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Schnozzle Ma' Nozzle Karma: 38/0 668 Posts
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Schnozzle
How stupid would it be to literally just knock on the door? Maybe drawing weapons and getting for madness first.
Posted on 2014-04-08 at 22:21:17.
Edited on 2014-04-08 at 22:21:53 by Schnozzle
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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About the lock
Its a design Ulthok has never encountered before and he was unable to pick it. The door is not magically guarded.
Hey dumber things have been proposed before so the party could do just that and knock
Posted on 2014-04-08 at 22:40:22.
Edited on 2014-05-29 at 01:37:39 by TannTalas
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Kyle Epic Level Bard Karma: 31/3 557 Posts
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Feeling myself return... Where was I?
Yes, Master Odyson. The other stuff was with a clear head... Well as clear as mine gets with all those others living in there too.
About the lock... Mr. Tann,
Could I have come across such a lock on my travels? Simple ya or na will help round out a post I am putting together.
Now where did I go?
Posted on 2014-04-09 at 01:27:07.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Knock..Knock...
Nimu says Sirene has the knock spell ready. So do we want to try to get in the locked room or head UP the stairs. Up seems to be away from where we want to go.
I would like to see what is in the room, it's locked for reason.
So what do the rest of you think?
Here is the spell:
Knock
(Alteration)
Reversible
Range: 60 yds. Components: V
Duration: Special Casting Time: 1
Area of Effect: 10 sq. ft./level Saving Throw: None
The knock spell opens stuck, barred, locked, held, or wizard-locked doors. It opens
secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds,
shackles, or chains. If used to open a wizard-locked door, the spell does not remove the
former spell, but simply suspends its functioning for one turn. In all other cases, it
permanently opens locks or welds--although the former could be closed and locked again
later. It does not raise barred gates or similar impediments (such as a portcullis), nor does
it affect ropes, vines, and the like. Note that the effect is limited by the area; a 3rd-level
wizard can cast a knock spell on a door of 30 square feet or less (for example, a standard
4-ft. x 7-ft. door). Each spell can undo up to two means of preventing egress through a
portal. Thus if a door is locked, barred, and held, or triple locked, opening it requires two
knock spells. In all cases, the location of the door or item must be known--the spell
cannot be used against a wall in hopes of discovering a secret door.
The reverse spell, lock, closes and locks a door or similar closure, provided there is a
physical mechanism. It does not create a weld, but it locks physically operated locking
mechanisms, set bars, and so on, up to two functions. It cannot affect a portcullis.
Posted on 2014-04-09 at 16:16:42.
Edited on 2014-04-09 at 16:18:44 by Odyson
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Who's there?
Happy to cast it, I'm leaning that way myself too. Anybody have a clairvoyance spell? Might be helpful to know what's on the other side of that door rather than walking in blind.
Posted on 2014-04-09 at 16:44:54.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Ok...
That's two in favor of opening the iron door, who else?
I'll post Ulthok asking if anyone thinks they can open the the door with a spell.
Then Sirene can do her thing and we're in.
But if you all want to go up the stair then we go.
I want to post soon.
(I don't see anyone having a clairvoyance spell ready either.)
Posted on 2014-04-10 at 17:15:08.
Edited on 2014-04-10 at 17:29:38 by Odyson
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Schnozzle Ma' Nozzle Karma: 38/0 668 Posts
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door!
Let's bust it down! Btw tann I need to talk to you about spells. Do I have any prepared? Haven't had a chance to use them yet but it stands to reason I prepped then before entering at least. If I should have expended a few that's fine too.
Posted on 2014-04-10 at 17:51:10.
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Astrid RDI Fixture Karma: 31/3 600 Posts
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?
could we use xin somehow to give us some idea of what's on the other side of the door??
Posted on 2014-04-10 at 18:17:30.
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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Open...
