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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Characters in Destiny - a Serenity RPG
Parent thread: Destiny's Flight - A Serenity RPG
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    Messages in Characters in Destiny - a Serenity RPG
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Alacrity
The Tired
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Karma: 291/33
6348 Posts


Characters in Destiny - a Serenity RPG





Name: Destiny

Stats AGI: D12
STR: D4
VIT: D6
ALE: D8
INT: D4
WIL: D2
INIT: D10+D8
LP: 6

Assets/Complications Allure (minor) – Damn Sexy machine.
Fast Throttle (minor) – Fastest ship around, for sure.
You Want What? (Minor) – Hard to find parts, high maintenance due to retooling
Memorable (Minor) – Everyone remembers this ship

Skills (It is a transport but steers like a gunship)
Aerial Transport Operations/Gun-Ship d2
Perception d4
Space Navigation d2
Space Transport Operations/Gun-Ship d2

Specifications Dimensions (LxBxH): 106×125×48
Tonnage: 1920
Speed Class: 7 cruise / 12 hard burn
Fuel Capacity: 60 tons (600 hours)
Cargo Capacity/Maximum Deck Load: 480 tons
Crew Quarters: 6 single cabins
Passenger Capacity: 2 double cabins
Gear: One 30 ton Shuttle, Infirmary
Complexity: Low
Maintenance: 300/month, 3600/year
Quirk: It occasionally vents cool mist in certain areas (2,3,6,7,15 and 21). This mist swirls and disappears quickly and is no harm to anyone. However some of you have noted that the mist often looks like a lady dressed in white. A ghost? Well, no one believes in ghosts do they?

Upgrades Speed improvement
Better sensors to improve ship's INT
New thrusters to improve ship's AGI
A 3d imager in Infirmary (Newtech compact model)
Pulse beacon randomizer - switch in cockpit and engineering
A 108 character coded lock on airlock, shuttle and flight control in breeched. Means that only Grace can unlock the code that will release flight control, shuttlecraft entrance and any ship that locks only your cargobay.
Claymore Mines .... Don't ask about the mines.

This shows you how the shuttle would sit. Not the same ship of course.




Posted on 2011-04-26 at 01:12:48.
Edited on 2014-04-12 at 18:47:16 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The Captain

 photo JohnBarrowman.jpg
Name: Jonathan “Jon” Brown
Male, Caucasian
Age: 26

Attributes:
Agility - d8
Strength - d6
Vitality - d10
Alertness - d10
Intelligence - d6
Willpower – d10

Life Points – 20
Initiative – d8 + d10

Skills:
Athletics d6
-Dodge d10
Covert d2
Discipline d6
-Leadership d12
-Morale d12
Guns d6
-Pistols d12
Influence d6
Linguistics d4
Perception d6
-Hearing d12
-Intuition d10
Planetary Vehicles d6

Assets:
Fighting Type [Major] – Seeing how he keeps finding himself in them, Jon's got pretty good at handling himself in a fight.
Leadership [Minor] – Jon's time in the military gave him a good feel for what he had to do to get people to succeed.
Military Rank [Minor] – Jon served as an officer with the Independents, and was given command of a few operations before the war ended.
Steady Calm [Major] – Having been shot at, stabbed, punched and nearly blown up several times, there is very little that shakes Jon nowadays.

Complications:
Credo [Major] – While his upbringing lacked a lot of things, it did impress upon Jon the need to be a gentleman and protect those weaker than him. Jon never leaves a bad situation until all the innocents are out of harm's way, and never, ever hit's a girl.
Straight Shooter [Minor] – While his reputation for not lying got him far in life, it presents Jon with a real problem when he has something to hide, which seems more often than not nowadays.
Stingy [Minor] – Something Jon's noticed since the war ended is that getting work as a freelancer doesn't exactly pay great, and he's hesitant to spend anything he doesn't have to.
Things Don't Go Smooth [Major] – Jon would greatly appreciate it if just once he could do something without someone shooting at him, something exploding, or accidentally starting a small scale war.
Overconfident [Minor] – Despite his recent string of setbacks, Jon always believes whatever comes next is going to finally go his way.

Equipment:
Newtech Pistol (Maria) (+1 Damage Die)
2 Optical Bombs
5 Flashbangs
Microtransmitter
Multiband
Patch Tape
Rucksack
Fruitbars

Born to a single mother who died during childbirth on a merchant ship (Pale Sun) in the middle of the Black, Jon came into a life filled with setbacks before it even began. Having nothing from his mother save his name, Jon was informally “adopted” by the ship's captain (Kent Clarke) and crew, and for nearly the first twenty years of his life the Black was the only home he knew. Taking on a role as the ship's official “mascot” until he was old enough to actually assist, he spent the majority of his childhood shadowing the ship captain, mimicking his actions and pretending to captain the ship on his own, much to the amusement of the crew. Every moment he could spare he spent around the crew, learning what they were doing, and occasionally pointing out how they could achieve the same ends with less effort. By the time the war had begun, Jon was a respected crewman on the ship, and there were rumours someday he'd probably be running it himself. (Captain Clarke is still flying the Pale Sun to this day)

While fighting between the Alliance and Browncoats intensified, Jon found himself drawn more and more to the Independents' struggle, and soon he found he could no longer idly sit by as the war moved in the Alliance's favour. Not wanting to endanger his adoptive “family”, Jon slipped off the ship while it made port on a remote world, and wasted no time in signing up to fight.

