Character 1
Character Name: Traubon Strakelheim
Player: Jozan1
Class & Level: Fighter / 3
Race: Khordalum
Alignment: NG
Deity:Gamultindar
Size: Medium
Age: 61
Gender: Male
Height: 4'2
Weight: 178
Eyes: Brown
Hair: Red
Skin: light caramelish color (picture)
Abilities:
STR: 14 +2
DEX: 14 +2
CON: 14 +2
INT: 13 +1
WIS: 10 +0
CHA: 9 -1
HP: 32
AC: 16 (+4 armor, +2 dex)
INITIATIVE: +2
FORT: +5
REFL: +3
WILL: +1
BAB: +1
Grapple: +4
Attacks:
Halberd: +6 Attack, 1d10+3, x3 Crit
Hand Axe: +5 Attack, 1d6+2, x3 Crit
Dagger: +5 Attack, 1d4+2, 19-20 Crit
Throwing Axe: +5, 1d6+2, 10 ft range increment, x2 Crit
SKILLS:
(cc)Appraise (int) 2 Ranks, 1 Intelligence = +4
Climb (str) 1 Ranks, 2 Strength = +4
Craft: Stone-working (int) 6 Ranks, 1 Intelligence = +8
Handle Animal (cha)
Intimidate (cha) 2 Ranks, -1 Charisma = +1
Jump (str) 2 Ranks, 2 Strength = +4
Ride (dex)
Swim (str)
Armour:
Chain shirt: +4 AB, +4 Max Dex, -2 ACP
Shield/Protective Item:
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Protective Item:
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Protective Item:
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Other Possessions:
halberd, 12 Lbs
2 Throwing Axes, 2 Lbs each
1 Dagger, 1 Lb
Hand axe, 3 lbs
Chain shirt, 25 lbs
Artisans tools (Stone-working), 5 lbs
Water Skin, 4 lbs.
back pack, 2 lb
1 pt. flask, 1.5 lbs
Bed roll, 5 lbs
3 days ration, 3 lbs
1 oz vial, 1/10 lb
Gold Ornate Signet ring (empty gem setting)
Money: 5 GP
Carrying Capacity:
Light: 58<
Medium: 59-116
Heavy: 117-175
Current: 65.51
Feats:
Weapon Focus: Halberd
Power Attack
Combat Expertise
Improved Trip
Racial Traits:
+2 Constitution, -2 Charisma.
Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Dark vision: Dwarves can see in the dark up to 60 feet. Dark vision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stone-cunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a
human can sense which way is up.
Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon
Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Class Traits:
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Languages:
Common
Khord
Terran
Appearance:
Background:
Traubon Strakelheim, first son of Galvenal Strakelheim, who's father and forefathers carried on the Strakelheim name for generations upon generations. Revered through out the halls of his Khordulum home the Strakelheim name carries more than just the honor and worthiness of a great stonemason clan, but also it is the name of a long line of Stone lords. Warriors who find a connection with the earth that goes even furthere than any Khord could imagine. Powerful warriors defending the great halls and mines of the Khordulum empire, giving their lives to make sure the stones of the Khords before them will never be upturned by any evil enemy that dwells below. Such a fate had befallen Galvenal Strakelheim, defending a newly dug out mine from evils that were unearthed. The battle was so fierce, the mine had collapsed sealing in the beasts and Galvenal along with them. Now, the whole site is a memorial and grave site
for Traubons father. From that day on it was Traubon's rightful duty to take up the stone and become the next stonelord in the Strakelheim line. Traubon had much more training to accomplish before he could actually become a stonelord, and he had only the writings and scriptures that his father had left behind. He had passed before he could actually teach Traubon anything, and he would have to find his own totem gem and inspiration for his ancestral awakening himself. Every Stonelord before him has also had to choose and focus on one gem, a rock that would
become his icon and focus for his power.
First, he went through with the ceremony of receiving his fathers weapon and the role of being a stonelord, as the eldest son must take up his father's role. Every one of his ancestors had chosen gems and stones that are found in his home mountains, but Traubon wanted something different. He wanted to have something that could bring an end to the fighting and deaths that come with having to deal with some of the most treacherous beings below the mountains. Instead of going through with the ceremonies and parties that normally would happen with being enrolled in the training, he up and left. Trying to discover his true stone and what he would really want in life alone instead of having what a book and teacher would tell him in his opinion would
make him a much stronger warrior than any before him.
Traubon gathered what little possessions he owned at such a young age and left before anyone knew he was gone. Many thought he had abandoned the holds because he was grieving,
others thought him a coward not wanting to take on the responsibilities of a Stonelord.
But he did not care as he knew what he wanted. Gripping his halberd and dusty leathers, he gathered
his pack and headed down the road, not knowing where he was going. Eventually after days on the road he grouped up with a caravan heading south, and quickly heard word of a land called Coria. A place where man, elves, and Khords all were treated as equally as any nation would give. Man and woman alike both had a place in the world, and no place seemed better than to find what he would want in life. In his eyes every person no matter race or gender should be granted a chance, and he felt here is where he would find
his stone, and his calling.
Weeks later after many slow travels, he ended up in Stones Hollow in Coria, a town where his skills in stone craft easily landed him a job as a mason. Months had gone by and slowly he had gotten dragged down into a drawl of working and living, but also studying his ways as his ancestors before him had. Now, anything that could let him put his studying into practice would spark his interest, and little did the citizens around him know that deep within him a stone was glowing brighter and brighter every passing day, waiting to be released and prove to his late father he is ready to uphold his ancestral duties.