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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Audalis: Tides of War: Recruitment Thread
Related thread: Audalis: Tides of War Q/A
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    Messages in Audalis: Tides of War: Recruitment Thread
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Dragon Fodder
Karma: 80/19
2264 Posts


Your character sheet will be coming next
so bare with me!

No easy generator's account for Audalis or my personal spin on making you character concepts match as best as i can, so I'm doing them all from scratch:

A level 5 battle-cleric will be up soon I hope.

Posted on 2008-04-29 at 19:46:42.

Extreme Exclaimator!
Karma: 90/24
4117 Posts

All you are ...

..... doing is Greatly Appreciated and I will endeavor to repay you with Quality Posts over the course of the campaign to Enhance the Adventure for Everyone for your making this a labor of love in creating my character!

Posted on 2008-04-29 at 19:50:52.

Dragon Fodder
Karma: 80/19
2264 Posts

Throwing Spiders

I've added your character to the q/a

You still need:
To list your known spells,
(Here are your options)
0-Level Bard Spells (Cantrips)
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Know Direction: You discern north.
Light: Object shines like a torch.
Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Summon Instrument: Summons one instrument of the caster’s choice.
1st-Level Bard Spells
Alarm: Wards an area for 2 hours/level.
Animate Rope: Makes a rope move at your command.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Confusion, Lesser: One creature is confused for 1 round.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Secret Doors: Reveals hidden doors within 60 ft.
Disguise Self: Changes your appearance.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.
Hideous Laughter: Subject loses actions for 1 round/ level.
Hypnotism: Fascinates 2d4 HD of creatures.
Identify M: Determines properties of magic item.
Magic Mouth M: Speaks once when triggered.
Magic Aura: Alters object’s magic aura.
Obscure Object: Masks object against scrying.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
Undetectable Alignment: Conceals alignment for 24 hours.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
2nd-Level Bard Spells
Alter Self: Assume form of a similar creature.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Blindness/Deafness: Makes subject blind or deaf.
Blur: Attacks miss subject 20% of the time.
Calm Emotions: Calms creatures, negating emotion effects.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Poison: Stops poison from harming subject for 1 hour/ level.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Fox’s Cunning: Subject gains +4 to Int for 1 min./level.
Glitterdust: Blinds creatures, outlines invisible creatures.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Locate Object: Senses direction toward object (specific or type).
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max .
Misdirection: Misleads divinations for one creature or object.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Scare: Panics creatures of less than 6 HD.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Suggestion: Compels subject to follow stated course of action.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Tongues: Speak any language.
Whispering Wind: Sends a short message 1 mile/level.

You know:
0 level: 6
1st level 4
2nd level 3:
Please make your selection

And... spend your money!!!
I rounded all your basic equipment to 100 gp, but you still have 5900 left to spend on magic and such

(If you want I'll cover that and I'll outfit you with some magical gear, not to mention a ranged weapon which I notice you lack)

(Have you considered owning a mount? perhaps you'd like your own horse I don't know. Converse with Glory on the matters perhaps and she'll help you with spells (See above post for D&D SRD which lists them

Posted on 2008-04-29 at 20:00:00.

Dragon Fodder
Karma: 80/19
2264 Posts

For everyone

please check over your character sheets in the Q/a (click on the thread in the PArent thread/ Related Thread right above to instantly go there)

And please check over it and let me know any changes that need be made. Once I finalize them no changes can be made.

And.. seeing as I just pumped out like 4 characters today, I'm bushed, and getting off this computer before it claims my soul. See y'all tomorrow

Posted on 2008-04-29 at 22:44:59.

Extreme Exclaimator!
Karma: 90/24
4117 Posts

Thanks ...

..... again Kaelyn for all your help in getting the characters created for this adventure!

Posted on 2008-04-29 at 22:48:27.

Occasional Visitor
Karma: 6/2
47 Posts

Wish I was a little bit taller...

Sweetness. I'll check it out pretty soon.

But for spells, there's a whole list of them that I found some where on a *.pdf file. I'll upload it if anyone wants it, but I don't know exactly where I found it, but it has like all the spell descriptions and stuff.

Sweet. Thanks Getting excited.

Posted on 2008-04-30 at 13:35:25.

Chaotic Hungry
Karma: 38/6
406 Posts

You could just use this one...

It's a complete listing of everything from the core D&D books (feats, spell descriptions etc). And, thanks to WotC's Open Gaming License, it's all completely legal.

Posted on 2008-04-30 at 13:40:04.

Dragon Fodder
Karma: 80/19
2264 Posts


I'm taking the liberty o hooking you up with some magical gear, since you've got over 5,000 gp left and the generator you used doesn't account for magic items.

Bracers o Armor +1 1,000gp
and a Ring of Protection +1 2,000gp will assist your Armor class
While a Healers belt 750gp
and a couple Rune wands fo one time spells will augment your arsenal

Healers Belt: 3 charges / day 1 cahrge expended for cure light wounds 1d8+3 or Three Charges Expended for cure moderate wounds 2d8+3) 750gp

Rune Wand (Rune wands contain a single spell but are beneficial because anyone (not just spellcasters) can use them simply by knowing the command word, which is ususally included in the runes upon the short stick that makes a rune wand)

You could always sell these wands to other pc's to supplement your income if you feel you won't need them*

1x Magic Missile (caster level 5 =3 missiles @ 1d4+1) 250gp
1x Invisibility (Caster Level 3) 300gp
1x Expedious Retreat (Cl 1) 50gp
1x Cure Moderate Wounds (Cl 3) 300gp
1x Summon Monster 2 (cl 3) 300gp

Posted on 2008-04-30 at 15:25:00.

Occasional Visitor
Karma: 6/2
47 Posts

Sounds awesome

Just wanted to make sure, the AC given there does not include the magic items right?

Awesome! Just can't wait to get started!

Posted on 2008-04-30 at 15:32:55.

Dragon Fodder
Karma: 80/19
2264 Posts


there I edited the sheet to include the magic items

Posted on 2008-04-30 at 15:36:30.

Dragon Fodder
Karma: 80/19
2264 Posts


Seeing as all character's are in, and accounted for, Let's take all furutre conversation to the q/a shall we?

Posted on 2008-04-30 at 15:37:24.

Dragon Fodder
Karma: 80/19
2264 Posts


There is room for 1 (one) mor player in Audalis Tides of War: If you are interested, please PM Me:

All players currently accepted, please report to the Q/a!

Posted on 2008-04-30 at 15:39:13.

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