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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Q & A ~ Land of Xenophobia ~
Parent thread: Land of Xenophobia
    Messages in Q & A ~ Land of Xenophobia ~
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Hammer
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What Ullrich will do ...

..... is noted for his attacks!


Posted on 2008-11-12 at 15:00:34.

CirroWolf
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OOOOOOOO Rydor...!!

Sorry if I have been a little inactive. Umm, I have a question, how long does it take to use the wand?


Posted on 2008-11-12 at 17:01:19.

Hammer
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Wand takes ...

..... one (1) round with the Curative Version dealing damage to Undead and the Reverse dealing damage to living creatures!

You may want to consider eliminating the immediate threat, especially since Shandra has posted her action in Land of Xenophobia!

These are Special Wands that Ariane and Cunning Fox have in their possession as I am allowing a 10 foot casting range for both inflicting and curing wounds!



Posted on 2008-11-14 at 19:40:15.

Hammer
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Real Life has ...

..... crowded out my gaming time so it may take a few days to update further!

Next 2 or 3 days are busy for me!

I will configure battle round and update ASAP



Posted on 2008-11-14 at 20:06:25.

CirroWolf
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Pally

I will post today since I'm in posting mood finally....I must have faith.


Posted on 2008-11-15 at 03:33:06.

Hammer
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Hopefully ...

..... there will be an updated post by Noon CST on Tuesday!


Posted on 2008-11-17 at 09:21:38.

Hammer
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Finally ...

..... for whatever reason my internet was not connected, but I will be posting shortly!


Posted on 2008-11-18 at 20:07:53.

Hammer
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Plot ...

..... thickens as the South Enders response and the East Enders Ant attack and retaliation are both now posted in Land of Xenophobia!

I have already configured the remaining Combat Round 5 results for the West Enders and North Enders!

Plus I have configured Combat Round 6 for the Ants and the Fighters, Clerics and Monks!

It will take some time to type everything in to Land of Xenophobia, so all I can say at the present time is that the Ants rolled the Initiative for Round 6.

You might be advised to add some role play to Land of Xenophobia until I get the remaining results posted as what transpires may impact what you players decide to do!

Enjoy!





Posted on 2008-11-18 at 20:32:47.

Nomad D2
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Depending on what transpires when the ants move

This may change once the ants move is posted, but for now I would suggest that for those near Ullrich:

Ullrich will take Ant 1, row 4 - in front of him and to Thungarr's left. If it only takes one swing he switches too his bow - see below.

Thungarr can take Ant 4, row 4 - to his right, I believe

Sir Yder - can finish off the twitching ant - Ant 2, row 3, that is between him and Ullrich.

Perhaps the ants will change our plans a bit.

A few thoughts looking forward as the # of ants at the South end dwindles:
1. Ullrich wants to get his bow back in his hands to start shooting at ants elsewhere in the arena - whether they are responding to the ant's SOS call or simply over-running the other groups. ASAP we need to support the other groups. Yes, we finish off those around us first.
2. What sort of healing powers do we have amongst us? We clearly have a couple of party members that are dangerously low on points and it is almost frightening how quickly the big dwarf has lost points. If other ants charge our direction - or we go to help elsewhere (missile weapons!) - should we heal, if possible, before the fight continues?



Posted on 2008-11-18 at 21:31:07.

Hammer
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Dragon Mistress has suggested ...

..... that for the sake of Game Speed that a synopsis of what happens with the others would suffice rather than including the blow by blow info.

That would certainly be acceptable with me as it would reduce some of the time it takes for me to type in the info and go to my notes and mark the results for later reference.

If no one else objects I will start implementing her suggestion tonight to facilitate game play and I have tomorrow off so maybe I can at least write up in my notes on pad and paper what transpires further.

What I will probably do is just write if any Ants or Gladiators are knocked unconscious or Killed each round.

Therefore I will also try to write a synopsis of what Bumble Brew the Fuzzy Wolverine and ThunnGarr will do on Turn 1 Combat Round 6 so that the rest of you can decide what you will do.

I will refer to what Nomad wrote in the Q&A and then verify what ThunnGarr will do.

Cunning Fox is the only one standing next to his pile of weapons, so if the rest of you want to fire Arrows at the advancing Ants then you will have to move to the square behind your original starting square!

All my stuff is at home or I would just go ahead and write the synopsis info here at the office today!


Posted on 2008-11-20 at 08:16:30.

Hammer
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Okay ...

..... this will be off the top of my head as my notes are at the house and I am at the office.

Warning: All the Twitching Ants will Rise again at the end of Combat Round 6 and will be able to move and/or attack beginning on Turn 2 Combat Round 1.

This development was meant to be a surprise to anyone not following the previous clues.

Ant 4 row 3 between Shandra and Ariane is still twitching!

*** So Ariane needs to strike that Ant one more time and it will either Die or be Mortally Wounded and will not be able to rise up at the end of round 6.

Ant 2 row 3 between the top diagonal right of Sir Yder and the top diagonal left of Ullrich is also twitching with renewed life!

