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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: Blacktooth Ridge Q&A
Subject:


Can Ewyn tuck the mule and cart off the road, beside the hut, out of view of the oncoming traffic? If yes, then that is where Ewyn would have tied up the mule.


If not, then Ewyn would have detached the cart from the mule as close to the hut as possible and tied up the mule to the cart.


I'm going to post shortly.


Peace,


Ayrn



Posted on 2020-08-20 at 12:48:53.

Topic: Blacktooth Ridge Q&A
Subject:


Sorry, was at a work conference the last 5 days. Thought I'd have more time to post.


Is Tann right in his assumption that we can make it to the first of the houses prior to the sun setting? If yes, then Ewyn is all for staying at the first building.


If not, then I propose we just set up camp near the bridge and wait for morning. Ewyn's mule doesn't see well in the dark... and do the Warforged have darkvision?


It may be time to do that roll call, though.


Peace,


Ayrn



Posted on 2020-08-14 at 19:20:37.

Topic: Blacktooth Ridge
Subject: Quick question.


As the companions met up with Erhardt after a day scouring the campsite, Ewyn raised a question with the deputy that had been nagging him the ride back, "You had mentioned the caravan was made up of three wagons, but only two were found burned at the site. Any idea what happened to the last one?"



Posted on 2020-08-07 at 22:42:02.

Topic: Blacktooth Ridge
Subject:


While disappointed that the trail for the twins had gotten cold and frustrated that the information they did find didn’t seem to match up with what they assumed about goblin behaviour, Ewyn was glad they had decided to sleep in a real bed for the second night in a row. Truth be told, the man also liked Orville’s sludge.


 


Meeting up with Erhardt was an extra bit of good fortune. “Master Erhardt! Just the man we need indeed! Come, join us! The meal is on me this evening.”


 


OOC: Ewyn will pay for Erhardt’s meal.


 


OOC: The conversation with Erhardt takes place, as noted above.


 


OOC: Nomad, can you check to see if Ewyn (having a Guild background) knows anything about the Tabosa mercantile house? Or about the members of the house?


 


“Well, thank you, Master Erhardt, for sharing a meal with us! You have been more than generous with your time.”


 


Looking around to the rest of the group, “Well, I imagine tomorrow will be much like today… a lot of travelling and thinking. I’m going to go get some rest. Good night, friends.” Ewyn left the table with a slight bow and settled his tab with the tavern keeper before making his way to his room.


 


The next day, after breakfast, Ewyn prepared Rory for travel. “We’ll let you do the work today, lad.” The mule brayed a protest. “Ah, come now, Rory! I gave ya the whole day off yesterday.  You ain’t got any cause for fussin’ or fightin’ me on this.”


 


The mule settled down and Ewyn hitched up the wagon. Pulling up to the Bent Hook, he tried to gather his companions. Those that wanted to ride within the covered wagon were invited to do so.


 


OOC: Ewyn is offering his companions the opportunity to ride in the wagon rather than walk to the caravan site.


 


The day was about half done when Ewyn and his companions reached the ambush site. The man wasted no time and went to work quickly investigating the scene, but came up with little more than questions unanswered.


 


OOC: Ewyn will look for the tree the ambushers fell to block the road, or at least the tree stump, looking for tracks. He’ll also try to find the probable places where the ambushers would have shot their (cross)bows from based on the landscape and positioning of arrows/bolts, and then look for tracks and blood in those bush lines.


 


Ewyn will cast Guidance on himself and others for perception, investigation and survival checks in this regard.


 


 


 


OOC: If nothing of note is discovered, Ewyn’s vote is to go back to the Bent Hook for another evening and then head south across the bridge to explore the Ridge tomorrow.



Posted on 2020-07-31 at 01:56:31.

Topic: Blacktooth Ridge
Subject: Questions for Erhardt


OOC: Some questions Ewyn has for Erhardt...


 


"Can you think of any reason why someone, goblins or others, would want to nab the twins? Do they have some value? Do they, their mom, or other family members have any bad relationships with anyone else in town?"


 


"What is the name of the farmer with the spooked cows?"


 


"Who buried the dead bodies from the caravan raid and where were they buried? How many were there? How many were merchants?"


 


"What merchant guild did the caravan belong to? What were they carrying in their wagons?"


 


"What were the names of the merchants who survived?"