In the war, Jon's natural leadership skills and unwavering resolve quickly moved him through the Independent ranks, eventually leading him to a captain's positions on a handful of missions as the war dwindled down. It was on these missions that he first developed a camaraderie with a young female pilot, Tess, who was every bit as cocky as him, and to his relief quite a bit luckier. After a series of small successes between the pair of them, they embarked on a near suicide mission in the heart of Alliance space which led to their capture, and subsequently their escape and discovery of Destiny.

And the rest, as they say...is history

On Jon:
Like most ex-Browncoats, Jon has a pronounced distaste for the Alliance, though in the years since the war ended he's focussed more on keeping his own crew alive and ship flying than dealing with old grudges. He has a great love of the 'verse however, and isn't a fan of anyone who seeks to deny any part of it to anyone, which can sometimes get him into trouble.

Since captaining Destiny, he's proved himself as a caring leader, generally known for putting his crew's well-being before his own, and for always being there when they need him. Though getting paid is a large motivation for Jon, and he's loath to spend what he does get paid if he can avoid it, he seems more inspired to take a job when it seems interesting and risky, which inevitably ends with him getting in over his head.

His tendency to get himself into trouble gives him opportunities to shows what years of military training and leadership can do, and though not the strongest or quickest man out in the Black, he's one of the most confident, and hopes his calm and levelhead will help him and his crew out when things go down.



Posted on 2011-04-26 at 01:19:20.
Edited on 2013-11-19 at 02:23:04 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The Pilot




Character Name: Tess “the-devil-made-me-do-it” Zhou
Gender: Female
Race: Human
Born on: Shadow
Age: 25
Hair: Black
Eyes: Brown
Build: Athletic

Physical
Agility – d10
Strength – d8
Vitality – d6

Mental
Alertness – d8
Intelligence – d6
Willpower – d8


Assets
Born behind the Wheel (major) – You could drive before you could walk. You can drive any type of a ship so well that you can amaze people.
Steady Calm (minor) – Even in the most dangerous situations, you remain calm, as if nothing fazes you or could ruffle your feathers.
Talented: Pilot (minor) ~ Flying is her business, and business is good!

Complications
Lightweight (minor) ~ wheee!
Loyal (minor) – Browncoat through and through.
Superstitious (minor) – Don’t mess with my lucky charms.


Skills
Discipline – d6
• Specializations:
Concentration ~ d8
Mental resistance ~ d8

Guns – d6
• Specializations:
Rifle ~ d12
Shotgun ~ d8
Pistol ~ d10

Mechanical Engineering – d6
• Specializations:
Mechanical repairs ~ d8
Rewire and reroute electrical ~ d8

Pilot – d6
• Specializations:
Astrogation ~ d10
Transports ~ d10
Gunships ~ d12
Short range Shuttles ~ d10
Ultra-light aircraft ~ d8

Technical Engineering – d6
• Specializations:
Communications ~ d8
Technical repair ~ d8

Gear
Fruity Oaty Bars (10) ~ 1
Goggles ~ 1.2
Rucksack ~ 2
Good Whiskey ~ 5.6
Deck of Cards ~ .2

Weapons Etc.
Pistol, heavy ~ 22
Holster, Speed Draw ~ 10
Rifle ~ 30
Scope 12x ~ 8
Harness ~ 6 (usually left a home w/ rifle unless under special circumstances ^_^ )
Knife, Combat ~ 1.6
Grenade , Flashbang (10) ~ 8

When asked about her life before the war, Tess usually just shrugs and mumbles something to the effect of “it doesn’t matter”.

Tess and most other young people from Shadow, were some of the first to join the Independents in the war. The plan for total “Utopia”, plus the violent nature of the Alliance was at complete odds with the hard workin’ folks of Shadow. Tess herself came from a family of ranchers, something that the family had been doing for generations. Their ranch was the culmination of at least 150 years of hard work, and the Alliance threatened to undermine their way of life by smothering it with rules and regulations. Rules and regulations that were made by go tsao de politicians that had never seen a cow.

It could be said that Shadow was hit the hardest during the war. It all depended on who you talk to. What was once a vast, plain swept planet with cattle ranches, granaries, and dotted with towns is now a black rock. The Alliance, in a show of force, bombed the entire surface of Shadow in order to teach the Browncoats a lesson. What happened instead was even greater tenacity and determination from everyone who fought.

