occasional Visitor
Karma: 2/0
38 Posts


reporting for duty

i'm still in. maybe they are just busy? what if you post an update Lano and see if they show up in the next week. otherwise cut them lose and if needed retcon in a couple of new recruits


Posted on 2017-03-09 at 10:05:43.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


...

It's a shame the last visited function seems to be broken. At least than I could tell if they're still logging in or something.

I'll consider that Norm, for the next couple of days, at least, I'll just try to be patient.


Posted on 2017-03-09 at 16:51:28.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


I wanna know who killed the horses!

I agree with Norm. Give 'em a day or so and then move on. We'll see if they show up.

The other thing you may want to do (aside from messaging them) is to occasionally just make a post to bump the thread to the top of the line. Sometimes I miss updates because a thread can move off of the "latest updated" list before I get a chance to see it there. I doubt that is the issue now, but it is a good way to keep it at the front of the line and noticeable.


Posted on 2017-03-09 at 21:03:44.

Chessicfayth
Cheshire Cad
Karma: 103/3
1186 Posts


Sorry folks.

Post is up. Hadn't realized we'd advanced. For the record, pm is the most reliable way of contacting me. The thread update email notices aren't super reliable, so I'd missed all the updating action. I'll try to be a bit more diligent in checking in going forward.


Posted on 2017-03-10 at 12:49:09.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


so

I'll try to post within a day or two


Posted on 2017-03-12 at 09:22:11.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Still missing one?

Are we still missing one?

Just bumping this to try and get their attention.


Posted on 2017-03-14 at 18:33:15.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


...

I presume Schnozzle hasn't logged in in a few days, because I sent him a message an it's still showing as "new" on my end.


Posted on 2017-03-14 at 20:05:53.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


Next

Oskarr is next to post, he can attack one of the offending goblins. After he does his turn, that round will end and we will start the next round with Dane going first, then Pavel, then the goblins, Oskarr, and Theren

I just decided Pavel's and Dane's first attacks based on their actions and rolled for them. Pavel and Dane can shoot again, but there's a chance they could hit oskarr if they miss. Alternatively, they can rush up to Oskarr and join the melee next turn. Same with Theren.

It may be that Skovl doesn't even realize what's happening at the moment.


Posted on 2017-03-14 at 21:20:51.

Norm
Occasional Visitor
Karma: 2/0
38 Posts


you or me

are you rolling for us or are we rolling for ourselves?


Posted on 2017-03-14 at 21:21:57.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


hmmm

Let's try it this way: Roll for yourself. You need 15 to hit a normal goblin. You can roll for damage then, too, and I'll resolve the results.


Posted on 2017-03-14 at 21:25:56.
Edited on 2017-03-14 at 21:29:25 by Lano

Lano
Veteran Visitor
Karma: 1/0
187 Posts


oh

and include what you get on your rolls in your post, of course.


Posted on 2017-03-14 at 21:30:48.

Norm
Occasional Visitor
Karma: 2/0
38 Posts


let me know

if I did it right.


Posted on 2017-03-14 at 21:35:03.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


...

sure, that's fine.

I'm wondering if I should let ya'll resolve your own attacks to save time. Probably not, that would get confusing.


Posted on 2017-03-14 at 21:56:07.

Lano
Veteran Visitor
Karma: 1/0
187 Posts


-

I'm gonna say that Dane, Pavel, and Theren still have a choice here, and they may very well fire before the goblins have a chance to respond, which might ruin your attempt to negotiate a surrender. Though I'm putting Dane and Pavel at 25 feet away at this point, so they can probably see what you're doing and heard what you said.

Also, I never said the goblins were dead. I was thinking about just giving them death saves after the battle was over. None of them have been killed outright by the negative damage equal to your max health rule.


Posted on 2017-03-15 at 17:09:44.

   


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