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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Crisis in Chandar QA
Parent thread: Potential short Pathfinder Adventure
Related thread: Crisis in Chandar
    Messages in Crisis in Chandar QA
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Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




I just want to post a quick bit so we're all on the same page on the how and why of this group coming together with no real common ties.  I will be working on the assumption that the four of you will all be arriving in Chandar at around the same time, likely via the same ferry (with the exception of the Ranger who actually is "local" hailing from the nearby woods) and finding a notice posted asking for assistance with a problem, with promise of a reward and instructions to find the Captain of the Guard if you are interested in helping.  Your motivation for taking this job will be your own, be it the reward, the recognition, boredom, or just an excuse to rough someone up without being on the wrong side of the law.  So once the game starts (still waiting on a couple sheets, no rush though) I will be starting it at the point of you all meeting the Captain, feel free though to post about your trip, your arrival, observations, etc when you post.

 

On a side note, once we get going and the inevitable combat breaks out, I would prefer if combat posts gave tactics for 3 rounds of combat to help keep combat from lagging too much.  It will also help me significantly if you post any applicable to hit and damage numbers with your posts.  As an example, let's say combat breaks out between the group and a couple of drug dealers (this is after all the core of this adventure); one player may post something along the lines of "[Insert character name] attempts to move into a flanking position along with [other character] and will strike with his [weapon of choice] until the enemy drops and will then move to assist other teammates with any remaining enemies." ((+5 to hit, +7 if flanking  1d8+3 damage)). Also if any effect has a saving throw, please include the save type and DC. ((Fort Save DC 15 or similar))

This allows me to go through several rounds of combat without having to worry about waiting for posts for each individual round, and with the bonuses right here I will need to consult your sheet less which will save me time and allow me to post updates much faster.



Posted on 2018-02-26 at 11:55:48.

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts




Oh man, I really like that solution. Combat has always been the weakest  and slowest part of games in pbp, this should help considerably.



Posted on 2018-02-26 at 12:31:37.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




Just wanted to point out I have added some information regarding the world to the front page, as well as a link to the world map.



Posted on 2018-02-26 at 12:36:01.

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts




A couple things

- It seems we're all choosing colors for ourselves with this new editor. Iaka speaks in black and I'll be writing in standard red. I vote we keep quotes from other characters in their respective colors. 

 

- If anyone cares, Iaka Arona is pronounced Ee-uh-kuh Er-uh-nuh

 

- could we get a link to this QA as a parent thread to the game?



Posted on 2018-03-07 at 16:57:40.
Edited on 2018-03-07 at 16:58:29 by Schnozzle

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




I am all for character text being other colors, as I have also gone with that in my own dialogue with Jirolin. 

I unfortunately cannot figure out how to link the QA thread with the updated editor, I tried. figured it out!



Posted on 2018-03-07 at 17:03:57.
Edited on 2018-03-07 at 17:05:11 by Shield Wolf

Decicio
Occasional Visitor
Karma: 1/0
42 Posts


Color Text

Just to clarify, are you saying that each PC should choose a specific color for their character when they talk? Or are we going to form an established system of formatting, say, descriptive text vs thoughts vs dialogue in general?

I'm fine with whatever we choose. Sorry, I'm the new guy to play by post, this being my first time. I didn't think about formatting for my first post at all, but I'm willing to do whatever is best and I'll go back and edit my post to make it conform.

If it is we each pick a color, Asoel will use olive and I like just basic text being red for simplicity.



Posted on 2018-03-08 at 14:18:22.
Edited on 2018-03-08 at 14:29:00 by Decicio

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts




No worries, the text color is a new addition to the site and we're all experimenting. I agree with you, since default is red, that color should be general use, and each character's thoughts and words should be in a unique color. I'm also using italics without quotes to indicate inner monologue.

Oh I would also like to reserve that very light grey for... purposes.



Posted on 2018-03-08 at 15:34:52.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




If you want to pick a color for your character's dialogue that is fine, though you don't have to by any means.  I, myself, as DM, will be posting in the same green (green being my favorite color) I've been using for updates, and will likely be using various other colors for NPC dialogue, much like I did with good Capt Jirolin.

I'd like to also point out, in case anyone missed it, that an update has been posted in-game.



Posted on 2018-03-08 at 15:46:13.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


Just a lurker popping in...

...to say that I'm enjoying the read, so far! Great stuff, folks! I'll keep lurking!



Posted on 2018-03-08 at 16:22:58.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




Thanks Eol, always nice to hear good things. 



Posted on 2018-03-09 at 22:06:12.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Kheric the Red

Kheric is posted in all his red glory.

A question - how big is this town again?  I'm just wondering how long it will take before they are known to most of the inhabitants and how fast news travels.  How quickly, for example, the various crimial elements and just the lazy ones will communicate.  Or if they might remain anonymous for a while.  

The game is afoot!



Posted on 2018-03-10 at 23:04:22.

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts




>The game is afoot!

 

No, the game is a play-by-post pen-and-paper role-playing-game!



Posted on 2018-03-11 at 09:18:55.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




Chandar has a population of roughly 800, 865 or so max probably.  News will likely spread pretty quickly that some outsiders are investigating the drug problem.



Posted on 2018-03-11 at 14:54:37.
Edited on 2018-03-11 at 21:41:27 by Shield Wolf

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




gah!!  I had a whole post typed up and ready to post for answers to the Questions posed by Kheric, and my browser tab crashed and I lost it all... Time to start it over now.  Truly heart-breaking..

 

Update is posted without further incident, huzzah!



Posted on 2018-03-11 at 22:25:47.
Edited on 2018-03-11 at 22:51:41 by Shield Wolf

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts




I'll be pushing the game forward tomorrow if no one else posts any further questions for the Capt, so this is your last chance to ask him anything else.



Posted on 2018-03-12 at 19:13:29.

   


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