Posted on 2020-07-29 at 22:06:09.

Topic: Blacktooth Ridge Q&A
Subject: Investigative Notes so far


Hey Team, here are my notes on the case so far. Anything you would add?


 


INVESTIGATIVE NOTES


 


Note: Most of our information is coming through Erhardt… is he trustworthy?


 


Twins Disappearance



  • Site: believed to be taken from the back end of their cow pasture

  • Boot prints found there, possibly goblins

  • Trail got cold quick

  • If it was goblins, they seem exceptionally cunning and stealthy

  • If the twins were taken here, their kidnappers didn’t seem weighed down carrying them

  • If it was goblins, they either stealthily made their way to the river and cross by boat (which is unusual) or made their way around the town to cross at the southern bridge.

  • It seems like a lot of work and risk on the goblins’ part for the potential of little to no gain

  • Questions: Why kidnap the twins? What value to they hold? Did they really disappear from this location or was it made to look that way? As this seems really outside the goblins routine, was this really the work of goblins?


 


Caravan Ambush



  • Erhardt claims the dead bodies were buried… where? By whom? The bodies were brought back to town by Erhardy and the other deputy, buried in the town cemetery. They brought back 3 bodies – all guards.  Supposedly there were two others with the caravan, another guard and a third merchant.  Both were just gone. 

  • What guild were the merchants with? What were they carrying? “Not a major house.  Merchant Tabosa is a medium sized merchant up in Ludenshiem.  For a house of that size, the loss of a small caravan won’t be crippling, but it will hurt. Hauling variety of goods.  Some of it was some fine cloth headed for the keep.  There was also some finer liquors – part for sale here for those who don’t have the stomach for the sludge and part up at the keep.  Past that it was a mishwash of things.  Some finer metal goods, and some spices from up Ludenshiem way round out most of the rest.  It was a pretty typical load. 

  • What were the names of the two merchants that survived? Mathias (Merchant Tabosa's nephew), Ned Tester (hired man of the house)

  • Ambush believed to be the work of goblins

  • Ambush was well planned and executed… tree across the road, guards all killed, wagons burned, no trail left behind, no signs that ambushers were injured… again, seems unlikely to be the work of goblins.

  • Three wagons reported… only two at the site… where is the third?

  • If the ambushers were as skilled as they seemed to be, why did they let the two merchants live?

  • A mix of normal and goblin manufactured arrows

  • There is the obvious evidence of the battle, but also other tracks that seem to be "after the fact."  These later tracks are human and accompanied by horse tracks on the road.

  • A tree on the north side of the road was obviously cut and used to block the road.  However, the tree itself is now on the South side of the road having been pulled off of the road.  (Erhardt made no mention of doing this himself and if asked will nod and agree that it is odd.  He found the tree already pulled off to the side.) 

  • Why did the merchants leave town so quickly the next day?

  • Again, if this was the work of goblins, would they have used boats to cross the river? (unlikely) Would they have walked all the way down to the southern bridge? (unlikely)

  • Is this really the work of goblins? Or is someone trying to make it look like goblins?


 


Farmer Complains About Something Spooking His Cows



  • Not investigated yet

  • Need to check for tracks… are they similar to the tracks left near the site where the twins are believed to have disappeared, or similar to the tracks near the caravan ambushed site?

  • “Anyway, Meekal is always seeing something.  I’ve never seen anything come of it.  This last one – nothing there.  His cows were just grazing away like any other cow you’ve ever seen and there was no sign of anything in the area.  So, if they were spooked, it wasn’t much.  There farm is on the Western Edge of town.  It’s actually not far from the front gates of the keep.”  



Posted on 2020-07-29 at 12:45:01.
Edited on 2020-08-08 at 00:08:42 by Ayrn

Topic: Blacktooth Ridge Q&A
Subject: Warforged = Darkvision?


Hey, does Steel have darkvision?


Just curious.



Posted on 2020-07-29 at 11:57:21.

Topic: Blacktooth Ridge Q&A
Subject:


Ewyn's vote is to head back to the village and then explore the site of the caravan raid to the north. I'm not saying we have to go all the way to the next big city to the north, just the caravan raid site.


Peace,


Ayrn



Posted on 2020-07-24 at 15:51:43.