From the very beginning of her military career Tess showed a great aptitude for driving, specifically piloting. She blamed it on all of that horse riding she had done on the ranch, “You get on ‘ol ornery on a bad day and you sure feel like you’re flying. Especially if she throws you from the saddle.” Speed was the game, and what a fun game it was. She was soon shuffled into a gunship as the main pilot. When Shadow was destroyed, Tess became increasingly foolhardy. She began pulling off stunts that no ship should be able to perform, and when someone called for a pilot with “more balls then brains”, Tess was almost always chosen. The phrase “the devil made me do it” was often used by Tess after a near impossible feat, mostly to the crew that looked a little green around the gills.

It was during this time that she developed her belief in her lucky charms. Certain items were always present when she completed the death defying stunts for the Independents, and she began carrying them as talismans for future capers. She is always seen with her goggles, a few black feathers fixed to her hair, and the pockets of her cargo pants show oddly shaped lumps through the fabric.


On Tess:
Tess? Oh sure, she’s easy enough to work with. You could say that she gets a little flip sometimes, but her general demeanor is fairly pleasant. Her humor can get pretty confusin’, it usually sounds just like every other gorram sentence that falls out of her mouth. I think we’ve all lost our lunch a time or two after one of her stunts, but she says she’s keeping that to a minimum. Well, she says that right after sayin’ “Devil made me do it”. Don’t talk too much ‘bout her life before the war, but she’ll jaw your ear off about cows and horses if you give her an opportunity.

It’s pretty easy to see that Tess considers Destiny her home, and everyone on it her family. That girl loves this ship. She and the captain have some kind of history. Not that kind of history, they were in the war together. The two can go rounds, giving each other a ration of luh suh, but nothing gets ugly. Naw, she’s not one to rile very easy, but if you do get under her skin, an’ she goes real quiet, you’d better hide. But like I said, pleasant enough. Don’t go worrying your purty little head about starting an argument with her. She’s even-tempered, sometimes crazy behind the wheel, but still pretty even-tempered.




Posted on 2011-04-26 at 01:22:42.
Edited on 2011-04-26 at 14:32:59 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The Mechanic

 photo Hayley.jpg

Character Name: Grace Lin
Gender: Female
Race: Human
Born on: Londinum
Age: 25 (she was 16 when she stole an alliance ship)
Hair: Red
Eyes: Green
Build: Athletic

Physical –
Agility – d8
Strength – d6
Vitality – d8

Mental –
Alertness – d10
Intelligence – d12
Willpower – d10

Assets-
Friends in low places (Minor) - contacts in the bad side of town
Highly Educated (Minor) - A whole whack of schooling
Math whiz (Minor)- Faster than some calculators
Mechanical Empathy (Minor)- Understands machines and they like her.
Thought You Might ... (Major) - Grace spends a lot of time planing and re=planning worst case scenarios and developing plans to deal with them.


Complications-
Annoying Family (Minor) - Family attempts to track Grace down on occasion
Loyal (Minor) – friends and Matthew
Memorable (Minor) - not many girls with green eyes
Twitchy (Major) - don't trust many folks, and really has trouble making friends without a dozen background checks.
I'll Sleep when I am dead (Minor) - Grace does not sleep long and prefers to do catnaps in case someone, something comes after her.
Skills-
Athletics D6 Running D8, Climbing D8
Craft D4
Influence D6 Conversation d8
Mech Engineering D6 Repair D10, Maintenance D10
Melee Weapons d6 Combat Knife d10, butterfly knife D10
Guns D4
Perception D6 Deduction D8
Planetary Vehicles D4
Tech Engineering D6 Hacking D8, Security Systems D10

Equipment-
Multi tool
Ruck Sack
Throwing Knives (3)
Combat Knife
Butterfly knife
Basic tool kit
Ballistic vest
hand gun
Fusion Torch (battery power)
Purification Crystals
Multiband


My name is Grace Lin. My father worked at Blue Sun. He wasn’t the president but he was pretty close to it. So we had a lot of money. When I was born, my father decided that I would be raised to be perfect. I learn everything proper. From keep my hair neat to table manners.

I was raised to believe that the Alliance was wonderful and they made great sacrifices to help us. When I was six, an incident happened. My nanny wanted more money then my folk were willing to pay. So my nanny tried to destroy one of Father’s vehicles. That when I learn I was good with machines. I fixed the engine and even left enough evidence to get my nanny sent to jail. After that little incident, my father started showing me off to all the other rich folk. A lot of people thought I was perfect. However I was far from it. I hate all those parties and I loath those useless folk. However I didn’t do anything to upset my parents. I practise fixing machines. After those parties, it felt good to get greasy. It felt like I was proving that I wasn’t someone’s little doll.

When I was twelve, things got really interesting; I was now better at fixing things then Father’s mechanics. I was allowed to walk through the gardens. I found a way out of the garden. Now I could go into town. That when I met Matthew. Some cop had caught him trying to steal some money. Matthew was bad mouthing the officer. The officer punched Matthew in frustration. Some instinct stepped in and I called out at the officer for striking the boy. The officer knew who I was. After the officer left, I turned my attention to him. Matthew didn’t like me. He told me he didn’t need a girl’s help and he stormed off.

