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Odyson
PUN-dit
Karma: 158/25
6326 Posts


BTW...........

Oh it is so cool that Peri's spell worked!!!!

So Odywan and Peri-3PO.

Now to hot foot it to the machines. If look like a Kobld patrol rushing in to help then we can blend quickly and start attacking the machines.

Sirene's fireball worked well so maybe we have a chance.
If we drop the Black Robe then the shield might drop if it is controlling it. So we need to get to Sirene's aid quickly too.


Posted on 2013-02-19 at 01:39:33.

Mischief
Veteran Visitor
Karma: 7/1
114 Posts


Warp Wood

I have not cast the spell yet and had them both at the ready, so I can try the fire one instead. Thank you for letting me know.


Posted on 2013-02-19 at 01:43:56.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Invisibility

Yes Sirene is still invisible (she cast Improved Invisibility on herself rather than the lesser version of the spell).

I'm planning for Sirene to cast Feeblemind against the black robed figure. It is, in my opinion, one of the best anti-mage spells to have in your armoury.


Posted on 2013-02-19 at 08:46:08.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


feeble

Yes, feeblemind is a great spell if it works. Not too many low intelligence wizards out there.



Posted on 2013-02-19 at 19:03:37.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


Sirene's status

Brundel, Sirene is still invisible so he could not see the actual target of the magic missiles. He could suddenly remember that Sirene was not with the rest of teh party and figure it must be her.


Posted on 2013-02-20 at 21:22:07.

Brundel
Resident
Karma: 18/0
207 Posts


Thanks for the correction!

Thanks Keeper I will be sure to ammend it.


Posted on 2013-02-20 at 21:37:01.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Attack on the Run....

Here's a thought on the attack.

As we rush to the machine we split into two teams.
Team 1. Cor, Bareel, Rayne and Eclispe.
Attack the machine to left (as seen as we come in from the back, the one Sirene attacked would be on our right to the front).
Cor is already casting Flame Strike so Eclispe could do warp wood. Bareel and Rayne defend and kill giants and Kobolds.They then go on to the one beyound and Rayne can cast FlameStrike. Cor and Eclispe defend and kill giants and kobolds.

Team 2. Ulthok, Valene, Lothor and Lexson.

Ulthok will cast Fire Ball on the machine and Valene could be ready with Warp Wood. Lothor, Valene and Lexson defend.They move on to the front middle machine and Ulthok will Fire Ball that one.

Peri could go aid Sirene, Ulthok could give her a flask of Firey Burning to use on the Black Robe or other target.

After the middle machine is attack Ulthok will turn on the Black Role. Others could Hold Person and other stuff on it in the mean time.

I like Sirenes Feeblemind idea.

Ok, just my thoughts, I've got too much time on my hands.



Posted on 2013-02-20 at 21:43:07.
Edited on 2013-02-20 at 22:05:31 by Odyson

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


one problem

You forgot the Human fighter Sorin. He not Peri is the 10th member of your raiding team. Peri is not counted in the same way Niamedris is not counted as they are both familiers.


Posted on 2013-02-21 at 00:40:55.
Edited on 2015-02-19 at 21:48:18 by TannTalas

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Ok..I forgot about Sorin......

I now see him listed in the character party list, but there is not a character sheet.


After a brief round of greetings Cor moved to the next, the Kings elite guardsmen a young but hard looking human.

“Knight Cleric Cor I am Sorin Malakir of his Kings household guard he has commanded me to join you in undertaking this mission, as such I am yours to command” Then before Cor could stop him the Guardsmen was on one knee before the Dwarf, head bowed.

So there are two NPC fighters at the moment. Bareel and Sorin.

I'd say that Lothor and Sorin are similar fighter types.

Bareel is the Berserker type Dwarv.

It would seem logical that Sorin would follow Cor.


Posted on 2013-02-21 at 02:48:08.
Edited on 2013-02-21 at 03:20:28 by Odyson

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


One thing...

Remember that everyone is still disguised as kobolds (even to each other). So make sure we keep friendly fire to a minimum.


Posted on 2013-02-21 at 09:02:22.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Ok Good News

As of this morning we only have 1 NPC fighter as KingRat has returned to once more take over Barreel.

Lets all welcome him to the game once more and let him know we are glad to have him back.



Posted on 2013-02-21 at 15:21:02.
Edited on 2014-06-04 at 00:15:07 by TannTalas

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


keep it simple

How about in order to keep it simple we stick to the origional plan and attack the trebuchets assigned to each of us. Fighter types guard us just in case but no need to go out attacking things just to attack. Remember the ballistas are our target not the enemy "soldiers". Plus we need to get out at the end.


Posted on 2013-02-21 at 17:08:26.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Reminder......

So here is Cor's attack plan.

Ulthok, the first ballista is yours for disintergrate spell. Second one is Valenes either flame or warping. Third one is Eclipse and I have the last. Once our four are destroyed we will meet up with Sirene and tele out.
So now are we splitting into four attack teams or going as one team machine by machine?


Posted on 2013-02-21 at 17:57:22.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


together

Lets try sticking together and destroy one by one. Unless we draw too much attention and then we split.


Posted on 2013-02-22 at 00:09:52.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Stick Together............

If we keep together it will be less likely we attack each other. We'll pretty much look like a bunch of Kobolds coming to aid so it should go well for the run to the machines.

So here we go!


Posted on 2013-02-22 at 02:15:10.

   
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