Topic: Blacktooth Ridge
Subject:


After the group had spent some time searching out the woods near where the twins were last assumed to be, Ewyn quickly knew they weren't likely to find much... Erhardt had not given a lot of hope in the first place, but it was a place to start. And while there was little found to follow, Ewyn had a sense there was more at the scene than they were seeing. 


"Anyone remember how heavy those twins were?" the warlock asked to no one in particular. "Strapping young lads, right?" He paused, looking at where the tracks began. "Something's not right here. There are no signs of a struggle, no signs of the boys being carried off... no signs of their presence here at all.


"And the booted prints... maybe goblins... maybe not though. I'm not sure why goblins would come all this way around for a slight chance of such a small reward. Why not just stick with raiding caravans? 


"I don't know... My gut says something's up here. This doesn't feel like it was opportunistic... My guess, if it was goblins, someone specifically hired them to do this job and the lads were targetted.


"Still, it doesn't even seem the lads were here in the first place. Maybe they got nabbed somewhere else and someone is trying to make it look goblins' work. That seems to fit better to me.


 


When Steel asked Soledad for where they were going to sleep for the night, Ewyn echoed Dok's hopes. "I'm for all for another night of tavern fare and a soft bed. Not sure if we need to report everything we've discovered.


"Maybe tomorrow we can go examine the place of the last caravan raid and see where that trail leads."


 


 


 



Posted on 2020-07-24 at 15:48:53.

Topic: Blacktooth Ridge Q&A
Subject:


Hey Nomad,


Here are my answers to your questions: 


1.  Is there a group leader? 


A) For conversations that require some fine words, Ewyn is up for the task. My concern about a "group leader" though is that some of us get bogged down with real life from time to time... I'd hate for that to be the "group leader" and suddenly the game is stalled. Can you do something similar to what you just did here in the Q/A and we agree to go with what the majority of players who posted a response decided? If it's a tie vote, the DM rolls the dice and whatever it lands on is the direction we go?


I just know that forum-based games are notoriously slow, especially when some players get bogged down (myself included). That's my suggestion.


2.  What is your marching order.  Do you typically march two abreast?  I'd also like a single file order as well since much of the time in woods that will likely be the reality of your movement.


A) Here are my suggestions for two abreast and single file order:


TWO ABREAST


Front: Silver, Steel


Second Row: Soledad, Thaoran


Third Row: Hornet


Fourth Row: Dok, Ewyn


 


SINGLE FILE


Silver, Steel, Thaoran, Soledad, Hornet, Ewyn Dok


 


The rationale is this: Silver has the highest preception so she needs to be at the front. Steel and she are already established as friends/partners, and both of them are primarily melee fighters. Dok and I at the back because the two of us can also fight well enough in melee. My understanding is that Thaoran and Soledad both want to be using ranged weapons primarily, and Hornet is definitely good with a crossbow.


 


I'm not married to this idea... so, it y'all want something different, Ewyn's good anywhere.


 


3.  If you spend much time outside, what is your plan for camp?  I don't need great detail, but some groups light a campfire while others decide that their characters will always rough-it and go without.  The order of guard duty would be good to know as well.  


A) Ewyn is good to take a watch at any time but would prefer first watch. He would be in favour of campfires normally, but if it seems like it's going to draw unwanted attention, he's fine to go without... for instance, if it seems like it might alert the goblins that we're on their trail, he'd go without.


 


4.  If there is any other "standard operating procedure" that I should know now is the time to speak up.  For example, in the last table-top campaign I was in my warlock always opened every door or chest using mage hand.  We never just went up to a door and opened it.  


A) Ewyn will cast Guidance whenever he has the opportunity (for instance, he would have been casting it on people's perception (or investigation) as we were searching for those tracks. Definitely on himself if there's time.


If the number of enemies we face is equal to or more than 7, Ewyn would likely try to throw up Hex and then shift to either Eldritch Blast (if there is still some distance between Ewyn and the enemy) or Booming Blade with the Warhammer (if engaged in melee). He'll also put up Hexblade's Curse the first time he gets damaged.


Ewyn is always for taking a short rest.


 


Hope that helps.



Posted on 2020-07-22 at 01:21:20.

Topic: Blacktooth Ridge Q&A
Subject:


I agree... let's follow the trail through the barren woods and try and track down the twins.


 



Posted on 2020-07-19 at 23:28:26.

