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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Kingmaker Q&A
Parent thread: Kingmaker Adventure Path 2.0
Related thread: Kingmaker Campaign
    Messages in Kingmaker Q&A
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Shades331
RDI Fixture
Karma: 22/5
513 Posts


lets get things going

we are waiting for the following night to do some reconnaissance. Get the setting up Sib!


Posted on 2012-01-17 at 21:03:02.

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Never fear!

Huzzah! I'm back! Again!

I just had a short bout of having very little time for teh Interwebz and such things on it, namely the kind of time I would require to eke out one o' these blocks of vaguely coherent text I like to call 'posts'.

I'll be getting right on that, sirs and madams.


Posted on 2012-01-20 at 06:45:30.

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Of plans led astray

So 'immediately' turned out to be less prompt than I expected, but in my defence, when I heard that there was going to be a response, I deferred to make sure everyone had a chance to see the plan and maybe comment on it, but then about a week kinda floated by and here I am

So we're going to move on with Junn's plot unless someone desperately hates the idea so bad. It kind of combines the two main possible ways in that I was thinking you might take... at once! Anyway, point is, it seems to work best.

At least in theory.


Posted on 2012-01-27 at 22:38:24.

Zeakol
Resident
Karma: 1/0
225 Posts


no mapppp

Link still doesnt work D=


Posted on 2012-01-29 at 10:34:18.

Nyrodine Ezayo
Veteran Visitor
Karma: 1/0
109 Posts


Easy fix

If it doesnt work just copy and paste it into your address bar neither me or owen can figure out why so until we fix it or he posts it its just a few added steps to see it


Posted on 2012-01-29 at 16:57:45.

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Nyro's Link

I'll just retry it here and see if that will bring a suitable alternative to people

Junn's Battle Plan (note carefully the faint lines that show where each team should go)

and...

Here is the actual map now that you've gotten there.

Junn seems to want to take Achuak on a stealth mission around the camp to take out that watch platform. Perhaps with one other person (probably some one who can see very well in the dark, rather than one who has to stumble around)

So the tentative teams are (which I will assume as I do up the post):
Group A - Achuak, Junn, Aria
Group B - Sylvia, Sordin, Ortlieb-Ramathu

Ortlieb has better night vision, but Aria is more likely to keep up some stealth, and Ortlieb has to keep track of Ramathu, though other ways are possible.


Posted on 2012-01-29 at 20:34:06.

Nyrodine Ezayo
Veteran Visitor
Karma: 1/0
109 Posts


point taken

If thats yourm plan sib I wont argue with it though as Junn stated the reason he had djust himself and Ach on team A was that if something went array Ach has an easy chance to escape with his small size so the party only potentionally loses one person instead of 2 or more thats his plan and his reasoning though if you see fit to change it I'll live I know someone wont be none to happy being the twitchy bitch he is on the inside


Posted on 2012-01-29 at 22:34:14.

Zeakol
Resident
Karma: 1/0
225 Posts


Signal?

Sylvia Knows Ghost Sound, if the bandits are expecting an attack why not let them think there is one? She could use Ghost Sound and make it sound like 4 people are rushing the camp, the first unfortunante bugger to step from wherever he is ((Assuming we can't see anyone.)) gets a magic missle or something up the ass?


Posted on 2012-01-30 at 05:20:22.

Shades331
RDI Fixture
Karma: 22/5
513 Posts


B-23

Just for a starting position plz. Achuak's post will come up shortly in the next 24 hours. PLZ be patient.


Posted on 2012-01-30 at 05:55:42.

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


Detail Editing

Unfortunately for Sylvia, it's Group A that has to signal Group B, since they have the longer way to go, so they can assume (but not see) that Group B is ready when they are.

Also, to cast dire prognostications on your plan, I think the point of sneaking up on the camp was so that they didn't know they were being attacked until they were actually being attacked, whereupon it would be too late. Creating an artificial warning may cause them to pop out for a perfect potshot, but we've been trying to prevent such warnings for a reason methinks. Granted, with everyone in position with a ranged weapon (except those who don't--Ramathu and Aria, I think) it might be fun to watch the first couple go down as soon as they pop out, so if everyone likes this plan there's no reason not to (if Group A can signal Sylvia to set off the alarm)

As for which side of the divide Aria rests on, that can be easily switched if Junn would rather not have her and Aria would rather be on the other side. She was mostly added because she had the best chance of keeping quiet and keeping up of everyone left, to strengthen the numbers, but if Junn intended to have few numbers, it makes all sense for her to be with the main group.

Note that any signals given by Achuak or Junn don't necessarily have to be big, flashy, or automatically start the conflict. It could just be a 'hey, we're ready over here' to let the others know to start. Or you could start combat as the signal, which would have everyone catching up their initiative rolls in media res.


Posted on 2012-01-30 at 06:38:32.

Nyrodine Ezayo
Veteran Visitor
Karma: 1/0
109 Posts


ok

as shades has asked I will hold off my combat start post till he has a chance to post as for aria I dont care its alrady been posted shes with us so its no proablem things went fine to get to the camp so alls well that ends well I guess as for the signal Junn and Ack will fire arrows into the surrounding tents hopefully hitting some targets upon hearing the scuffel start team B will do the same with there long range tactics once the enemy comes within 7 feet of either group I would suggest switching to melee tactics which is where aria and team bs rangeless fighers come in to give first strike while the others draw there weapons and advance atleast I think thats a good plan


Posted on 2012-01-30 at 06:51:11.

Shades331
RDI Fixture
Karma: 22/5
513 Posts


sry

frgt I needed to post until now


Posted on 2012-01-31 at 20:30:16.

Sibelius Eos Owm
A Midsummer Knight
Karma: 59/5
1376 Posts


We are once again on the road!

IN ANTICIPATION of the renewed posting that shall hopefully follow shortly, I declare this game off hiatus, and returned to normal status!

Now as you may notice, the last thing that happened before we collapsed under our own hubris previously was that Achuak moved in closer to scout. This leaves 5 other characters and one hairy monkey (oh, and Ramathu, too) to declare their actions.

If you'd rather not move until you find out what the little kobold hears (or doesn't) before you act, please make that known to me one way or another as soon as you can so we can move on to the results phase of our planning.

Current Renewed Players: 3
Aardvark
Zeakol
Reralae


Posted on 2012-06-19 at 09:42:50.

Zeakol
Resident
Karma: 1/0
225 Posts


So Owen stops hooting at me and goes to bed.

Alright I posted! sheesh! there!


Posted on 2012-06-19 at 09:54:23.

Reralae
Dreamer of Bladesong
Karma: 142/12
2506 Posts


As I recall...

Aria may have some sneakskills but not sure if it'd be enough, so going to say she remains hidden for now

Of course, I had better double check with her sheet.... Now where did I put it...


Posted on 2012-06-19 at 16:22:17.

   


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