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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> ~***Myth Drannor Q/A***~
Related thread: Pool of Radiance
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Jozan1
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Karma: 67/14
1556 Posts


~***Myth Drannor Q/A***~

This will be the Q/A for Pool of Radiance, attack on Myth Drannor. Characters will be below along with XP and such.

DM:
Jozan1

Players/Characters:

NPC'D - Raolonlo Greyclaw
Cdnflirt - Karlana
Kaelyn - Mourn Eveningfall & Aramil
Philosopher - Brendalla Kinogallan


Current HP/Exp:

Raolonlo Greyclaw- 78/82 - 15,540/21,000
Karlana - 54/54 - 15,540/21,000
Mourn Eveningfall - 41/42 - 15,540/21,000
Brendalla Kinogallan - 66/66 - 15,540/21,000
Aramil - 44/44 - 6,540/10,000
Maximillion - 66/66

Group Treasure: ( I ) = needs to be identified

Platinum:
Gold: 234
Silver: 80
Copper:


Studded Leather armour ( I )
MW Shortsword
MW Longsword
Shortbow x4
arrows x60
slightly damaged claw bracer
white wand ( I )

Deep blue potion of cure moderate wounds
Greyish potions of darkvision x2
Sky blue potions of cure light wounds x3


Posted on 2008-03-17 at 14:51:05.
Edited on 2008-05-15 at 23:30:33 by Jozan1

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


Fang128's Character

Rao
Male Half-Elf Barbarian 4 / Ranger 2
Chaotic Good
Representing Fang
Strength 14 (+2)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 11 (+0)
Charisma 10 (+0)
Size: Medium
Age: 78
Height: 5' 7"
Weight: 175 lb
Eyes: Green
Hair: Blond
Skin: Light

Total Hit Points: 82
Speed: 40 feet [barbarian]
Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]
Touch AC: 14
Flat-footed: 17 [uncanny dodge]
Initiative modifier: + 8 = + 4 [dexterity] + 4 [improved initiative]
Fear check: + 0 = + 0 [wisdom]
Horror check: + 0 = + 0 [wisdom]
Madness check: + 0 = + 0 [wisdom]
Fortitude save: + 10 = 7 [base] + 3 [constitution]
Reflex save: + 8 = 4 [base] + 4 [dexterity]
Will save: + 1 = 1 [base]
Attack (handheld): + 8/ + 3= 6 [base] + 2 [strength]
Attack (missile): + 10/ + 5= 6 [base] + 4 [dexterity]
Grapple check: + 8/ + 3= 6 [base] + 2 [strength]
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.

Languages: Common Elven Goblin
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
+1 Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.]
Feats:
Combat Expertise Trap Sense
Dodge Uncanny Dodge
Improved Initiative Fast Movement
Track
Two-Weapon Fighting


KEY SKILL ABI RANKS MISC
ABI MOD MOD
Appraise Int 2 = +2
Balance Dex* 4 = +4
Bluff Cha 0 = +0
Climb Str* 8 = +2 + 6
Concentration Con 3 = +3
Diplomacy Cha 2 = +0 + 2 [half-elf]
Disguise Cha 0 = +0
Escape Artist Dex* 4 = +4
Forgery Int 2 = +2
Gather Info Cha 2 = +0 + 2[half-elf]
Handle Animal Cha 3 = +0 + 3
Heal Wis 0 = +0
Hide Dex* 10 = +4 + 6
Intimidate Cha 5 = +0 + 5
Jump Str* 11 = +2 + 5 + 4 [speed 40]
Know (geography)Int 6 = +2 + 4
Know (history) Int 4 = +2 + 2
Know (nature) Int 8 = +2 + 4 + 2 [survival]
Listen Wis 6 = +0 + 5 + 1 [half-elf]
Move Silently Dex* 9 = +4 + 5
Ride Dex 13 = +4 + 9
Search Int 3 = +2 + 1 [half-elf]
Sense Motive Wis 0 = +0
Spot Wis 1 = +0 + 1 [half-elf]
Survival Wis 5 = +0 + 5
Swim Str** 3 = +2 + 1
Use Rope Dex 6 = +4 + 2
* = check penalty for wearing armor
Special:

• Rage 2x per day
• Favored enemy: Animals +2
Immune to magical sleep
+2 saves vs enchantments
low light vision

This ranger chose the archery combat track.
Rao's Equipment:
Dagger 1 lb
Javelin 2 lbs
+1 Falchion 8 lbs
Composite Long Bow 3 lbs
Studdded L. armor 20 lbs
Arrows (quiver of 20) x1 3 lbs
Backpack 2 lbs
Bedroll 5 lbs
Flint and steel 0 lbs
Grappling hook 4 lbs
Pouch 1 lbs
Tent 20 lbs
Torch 1 lbs
Waterskin 1 lbs
Whetstone 1 lbs
_____
75 lb most of which is carried by DASH

Also...
Light Horse "DASH"
More about Rao: Raolonlo Greyclaw was born and raised by his mother in Rawlinswood. Shortly after reaching adulthood Raolonlo left the settlement for common reasons a half-elf might. His human blood would age him too quickly for him to grasp elven culture which became too much of a burden for both him and the elves. Raolonlo did however learn the rudimentary skills of the ranger in his short lived life with the elves. Seeking his place in the world and knowing he would never find it amongst the elves of Rawlinswood he set off on his own. In the following decade Raolonlo wandered west through Impiltur and over the Sea of Fallen Stars to finally reach The Dragon Coast. During this time of his life he was a recluse living off nature though he would occasionally visit towns to sell the remains of the animals he hunted and re-supply his traveling gear. The loneliness eventually became too much to bare. He longed for companionship and brotherhood. Raolonlo found such things within a band of barbarian mercenaries he joined while he traveled The Green Fields. This way of life was not foreign to him. He was easily embraced by the clan. Thirty years passed while living with the barbarians. By this time Rao (as he was called) was elected chieftain of the wandering clan. Over the years Rao showed great strength and courage during battle as well as commendable pre-battle tactics which enabled him to obtain his position. This is where he belonged. His place in this world or so he thought. As a warrior and tactician Rao was formidable. His ability to devise battle winning ambushes was irreplaceable and he was also a hardy fighter but, as a leader he was overconfident in himself as well as his band of warriors. The numbers of the clan dwindle greatly under his command. Rao took contracts that proved too difficult for the warriors. Though his strategy was well plotted he was arrogant. He foolishly believed his band to be undefeatable. He eventually finished off the remainder of the clans men with a foolish contract to slay a black drake. The contract was completed but, the clan was destroyed leaving the women and children to fend for themselves. Rao abandoned the clan for it was too sad to see the faces of those who remained. In the present time Rao works as a sell sword throughout the port cities that border the Moonsea. He has conclude that life is to be lived, to survive and nothing more.
Rao is confident and gritty but he is also patient. At time he is withdrawn and also wavers between attitudes. Things become pointless or worthwhile.
Physical Description: Short wind blown blonde hair and green eyes. Athletic build with noticeable scars across his right cheek and forehead. Blue woad tattoo designs completely covering the right arm and half his neck. The tattoo is a solid blue design from the right arm to the right side of his neck ending in a depiction of three dragons flying in a circle on his neck.


Posted on 2008-03-17 at 14:51:24.
Edited on 2008-03-19 at 01:45:53 by Jozan1

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


Cdnflirt's Character

Character Name: Karlana
Class & Level: Level 6 Ranger
Race: Wood Elf
[HD: 6d8+6]
Max HP : 54
AC, 14 Flatfooted 10, Touch 14
BAB +6/+1
Stats:
Strength 20
Dexterity 18
constitution 13
Intelligence 12
Wisdom 10
Charisma 12

Skills: 63 Skill points
Concentration: 9+1= 10
Handle Animal: 9+1 =10
Survival: 9+1 =10
Knowledge: Dungeoneering: 9+1 =10
Hide: 9+4 =13
Spot: 9+0+2racial=11
Listen: 9+0+2racial=11

Saves:
Fortitude: 5+1=6
Reflex: 5+4=9
Will: 2+0=2

Melee Attacks (combined Two weapon fighting)
Primary: +1 bastard sword Atk +9 damage 1d10+6 Crit 19-20x2
Off Hand: +1 bastard sword Atk +9 damage 1d10+3 Crit 19-20x2
Primary: +1 bastard sword Atk +4 damage 1d10+6 Crit 19-20x2
Off Hand: +1 bastard sword Atk +4 damage 1d10+3 Crit 19-20x2