Topic: Blacktooth Ridge Q&A
Subject:


I don't have anything to add for Ewyn either.


 


Like Soledad, Ewyn's hoping the group sits down for breakfast, we share what we learned with one another (especially, Dok's conversation with the sheriff) and then we figure out how to cross the river and hunt ourselves some goblins. 


 



Posted on 2020-07-13 at 11:49:59.

Topic: Blacktooth Ridge Q&A
Subject:


Hey All,


So, just checking to see where everyone is at? We're a day past a week since Nomad's last post and we have less than half of the crew so far with a response post.


What's up?


Nomad, will you be updating on some kind of schedule or just when everyone posts up?


Peace,


Ayrn



Posted on 2020-07-06 at 12:05:59.

Topic: Blacktooth Ridge Q&A
Subject: Thanks!


Thanks, brother!


Looking forward to getting back into playing and writing again! 


What was the new 5e character class you saw that you wanted to try out if given another chance?


Peace,


Ayrn



Posted on 2020-07-01 at 12:41:25.

Topic: Blacktooth Ridge
Subject: I'm so sick from the drink, I need home for a rest...


While not particularly hard, the road had been long and Ewyn was grateful to finally be in Botkinburg. A decent meal, a decent drink and a decent bed... these had been on the red-headed man's mind almost since they had begun the 100-mile journey. Dutiful Dok be damned! Ewyn thought, shaking his head as the dwarf spoke some nonsensical notion about sleeping under the wagons one more night. Something about honour and the right thing. Pssh... the right thing would be a warm bath and a stout beer to wash away the road's dust!


And the man wasted little time moving towards his goal! Ewyn quickly unhitched Brock from the cart and gave his mule the evening inspection, ensuring no part of the day's journey had lodged itself in the mule's coat, hooves or mouth. Once the animal was looked after and well-fed, the man gathered his gear, washed his face in the river and made his way to the Bent Hook with the others. Sitting around the table, Ewyn tried to read his companions even as he tried to read the room. Decidedly, the group was more "diverse" than Ortolf’s usual clientele, but the locals seemed openminded enough and soon began sharing freely the local gossip of the day.  


The companions had agreed to explore the possibility of employment here in Botkinburg. It was good to hear the rumours confirmed by the locals that they were indeed in need of some hero types. The question remained how much the job paid. Looking around the town as they came in, didn't give the impression there was a lot of wealth lying around... still, Lord Botkin might have some coin in that keep. Ewyn had his own reasons for digging into the Ridge but there was nothing wrong with having someone fund his project.


The man followed all the conversation lines that sought to gather more information on the job, the town and the pay:


 


The keep is ruled by Lord Clement Botkin, but he has grown old and most of the actual “ruling” seems to be done by his grandson.


"Really? How long has Botkinburg been around for? And the rule has stayed within the family line all this time?"


"And what's Lord Botkin's grandson's name? Any good as nobility goes?"


 


Goblin raids from the Ridge have been growing more frequent lately.


"Aye, we've heard them rumours already a hundred mile back. Sounds like you got some real trouble on your hands. What's Lord Botkin doing about those green-skinned toads? He raising some local militia to handle the problem?"


 


Recently two young men, the Molkin twins, had disappeared.


"Terrible. Terrible." Ewyn mutters, shaking his head. "Betcha they were upstanding lads, too, eh? The good boys are always the first to go. Terrible, though. The lads have family in town? Betcha their mother's beside herself in grief, yeah?"



Posted on 2020-06-30 at 02:09:24.
Edited on 2020-06-30 at 05:10:40 by Ayrn

Topic: 5e D&D Campaign
Subject: Another thought


Also, I was thinking that maybe what has bound the group together in recent history is protecting the same shipment of goods Hammer's character, Dok, came down with. I, at least, did imagine that for Ewyn and Dok... that Ewyn has travelled between Dok's homeland and where the campaign is taking place.


 


Just a thought.



Posted on 2020-06-25 at 15:53:41.

Topic: 5e D&D Campaign
Subject: Ewyn Donnelly


Hey Nomad,


Here's my character. If you could give him a look over, that would be great.


Thanks!