We met again some time later. He got into a fight with a guy and ended up with a broken hand. I ran into him cursing because someone broke his hovermule. He wasn’t happy to see me smirking at his problem. He call me a prissy doll and to go away. I told him I could fix it and he didn’t believe me. So I fixed it right in front of him. That surprise Matthew. He asked me for my name and told me his. He needed help to the hospital so I helped. As we were heading there, we talk. I learned stuff about the rim planets and about Matthew.

Over the course of the year we became close friends. I snuck out to see Matthew. He gave me a lot of stuff to think about. He told me bout his two brothers. As I became closer to Matthew the more I realize how much the people I had trusted had lied to me. Matthew trusted me now and told me about how he and his friends some times did illegal things. I knew Matthew was a bit of a smuggler and thief. Then the war started. My father supported the soldiers. He soon had a lot of Alliance ships in his possession. Matthew older brother had joined the independence. Then a couple weeks later he got a letter saying his brother was dead. An Alliance ship had shot the ship he was on down. Matthew was heart broken and swore he was going to get the Alliance for it. I found out later that it was my Father’s Ship that shot the ship down.

Some inside me snapped. An anger inside grew and took control. I stormed into my father study. My Father was startled at my anger so it took a few minutes for him to react. I lashed my anger out at him and even started swearing at him. My Father and I fought for a while. It ended when my father slap me. That really hurt and while I was getting over the surprise. My Father told me I was going to be kept in my room. He was going to find out who had taught me the words and about the war and have him or her killed. Then he sent me to my room. I knew better then just to stay in there and cry. I grabbed a bag and stuff the little clothes I had that weren’t dresses. I also packed my tool kit. Then I ran away from home.

I went straight to Matthew. I knew I had to warn him. However as soon as I saw him, I started crying. Matthew saw me and comfort me as I told what had happened through my tears. After I was done, Matthew was quiet. Then he told me that he was going to take care of me. He took me to where he and his friends were staying. I met Roger and Hail. Matthew explained that he was planning to steal the Alliance newest ship for shooting down his brothers.

Hail’s face got real sour when I offered to help. However Roger was looking excited. I knew exactly where to find the ship they were looking for. We plan to do that night. The four of us headed to where they kept the ships. The newest ship was the Alliance Patrol & Enforcement Cutter. And the four of us stole it. We started the crime business. We did smuggling and any kind of job we could get. The Alliance didn’t bug us because our ship was one of theirs. Hail and I didn’t get along. However Roger liked me and I proved many times how useful I was. I made friends with some folk in our trade. Things got complicated between me and Matthew. It was hard for us to do anything when the other one was near by. We end up doing something really silly.

We final realize we were in love with one another. It kind of hard to ignore especially since the ship was tiny. We did our best because we both knew it could be really bad if it went south. Matthew got a letter saying that his other brother was in trouble. He needed Matthew help. Hail and Roger tried to convince him to stay. He wouldn’t listen. He expects me to give him a hard time. I didn’t, I knew he wouldn’t stay. When we separated, he told me he loved me and he come back. The three of us stayed in business. Things got really bad after that.

As it turns out Hail had heard there was reward for me. She hated me so much she would sell me out to the Alliance. She sent me and Roger into a trap. The Alliance caught us. Roger and I put up a good fight but there were too many of them. Roger died in the fight. The Alliance arrested me and put me in Larkhill Reclamation Colony on Hera. I was being let go whenthe ship they were transporting me was attacked, but I found Destiny in the Black. I going to find Hail and make her pay. Then I am going to find Matthew. Promise

On Grace:
Grace's behaviour and actions are usually based on her opinion of the people around her. Due to her past experiences, Grace is a little paranoid and uncomfortable around strangers. When among people she likes and trust, she is polite, relaxed and otherwise easy to be around. However when among strangers , it's a different story. Grace gets very quiet and glares at people with suspicion in her eyes. If she really does not like the person, she avoids them like Reavers and stays in her room or in the engine room. Similarly when the ship takes passengers or anything to do with strangers on the ship, Grace will disappear into the engine room.

Over the five years that you have known Grace, she has come to trust you. She is friendly with everyone on the crew. She tends to not talk about her past and she will get annoyed if people press her too much on it. She also does ask that no one but herself go into her room. If she suspects that someone has been in her room, it would not be a good day for them. While she won't mess up the engines, Grace does know how to break or damage anything that has wires, nuts, bolts or screws in them.


Posted on 2011-04-26 at 01:26:02.
Edited on 2013-11-19 at 02:17:55 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The Public Relations Man

 photo c42776ea-273e-4773-859d-bb16c5137f37_zps17ac1556.jpg
Character Name: Jeremiah Christian Kane ‘JC Kane’
Gender: Male
Race: Human
Born on: Regina
Age: 32
Hair: Brown
Eyes: Pale Ice blue
Build: Athletic (Cybernetic arm)

PHYSICAL Agility – d10
Strength – d8
Vitality – d8

MENTAL Alertness – d10
Intelligence –d6
Willpower – d10

ASSETS Lightning Reflexes (Major) He’s fast, very, very fast combined with his skill with a pistol and most men when they hear his name walk away.
Friends in Low Places (Minor)- Though no longer a member of a crime family, still has many a friend from his years as a Street Boss Enforcer.
Mean left hook (Minor) - Thanks to his fake left arm and the increased striking power he can do a lot of damage. Of course that’s if the arm works. (See Below)
Steady Calm (Minor) Even in the most dangerous situations, Kane seems like ice, never revealing what he is thinking. Great at stand-offs and gambling.
Tough as nails (Minor) - Due to his very nature and familiarity with pain it takes a lot to slow him down.