Ranged Attacks
Mighty Composite Longbow (+2 Str) : Atk +10/+5 damage 1d8+2 Crit x3
Arrows: 20, Arrows 20,

Equipment List
Regional Equipment: Mighty composite Longbow +2
(2x +1 bastard swords)
Mithril Chain shirt
Backpack
Bedroll
Caltrop
Candles (5)
Flint and Steel
Spell Component Pouch
Rations trail (per day) x 10 days
Torch
Waterskin x2
Belt Pouch (for vials)
Empty Vial -x5
Thunderstone
Tanglefoot Bag

Wealth:
700gp
sp
cp

Spells / Day
1: 1,
Languages: Common, Elven, Bonus Languages: Sylvan

Feats:
1st: Weapon Focus Bastard Sword
3rd: Two Weapon Defense
6th: Exotic Weapon Proficiency Bastard Sword

Elvin Racial Traits

Special Abilities/ Class Features:
Favored Enemy (Ex) Undead (+4 Bluff, Listen, Sense Motive, Spot, Survival, Weapon damage rolls)
Favored Enemy (Ex) Orcs (+2 Bluff, Listen, Sense Motive, Spot, Survival, Weapon damage rolls)
Track
Wild Empathy (Ex) (Influence animals reactions with d20+ranger level + cha)
Combat Style (Ex) Two Weapon Combat. (Two weapon Fighting feat)
Endurance
Improved Combat Style (Ex) Two Weapon Combat (Improved Two Weapon Fighting)

Animal Companion :Wolf (Carla aka Mysterious Nightmare)
Size/Type: Medium Animal Hit Dice: 4d8+8 (31 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +2/+3 Attack: Bite +4 melee (1d6+2) Full Attack: Bite +4 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Environment: Temperate forests Organization: Solitary, pair, or pack (7-16) Challenge Rating: 1 Advancement: 3 HD (Medium); 4-6 HD (Large) Level Adjustment: —

Animal companion Special: Link, Share Spells, Evasion


Posted on 2008-03-17 at 14:51:29.
Edited on 2008-03-22 at 16:26:45 by Jozan1

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


Kaelyn's Character & Cohort

Character Name: Mourn Eveningfall
Class & Level: Level 6 Wizard
Race: Sun Elf
[HD: 6d4+18]
Max HP : 42
AC, 14 Flatfooted 10, Touch 14
BAB +3
Stats
Strength 10 +0
Dexterity 18 +4
constitution 16 +3
Intelligence 20 +5 [22 +6 for bonus spells and saving throw DCs]
Wisdom 16 +3
Charisma 16 +3

Skills 63 Skill points
Concentration: 9+3= 12
Decipher Script: 9+5 =14
Knowledge: Arcana: 9+5 =14
Knowledge: Dungeoneering: 9+5 =14
Spellcraft: 9+5 =14
Cc-Spot: 4.5+3+2racial=9.5 (10)
Cc-Listen: 4.5+3+2racial=9.5 (10)

Saves:
Fortitude: 2+3=5
Reflex: 2+4=6
Will: 5+3=8

Melee Attacks
Mwk Rapier: Atk +8 damage 1d6 Crit 18-20x2

Ranged Attacks
Mwk Longbow: Atk +8 damage 1d8 Crit x3
Arrows: 20, Arrows 20.