Ayrn


 


 


Name: Ewyn Donnelly (pronounced "Hugh-Win Don-All-Lee")


Gender: Male


Race:  Human


Class: Warlock [Hexblade] 3


 


Ability Scores



  • Str 8 [-1]

  • Dex 14 [+2]

  • Con 14 [+2]

  • Int 10 [+0]

  • Wis 12 [+1]

  • Cha 16 [+3]


 


Initiative: +2


Perception: +3 (active); 13 (passive); able to see 120 ft in magical and non-magical darkness


Speed: 30 ft


 


Saving Throws



  • Strength -1

  • Dexterity +2

  • Constitution +2 (advantage on CON [Concentration] checks)

  • Intelligence +0

  • Wisdom +3

  • Charisma +5


 


Total AC: 18 (Scale Mail, Shield, DEX mod)


 


Max Hit Points: 24


Current Hit Points: 24


Hit Dice: 1d8+2 (x3)


 


Melee Attack Option: Warhammer (Hex Warrior); +5 attack; 1d8+3 damage (B)


Melee Attack Option: Short Sword; +4 attack; 1d6+2 damage (S)


Melee Attack Option: Whip; +4 attack; 1d4+2 damage (S); Reach 10 ft


Melee Attack Option: Eldritch Blast (disadvantage); +5 attack; 1d10+3 (F)


 


Ranged Attack Option: Eldritch Blast; +5 attack; 1d10+3 damage (F)


Ranged Attack Option: Light Crossbow; +4 attack; 1d8+2 damage (P); Range 80/320; Ammunition 20 bolts


 


Skills: Deception +5; Insight +3; Intimidation +5; Persuasion +5; Perception +3; Stealth +2 (D)


 


Human [Variant] Racial Features



  • Ability Score Adjustments: +1 CON; +1 CHA

  • Feat: War Caster

  • Skill: Perception

  • Languages: Common, Elvish


 


Warlock [Hexblade] Class Features



  • Hit Dice: d8

  • Armour Proficiencies: Light; Medium; Shields

  • Weapon Proficiencies: Simple; Martial

  • Skills: Deception; Intimidation

  • Saving Throws: Wisdom; Charisma; advantage on CON [Concentration] saves

  • Patron: Hexblade

  • Hexblade’s Curse: 1x/short or long rest, as a bonus action, place a baleful curse for 1 minute on a creature you can see within 30 ft. Provides bonus damage on attacks vs creature equal to PROF bonus; Critical hit on rolls of 19 – 20; If the creature dies, regain hit points equal to Warlock lvl + CHA mod.

  • Hex Warrior: Gain proficiency in medium armour, shields and martial weapons; Add CHA mod to attack and damage rolls with one specific melee weapon. After a long rest can change to a different weapon. Must be proficient with the weapon, and the weapon may not have the two-handed property.

  • Cantrips Known: Eldritch Blast; Booming Blade

  • Spells Known: Armour of Agathys (1st); Hex (1st); Darkness (2nd); Misty Step (2nd)

  • Pact Magic: 2 2nd Lvl Spell Slots / Short or Long Rest

  • Invocations Known: Agonizing Blast (add CHA mod to Eldritch Blast damage); Devil’s Sight (able to see in magical and non-magical darkness out to 120 ft)

  • Pact of the Tome (Extra Cantrips Known): Guidance; Mage Hand; Vicious Mockery


 


Guild Merchant Background



  • Skills: Insight; Persuasion

  • Tools: Vehicles [Land]

  • Languages: Dwarvish

  • Feature: Guild Membership


 


Equipment



  • Scale Mail (50 gp)

  • Shield (10 gp)

  • Warhammer (15 gp)

  • Short Sword (10 gp)

  • Whip (2 gp)

  • Light Crossbow with 20 bolts and case (27 gp)

  • Backpack (2 gp)

  • Traveller’s Clothes (2 gp)

  • Explorer’s Pack (19 gp)

  • Scholar’s Pack (40 gp)

  • Healer’s Kit (5 gp)

  • Mess Kit (2 sp)

  • Mule (8 gp)

  • Bit and Bridle (2 gp)

  • Cart (15 gp)

  • Pouch containing 11 gp, 18 sp, 3 small citrine stones each worth 5 gp



Posted on 2020-06-25 at 15:49:52.