COMPLICATIONS Credo (Major ) – Kane has a code of honor that he tries live by even through his times of darkness and depression.
Hello Darkness my Old Friend - (Minor ) Kane is at times prone to Dark moods and drinks a lot during them
Hooked (Minor) - Very heavy chain smoker when intoxicated.
Loyal (Minor) - To crew of Destiny. These people saved him from the streets and have become his family he won't let anyone mess with them
Memorable ((Minor) - Jeremiah Kane is a name remembered by Alliance folks
Pros. Arm (Minor) - Faulty turbo in left arm means you sometimes can not control strength

SKILLS Covert d6
*Streetwise d8
*Organized Crime d10
Guns d6
*Assault Rifles d12
*Pistols d12 +d6
Melee Weapons d4
Planetary Vehicles d6
*Hover Bike d10
Survival d6
*City Underbelly d10
Unarmed Combat d6
*Mixed Martial Arts d8

EQUIPMENT WORN (All guns positioned for right hand use)

1 Avenger- On right hip in low slung quick release holster
5 8rd fast loaders (40 rds, 8 rds loaded, 32 spare)

1 Berliner w/scope - Slung behind back in waist holster
3 8rd clips (24 rds, 1 clip loaded, 2 spare)

1 Tegra Machine Pistol - Under left arm in quick release shoulder holster
3 12rd clips (36 rds, 1 clip loaded, 2 clips spare)

1 Neo-tech Derringer- Up left sleeve in quick release holster
10 rds (2 loaded, 8 spare) (No matter what always wears this weapon)
Iskellian X40 Assault Rifle
*3x Magazines of Ammo (90 bullets) 1 mag loaded, 2 spare

*All Extra Ammo for carried pistols
**2 boxes of Avenger Ammo (100 bullets)
**1 box of Berliner Ammo (50 bullets)
**3 boxes of Tegra Ammo (150 bullets)
**1 box of Neo-Tech Ammo (50 bullets)

Knife, combat W/Brass Knuckle attachment. (In rt boot)
Ship-linked Handset

CLOTHING WORN: Wears a rugged pair of faded jeans, held up by a normal looking belt. Wears a tanned vest over a gray shirt covered by an old Mexican style poncho to hide his skinless bionic arm. Wears a pair of well worn combat boots under jeans. Sometimes wears a thin hat most time just a pair of ray ban mirrored sunglasses to help hide eyes from the sun. Under all this wears a ballistic mesh undershirt.
Multi-band Watch of the future (On left wrist with watch face under wrist area)

EQUIPMENT STORED Travel Bag
*Card Deck
*First Aid Kit
*Survival Kit
*Binoculars
*Gun cleaning kit Gun/knife cleaning care and gear
*Gun vac case Required for vacuums and firearms
ROOM LOCKER *Spare clothes

MONEY LEFT: 7c

BACKGROUND
Jeremiah Christian Kane was born on Regina to proud parents who ran a prosperous farm and cattle ranch. Jeremiah’s mother died suddenly in child birth as she was giving birth to his sister when he was only 9 due to an undiscovered bad heart. His father raised the two of them the best he could alone, with many a farm hand to keep an eye on them as well. When he was 12 and Jessica 3, Jeremiah found a series of data disks that had belong to his mother that had been moved to storage. Curious, he found that they contained many books, old stories from Earth that Was, about a time of knights, warriors, chivalry and castles. He read them all over and over again – at first because they had been his mother’s but then later on because he loved the stories.

Jeremiah helped out around the farm and was never afraid of hard work. In his teenage years from age 16-20 he discovered hover-bike racing and the joy of thrill seeking at high speeds. In fact he won more then a few tournaments and could have gone on to interplanetary racing but his father became ill when he was 20 and he had to stay home to help with the ranch and take care of his sister. The word of a war coming was rumbling around at this time, but he didn’t pay much attention to that as he had the farm and family to mind.

His father died a year later and Jeremiah though he missed the thrill of racing was content to take over the farm. But shortly afterwards the funeral, the Alliance men came with papers and documents saying that his dad owed back taxes and they claimed the farm as payment. Jeremiah tried to fight them but it was in vain. They brought lawyers and when he refused to budge they brought soldiers. Jeremiah was tossed out of his home with a bag full of clothing and box of personal possessions. To add insult to injury, the soldiers set fire to his home and let it burn to the ground, no one realizing at the time that 12 year old Jessica was hiding in the basement. As they held him and he watched his home of 21 years burn no one realizing until too late his sister burned too. The next week the land was sold at auction for less than half its worth, and the livestock was appropriated by the military for foodstuff. Through out the week before and the day of the sale the Alliance realtors cared nothing one even going so far as to mock her death. JC in a fit of rage killed him and found himself with a price on his head; his hatred of the Alliance was born.