Equipment List
Regional Equipment: Scroll of invisibility and Levitate
Backpack
Bedroll
Caltrop
Candles (5)
Flint and Steel
Spell Component Pouch
Spellbook
Rations trail (per day) x 10 days
Torch
Waterskin x2
Belt Pouch (for vials)
Empty Vial -x5
Thunderstone
Tanglefoot Bag
Wand of Magic Missile (5th) 50/50
Wand of Cure Light wounds. 50/50
Quarterstaff

Wealth:
700gp
58sp
6cp

Spells Known:
0: All,
1st: Alarm,. Hold Portal, Grease, Mage Armor, Comprehend Languages, Identify, True Strike, Magic Missile, Charm Person, Shield
2nd: Protection from Arrows, Acid Arrow, Scorching Ray, Snilloc’s Snowball Swarm
3rd: Haste, Fireball, Lightning Bolt, Flame Arrow

Spells / Day
0: 4, 1: 5, 2: 5, 3: 3,
Languages: Common, Elven, Bonus Languages: Auran, Celestial, Draconic, Chonddathan, Illuskan

Feats:
1st: Spellcasting Prodigy (For the purpose of determining bonus spells and the saving throw Dcs of spells you cast, treat your primary spell casting ability score (Intelligence in this case) as 2 points higher than its actual value.
3rd: Weapon Finesse
6th: Leadership

Elvin Racial Traits

Special Abilities
Summon Familiar
Scribe Scroll
Metamagic feat: Brew Potion







Cohort:
Aramil, female elf Clr4: CR 4; Size M (5 ft., 1 in. tall); HD 4d8+12; hp 44; Init +2 (+2 Dex); Spd 30 ft.; AC 21 (+ Dex, +8 full plate, +2 steel shield); Attack +4 melee, or +5 ranged; SV Fort +7, Ref +3, Will +8; AL NG; Str 13, Dex 14, Con 16, Int 13, Wis 19, Cha 13.

Mwk Morningstar/ Atk: +5 1d8 crit x2
Mwk Longbow w 20 +1 arrows Atk +7 damage 1d8+1 Crit x3
+2 Shortspear/ Atk: +6 1d6+3 x2

Languages Spoken: Common, Elven, Gnoll.

Skill points: Clr 21
Skills and feats: Craft (Bowmaking) +5, Heal +11, Hide +2, Knowledge (Arcana) +7, Listen +6, Move Silently +2, Profession (Hunter) +8, Search +3, Spot +6; Brew Potion, Combat Casting.
Possessions: 200gp 50sp 44cp
Full plate
Lg Steel Shield,
Holy Symbol.
Mwk morning star
Backpack
Trail rations x 10 days
Waterskin x2
Wand of cure light wounds
Cleric Domains: Magic, Spell (Mystra)
Cleric Spells Per Day: 5/4+1/3+1.


Posted on 2008-03-17 at 14:51:35.
Edited on 2008-05-01 at 23:26:05 by Jozan1

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


Philosopher's Character & companion

Brendalla Kinogalan
Level Six Druid
Strongheart Halfling
True Neutral

Size: Small
Age: 32
Gender: Female
Height: 3'0''
Weight: 31lbs
Eyes: Green
Hair: Red
Skin: Fair and Freckled

Description: Her father often used to joke about her mother cheating on him with a tallfellow, and indeed Brendalla's complexion is quite obscure for the average hint of Liuren. She is the fiery embodiment of a red headed step child, only one that will never grow up... though growing old is still not out of the question. She keeps her cardinal red hair braided in three tails that flow from the top of her head, down to the small of her back. Her eyes are green like the waters of deep seas, and her skin is pale and freckled like that of a young human girl. Brendalla is usually seen in well stitched furs, usually from some sort of jungle cat, but in times of conflict her regular apparel is hidden away by the rhinoceros hide she wears into battle.

Vital Statistics

STR 14(+2)
DEX 16(+3)
CON 14(+2)
INT 10(+0)
WIS 16(+3)
CHA 12(+1)

HP 66
AC 21
Touch 14
Flat-footed 18

Speed 20ft
Initiative +3

FORT 7
REFLEX 5
WILL 8

Base Attack Bonus +4
Grapple +2

ATTACK 1
Masterwork Lance
Attack Bonus +8
Damage 1d6+2
Critical X3
Piercing
Reach Weapon

ATTACK 2
Scimitar
Attack Bonus +7
Damage 1d4+2
Critical 18-20x2
Slashing

ATTACK 3
Sling
Attack Bonus +9
Damage 1d3+2
Critical X2

GEAR

ARMOUR
Rhino Hide
Type Medium
AC Bonus +5
Max DEX +4
Check -1
Weight 12,5

SHIELD
Darkwood shield
AC BONUS +2
Weight 2.5

OTHER
Backpack
Bedroll
Winter blanket
Trail rations x7
Signal whistle
Waterskin
Sunrod x2
Explorer's outfit