Topic: 5e D&D Campaign
Subject: Direct Damage Sorcerer


Dragon-Soul,


I was mistaken... you could totally play a direct damage sorcerer. Sorcerer [Draconic bloodline] 3 and take the Quicken and/or Twinned Spell metamagic options. Either play as a human and grab Elemental Adept [Fire] as your feat, or play something else with a CHA/DEX bonus and get the feat at level 4.


Peace,


Ayrn


 



Posted on 2020-06-24 at 22:39:57.

Topic: 5e D&D Campaign
Subject: Party of... SEVEN?!


So the party composition as far as combat/skills goes looks like:


2 Tanks (Steel and Dok... both high AC and a good deal of HP), one providing more consistent damage, one providing more healing/buffs. Neither one is super skillful (I'm using +5 as a benchmark. Steel has Athletics at +5 and a few more at +4, Dok has Insight and Medicine at +5)


2 Rogues (Silver and the Hornet), the swashbuckler focused around two-weapon fighting, the assassin focused around surprise. Either one, if they can set it up, dealing a good amount of damage. Both are a bit easier to hit and have about 2/3 the hit points of the tanks. Both more skillful than their tank buddies, both stealthy.


1 Wizard [Illusionist] (Soledad). I imagine the character will be mostly focused around battlefield control spells with ranged spell attacks. Not sure if her skills will focus mostly on knowledge/INT-based skills.


I'm probably going to land on a Warlock [Hexblade]... so spamming Eldritch Blast at range with decent damage, add a bit of utility spells and a bunch of face/social skills.


 


Other classes/subclasses that our party make-up would benefit from:


A Barbarian with either the Totem/Bear or Ancestral Guardian paths. The Ancestral Guardian path would play particularly well with the rogues in the group. The Bear path is super tanky. Play as a Human [Variant] and pick up either Polearm Master, Sentinel or Great Weapon Master (I'd go Sentinel probably). This would give us a tanky defender who makes sure that the enemies pay dearly if they decide to attack anyone but the Barbarian.


A Bard. Any of the subclasses would work. Mostly a support character (rather than direct damage), the bard has lots of buffs and debuffs. Lots of skills, especially if you want to mix social and stealth. Plus a little bit of extra healing between fights. Halfling [Lightfoot], Half-Elf or Human could all work.


A Paladin, especially with either the Conquest or Vengeance subclasses, would work great. Or you could multiclass it with Warlock [Hexblade] and keep it focused around Charisma... so Paladin 2 / Warlock 1 and pick up Eldritch Blast and Booming Blade, plus Hexblade's Curse and Hex and the paladin spell slots to smite would add a good amount of damage. Play as a Half-Elf, Human or maybe an Aasimar (any subrace, though Scourge has the best Warlock/Paladin attribute mix and Fallen has the best attribute mix for a straight Paladin.


A Ranger, especially the Gloom Stalker, would work well. The Gloom Stalker is invisible in darkness to those that use darkvision to see in the darkness. (Free invisibility in the dark, yes please!) The ambusher feature is similar to the Assassin's ability, making the party more likely to want to set you guys up to rain down pain on unsuspecting targets. The Hunter subclass could also work. 


I was going to suggest a direct damage sorcerer or wizard, especially one able to soft up multiple targets from range... but that doesn't really come online until 5th level.


Just some thoughts... . Really though, at 7 players, you could play anything.



Posted on 2020-06-23 at 17:48:31.

Topic: 5e D&D Campaign
Subject: Interested


Hey Nomad,


I'm interested. Is there a starting gold amount for us to equip our characters?


I'm not committed yet. But if I did come on board, I'm thinking a Warlock [Hexblade] focused around eldritch blast. 


Peace,


Ayrn



Posted on 2020-06-16 at 16:32:53.

Topic: Need some new minis?
Subject: Final Hours... 200 minis


Hey! May the 4th be with you!


 


This Kickstarter campaign is in its last 24 hours (ends tomorrow, May 5, 3 pm EST). We’ve blown past all the stretch goals and unlocked everything. If you’re looking for some quality PVC plastic, 28 mm scale minis for a good price, this campaign is hard to beat.


 


Below is the final list of all the minis included in this Kickstarter campaign (200 minis total). In addition, a digital pack of both the black & white and full coloured renderings of the concept art will be included. Hard to beat for around $65 USD plus shipping.


