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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
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    Messages in Voyages of the Rocinante - Firefly RPG QnA
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Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts


Good suggestions.

Thanks!


Posted on 2007-01-25 at 02:07:44.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Updates

Well the plan was to update everything last night but events conspired against me. I have hurt my right foot somehow and can barely walk - spent most of last night with it up in the air (and pain...lots of pain)

I hope to be up and about again by the weekend. Sorry for the delay.


Posted on 2007-01-25 at 12:48:07.

Blammm
Resident
Karma: 9/0
236 Posts


No prob, Bob!

... er... Al!


Posted on 2007-01-25 at 15:08:22.

Blammm
Resident
Karma: 9/0
236 Posts


BTW

I'll be gone from Friday - Tuesday


Posted on 2007-01-25 at 15:10:09.

Vanadia
Den Mother
RDI Staff
Karma: 111/12
1188 Posts


To Lyskhala

I didn't mean to ignore your post...I just got the idea from the DM that you were a fair distance away. When Al posts, he'll resolve whose actions happened when


Posted on 2007-01-30 at 22:24:05.

Lyskhala
Kohai
Karma: 80/28
3600 Posts


Van >

I thought after I posted that Kora might have jumped the gun a bit, that maybe I should have waited for Willow's reaction before charging over.

I figured Willow wouldn't be without defenses of some sort but I never would have guessed the hairpin...verry cool.

I'll edit if need be


Posted on 2007-01-31 at 14:23:29.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


questions

Willow - Are you making attempt to influence the crowd or Influence/deceive your assailant? Or both?

Asher - You do not have skill in Influence/seduction . Do you want to attempt unskilled roll? Do you wish to use plot points? (which would suit your comp of Amorous)

Wyatt and Sam - Sensing motive or detecting whether Griffith is holding back? I need to check the skill sets (empathy?, knowledge?) but do you want plot points spent?

Kora - You are fine for the moment, because I haven't posted what happens to you. I will do a quick followup soon.


Posted on 2007-01-31 at 16:52:46.

Blammm
Resident
Karma: 9/0
236 Posts


Oh... I'm in!

I think I got a plot point or two fer ol' Beth!

How many plot points do we start with?



Posted on 2007-01-31 at 16:57:37.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


For Sam's part...

...I'm going with "sense motive" more than "detect if he's holding something back" (Grif's already admitted as much there, hasn't he?). No plot points on this one for me...

Blammm - I believe we each start with six plot points. Forgot my thumbdrive today so I can't check the rules.


Posted on 2007-01-31 at 17:04:14.

Blammm
Resident
Karma: 9/0
236 Posts


Okay...

So, I checked back... 6 points to start with. I devote half of them to "gittin' 'er done!" as it were.


Posted on 2007-01-31 at 17:04:52.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


ROFLMAO

Asher the "cable" guy!


Posted on 2007-01-31 at 17:08:18.

Lyskhala
Kohai
Karma: 80/28
3600 Posts


I'm gettin' confused y'all

Plot points?

Ok...never mind. If Kora steps over a boundary Al will let me know?


Posted on 2007-01-31 at 17:16:53.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


Plot Points

Al laid this out earlier in the thread but I went ahead and copied it back here just for you, Fuby!

"What are Plot Points?
Note – Still not sure how this is going to work within an online game. This is the idea for the moment but I am open to suggestions.

Plot points are the characters chance to directly effect the outcome of the game. Everyone starts with 6 points, and can have a max of 12 at anytime. You expend plot points at any point in the game by adding a note at the bottom of your post or by PMing me.

Improve a roll – You call it before you do it. The number of plot points you use is the die you get to add (so 6 plot points equals a d6). For example, Wyatt wants to take out a Varmit with his gun. The Action is Formidable (15) due to cover. So Bromern says he is shooting at the man and added 6 plot points to his roll. So I would use his Agility + Gun Skill + d6 to roll his to hit roll, thus adding to the chances of being successful.

Save a Miserable Roll This is after the fact. You have failed on an action and you don’t want that to happen. Each plot point you expend is equal to a half point of increase. In online game play, this is done by a post to Q&A or a PM asking if you can change that outcome. For Example, Sam needs to pilot the ship through a tight space. I post that he attempts the move but fails and does considerable damage to Rocinante. Eol asks if he can change the outcome. I look at what he needed (19) and what he got (16) and tell him he needs to expend 6 plot points to change the outcome.

Stay Alive This will be what you use them for the most. You can effect the damage done to you by expending points. Each 6 points gives you a d6 of damage reversed. For Example, Willow has been shot for 12 points of wound damage. She only had 10 life points left and she needs to stay alive badly. So she expends 6 points to get d6 life points back.

Manipulate the Story You can change the story with 1-3 points expended. It can only be a simple change, nothing that will throw of the entire plot. For example, you meet with a major underground figure and you need an in with him. Kora expends 3 points to make it that she knows this man from the past. Not close friends but enough to make an introduction possible.

How do you gain Plots Points?
Your Complications are meant to make things interesting for the characters. Playing your complications is the best way to get plot points. Allowing yourself to be flawed, to make mistakes and in some way advancing the story will bring you plot points. Allowing your character to succumb to their “greedy” flaw or speaking honestly when the situation calls for a lie are food for plot points. Not every time you use a complication will net you points, only when it is done to advance the story.

For example – Wyatt and his crew have finished a job to find their employer is now dead, and his killer is standing over the body. Mr. Killer offers Wyatt three times what the employer was offering to pay for their job, as long as they just walk away. The money is good, and it would go well into fixing a huge pile of troubles. But Wyatt has Straight Shooter (Honest) and Credo (Loyalty to Word) as complications. He looks at the body. He looks at the offered platinum. He draws his gun and shoots.

You also get points for completing challenges within the game, doing cool or interesting ideas that make the story fun or exciting."



Posted on 2007-01-31 at 17:27:19.
Edited on 2007-01-31 at 17:27:56 by Eol Fefalas

Lyskhala
Kohai
Karma: 80/28
3600 Posts


cool...

Thanks. I like that


Posted on 2007-01-31 at 19:43:29.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


Yup...

...handy as a pocket on a shirt, ain't it?


Posted on 2007-01-31 at 19:47:05.

   
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