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Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Winter Holiday Q&A

Almost there!


Posted on 2008-10-12 at 12:06:10.

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Representing CirroWolf ...

Name: Gael Ruaoigea
Gender: Male Race: Human Class: Fighter Level:8 Alignment: CG
HD: 8d10+3(Con); Hp: 78
Age: 20, Height: 5'5" , Weight: 160lbs , Hair: Dark Auburn, Eyes: brown, Complexion: Light/Fair

Str 16 [+3]
Dex 15 [+2]
Con 16 [+3]
Int 9 [-9]
Wis 11 [ 0]
Cha 12 [+1]

Init +2, Fort +9, Ref +4, Will +2
Speed 30 feet (adjusted value and modifiers)
AC: 15 (Flatfooted:13 Touch:12)

Base Attacks (8/3): +11/+6 melee; 10/+5 ranged
Halberd +3 (1d10+6, +14/+9; slash/pierce),
Dagger of Venom +1 (1d4+4, +12/+7; slash/pierce; +11/+6 ranged)
Short Sword (1d6+3, +11/+6 melee; pierce)

Special Qualities (SQ):
None

Racial Features (RF):
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level

Class Features:
Weapon (simple/martial)
Shield and Armor Proficiency Feats
Bonus Feats (1st, 2nd, 4th, 6th, 8th)

Skills:
Climb +5
Handle Animal +2
Intimidate +3
Jump +5
Ride +3
Craft (Weaponsmith)
Gather Information +2
Knowledge (nature)
Move Silently +4
Tumble +3
Use Rope +3


Feats (*bonus feats):
Animal Affinity
Cleave
Improved Overrun
Run
Combat Reflexes*
Improved Critical (Halberd)*
Power Attack*
Mounted Combat*
Blind-Fight*
Armor Proficiency (L/M/H)
Shield Proficiency
Weapon Proficiency (Simple/Martial)

Possessions:
Wealth: 20gp, 1sp, 3gp
Mount: Light Warhorse (Reavan); has bit and bridle, saddlebags, riding saddle
Additional: Mule, Pack Saddle (Load: L=0-230 lb, M=231-460 lb, H=461-690 lb)
Armor: Studded Leather
Weapons: Halberd +3, Dagger of Venom, Short Sword
Goods Carried: Halberd +3, Dagger of Venom, Short Sword, Backpack, belt pouch,
Goods Stored:
(backpack) Bedroll, fishing net, tent, explorer outfit, hemp rope, fishing net
(saddlebags) feed (x1),
(Pack mule) Chest, climber’s kit,
(Chest) Common lamp, firewood (x2)
(belt pouch) vial, rations (x3), case, flint/steel,
(Home) Common meals (x2), Good meal (x1)

Magic Items: Halberd +3, Dagger of Venom

Character Description/History: In his youth, Gael desired to become a knight, a vassal of the lord, to battle the insurgents of his government. Through that path, he would ride alongside the best and achieve fame through every day and night he lived through. He likes to say that it is, quote, "in his blood"; his father Ginnyi was an established warrior granted his own benefice, and Gael would aspire to rise up to the same station as him. This ambition was pushed even further when Ginnyi was killed by religious knight crusaders. These Crusaders disdained Ginnyi, anyone like him (son included), and their atheist King; Ginnyi, his son and others in his group were recruited in the path of “knightly nobility” from every corners of the country due to their fighting ability. They were gathered together to increase the desperate King’s chances in winning his battles.

As Gael fought on, it would start to manifest that being a dog to so-called "absolute loyalty" did not suit him. Personal disagreements cost him "his dream" as a knight. So he becomes the leader of his own independent group and is now an outlaw.

Shoulder length auburn hair and halberd are characteristics. Gael is tall and has a somewhat robust body. He wears studded leather armor to fully use his agility; and frankly, since he left knight duty, attaining money has been tougher even through mercenary work. So he has spent it on his current armor/weapons and some small housing (or is it stronghold??).

Gael is an atheist, and a personal sense of justice is so strong, he can get short-tempered when he sees someone feeling uneasy around another. Enjoys fighting.