*** So as suggested Sir Yder can attack that Ant and hopefully Kill it or Mortally Wound it [forgot how many negative points it has!] cause if he fails to do so it will rise up and attack the next round as the Ants have the Initiative for Turn 2 Combat Round 1.

The remaining 4 Active Ants include Ant 3 row 5 at the top diagonal left of Shandra!

*** So Shandra needs to dispatch that Ant also and if it does not get Mortal Wounds or Die it will rise up!

Ant 4 row 4 is to the right of ThunnGarr and at the top diagonal left of Amberlyn!

*** ThunnGarr will clobber that Ant and hopefully Kill it so that Amberlyn can turn her attention elsewhere!

Ant 1 row 4 is 3 squares/15 feet in front of Ullrich and at the top diagonal left of ThunnGarr the Mighty!

Ant 3 row 4 is at the top diagonal right of ThunnGarr the Mighty!

***** These 2 Ants are in the direct line of fire of another Lightning Bolt from Bumble Brew!

She will move 15 feet to her right and that Bolt will pass over every square for 100 feet or 20 squares, so if anyone is in the way they will be struck also!

Another Warning: From the West Enders Triple Tragedy post you should be aware that Monk #1 and Monk #2 are now dead and that some of those Ants would be marching towards Ariane and Shandra!

Afterall, the helms of Sir Yder and Amberlyn are buzzing with the info!

So Hopefully I will be able to type a synopsis of all these developments and more sometime tonight in about maybe 10 hours or so!

Therefore, it may be wise for Ullrich, Cunning Fox and Amberlyn to be prepared to fire Arrows!

This info will be verified after I update the synopsis posts as all this is off the top of my head from what I remember having happened through Combat Round 6 from the Ant attacks at all 4 ends of the arena!



Posted on 2008-11-20 at 09:08:29.

Hammer
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Regarding Healing

Cunning Fox has a Cure Light Wounds spell that can help Bumble Brew when there is a lull in the action.

He and Ariane have the Cure Critical Wounds wands that can help restore ThunnGarr later as well as restore Ariane when needed.

If you read closely you noticed that the Unconscious Cleric #2 is also twitching, which means if Ariane or anyone else was reduced to between 0 and minus 6 points that at the end of 6 Combat Rounds they would be revived along with any foes in the same condition.

This was meant to be a surprise if it happened to anyone, but now you know!

Rising again will give either friend or foe a +1hp at the end of Combat Round 6 and at the end of each succeeding round if still active will gain another +1hp, so any Ants rising up can be easily nullified, but they get the initiative on the first combat round.

Such is the arcane machinations of the Dark Arena Dome!

If I am not mistaken, Ariane the Paladin can lay hands on Shandra and impart +2hp to restore the 2 she lost, but I have to double check when I get home.

You will have the opportunity between the Ants and the second Wave of opponents to minister healing and also you will be able to claim some of the weapons that the Dead Monks had in their backup piles!

This is because there will be more extra weapons than the remaining Monks will be able to use!

They do have some Arrows so fire away with yours!

When I update tonight you will discover from the synopsis that some more gladiators have been eliminated by the Ants!


Posted on 2008-11-20 at 09:27:12.

Hammer
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Summaries for ...

..... Combat Rounds 5 and 6 are now posted at Land of Xenophobia.

The South Enders will make their counter attacks for Round 6 and then all remaining unconscious twitching Ants will rise up to move and/or attack on Turn 2 Round 1 as the Ants have rolled the Initiative.

So post your attack moves in the Q&A and I will configure and write up the results ASAP.

Game Speed is now in a Higher Gear!



Posted on 2008-11-20 at 20:20:31.

Nomad D2
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Ants!

Well, I think I need to change my plan. It seems that Bumble Brew will lightening bolt the ant I was thinking of having Ullrich attack. Assuming he has time to see the result, Ullrich would attack the ant if it lived. If he doesn't have time to wait and see, or if it dies, he will switch to his bow (And move by arrows if this is required) and start shooting ASAP at the leading ant headed their way.

This would leave Sir. Yder to finish off the twitching ant, I don't remember the number - the one I listed earlier.

Question - are the approaching ants close enough together to get hit by a fireball? Anything that inflicts damage on several of them at once gets an approval from me - although it also sounded like a lightening bolt was in store.


Posted on 2008-11-20 at 21:09:28.
Edited on 2008-11-20 at 21:15:35 by Nomad D2

Hammer
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Those Ants ...

..... are at full strength as they have not been hit by any weapons and yes at least one or two are in line of the Lightning Bolt when Bumble Brew moves 15 feet to her right.

It just happened to work out that way as it was not planned by me for them to be in line of the Bolt.

That Ant will still be alive even when hit by the Bolt, so if Ullrich wants to step forward and help eliminate it then so be it, or he can unsling his bow and try to help Ariane as the 2 Ants that are 15 feet from her will be able to move and then attack her next round.

ThunnGarr still has plenty of hp to survive for a while.

Decisions ... Decisions ... Decisions ...


Posted on 2008-11-20 at 21:59:29.

   


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