Jeremiah joined the independent army a month later, his need for revenge driving him. With his anger for what had happened to his sister in full strength, he still somehow carried with him a naïve sense of honor and a desire to seek justice like the knights in the stories he read.

Over the next five years of the war, Jeremiah learned a lot about heroics, glory and war. Made friends with a number of fighters and came to learn he had a lightening fast skill with a pistol and an affinity for all guns. Learning from the best and finding himself part of Captain Jonathan Brown’s company he found himself becoming very close to the Captain, Tess Zhou, and the rest of the unit. Through his actions, Jeremiah or JC was to become known as a hero to the independence, a very fast gunfighter and a man not to be faced.
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Then the war ended, the Browncoats lost, and without any family or a farm to return to he turned to the only trade left to him, shootist. JC had to admit as a Street Boss Enforcer for The White Tiger Tong. Money was good, women were plenty and he had the respect of the lower employee‘s and bangers working for the Master. Then one day a normal money run turned into a gun battle whose end found all the hijackers and most of the Master’s men dead and JC without his left arm.

If not for the timely, some would say too timely, arrival of the Master and his body guards JC would have bled to death. A week later JC woke to find himself in a private hospital room in the basement of Master’s mansion with a new bionic left arm. For another week JC found himself rehabbing and getting used to the new arm and what seemed glitch after glitch. Then one night while he was supposed to be under sedation for another operation to add skin to his arm, he overheard two of the Master’s bodyguards talking. The discussion as Kane listened quietly was about how the Master had set up the money run as a trap to draw a rival in and take them out with no forewarning to JC or his crew. In a matter of ten minutes his loyalty to the White Tigers changed. Drawing the two bodyguards into his room he quickly killed both then proceeded to kill the Master and every White Tiger member in the house.

Having fled the Master’s home, for the first time since the war Kane found himself really alone spending the next few weeks in intense pain from the arm and drinking to deal with it, even at one point becoming so depressed he thought of suicide. However during this time he heard from his still many underworld friends about a ship called Destiny and her Captain Jonathan Brown. Having no where else to go and the pain so intense to take much longer he made a plea to his old friend for help. Where Kane was hoping only for money for more booze or the more recently the wanted black market pills to over dose on, Jon took him instead to the ship Destiny and to another old friend Tess.

While recovering from his alcoholism and depression Stephanie and Grace helped with the pain by finally after so many months calibrating the arm and setting the power level correctly. As JC finally slowly started to reclaim his life and soul he came to realize that Jon and Tess had taken him in without judgment or conditions. Without asking about the years after the war and without asking him to leave. The lady Angela had sat by his bedside during the worst of the pain, at first a stranger, talking to him as another who knew real physical pain as well as the emotional.

JC is now part of the crew and dealing with the arm. Though he still has trouble with it, he has Grace to re-calibrate it as needed due to a faulty servo in it. There are still times when the darkness comes for him. Times where memories of his sister, the war, and his time as the White Tiger’s enforcer drag him back into the shadows. Times where drinking and smoking overtake him once more but in these times he keeps to himself and away from the Destiny. His crewmates, his family linked in blood support him just the same when he returns, and he always returns.


Posted on 2011-04-26 at 01:28:10.
Edited on 2013-09-10 at 17:22:39 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The Medic (NPC)

Photobucket
Doctor Stephanie Young
Race: Caucasian
Age: 60
Hair: Auburn
Eyes: Green
Build: Although in her sixties, Stephanie is still a very beautiful woman and she keeps herself in shape through working out and keeping active.

Attributes:
Agility – d8
Strength – d4
Vitality – d8
Alertness - d10
Intelligence – d12
Willpower – d12

Life Points – 20
Initiative – d8 + d10

Good Name (Major) – Well known through ‘Verse
Highly Educated (Minor) – Best schools on Ariel
Parliamentary Clearance (Minor) – A legacy of the work she has done
Reader (Minor) – Sometimes knows things, especially medical
Talented (Minor) – Medical Expertise (Surgery)


Credo (Minor) – First, Do no harm
Non-Fighting Type (Major) – will not hurt or kill another being
Memorable (Minor) – Part of being well known
Hyperfocused (Major) – When doing medicine, nothing else matters

Skills
Athletic d6
Influence D6, Persuasion d8
Knowledge d6, Herbalism d10, Chemistry d10, Biology d10
Medical Expertise d6 Emergency Surgery d12+d4, First Aid d12
Perception d6, Deduction d10, Intuition d12
Planetary Vehicles d2

Equipment-
Doctor's Bag (MedAcad)
Medical supplies, Standard x3
Immunization Packets - 10
Clothes - 10 fancy outfits, 3 basic
Cosmetics

Stephanie young was a doctor for many years before the unification war began and was well known as one of the best surgeons in the “verse. She was a surgeon by the time she was 26, a chief surgeon at 30 and became chief resident of the Emergency by 35. She went on to develop new techniques and methods of surgery that saved hundreds of lives. Always on the go, she never found time for relationships and never married.

