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t_catt11
Fun is Mandatory
RDI Staff
Karma: 371/54
7067 Posts


RPG utilities?

It's been a long time since I added an actual FEATURE to the Inn.  Can anyone suggest a good utilty or downloadable item that you'd like to have?

We have the various name generators, dice rollers, etc.  Can you think of other useful tools?



Posted on 2019-07-23 at 12:07:01.

breebles
#1 Kibibi
Karma: 50/1
1693 Posts




What about character/NPC generators?
Encounter generators?

I think I've seen character sheets somewhere around here, but I can't remember if they're only for one system, or for the various ones run here. That'd be neat.



Posted on 2019-07-23 at 12:30:13.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 371/54
7067 Posts




A long, long time ago, I had a pretty in depth character generator for D&D... but that was several rules versions ago.  I'd be open to doing a character generator/NPC generator, the question just boils down to how detailed you want it to be... you cannot make them work super well with multiple systems, if you want stats.

We have a couple of downloadable/printable character sheets, but again, for older systems.  I could see the advantage there.



Posted on 2019-07-23 at 12:40:34.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts




I'm still waiting on that coffee maker!!! 

I like the idea of an Encounter Generator, myself... and, perhaps, a random dungeon/map generator? Maybe a sheet that allows characters to tally up the times their GM has taunted them with threats of a TPK and being sacrificed to The Dark One?



Posted on 2019-07-23 at 13:11:29.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 371/54
7067 Posts




What sort of items would you like to see in these generators?

hehe @ taunting. 



Posted on 2019-07-23 at 13:15:28.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


Off the top of my head...

For an encounter generator something relatively simple, I suppose, along the lines of:

  • Input for terrain type
  • Input for Party size/level
  • Results based on the above variables

The dungeon/map generator might be trickier, especially if  you decided to go graphical with it. A simpler approach might be to simply do something along the lines of compile a list of features (hallways, rooms, stairs, etc) and tie it into a dice roll of some type that results in simple text - roll a 01 on a d100: "A narrow stone hallway, about two meters wide and four meters tall extends before you for about 20 meters"

Something like that?



Posted on 2019-07-23 at 13:27:51.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




I am always trying to find resources. This is what I look for most:

  1. City Surroundings Generator: 
    1. Select Type of City: Fantasy, Medieval, Modern, Future, Cyberpunk, Dystopian
    2. Select Size of City: Tiny, Small, Mid-Sized, Large, Metropolis
    3. Select Sector/Ward Types (A person can select multiple options to return a mixed result): Seaside (Docks), Riverside, Residential, Commercial, Industrial, City Center, Warehouse 
    4. Select Condition: Abandoned, Combat Zone, Run Down, Impoverished, Low Income, Middle Class, Upper Class
      1. Results include:
        1. Number of distinct buildings in the immediate vicinity of the characters (eyesight).
          1. Architectural Style Type
          2. Number of stories/height of the buildings
          3. Names of Businesses and Business Types
        2. Population.
          1. Empty street
          2. A few people (1d10)
          3. Small
          4. Medium
          5. Large
          6. Congested
          7. Packed
            1. Could even provide a population breakdown of people on the street if you wanted to go that far.
        3. Vehicular Traffic
          1. No vehicles
          2. A few vehicles
          3. Small number of vehicles
          4. Medium number of vehicles
          5. Large number of vehicles
          6. Congested
          7. Packed
            1. Number of vehicles in motion vs. parked
            2. Types of vehicles (based on the type of city)
        4. Prevalent smells depending on the Ward Type and Condition.
        5. You could even add a number of non-combat oriented "encounter" possibilities (e.g. - A town cryer advertising a local tavern <tavern name>, a small child sitting alone by the side of the building, a troop of city guards marching down the street, a couple of stray dogs sniffing about). Give the results about five to ten of these things depending on the Population of the area and it adds flavor pretty quick.


Posted on 2019-07-23 at 19:17:25.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts




If there was some sort of option to be a zombie...in some midwestern town...Chicago maybe?



Posted on 2019-07-23 at 20:06:23.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts




I'm with ya, Padre!



Posted on 2019-07-23 at 20:07:50.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 371/54
7067 Posts




Brom - love that detail.  That's the kind of thing I'm looking for when I sit down to program something.

Padre?  That guy is long dead. 



Posted on 2019-07-24 at 10:10:28.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Oh! I went light on the detail.  I've got a lot more too... I don't want to overindulge my wishlist though. It'll get out of hand. I could provide excel tables of data...



Posted on 2019-07-24 at 15:25:55.
Edited on 2019-07-24 at 15:26:18 by Bromern Sal

t_catt11
Fun is Mandatory
RDI Staff
Karma: 371/54
7067 Posts




You say that like it's a bad thing.



Posted on 2019-07-24 at 15:31:18.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




If that something that you want to pursue I will put those tables together for you and get them to you.



Posted on 2019-07-24 at 17:47:46.

   
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