Posted on 2008-10-12 at 12:10:35.
Edited on 2008-10-17 at 18:04:49 by Wyrmsting

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Representing Brianna ...

Isilifeline Alyndara
Elf
Female
Ftr8:
AL NG;
Size M;
HP 87;

Str 15,
Dex 20,
Con 16,
Int 16,
Wis 14,
Cha 13.

INIT 9 = 5 (Dex) + Imp Init Feat (4)
Fort +9,
Ref +7,
Will +4;

Spd 30 ft;
AC 23, touch 15, FF 18;

BAB +8/+3;
Grapple +10;
Atk:
Melee +2;
Ranged +5
Unarmed +10/+5 melee (1d3 + 2,),
Longbow, +1 MC (+2 Str) (Darkwood, Seeking)) +16/+11 ranged (1d8 + 5/crit 19-20/x3, 110 ft.)
--Arrows (50) (Darkwood)
Longsword +1 (Keen, Mithral), +11/+6 melee (1d8 + 3/crit 17-20)
Dagger +13/+8 ranged (1d4 + 2/crit 19-20, 10 ft.),
Sword, bastard +10/+5 melee (1d10 + 2/crit 19-20),
Javelin (Darkwood)), +13/+8 (1d6 + 2, 30 ft.)
Quarterstaff (Darkwood), +10/+5 melee (1d6 + 2),
Sling +13/+8 ranged (1d3 + 1)
Spear +10+5 melee (1d8 + 2/crit x3);

Attack &Damage Bonuses

Basic Ranged Attack: BAB 8/3 +5 (att, Dex 20 = 13/8
MC Bow
--- +1 Enchantment Bonus 14/9
--- +1 (att, Weapon Focus 15/10c),
--- +1 (att, Greater Weapon Focus), 16/11),

Damage +2 strength +1 (att, magical enhancement) MC bow and Longsword +2 (dam, Weapon Specialization),

Basic Melee Attack BAB 8/3 +2 Str) = 10/5
Longsword Basic +2 melee +1 enchantment bonus 11/6
Damage +2 Str. +1 magical enchantment bonus

+1 (dam, magical enhancement) +2 (dam, Str 15),

SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects

Languages spoken: Common and Elven Orc, Goblin, Dwarf

Skills:
Appraise +3,
Balance +5,
Bluff +1,
Climb +13,
Concentration +3,
Control Shape +2,
Craft (Untrained +3,
Craft (Bowmaking) +14
Diplomacy +1,
Disguise +1,
Escape Artist +5,
Forgery +3,
Gather Information +1,
Handle Animal +7,
Heal +2,
Hide +5,
Intimidate +2,
Jump +13,
Listen +4,
Move Silently +5,
Perform (All) +2
Ride +14,
Search +5,
Sense Motive +2,
Spot +6,
Survival +2,
Swim +10,
Use Rope +5

Feats
Armor Proficiency (Heavy),
Armor Proficiency (Light),
Armor Proficiency (Medium),
Far Shot,
Greater Weapon Focus (MC Longbow),
Improved Critical (MC longbow),
Improved Initiative,
Martial Weapon Proficiency,
Point Blank Shot,
Precise Shot,
Shield Proficiency,
Simple Weapon Proficiency,
Weapon Focus (MC Longbow),
Weapon Specialization (MC Longbow),.