MONEY
23 gp

SKILLS
Climb +4
Concentration + 10
Hide +7
Jump +4
Knowledge(nature) +9
Listen +11
Move silently +5
Ride +14
Spot +9
Survival +12
Swim +2

FEATS
Mounted combat
Ride-by attack
Spirited charge
martial art proficiency (lance)

SPECIAL ABILITIES
+2 racial bonus to climb, jump, and move silently
+2 vs. fear saves
+1 to attack with thrown weapons or slings
+2 racial bonus to listen
Animal companion
Enhanced link
Nature sense
Spontaneous cast
Wild empathy
Woodland stride
Trackless step
Resist Nature's Lure
Undersized Wildshape 3/day

LANGUAGES
Common
Halfling
Gnome
Druidic

SPELLS
0- create water, guidance, light, read magic, resistance.
1-entangle, cure light wounds, longstrider, magic fang.
2-barkskin, bear's endurance, bull's strength, cat's grace.
3-cure moderate wounds x2, protection from energy.

Spells/day
0- 5
1- 4
2- 4
3- 3

MAXIMILLION

Description: A pretty common looking husky, curly tail and gray and white fur. His one oddity is that his left eye is blue, whereas his right eye is brown.

VITAL STATISTICS

STR 17(+3)
DEX 17(+3)
CON 16(+3)
INT 2(-4)
WIS 12(+1)
CHA 6(-2)

HP 66
AC 24
Touch 13
Flat-footed 21

Speed 40ft
Initiative +3

FORT +8
REFLEX +8
WILL +3

Base Attack Bonus +4
Grapple +7

ATTACK
Bite
Attack Bonus +7
Damage 1d8+4
Critical X2

ATTACK
Trip
+3 check

GEAR

ARMOUR
Masterwork studded leather
AC Bonus +5
Max DEX +5
Speed 40ft
Weight 20lbs

OTHER
saddlebags
chunks of meat x7
Waterskin

FEATS
Alertness
Track
Improved natural weapon
Power attack

SPECIAL ABILITIES
+8 natural armour
Bonus tricks 3
Enhanced link
Share spells
evasion
devotion

TRICKS KNOWN
Combat riding
Attack (rank 2)
Track
Seek


Posted on 2008-03-17 at 14:51:40.
Edited on 2008-03-19 at 14:35:28 by Jozan1

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

i have a quick question for the group. I usually let my players take max HP every level. Would you like me to edit your HP so its max?


Posted on 2008-03-17 at 14:57:58.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


*shrugs*

doesn't really matter to me, whatever you feel is right...


Posted on 2008-03-17 at 20:58:28.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


I won't question it...

does that mean all monsters have max hp?.... If so I'd rather stick to averages and luck lol


Posted on 2008-03-17 at 21:33:43.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Jozan..

Can you change Thaamis' name to Aramil... my history has it as a female... but the Npc generator made it a male lol.

Oh, and the AC should be 21... 10+1 dex + 8 full plate +2 shield.


Posted on 2008-03-17 at 21:34:48.
Edited on 2008-03-17 at 21:39:08 by Kaelyn

fang128
Newbie
Karma: 0/0
8 Posts


HP

I prefer to take what is rolled though, maxing out the hp would be fine.


Posted on 2008-03-17 at 21:46:09.

fang128
Newbie
Karma: 0/0
8 Posts


Equipment

Could my Falchion be made of silver and +1. I need something to affect monster with normal weapon immunity.


Posted on 2008-03-17 at 21:51:31.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


lol...

They say women are the ones who complain the most!! lmao at the guys!


Posted on 2008-03-17 at 23:02:44.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

will change everything you guys wanted, and no that does not mean monstes will be maxed. The hp of the monsters will be what they tell me in the book.


Posted on 2008-03-17 at 23:04:30.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


,

if you want it to be ablew to affect those, I can just make it +1. No need to do both.


Posted on 2008-03-17 at 23:06:52.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


Max Hitpoints

Sure, load it up.


Posted on 2008-03-18 at 03:34:51.

   
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