During the war she was in charge of a state of the art mobile hospital on the alliance side. What made her famous was her passion to save lives and refusal to separate patients by which side they were on. She became a “darling” of the news vids during the war for her passionate fight to keep soldiers alive and her well-documented fights with military brass about treating enemy soldiers. Her reputation was so well known and popular that the Alliance had to bow to her wishes or risk public relations disasters.

Her ship was shot down about midway through the war and she was captured by independence fighters who knew her from the vids and reputation. She continued her work as a doctor for the Browncoats but under the same stipulations she had before, that she treated everyone equally not just one side. When the war ended, she was decorated by both sides as hero of the war. The medals meant little to her as she more thought about all those she couldn’t save.

She tried to resume a normal life and was offered a high position in the Arial hospitals but she found her job was mostly admin and didn’t enjoy it. She took to doing work at a charity clinic where she at least felt she was doing some good. It was through the clinic that she met Captain Jon, who was shot up bad after a botched job. She joined the crew shortly after that on a whim to see the ‘verse and find “herself”. The truth is she has a secret love for Captain Jon but won’t act upon it due to their age differences. Of the crew, only Tess and Grace know of the unrequited love.

Stephanie has a gift of reading people medically by touch. She can diagnose someone with the simplest of contact, and this ability has served her well over the years. For people she is very close to, she can sometimes know when they are in trouble or in danger. Only Jon and Grace are aware of this gift although Jon has not confronted her on it and really doesn’t know how to express his suspicion. On the other hand, Grace has already determined (in her own mind) that the doctor was experimented upon by Alliance scientists and escaped which is why she came abroad the ship – to keep moving and avoid detection (and her secret is safe with Grace).

Stephanie often spends her time in the infirmary reading and cortex surfing. When on planet she often finds places nearby that could use a doctor and volunteers for as much time as she can manage.

On Stephanie:
Stephanie is a consumate professional, very self-possessed, and has a bearing to her that immediately demands respect. She is well known, well respected and is prefectly willing to use that to get her own way. She is fiercely loyal to ship and crew, especially the captain.

She is very quiet mostly, a good listener and always willing to be there for someone without any demands. If working on someone as a doctor, she can become super focused on her task, so much so that she will ignore a gunfight going on to save a life.

The doctor has no family, no children and has never married. Her romantic life is best described by her as many ships passing in the night but never docking for more than a few days.



Posted on 2011-04-26 at 01:38:02.
Edited on 2011-07-15 at 19:09:59 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The Most Dangerous of All

 photo rdc.jpg
Character Name: Angela Ryan (?)
Gender: Female
Race: Human
Born on: unknown
Age: unknown - looks in late 20's
Hair: Brown
Eyes: Brown
Build: Slight

Physical –
Agility – d12
Strength – d8
Vitality – d12

Mental –
Alertness – d10
Intelligence – d6
Willpower – d6

Assets-
Cortex Spectre (Minor) - No trace of her in the cortex. She's a ghost in the machine.
Skill Recall (Major) - Sometimes Angela remembers skills out of the blue, when they are needed most.
Advanced Metabolism (Major) - Angela shakes off hits that would floor better men and heals at a faster rate.

Complications-
Leaky Brain Pan (Major) – Angela's memories are wiped clean when she goes to sleep. Everyday is a new day.
Deadly Enemy (Minor) - She was a gov't experiment, someone is out there looking for her.
Advanced Metabolism (Minor) - She eats alot and can go into a hibernation state if she does not get enough nourishment.
Well Who Are You? (minor) - Angela has personalities that come up and take over without warning.

Skills-
Athletics D6
*Dodge D8
Covert D6
Guns D6
*Rifle d8
Knowledge d6
Medical Expertise D6
Melee Weapon Combat D6
*Knife d8
Pilot D6
Planetary Vehicles D6
Ranged Weapons D6
*Throwing Knives F8
Survival D6
*General Navigation d8
Unarmed Combat D6
*Martial Arts D10

Supplies and Weapons:

2 X Marakov pistols (50c)
Ammo for both - 4 mags of 6 (1c)
Basic outfit (4c)
Combat knife (2c)
Throwing Knives, set of 3 (3c)
notebook and pencil (priceless)



Posted on 2013-09-11 at 19:01:07.
Edited on 2013-11-19 at 02:11:57 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The New Face

 photo zhang-ziyi.jpg
Name: Catie Yueshi (born Tomoyo Tsune)
Female, Oriental
Age: 26

Attributes:
Agility - d8
Strength - d6
Vitality - d4
Alertness - d8
Intelligence - d12
Willpower – d10

