The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by TannTalas)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Personal Creations - Miniature Painting (posted by t_catt11)Minis!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Gaming surveys --> D&D Annoyances
Jump to: [First Page] [Prev] 1 2   
    Messages in D&D Annoyances
RDI T-shirts!

Men's RDI Logo Tee
Price: $15.00



RDI T-shirts!

Plus Five Mens
Price: $14.00

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


Well then

An agreeing applaud for Big Al!


Posted on 2008-04-15 at 20:28:27.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


That...

in fourth edition gnome was pushed to the monster manual and tiefling was put into the players manual as playable races.


http://youtube.com/watch?v=4UqFPujRZWo


Posted on 2008-04-16 at 15:49:45.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

Better still, drow appear in the PHB for all those Drizzt wannabees.


Posted on 2008-04-18 at 17:26:08.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts


Oh, you just opened the floodgates, Olan, my friend!

First, let me clarify that I was introduced to RPGing through D&D, and until I actually started writing and creating art for the industry, I'd never really been able to figure out what bothered me about the system. I've played White Wolf's system as well as RTal's Interlock and FUZION (Serenity's system now as well), and while each system had some intriguing aspects about them, as individual practices they are all lacking. So, over the past few years I've integrated portions of each into my hybrid system, and I am actually enjoying gaming again. As for D&D...

- Hit points. Retarded, and for the reasons you've already posted.
- Armor class. Armor protects you when you get hit, in part. It doesn't make it more difficult to hit you.
- The lack of realistic combat systems that turn each battle into a mathmetician's glory, not a strategic, heroic battle. This was already touched on previously, but in my system I've made an individuals survival based on their skills. If they can't block, they sure as snot better be able to dodge or they're dead.
- Experience points. You have a character kill a few monsters, raid their treasure, and suddenly all, or the majority of all, their skills increase? Get real. I only allow my players to increase skills that they use except in rare study instances. There aren't any levels, so every merit is awarded to skills.
- Character classes. Too limiting. Your character is a wizard, an adventurer, a caravan guard, an advisor to the king--he's whatever is bringing in the coin at the moment, not some preset definition of a career mold.
- Statistics that grow to unbelievable heights. Wait a second. Did you just tell me that your halfling has a strength of 22? Yeah, right.
- A lack of maintenance cost on equipment. Sure, there's the suggestion that X amount of gold should go towards monthly living expenses, but how many character's ever actually have a sword break, a horse throw a shoe, etc.?
- Number of attacks based on class. You mean to tell me that my rogue with a Dexterity of 18 doesn't get as many attacks per round as your meaty fighter wearing full plate with a Dexterity of 14? In my system your actions per phase are determined by a mixture of your ability to remain cool under pressure, your dexterity, and your reflexes augmented by the weight and type of gear you're carrying, and the armor you are wearing. More often than not, a nimble, sure-footed individual who has the reflexes of a cat and the cool head of a hero is better of than the slow, well-protected knight when it comes to getting in more attacks, but they are also quicker to die without the steel armor between them and their enemy's blade.
- The lack of balance in character classes. Sure, a wizard is of little use at low levels, but at high levels? Send in the fodder to weaken him because your twentieth level fighter AND his army are toast if they face a high level Mage.
- Arcane magic more powerful than divine? I'm with Pekka on this. These are Gods--the creators of everything.
- Resurrection. Takes the fear of dying out of combat.
- the availability of magic items in most game worlds. In mine, having a magic item is cool and all, but it is expensive. I've put a tax on my campaign's magic items. There's also an expiration date. Don't get me wrong; they can pay to have a specialist extend its magic, but that ain't cheap.

Oh, there's more, but I'm tired, and I'm slower on this iPhone than I'd like to be.


Posted on 2008-05-18 at 09:48:22.

Eric the Grey
Newbie
Karma: 3/0
18 Posts


Memorized Spells

I agree with Brianna with the spell system. A mage casts a fireball, and suddenly doesn't know how to do it? Come on!

I made up a spell-point system for casters, both mage and cleric and given both the ability to use these points in ways other than just casting spells from the book. Mages can invest a few points in a warding circle for example. They sleep better because they are woken up when something crosses that circle. Clerics have a healing/curing ritual they can use outside of combat to heal a greater degree of damage than strict book spells allow.

It makes the game much more flexible.



Eric the Grey


Posted on 2010-09-30 at 05:34:13.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


Wow

Brom, you quite possibly nailed down all of the major ones. I like your take on things with that. The HP one is a huge irritant. Another one I have to add on: Ridiculous base attack bonus at high levels. Yes, you can fight. Yes, lots of attacks. With a swing that could hit somebody on the other side of a stone wall with your accuracy? Whatever.

Another one of mine: Monk. Every time the monk appears, its by far the most overpowered thing the entire way through. Punch harder than a giant can stomp you? BS. Resist disintegration so easily? No chance. Slip through a keyhole? I think I've had enough here..


Posted on 2010-09-30 at 06:03:25.

Deucalion
RDI Fixture
Karma: 70/16
582 Posts


gah

Hit points have never been a problem for me. At low levels no one ever has any, and death is close for most of the party all the time. Higher levels, yes more hit points but 2 claws, 1 bite, 1 wing, and 1 tail from a dragon makes those go away quick. Also, at higher levels the chance that a single blow will trigger a massive damage death goes up dramatically.

One of the quotes that floats around my gaming group is from the epic game we run, "I still made the fort save, but I rolled a 1. What's that mean?" "It means you're dead."


The things that bothers me is how unwieldy the grappling rules are. The system evolved from a simulator for war games, lots of guys fighting lots of other guys with weapons. The scope shrank and now it's individuals fighting, but still with weapons (or spells). Take away the weapon and it all goes to crap. The D&D system takes too long to get the upper hand (standard to grapple and another standard to pin) but Spycraft rules just hand you the patrolling guards on a silver platter if you've got enough athletics. I hope to one day find a happy medium.




Posted on 2010-09-30 at 10:26:01.

Akiles
Newbie
Karma: 2/1
9 Posts


Wow. . .



Well, in 4e, what bothers me are the magic items. The only one that actually epic in high levels is the Holy Avengers.

In 3.5 its how overpower the wizards become in high levels and how difficult it is to compete with them. I also played a fighter and it was kinda boring.

P.S: I read a lot of people mentioning things about 3e, but not a whole lot about 4e.

Is it because nobody is playing it?


Posted on 2010-11-13 at 20:41:30.

Fletch
The Last to Post
Karma: 19/15
237 Posts


Well now.

Actually, my first exposure to D&D was 4e, but it's too much like [insert popular MMO here] in my opinion. If I want to play [insert popular MMO here], I'll fire up the laptop, but if I fire up the laptop...I'll probably end up at the Inn anyway.

Regardless, most folks I know that are D&D-ers play 4e. don't get me wrong, there are things I like about it, but as an overall product, I'm just kinda meh.

Edit: Another gripe of mine is the Essentials line, which I think should've been released first. Just my $0.02


Posted on 2011-02-07 at 16:34:36.
Edited on 2011-02-07 at 16:36:20 by Fletch

   
Jump to: [First Page] [Prev] 1 2   


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.065762 seconds