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TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Welcome Chessicfayth

So what do we have so far as crew?

I see the following, as far as I know it, to maybe help Chessic out on creating his character.

Wyatt as Captain  (Brom)
Pops as First officer and Contact person (Ody)
Fenris as Mechanic (Tann)
Skylar as Doctor/Gunfighter (SilentOne)
Smuggler/Pilot (Nomad)
Chessic -?



Posted on 2019-06-20 at 15:17:47.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


"Who Owns Rusty Dull Swords? (W.O.R.D.S.)...."

"Shat"....shat..... well I find it as

diacetylmorphine

.........miss doing the word game with you Chess....

 



Posted on 2019-06-20 at 20:24:04.

Chessicfayth
Cheshire Cad
Karma: 103/3
1188 Posts


*fades in*

Ok, so I sat down to make the character, and I admit to being a little lost. I wanted to do a Tech/Gunfighter. Fill the one role we're missing, and maybe round out the crew in a rough situation. Is that spreading myself too thin? Because I can't seem to build a character that will be decent at either role. I really enjoyed the idea I had, but it doesn't seem to be working. I'm out of points by the time I make it to the actual skills section.

 

I have 8 traits, four good, four bad. The end result is a -2 over all. After stats, I have 6 points left. Maybe my stats are too high? I'm thinking a failed Agent type on the run. Weapons training and Tech skill beyond the norm.

 

AGI: 8
STR: 6
VIT: 4
ALERT: 8
INT: 8
WILL: 6

 

Thats my set up. Should I lower my base stats? Are skills more important in the beginning? To make the character able to actaully fill the role, I mean.

 

*evaporates*

 

 



Posted on 2019-06-21 at 01:11:26.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Tech/Gunfighter

Is still a viable option Fenris can always use a back up mechanic and our other gunfighter is also our doctor so back-up gunfighter is also a good thing. Best thing to do is follow Rogers character creation steps on page 3. However if you want more help I'll be happy to do so just as I've done with Silent and to a lesser extent with Nomad though not tonight lol.

Drop me a PM for the best time and we can talk in chat.......



Posted on 2019-06-21 at 01:29:27.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Character

Chessic - Develope the cooncept of what you want to play and then work on the stats. You can contact me and I ill help you through the steps. Remember a d6 is average and you can use interesting complications to give yourself more points to spend.

I am available for anyone that needs help with their characters. Skills have a lot of overlaps and remember you start with a d6 in general knowledge of the skill.

"Gunfighter" is not a role that has to be filled, you take d6 in Gun and d8 in pistol and "bada" you are a gunfighter. Serenity RPG is about relationship and family and surviving in the black. Guns play a role but they are not the major point of the game.

 

 

 

 



Posted on 2019-06-21 at 07:11:24.

Chessicfayth
Cheshire Cad
Karma: 103/3
1188 Posts


*fades in*

I PM'd you Alacrity. Thanks for the offer.

 

Tann, I appreciate the thought, but with my work/sleep schedule, we wouldn't be able to meet up till Mon/Tue. And that's too long to make everyone else wait on me, I think.

 

*evaporates*



Posted on 2019-06-21 at 13:10:03.

SilentOne
RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts




Alacrity i just need to get my backstory done and i believe Tann is putting the finishing touches on my character sheet and I will pm it to you. 



Posted on 2019-06-21 at 17:06:53.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Pops......

Here is the back story of Pops..if roger approves.

 

Jonah "Pops" Hicks is in his late 50s to early 60s. A drummed out Alliance Officer, been out 10 years before the war running his own business shuttling people. He somehow got his hands on one of first Knorr class transport prototypes which he flew through the end of the war.

 

how it happened:

Some nine years before the Unification War, ship designer Contessa Herkeimer set about designing the light cargo transport to supply the needs of Border and Rim freight shippers. The result was the “Knorr.”
Her design was fairly radical for the time, and seems to polarize opinions. Johan had worked there for years and had become the Senior Quality Engineer in Research and development. Although he didn't really support any political side he had to join the Alliance to keep security clearances. He was awarded the rank of Captain which would allow he to fly. As his job he would review designs, check and test prototype crafts to see that they met specifications before turning it over to a test pilot who then push it to it limits.