Life Points – 14
Initiative – d8 + d8

Skills:
Artistry d6
- Appraisal d8
- Cooking d8
Athletics d6
- Gymnastics d8
Craft d6
- Origami d8
Guns d4
Influence d6
- Barter d8
Knowledge d6
- Philosophy d8
Melee Weapon d2
Perception d4
Performance d6
- Dance d8
Medical Expertise d6
- Genetics d8
- Neurology d8
Technical Engineering d6

Assets:
- Cortex Spectre - Minor - After the war, Catie called in a number of favours to try to bury her past, and avoid being referred to similar research in the future. One of these favours resulted in her name change (Catie isn't her original name). However, without a number of underworld connections to finish the job, she's not as untraceable as she might like.
- Math Wiz - Minor - Perhaps due to her Asian heritage, or just innate talent and affinity for data, she doesn't often require a calculator.
- Strong Eyesight - Minor - Catie's eyesight is keener than most. A bespectacled researcher, she is not.
- Total Recall - Major - It sounds like she's just saying nonsense when she records memories, but with her analytical mind and data affinity, it's an encryption to compress the information and make them easier to remember.

Complications:
- Bleeder - Major - Needing medical assistance often when she was younger made for a good incentive to get into science and medicine, if for nothing else than to provide some independence. At the very least, she'd be more able to handle her own cuts/scrapes and nose bleeds then.
- Lightweight - Minor - There's a very good reason why she abstains from alcohol...
- Superstitious - Minor - She may be a scientist, but because she cannot prove OR disprove it, she considers that there may be other things at play beyond physics. Supernatural energy, its flow and collection, are one of the things she is fascinated (read: superstitious) about. Don't ask her how to harness, measure, or perceive it, but she'll keep experimenting until she has something to prove it.
- Traumatic Flashes - Minor - She may never have witnessed firsthand what her work resulted in, but having seen recordings, and with her mind being strong enough to imagine what wasn't recorded, she knows what probably happened. After that, she can no longer un-know, and can't get the images out of her mind easily.


Equipment:


Background:
From a young age, Catie was a prodigy, with a very strong mind, and nimble body. Early on, she took to sports that utilized her nimble form, primarily in the form of gymnastics, but also expanded her hobbies to include dancing, without any particular focus in terms of studies. However, during a routine exercise, there was an accident involving equipment not properly set up. Catie would not stop bleeding, and had to be taken to the hospital. That was when she found out about her physical condition. Her body was nimble, and her mind sharp, but she was frail, moreso than others she knew.

With her condition threatening her independence, Catie shifted her focus. She was not about to allow her body to hold her back. Gymnastics was still a hobby, and helped keep her body in shape as she worked her mind, but she no longer pursued a career in that path. Catie wanted to research why her body was the way it was. What could be done for people like her, or with other ailments? She decided she would be a medical researcher.

Unfortunately, it wasn't as good of an occupation as she had hoped. War brings out the best and the worst, and in Catie's case, applied knowledge became terrible power. Instead of her research into genetics and brain mapping leading to quality of life improvements in prosthetics and hereditary disease, it went into biological warfare, cybernetic enhanced soldiers... there was no way she could've known all of what it went to. Yet, she knew, she couldn't continue working where she was. The Alliance was not so good as they made themselves out to be. The final straw was their blaming her for when disaster struck their 'elite' squadron of cybernetic soldiers. Through acquired recordings, she saw for herself what they did, and even though she knew the cybernetic overload was not her fault, what they did was indirectly her fault.

So, she left. Seeking to bury her past, she called in favours to the few people she knew she could trust, in an attempt to keep her away from that path. Catie would forge a new life, somehow. It was around that time when she picked up origami as a hobby, and started on the paper cranes.

It was difficult at first, going from being a well-to-do researcher and becoming someone not known. Thankfully, her strong memory provided her with more than just retention of her medical skills; it still included other, more generic knowledge. Catie made ends meet by becoming a wandering part timer, never staying in one place too long. Sometimes she was a nurse, other times she was a waitress or chef, or even a dancer. Yet, she always moved after a while, for fear of her old identity being revealed, somehow.

For what grace she possessed, there were times when Catie was advised to change occupations, some more blunt than others. Joining the Companion guild did have some benefits, she had noted, but at the same time, it was entirely possible that it would provide an easy trace to her.

It was during her wandering that she encountered Stephanie. Or rather, that Stephanie encountered her. It was during a time when she was working as a chef, a simple wound, but because the cut was deep and to her dominant hand, she couldn't easily treat it herself. Catie nearly ran into Stephanie in her haste to get to a clinic. With Stephanie's aid, the bleeding was stopped in time without her needing to get to a clinic.

It wasn't a fast friendship, but meeting the way they did, Catie felt indebted to Stephanie, and both having been through medical studies, there was a common ground between them. Eventually, she came to trust Stephanie, and was able to experience some relief in sharing some of her past with her.

That was a while ago, but being contacted by Stephanie, and being in the region, she now faces her newest job. To be part of the Destiny's crew and to try to help some of their newer members, with their unique circumstances.


Posted on 2013-11-19 at 01:56:06.

   
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