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Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Your sheet

Steelight, your sheet is on page 2 of this thread, top post. You have a couple sunrods.


Posted on 2011-06-20 at 13:43:16.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


And no Low-Light Vision

Raslan (Gutter Folk)

+2 Dexterity, +2 Wisdom: Nimble, like their burrow-dwelling cousins, Raslan also develop inherent street-smarts that allow them to make the most of any situation.
-2 Strength, -4 Charisma: The small stature of a Raslan makes it more difficult to build muscle, and due to their notorious lifestyle in the underworld of the city, are generally hated and mistrusted by most.
+2 Hide, +2 Sense Motive, +2 Survival (Urbanized Area): The need to survive in a world seemingly against them provides Raslan with the grit and determination it takes to get by in an environment in which information and craftiness generally paves the road.
+4 Disguise: Due to the sacrifice of their larger feet, Raslan are much more capable of fitting in with crowds of humans. Without the stand-out signature that Halflings possess, it makes it much easier to blend in with the appearance of being an orphan or street urchin.
+2 bonus to checks made to resist intimidation, extortion, and bullying.
Small Size: All size benefits and penalties apply as normal.
+1 bonus with thrown weapons: Generally the easiest way to make use of a concealed weapon is to hurl it altogether and rid oneself of the evidence.
Base speed is 15 feet, due to footbinding. This is overcome when a Raslan reaches level three.
Mistrust
Thanks do their dubious, underhanding nature in the streets of cities all over the world, Raslan are mistrusted by just about anybody who has encountered one. Rumours of being mobbed by groups of them and finding oneself missing just about everything of value circulate groups, and thanks to this, Raslan area often targeted by authoritative figures if they are seen possessing just about any amount of material property of apparent value.
Footbinding
In order to make themselves fit into society a bit better, Raslan bind their feet at an early age, crushing the bones to make them a more ‘humanlike’ size. This improves their ability to blend in among humans much easier without the need for costuming or the like, but as such decreases their movement rate (Until they learn to overcome the handicap) and at the same time strips their nimble benefits that their burrow cousins possess. Raslan dexterity favours the hands, not the feet.
Always another way…
In a world where just about every scale is tipped against them, Raslan learn to adapt to the situations they encounter better than most other races do. Because of this, a Raslan may take Bluff, Diplomacy, Disguise, Gather Information, and Intimidate checks against their Wisdom score, depending more on street smarts than social skills to get them through a tight spot.



Posted on 2011-06-20 at 13:59:37.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


Hmm

I appreciate the enthusiasm and aid here, Ayrn. I wound up getting unexpectedly busy in the past couple days, and since enough posts weren't up, I allowed a delay until my next day off. Update will come tomorrow evening, and we'll be back on track. I have one or two more players who will be joining us, and I want to get to a spot to start writing them in so they can join us.

And with what I've got in mind...we've got a long ways to go till the end. So we'll see how that goes, Ayrn, whether or not we can reach it for once


Posted on 2011-06-20 at 15:49:25.

Steelight
Sage of the Realms
Karma: 44/9
1024 Posts


duh...

I completely forgot they were in this very thread. Sorry, been a bit scatterbrained with everything going on. Alright, I'll try to get something in today.


Posted on 2011-06-21 at 15:36:20.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


Moving

Its not a notably great update, but its late, I have an early morning, and not a huge amount to work with, so things have moved along accordingly, and thus, here you go.

Update will come in next Wednesday. Earlier if we get all posts in by then.


Posted on 2011-06-22 at 05:33:30.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


2 questions

Tek,
Two questions:
1) After Tobias, Krev, and Nick barricade the door, you wrote something along the lines of "...that left them with just two paths..." I know one path led us to the crypt, but what/where was the second path? The doorway the led to the cell?
2) Is there another (obvious) way other of the crypt besides the way we came in?
Thanks!
Scott


Posted on 2011-06-22 at 07:45:48.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


My apologies

Like I'd said, it was late, and my focus was moreso on getting the update in rather than it being awesome. To clarify...

1. The other path had been leading out of the cell block that Kaimelle had been found in. It had been mentioned in a previous update.