 

A hot shot young pilot got cute attempting a vertical landing of an early design Knorr and lost control of the craft. It swung toward the observation area. Herkeimer's daughter had been on the tarmac with Johan and the other engineers.  As the thrusters were melting and burning a path toward them the group fled to the hanger.  Jonah scooped up the young girl rushing her to the safety of building. They were able scramble through the door, the girl safely clear of the danger, but as Jonah turned back to pull the door closed the backwash flashed through burning his face and hands. The burns left his face badly scared with pinkish wrinkled skin. (He now wears a full bread to cover the scares.)

 

The pilot was from a wealth core family and eventually the blame was place on a malfunction the Jonah had missed. The family saw to it that Jonah lost his job and his commission. Herkeimer however knew the truth and felt indebted to Jonah for saving his daughter. He helped Jonah move out from the core plants and set up a shuttle business. By spreading the word Jonah became nearly a personal shuttle service many friends and family of the Hereimers. When the war started he turned the business into a diplomatic currier service that got him clearance in and out  of many  planets and situations.

 

Jonah never really support the Alliance, that young hot shot had become a ranking officer and his recklessness had cost the lives of many of his own men. He had also ordered many of the unnessary bombing in Serenity Valley. 

Pops has varied background. He can fly, cook, open locks, fix computer, hack programs and other unexpected skills. He says he was too old to be a Browncoat, but he seems to have been in a lot of places when someone was needed on the QT.



Posted on 2019-06-21 at 21:45:04.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


We have a failure to communicate

Reposting this for those who missed it.

 

I let a player named Blamm talk me into using a subset of rules that allowed an arsenal of guns into the game. I regretted it ever since and let it go because it was important to a couple of players. But I found I was researching more and more on guns, looking up stats on weapons more and more and it completely detracted from the game.

So the fancy guns are off the table this time around.  You may use what is in the book, with some exceptions. Unless you want a signature weapon (1 weapon, not 5) as an asset, in which case talk to me. I also will not allow anyone to carry a gauss weapon or a laser weapon.  If you want to call your pistol a Colt, a Peacemaker, Betsy or Seka - that is fine but it will have the same pistol stats as all other weapons.

Another note: Carrying automatic weapons, grenade or other weapons of mass killing is strictly prohibited on most planets except the Rim, and even then it usually with a caveat or a need (reaver territory). So wandering around with assault rifles can and will get you arrested and the adventure will change to a prison break.

The list of weapons are:

Light Pistol

Pistol

Heavy Pistol

Rifle

Assault Rifle

Sonic Rifle

Shotgun (Pump or Auto)

Submachine gun

 

Neo-tech is allowed if you can afford them or can give me a compelling reason

 



Posted on 2019-06-24 at 07:45:45.

Chessicfayth
Cheshire Cad
Karma: 103/3
1188 Posts


*fades in*

Ok, finished most of my character sheet, I think. Submitted it for approval.

 

Going to be Tech/Gunslinger.

 

Thanks again Alacrity, for showing me where I was messing up.

 

*evaporates*



Posted on 2019-06-25 at 14:13:24.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Gear and Equipment.....

Ok our bad...we need to go to the player's handbook that was provided and use it for gear and weapons.

I goofed and just looked at old character sheets instead of doing as we were told to use the book.

As much as it was cool to have the super duper stuff we need to just get the regular stuff.

 

Pops has two regular pistols and a pump shot gum. Standard holster.



Posted on 2019-06-25 at 20:56:33.
Edited on 2019-06-26 at 16:30:37 by Odyson

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


heads up

This weekend I will not be very responsive as it is the Canada Day long weekend and I have an extra day off on friday as well. I will see stuff posted or sent but it will be via my phone only.

We have 4 out of six characters that I have seen. Some are done and some are still a work in progress. 

The NPC on the ship will be a sixteen year old girl by the name of Ivy. She is the daughter of a friend of Wyatt. The Mother passed away so Wyatt agreed to take her under his wing and keep her safe. Ivy has pilot skills and is learning to defend herself. She is eager to learn, very athletic and smart. Ivy suffers from severe social anxiety and does not leave the ship much.

 



Posted on 2019-06-26 at 07:43:21.

SilentOne
RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts




Ill have my character finished hopefully by the weekend. Im also going to be busy this weekend. 



Posted on 2019-06-26 at 09:04:11.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




No touchy Ivy.



Posted on 2019-06-26 at 09:56:57.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Quick Question

Ok three different pistol catagories

Light

Pistol

Heavy

I assume Pistol is d6w?  If so what are light and heavy, d4w and d8w?



Posted on 2019-06-27 at 00:37:37.

   


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