 


Humanoids (9 unique molds; Total minis = 45)


Bugbears (5)


Human Bandits (5)


Human Cultists (5)


Gnolls (5)


Goblins (5)


Kobolds (5)


Orcs (5)


Troglodytes (5)


Werewolves (5)


 


Animals (7 unique molds; Total minis = 31)


Dire Bear, Large Size (1)


Dire Wolves (5)


Giant Fire Beetles (5)


Giant Rats (5)


Giant Spiders (5)


Giant Worms (5)


Wild Boars (5)


 


Demons & Devils (2 unique molds; Total minis = 6)


Imps (5)


Demon Lord, Large Size (1)


  


Giants (3 unique molds; Total minis = 3)


Ogre, Large Size (1)


Troll, Large Size (1)


Giant, Huge Size (1)


 


Monsters (12 unique molds; Total minis = 32)


Constructs (5)


Dragon, Huge Size (1)


Elemental [Air], Large Size (1)


Elemental [Earth], Large Size (1)


Elemental [Fire], Large Size (1)


Elemental [Water], Large Size (1)


Gargoyles (5)


Gas Snakes (5)


Harpies (5)


Naga, Large Size (1)


Oozes (5)


Shambling Mound, Large Size (1)


 


Undead (9 unique molds; Total minis = 37)


Banshees (5)


Ghosts (5)


Ghouls (5)


Lich (1)


Mummies (5)


Skeletons (5)


Unholy Knights (5)


Vampire Lord (1)


Zombies (5)


 


PCs / NPCs (46 unique molds; 21 female; 25 male; Total minis = 46)


Female Demonkin Rogue


Female Dragonkin Warlock


Female Dwarf Bard


Female Dwarf Cleric


Female Dwarf Druid


Female Dwarf Ranger


Female Elf Barbarian


Female Elf Cleric


Female Elf Monk


Female Elf Ranger


Female Gnome Druid


Female Gnome Paladin


Female Halfling Fighter


Female Half-Elf Druid


Female Half-Elf Wizard


Female Half-Orc Rogue


Female Human Constable


Female Human Street Vendor


Female Human Fighter


Female Human Paladin


Female Human Rogue


 


Male Demonkin Sorcerer


Male Dragonborn Fighter


Male Dwarf Barbarian


Male Dwarf Fighter


Male Dwarf Monk


Male Dwarf Wizard


Male Elf Bard


Male Elf Paladin


Male Elf Rogue


Male Elf Wizard


Male Gnome Cleric


Male Gnome Rogue


Male Halfling Bard


Male Halfling Monk


Male Halfling Ranger


Male Half-Elf Barbarian


Male Half-Elf Fighter


Male Half-Orc Bard


Male Half-Orc Paladin


Male Half-Orc Ranger


Male Human Cleric


Male Human Druid


Male Human Innkeeper


Male Human Monk


Male Human Wizard



Posted on 2020-05-04 at 15:54:21.

Topic: Need some new minis?
Subject: Keeping getting better


We're presently at 162 minis for $65 USD (+ shipping). Just saying... most folks are talking about picking up 2 boxes.


Need a sweet gift for your DM? Yeah... get this!


Peace,


Ayrn



Posted on 2020-04-30 at 18:08:01.

Topic: Need some new minis?
Subject: Need some new minis?


Hey Everyone,


I'm currently backing what I think is going to be a pretty spectacular Kickstarter project that is putting out a sweet set of fantasy miniatures. Thought I'd post it here in case you want to get in on the action too.


 


Here's the link.


 


$65 USD (plus shipping) gets you 155 miniatures (42 different single minis +22 different minion minis in sets of 5). Seriously, check it out. Even their add on Alter Quest game looks good just for the miniatures and terrain pieces. 


 


Peace,


Ayrn



Posted on 2020-04-29 at 18:03:57.

Topic: 5e One Shot Adventure
Subject: Thanks for being upfront


I appreciate that!


Peace,


Ayrn



Posted on 2019-10-30 at 13:55:40.

Topic: 5e One Shot Adventure
Subject:


Alacrity,


If you mean as far as game mechanics go for the Afflicted Kender, I just used the Halfling [Lightfoot] mechanics from the 5E PHB. If you mean the roleplaying information, I used the Dragonlance Campaign Setting and Age of Mortals books from the 3E edition.


Peace,


Ayrn



Posted on 2019-10-23 at 15:25:31.

 


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