Storeroom --> Cell (Kaimelle) --> Closed door.

2. The only way in or out of the crypt that you can see is the one you came in through.


Posted on 2011-06-22 at 16:40:40.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Dang it!

You know, it thought that was the case... that there was a door leading out of the cell room. Blast!

Alright, so fellow players I'm interested in sorting out where we should go from here. Some notes:

1) We got Death Brigade Baddies knocking down the store room door.

2) We are currently stuck in a tomb with the only visible way out leading back to the store room.

3) Our main goal is to find the captives and set them free, in particular the girl with the cure. I doubt she's in the crypt.

So... do we:

1) Explore this room, using time to figure out what this tomb is about, looking for a not-obvious doorway out of the room, and maybe raid the place of any information/treasures we might find? If we stay here, we risk the baddies breaking down the door and trapping us in this crypt with no way out... a little forboding. All they need to do (really) is close the door at the end of the corridor and lock us in and starve us to death.

2) Go back quickly, head through the door in the cell room and pursue our main goal in a more logical manner? I say "logical" only because it doesn't seem at first glance that this crypt is going to further our goal. It's possible that this leaves us more out in the open, and its possible we'll be facing enemies on both sides (from the store room and from the other side of the cell door).

3) Other options? Name 'em if you see them.

Chime in and let talk about this (briefly).

RP-wise, Tobias is in favour of getting out of this tomb and heading through the cell room door. At the very least, if the group decides to stay in the crypt to explore, Tobias will head back down the corridor and keep watch on the store room door (from within the corridor).

What do you all want to do?

Ayrn


Posted on 2011-06-24 at 02:28:29.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Bump

I see you there, Kaelyn... reply!


Posted on 2011-06-25 at 05:11:28.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


:/

Doesn't look like we're going to pull through here... Where is everybody?


Posted on 2011-06-28 at 05:01:15.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


I posted in the comings and goings

my post would be tuesday as I had no days off since returning home.. will post well.. today! after nap.


Posted on 2011-06-28 at 10:10:38.

Celeste
Hippy-snapper!
Karma: 138/3
1049 Posts


what happened?

Sorry guys! Life.... happened.

I hate to admit it, but I'm still sort of confused about the options. I understand about the closed door after the cell Kaimelle was in; but are you saying that we are trapped in the crypt?

If that's the case, I say let's at least look around so we don't miss anything before retreating back into the store room.


Posted on 2011-06-28 at 13:01:12.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Not "trapped" ... well... not yet at least

My understanding is that the only "obvious" way out of the crypt is back down the same corridor we came in.

My concern is that, if we spend the time exporing the crypt and don't come up with an alternative exit, we risk those bad guys breaking through our barricade and trapping us in the crypt.

My suggestion is that we leave the crypt by way of the corridor, hope the bad guys are still trying to break through the barricade, and hustle over to the door in the cell room that we never opened.

That is where we are at, I think. For sure, the character can explore/ransack the crypt for knowledge and other treasures... it just might mean we get trapped in the crypt. I'm asking if you all have considered the risk and if you think it is worth it? Tobias wouldn't... but I could see Nick being intrigued by the knowledge one might find.

Anyway... that's my two cents... peace!
Ayrn


Posted on 2011-06-28 at 18:10:30.

Celeste
Hippy-snapper!
Karma: 138/3
1049 Posts


Up and running

Okay, I apologize again about the lateness. By the by, I hope you guys don't mind the way I'm addressing your characters in the game, after all, no one has told me their names yet! *winks*


Posted on 2011-06-29 at 13:30:49.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


I don't mind

Good point about not introducing our characters... I think referencing them as you did was great.

Sometimes I think I wonder how it would play out in real life. The party has just come out of combat, finds a prisoner (and Mithy elf, no less), and right away under attack again. Would we take the time to introduce ourselves? This is what I love about RP!

Great posts so far, friends! Steelight! Post up!


Posted on 2011-06-29 at 14:27:55.
Edited on 2011-06-29 at 14:30:16 by Ayrn

   


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