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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Diabolic Genesis-Origins of Evil Q&A
Parent thread: Diabolic Genesis-Origins of Evil recruitment
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Deucalion
RDI Fixture
Karma: 70/16
582 Posts


I second that.

I'm after a prestige class from Scoundrel.

I'd also like a small handful of feats from Divine and Champion. And two from Heroes of Battle.

I think my supplemental book collection has left me spoiled.


Posted on 2009-02-17 at 05:12:26.

Tiamat5774
5 Headed Dracohydra
Karma: 80/23
1117 Posts


PLEASE KEEP IN MIND.........

1 extra book will be added per new level and there will be a vote on the new book added. The point being to limit the options available to characters and to let the campaign build the characters not the books so much. Besides, it kind of balances out the fact you will be able to have higher than normal scores. The character creation method stays the same with the books listed above.

ALSO PLEASE READ BELOW.......


Posted on 2009-02-17 at 06:10:12.
Edited on 2009-02-17 at 06:33:15 by Tiamat5774

Tiamat5774
5 Headed Dracohydra
Karma: 80/23
1117 Posts


How do you like this Idea?

I could allow this if it sounds good to those who want to play. I've received a lot of comments on the amount of points I'm allowing for ability score generation. Some think its too high but for this campaign, I don't.

Here's the idea that will allow for a compromise:

you may spend 5 points of your ability score allowance per additional "player's options" book you wish to use. The books you use need to be listed, and an accounting of how your points were used need to be added in your character and background submissions TO MY PM. The creation rules and restrictions regarding ability scores still apply however.


Posted on 2009-02-17 at 06:32:11.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Sounds good.

Alright. Can we split points between players who want the same book? Like myself and Deucalion, could we split the five point to get Complete Scoundrel? I'd spend the majority (3 points) if you allow that.

And just to clarify again... racial modifiers are allowed to boost the stats above the 18 allowed, right?


Posted on 2009-02-17 at 17:55:39.

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Hehehe...

I have complete scoundrel at my access too, if anyone was concerned whether it was widely available. I also think I know what classes you two are aiming for XD. Considering that both classes can be entered at 6th level at the ealiest (the Guard at 6th, the Sniper being not until 7th level) you could save your points and acquire the book for the 6th level one.

In the meantime, I suppose I should get a start on that character...


Posted on 2009-02-17 at 18:20:08.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


That is true.

You have a point.

But divine would be nice to allow. Reach spell is a wonderful feat.


Posted on 2009-02-17 at 18:32:21.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Is everyone still a go for this?

Just curious, as there has been a lack of activity here lately.


Posted on 2009-02-22 at 04:03:14.

Tiamat5774
5 Headed Dracohydra
Karma: 80/23
1117 Posts


read the rules above again.....

No ability scores above 18 AFTER racial modifiers. And also remember the edit "No more than two scores of 18. One of which may be made a 19 with the extra point received at 4th level."

Also your points are your points. They are like the potential you were born with and can not be shared (unless you are twin siblings, lol)


Posted on 2009-02-22 at 04:38:26.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Ooo...

Gonna have to do some more re-workings.

And while we're on the topic... you said that you allowed Variations on the main races? Like, Duergar, Drow, Wild Elves, Gray Elves, that kinda stuff?


Posted on 2009-02-22 at 05:05:03.

Tiamat5774
5 Headed Dracohydra
Karma: 80/23
1117 Posts


yes

yes I did say that and yes you may use variations on the core races.


Posted on 2009-02-22 at 05:11:33.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Awesome.

Alright. I'm looking forward to it.


Posted on 2009-02-22 at 05:27:35.

Deucalion
RDI Fixture
Karma: 70/16
582 Posts


MP

Could you explain exactly how the magic pool system works for casting spells? I dug through Unearthed Arcana and found some stuff that's similar to what you've laid out, but it didn't match exactly, and like I said before I've never used a system like this before and I'm curious to find out how it works.


On a different note, I'm almost done typing up the back story for my character. In fact, I'm off to work on it some more right now. It should be finished and done with final edit & revision sometime tomorrow night.


Posted on 2009-02-25 at 08:41:57.

Deucalion
RDI Fixture
Karma: 70/16
582 Posts


Done

OKies.

Got the backstory and character sheet finished and they're "in the mail" so to speak.

I used 10 points to open up 2 books, lemme know if there's anything that doesn't look right or that you don't want me pull into the game this early. I can rework a little of it if needed.


Posted on 2009-02-26 at 23:50:28.

Tiamat5774
5 Headed Dracohydra
Karma: 80/23
1117 Posts


Response to Deucalion "MP"

This is the best way I can explain:

This is the mp for a 5th level sorcerer-
His Charisma score is 17 (+3) which means he gets 1 bonus spell each for spell levels 1, 2, and 3, making his spells per day 6/6+1/4+1 (he can't cast lvl 3 spells yet)

caster level X Caster's relevant ability mod= MP

5 X 3= 15

Spell levels over 0 level= 2

Spells cost the amount of points equal to the spell level, with the exception for 0 lvl spells which cost .5 of a point. Which means if you cast a 0 lvl spell it costs .5 of a point, cast a 1st lvl spell and it costs 1 point, and to cast a 2nd lvl spell costs 2 points, and so on.

With that in mind,
Spells per day X spell lvl= mp
(with exception to 0 lvl spells,
spells per day X .5= mp for 0 lvl spells)
0 lvl
6 X .5 = 3

1st lvl
7 X 1 = 7

2nd lvl
5 X 2 = 10

then add them up-
15 + 2 + 3 + 7 + 10 = 37 mp

Now as long as you have points to spend, you can cast. If your points reach 0 before the end of the day, the points will replenish the next day naturally or you can take one of the "Cure" potions as a "rejuvenation" potion using the same mechanics as the "Cure" potion (potions have to be bought as "Rejuvenation Potions" for the same price and potency as the "Cure" potions. I hope this was helpful to you.


Posted on 2009-02-27 at 01:22:13.

Deucalion
RDI Fixture
Karma: 70/16
582 Posts


Very Helpful

Spells cost the amount of points equal to the spell level, with the exception for 0 lvl spells which cost .5 of a point. Which means if you cast a 0 lvl spell it costs .5 of a point, cast a 1st lvl spell and it costs 1 point, and to cast a 2nd lvl spell costs 2 points, and so on.

That was one of the two pieces that I was missing in my understanding of the spellcasting mechanic.

The other piece is regarding classes that normally would have to prepare a spell list every morning. Do we pick a number of spells equal to spells/day for each spell level each day and then we can cast from that smaller list as long as we have mp left? Or do we always have access to our entire list, like a sorcerer? Or some other option I haven't thought of yet?

Sorry for the mass of questions here. I am intrigued and want to understand.


Posted on 2009-02-27 at 10:37:15.
Edited on 2009-02-27 at 10:37:57 by Deucalion

   


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