Possessions:
11 pp, 1 gp, 11 sp, 9 cp, (112.19 gp, 3.4 lb),
Arrows (50) (darkwood) (77.5 gp, 3.75 lb),
Backpack (2 gp, 2 lb),
--2 Antitoxin (vial) (50 gp, .1 lb),
--Bedroll (.1 gp, 5 lb),
--Winter blanket (.5 gp, 3 lb), Per
--loaf bread (.02 gp, .5 lb), 10
--Candle (.01 gp, 0 lb),
--Hunk of cheese (.1 gp, .5 lb),
--Cold weather outfit (8 gp, 7 lb),
--10 Fishhook (.1 gp, 0 lb),
--3 Trail rations (per day) (.5 gp, 1 lb),
--Silk rope (50 ft.) (10 gp, 5 lb),
--Healing belt (750 gp, 1 lb),
--19 Moonstone (50 gp@, .01 lb),
--Waterskin (1 gp, 4 lb), Whetstone (.02 gp, 1 lb),
--Belt pouch (1 gp, .5 lb),
Chain shirt +2 (mithral) (5100 gp, 6.25 lb),
Dagger (2 gp, 1 lb),
Darkwood buckler +1 (1355 gp, 2.5 lb),
Healing belt (750 gp, 1 lb), 2
Javelin (darkwood) (21 gp, 1 lb),
Longbow MC (+2 str) +1 (darkwood seeking) (8630 gp, 1.5 lb),
Longsword +1 (keen mithral) (9065 gp, 1.5 lb),
Traveler's outfit (1 gp, 5 lb),
Quarterstaff (darkwood) (40 gp, 2 lb),
Sling (0 gp, 0 lb)
Load 66.3 pounds/Light

Character Description: Isilifeline is tall for her race though she does have the slender figure and and natural grace of her kind =. Her movements demonstrate both her agility and strength since she possesses an athleticism combined with wiry strength and toughness that makes her just a bit different than other elven maidens of her social level. Her hair is pale silvery gold like pale electrum, her eyes are a soft violet that lighten and darken, echoing her emotions. Her skin is like fine cream with a slight apricot blush on them.

Isilifeline frequently wears soft tones of gray or taupe or lavender-grays on the road, soft high riding boots. Belt and two belt pouches, complete her usual outfit for the road. Her weapons include a longsword on her left hip an bow slung over her shoulder two quivers one on her right hip and one on her back. and a dagger and a quarterstaff that she carries when she walks. She is good with other weapons but does not currently carry them on her person..

Traits: Isilifeline is a crusader for good, truth, and justice. Justice to her is more important than law (NG). She is an altruist, but not paladin like. She believes a stitch in time can save nine. She is dependable, even tempered a reflective thinker, self-controlled, and also very slow to anger but it can be raised to a fiery level especially by injustice. She is thoughtful of others; she is tolerant of differences, but intolerant regarding acts of evil or evil doers depending on severity of evil. Personality traits included; loyal, outgoing, stable, energetic, and proud. She is reverent to her Deity but not a zealot. Isilifeline enjoys meeting new people stemming from her early life as a diplomats daughter. She is good with children, humanoid and animals and has a special place for all who are orphaned and in need. In battle, Isilifeline is balanced in battle, neither overly aggressive nor overly cautious. If someone asked for quarter, she can be merciful. She is a peacemaker, using diplomacy, learned from her father, whenever she can, though her sword and bow are ready if needed. She is brave but not foolish. Isilifeline appreciates fine things but does not need to own them.

Bio and History: Isilifeline is an elven maiden born into a minor noble family. She had three older brothers and one older sister. It is from her brothers that she learned how to handle a sword and a bow. She wanted to be like them. They were adults when she was born and she adored them for their loving nature. Two of them joined the military. They would do anything for her. It made her a bit spoiled when she was young but she outgrew that as she matured. Her father is a member of the elven court and a diplomat, and her mother is a Cleric of the Light. She is her parent’s youngest child. In her youth, she loved to dance and sing, and play the elven flute. She also loves to embroider and read. She traveled much with her parents since her father was a diplomat. Isilifeline grew up with her military brothers and wanted to follow them into the military — much to her mothers displeasure, at first. However Isilifeline was sure that is what she wanted to do and finally her mother just had to see that it was her calling in life — which, unfortunately for her mother, does not included a family and children of her own, currently or in the foreseeable future..

Isilifeline’s best weapons are bows without a doubt. She became quite the archer even before pursuing a military life. She served in the Elven Maiden Light Horse Archers for a couple of years before setting out on her own-adventuring She is good with single handed swords, especially longswords. Her penchant for orphaned animals has her saddle with a young dog that was orphaned that she took in and raised. It is a medium large dog of mixed heritage perhaps part wolfhound from it bristly hair of mixed colors mostly black grey and some tan.


