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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Treasure Seekers QnA
Parent thread: Treasure Seekers
    Messages in Treasure Seekers QnA
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Odyson
PUN-dit
Karma: 158/25
6326 Posts


Oh Great............

We have two holy men and niether has "Turn Undead",
The Paladin does so that's a plus.

Tohmas can cast "Entangle" while some of the pirates are still coming through the bush. That should at least slow some of them.

Remember, Protect Your Healers!!!

We seem to be being driven toward the water sound, this may not be good.

Killing the dead may be tough seeing that they are already dead. Just how much effect can an arrow have on bone?

Seems like hack, slash and crunch time.



Posted on 2013-06-10 at 17:06:51.
Edited on 2013-06-10 at 17:07:10 by Odyson

Tuned_Out
Khash Munee
Karma: 47/0
707 Posts


Heheh, Indeed

Turn Undead is certainly something I can try to prevent us from getting overwhelmed.



Posted on 2013-06-10 at 18:42:41.

Ziklag
Resident
Karma: 7/0
224 Posts


Hmm

What does effect the undead? I have some spells but not sure they will work on them.


Posted on 2013-06-10 at 23:34:47.

Angelic
Regular Visitor
Karma: 4/5
84 Posts


.

Blunt objects work well on them.


Posted on 2013-06-10 at 23:46:06.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Cleric & Paladin

Both can Turn UnDead, but the Player running the Cleric PMed me during recruiting saying he would rather fight them than turn them!

Thanks to his deity, the Paladin can Turn UnDead at the same level as a Cleric his level, so that is a Plus!

Skeletons Because of their boney nature, any slashing or piercing weapons do half damage, while blunt weapons do normal damage!

Please Note: Your Characters are First Level (Level 1) and may not know these things!

So they need to find out in the course of the battle!


Posted on 2013-06-11 at 00:09:37.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Oh Yeah.................

So is that working out for us????

Well we can't call our target area but if we can smash the skulls and weapon arms it wouldd go a long way.

So does the group think an Entangle spell might help?


Posted on 2013-06-11 at 00:39:12.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Entangle ?????

All you have found is rubble so far, so I caution you to not gamble on wasting a spell that may or may not be working under these conditions!

Paladin actually has a stronger ability to Turn UnDead more effectively than your Cleric of Toft has!


Posted on 2013-06-11 at 00:45:38.
Edited on 2013-06-11 at 00:47:24 by Hammer

Odyson
PUN-dit
Karma: 158/25
6326 Posts


So...............

So pirates are in the open not in the brush? I read it that they weren't in the ruins yet.

Sounds like it's "Clobbering Time".


Posted on 2013-06-11 at 01:02:45.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Where was the Brush ?????

Everything is a Pile of Rubble!


Posted on 2013-06-11 at 01:12:02.

Ziklag
Resident
Karma: 7/0
224 Posts


Terrrain

I know we are in a city but is the street littered with stuff or more open to setup some type of stand and fight defense.


Posted on 2013-06-11 at 01:24:01.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Terrain is Rubble

Rubble is broken fragments of rock resulting from the decay or destruction of a building.

There is no wood, no fauna, just piles and piles of irregular broken up rocks that were once parts of walls and buildings.

This is what Crow (Ranger) and Tohmas (Druid) discover that there is no sign of growing plants of any type whatsoever, so the Entangle Spell will not work here!

Ground is not level, you are walking over irregular piles of busted and broken rocks and stones that were once walls and buildings, so your footing may not be secure!

You are moving towards the sound of the water and in the distance the rubble is piled irregularly, but the water cannot be seen due to the Rubble blocking any view!

Any Character can see that there is No Wood or Metal and just piles and piles of irregular busted up rocks and stones!


Posted on 2013-06-11 at 01:46:06.

Ziklag
Resident
Karma: 7/0
224 Posts


Ok

I was hoping for an open spot for a stand. But it sounds like we have none. Thought maybe to use my mist spell to help with a retreat but if they are south, east and west retreat is impossible. Maybe we need to head to the water,even though I think it is worse than what we are going to face.


Posted on 2013-06-11 at 01:59:06.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Ok, Ok......

So I just had this lovely vision of the wilderness around the rubble.

To the north we go. Happy water could be fun!

The gnome has good hearing so maybe he can help direct?


Posted on 2013-06-11 at 02:09:26.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Desolate

No Snakes!

No Rodents!

No Plants!

Just some Bugs crawling around here and there that the Birds swoop down upon and remove!

Crow and Tohmas should be realizing that is just not natural and now Skeleton Pirates!


Posted on 2013-06-11 at 02:11:11.

Ziklag
Resident
Karma: 7/0
224 Posts


Wait and see

I guess will see what the other are going to do. But I will ready color spray and if that does not work it going to be a scene from Jason and the Argonauts. :-/


Posted on 2013-06-11 at 02:18:51.
Edited on 2013-06-11 at 02:19:32 by Ziklag

   


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