This door is simply to tough to have nothing on the other side. We should open it, then be ready to fight whatever is on the opposite side. If someone could tell if there is a group on the other side, Cor could ready a flame strike. If not, he'll use his axe instead.
Posted on 2014-04-10 at 20:31:19.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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That 's 5..................
Ok, so we figure a way to get through the door.
I'm not sure just what Xin can do to help get through the door. He can save us by taking us to another plane, but other than that I don't remember. Check the writeup Tann did to review his powers. But that SAVE could be very important, maybe even needed at the escape so check deeper into it too.
I'll be writing for tomorrow so let's get ready ramble.
Also get Tann to explain Xin's ability in "etherealness".
I'm not sure I know what he meant by (as the Armor). I thought it was part of being able to shift planes and take people with him.
Posted on 2014-04-11 at 01:29:09.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Schnozz Spells.........
Well here is what it says on your character.
SPELLS GRANTED/PRAYED FOR (Cleric)
1st LvL: Create Water / Cure Light Wounds / Invisibility to Undead / Light / Locate Animals or Plants / Remove/Cause Fear / Sanctuary
2nd LvL: Aid / Chant / Enthrall / Flame Blade / Produce Flame / Speak with Animals / Spiritual Weapon
3rd LvL: Continual Light / Cure Blindness or Deafness / Prayer / Stone Shape / Water Breathing
4th LvL: Cure Serious Wounds / Neutralize Poison / Reflecting Pool / Tongues
5th LvL: Cure Critical Wounds / Raise Dead
6th LvL: Blade Barrier
SPELLS MEMORIZED (Ranger)
1st LvL: Entangle / Pass without Trace
2nd LvL: -1 Trip
3rd: -1
Do you have a reference to look up these spells?
Here is a link to Priest Spells to help.
http://www.alchar.org/~aedil/Campaign/PriestSpells/
Hope it benefits.
Posted on 2014-04-11 at 01:53:35.
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Schnozzle Ma' Nozzle Karma: 38/0 668 Posts
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Gotcha.
Sorry, I had a misunderstanding about the way cleric spells worked in this edition. A cleric has ALL the spells from his possible domains in his list and can prepare any of them, and these are the spells I've prepared for today, right?
If nothing else works I could maybe try stone shape to make a door beside the original.
Posted on 2014-04-11 at 02:16:13.
Edited on 2014-04-11 at 02:19:20 by Schnozzle
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Yep........
In this game the clerics select there spells (prayers) and then spend time praying for each. If the cleric is devoted then it is likely the spells work.
How does the spell work? It could come in handy if we need an emergancy exit. But good idea, if the Knock fails we could try it next.
Posted on 2014-04-11 at 02:46:59.
Edited on 2014-04-11 at 16:38:39 by Odyson
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Schnozzle Ma' Nozzle Karma: 38/0 668 Posts
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Stone Shape
Stone Shape
Level: 3
Sphere: Elemental (Earth) [Alteration]
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 rd.
Area of Effect: 9 cu. ft. + 1 cu. ft./level Saving Throw: None
By means of this spell, the caster can form an existing piece of stone into any shape that suits his purposes. For example, he can make a stone weapon, a special trapdoor, or a crude idol. By the same token, it enables the spellcaster to shape a stone door, perhaps so as to escape imprisonment, providing the volume of stone involved is within the limits of the area of effect. While stone coffers can be thus formed, stone doors made, etc., the fineness of detail is not great. If the shaping has moving parts, there is a 30% chance they do not work.
The material component of this spell is soft clay that must be worked into roughly the desired shape of the stone object, and then touched to the stone when the spell is uttered.
Posted on 2014-04-11 at 12:18:20.
Edited on 2014-04-11 at 12:19:10 by Schnozzle
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Nimu...........
I guess we are waiting on Sirene to step forward and say she has Knock and then open the door. The rest ready themselves to enter the room. But until she says something we are still standing there.
Posted on 2014-04-13 at 14:58:10.
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