Posted on 2008-10-12 at 12:12:28.
Edited on 2008-10-14 at 06:10:36 by Wyrmsting

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Representing gboy ...

[ Kip Miser, Halfling Rogue 8 in progress ]


Posted on 2008-10-12 at 12:13:39.
Edited on 2008-10-23 at 07:20:51 by Wyrmsting

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Representing Dragon Mistress ...

[ Atariel, Elven Pal5/Clr3 in progress ... ]


Posted on 2008-10-12 at 12:14:49.
Edited on 2008-10-23 at 07:23:19 by Wyrmsting

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


Representing Vampiria ...

[ ? in progress ]


Posted on 2008-10-12 at 12:17:16.
Edited on 2008-10-23 at 07:22:37 by Wyrmsting

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


And the questions may now begin ...

Well, after this post, anyway ...


Posted on 2008-10-13 at 16:03:11.

CirroWolf
Veteran Visitor
Karma: 7/2
145 Posts


Weirdo Gael

As Gael fought on, it would start to manifest that being a dog to so-called "absolute loyalty" did not suit him. Personal disagreements cost him "his dream" as a knight. So he becomes the leader of his own independent group and is now an outlaw.
There was supposed to be a reason behind this, other than making it look like it was some kind of instinct. Unfortunately, I TOTALLY forgot the reason.

Do you Wyrm (or anyone) have an idea about his betrayal? Or just leave it?


Posted on 2008-10-21 at 21:44:36.
Edited on 2008-10-21 at 21:45:30 by CirroWolf

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


A

As Gael fought on, it would start to manifest that being a dog to so-called "absolute loyalty" did not suit him. Personal disagreements cost him "his dream" as a knight. So he becomes the leader of his own independent group and is now an outlaw.
I won't tell you what, or how, to write. I could, but I won't. That comes from within. But I can offer a stepping stone that was given to me,and it helped a lot.

My suggestion would be to take the (quoted) text in segments, then ask the obvious questions for each segment. The answers (if any) will help fill out the details. For example: .
As Gael fought on, it would start to manifest that being a dog to so-called "absolute loyalty" did not suit him. --- Was there a specific incident (or incidents) that brought about that thinking?
--- --- What was/were it/ they?
--- --- Was Gael involved or, if not, who was involved?
--- What, again specifically, did he come to not like about "absolute loyalty"?
--- --- Being tied to the "dogma" of forced action and thought?
--- --- The restriction of not being able to think for himself? (etc.)

Personal disagreements cost him "his dream" as a knight. --- This indicates more than one problem. What were they?
--- --- Detail at least one disagreement important enough to cost him his goal.
--- --- Why would Gael see the disagreement as being so drastic"
--- --- Was it Gael's reaction that caused the loss of his dream?
--- --- Or was it a series of unstoppable consequences or events?

So he becomes the leader of his own independent group --- He quit? He was "relieved of duty"? He was court-martialed and disgraced?
--- Did he join the new group, then become the leader?
--- Did he create the nes group?
--- What was the group's name, or did they have a name?

and is now an outlaw --- He alone is considered the outlaw?
--- What about the other members of his group?
--- --- Are they outlaws-by-association?
--- Is he currently fleeing pursuit?
--- --- Or is he just taking a break, and will return to his group later?



Posted on 2008-10-23 at 06:08:38.
Edited on 2008-10-23 at 06:17:13 by Wyrmsting

Wyrmsting
Fulla Wyrmstuff
Karma: 20/2
340 Posts


6 days

until November First. The game starts or it dies, and it doesn't start without at least 4 finalized and posted character sheets.

I'm still looking for a character sheet and two revisions ...


Posted on 2008-10-26 at 18:52:41.
Edited on 2008-10-27 at 06:11:07 by Wyrmsting

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Uh-oh

My bad. I put two different names in different instances of telling you about my character. Ignore the name that I sent you with the sheet, and please take the one I originally sent you.

Cheers!


Posted on 2008-10-26 at 23:22:44.

   
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