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Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Regarding Cleric Spells

Someone sent me Player Hand Book doc and a Cleric Spells doc, so from what I read I guess I get two first level spells as a Level 2 Cleric ???

In that case I choose the Cure Light Wounds and Entangle (component is Caster's Holy Symbol), so please let me know if this is correct please ???

Will be posting later today!


Posted on 2013-05-25 at 13:39:39.
Edited on 2013-05-25 at 13:40:26 by Hammer

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


dont forget bonus spells

with a high wisdom score comes bonus priest spells

I believe with mine I have a total of 4 first level and 3 second level spells


Posted on 2013-05-25 at 15:44:59.

Hammer
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4361 Posts


Kaelyn No Clue

What does a 16 Wisdom allow for Spells and Bonus Spells ???



Posted on 2013-05-25 at 16:12:55.

Duncan74
Dunkelzahn
Karma: 61/1
931 Posts


Cleric stuff

Hammer, just looked in the PH; it says with WIS of 16, you get a bonus 2nd level spell. Also, Clerics with WIS of 16 or higher get +10% XP.

So as I read it, at Lvl 2 you have a total of 2 1st level spells and a bonus 2nd level spell, plus your Turn Undead ability.

Hope this helps.


Posted on 2013-05-25 at 17:06:01.
Edited on 2013-05-25 at 17:10:11 by Duncan74

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Clarification of bonus spells due to WIS

A Priest gains bonus spells for high WIS. With a score of 16, he gains 2 bonus 1st level spells and 2 bonus 2nd level spells.

Hammer, this means that, at Level 2 experience, your character can cast 4 1st level spells (2 for level, 2 for bonus).

When he becomes a 3rd level character (and able to cast 2nd level spells), he be able to cast 4 1st level spells (2 for level, 2 for bonus) and 3 2nd level spells (1 for level, 2 for bonus).

Enjoy!
Ayrn


Posted on 2013-05-25 at 18:33:46.

Hammer
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4361 Posts


Thanks Ayrn

In that case I choose the Cure Light Wounds and Entangle (component is Caster's Holy Symbol)for my 2 First Level Spells!

Plus Detect Snares & Pits and Magical Stone (component is Caster's Holy Symbol) for my 2 First Level Bonus Spells!




Posted on 2013-05-25 at 18:54:48.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


Incorrect..

Its spells per day. Clerics know all spells based on their spheres of influence. Major access allows learning up to level seven, and minor allows up to three. For all intents and purposes, this does not affect you for a long time. But as far as appropriate level goes, you know all spells available.


Posted on 2013-05-25 at 20:42:45.

Hammer
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4361 Posts


Still Not Clear

Just Have to Wing It as I Go!


Posted on 2013-05-25 at 21:29:18.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Spheres of Influence...

Tek,
Have you sent Hammer a list of the spheres his priest has major and minor access to? If you sent it to me (or post it here) I think I might be able to guide Hammer through this.
Thanks!
Ayrn


Posted on 2013-05-26 at 00:00:24.

Duncan74
Dunkelzahn
Karma: 61/1
931 Posts


Clarification

Hammer, my apologies; the table I was looking at earlier was the number of bonus spells you gain at each level, not the total number of spells you know. Sorry for the incorrect numbers.

Having played a cleric, I will toss my two cents in to try to help clarify. Cleric spells are divided into spheres of influence, with certain spells associated with each sphere. The spheres associated with your deity are usually determined by the DM.

You are able to use any of the spells associated with your sphere(s); you don't have to choose only a certain few to know.

You "prime" your spells by choosing the ones you want to use during a particular period (say for instance for that day) according to the max number you can know, and you pray to your deity. The deity then grants you the knowledge of those selected spells, and they are then "primed" and ready for casting when you need them. After you use them (or don't), you are then free to select other spells, if you wish, the next day. You have access to any spells within your deity's sphere(s) of influence; you just have to adhere to the number of spells you can know at a given time. So if your deity has 10 1st-level spells in its sphere(s) and 10 2nd-level spells, you can select any of them you wish to use that day, as long as you pray to your deity to have it put the knowledge of that spell in your head for that day's use.

In my opinion, this gives a cleric greater magical flexibility than a wizard, as you're not locked into knowing only certain spells that you've memorized. Your deity gives you temporary memorization of a spell, and it can give you memorization of totally different spells tomorrow.

Again, just my two cents' worth. Humbly submitted in hopes it may help you. Apologies if my rambling confused you further-hehe.



Posted on 2013-05-26 at 04:31:01.

Salvator Navaar
Resident
Karma: 6/0
333 Posts


new post up

well, im letting a bit of Desrik's mind show for your OOC entertainment.


Posted on 2013-05-26 at 07:24:22.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


LOL

I really enjoyed reading the post from Salvator!

His comment about the Wizard made me

As for Clerics, I have played them before and each DM has had different rules, like in one game my character would pray and spells for that day were assigned by the Deity (DM/GM).

Others had your character locked into certain spells (which is what I usually do in my Castles & Crusades based games), but the spheres of influence stuff is foreign to me because of the assigning of spells in past games!

Thanks!


Posted on 2013-05-26 at 12:42:38.

Duncan74
Dunkelzahn
Karma: 61/1
931 Posts


Good stuff

Nice posts, Hammer and Salvator.

Hammer, glad you've had experience with clerics. Wasn't sure what you were unclear on, that's why I posted. No offense intended. As with any advice I might ever spew forth, feel free to use it or discard it at your leisure. During the various campaigns in which I was a cleric, it was always the same DM, and he gave me leave to choose any of the spells available in the pertinent spheres of influence.

Different strokes for different folks-hehe. Loving the RP so far; everyone is doing such an awesome job. I feel unworthy.

My posting may be spotty this week; got a potential employer flying me to Washington state to interview for a spot as a senior machinist building spacecraft. I'm excited! Keep your fingers and toes crossed for me.


Posted on 2013-05-26 at 21:25:17.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Hey Duncan

It is always getting the Spells figured out from the few times I played in different games, different editions!

I did appreciate your comments and Tek has sent me the Spheres of Influence, but will have to get some help from Ayrn to get it all nailed down properly!

When I first started at the Inn other people did most of the character creation and I concentrated on the Role Play (generated numbers of course, but sometimes who helped me rearranged them for a better character!)

We have a Solid Group of Players here in Single Stone and I look forward to how this develops!

As for your interview, be yourself and try to stay as calm about it and not nervous as possible; Meanwhile, I will say a few prayers in your behalf as you go on your journey!


Posted on 2013-05-26 at 21:47:53.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


Wow

Beat of luck to you, Duncan. That's an amazing opportunity! I'm really hoping all goes well for you


Posted on 2013-05-27 at 02:19:46.

   


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