The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Zurga Patriots QnA
Parent thread: Zurga Patriots an Alternate Earth Golden Age Adventure Trilogy
Jump to:    1 2 [Next] [Last Page]
    Messages in Zurga Patriots QnA
RDI T-shirts!

Jesus Saves!
Price: $19.00



RDI T-shirts!

Proof of Daddy's Charisma Onesie
Price: $15.50

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Zurga Patriots QnA

Meteor Mayhem
The course of history as we know it in our own 'Real Life World' suffered a chaotic cataclysmic chain of events on an 'Alternate Earth'.

In the early 1890s, what seemed to be a harmless heavenly phenomenon of curiously glittering meteor showers, became a deadly destructive force that forever changed both the landscape, as well as the course of history, as we know it.

By the mid 1890s, this Alternate Earth was pummeled beyond recognition as countries and even continents were drastically altered and disappeared from the planet's surface.

These inexplicable meteor showers repeatedly bombarded North America, Canada and Alaska until the hidden fault lines far below the Earth's surface caused the Alaskan land mass to be swallowed up by the merciless waters of the Bering Sea!

Northern Canada also disappeared beneath the icy waves, churned by the merciless meteor showers; on a line to the north, as we know it today, below the Northwest Territory, across the top of British Columbia, Alberta, Saskatchewan, Manitoba, covering about half of the Hudson Bay.

Quebec, Labrador and Newfoundland were hit so hard that those land masses disappeared from off the face of this Alternate Earth, as did the land masses to the north.

Although these mysterious meteor showers bombarded Greenland and Iceland until they too disappeared; they inexplicably missed the British Isles, while hitting Norway, Sweden, Finland and Northern Russia; until those land masses disappeared from view beneath the waves of churning chaos and destruction.

All of Kazakhstan, Mongolia, North Korea and Japan were repeatedly struck by shower after shower, month after month, year after year, until these land masses were swallowed by the swirling waters of the earthquakes and tidal waves that were repeatedly triggered by these mysterious meteor showers.

The shifting fault lines that reacted to the earthquakes and tidal waves resulted in all of Antarctica being obliterated, all of Australia being obliterated and all of the Middle East being obliterated and vanishing from view beneath the waves of their respective oceans.

India, Philippines, Thailand, Burma, Malaysia, New Zealand, Indonesia and other land masses including most of China and all of Iran, Pakistan and Afghanistan also disappeared from view.

All of South America disappeared, as did all of South Africa; although Venezuela lasted much longer than its neighbors to the south, before disappearing beneath the turbulent waves of the Atlantic Ocean.

Repeated earthquakes caused Central America and part of Southern Mexico to vanish beneath the ever growing volumes of water, as the oceans around the globe sought more space.

Central America, Southern Mexico, Cuba, Haiti and the Bahamas were swallowed by the waves; as were the Hawaiian Islands.

The devastation reached the shores of Morocco, Algeria, Libya and Egypt; but those countries were spared from complete obliteration.

Germania rose to power through what began as humanitarian and scientific efforts to stem the rising tide of chaos and uncertainty sweeping across Europa.

These mysterious meteor showers were followed by two full years of periodic 'Cleansing Rains' that Oxygenated the Earth's atmosphere.

At the turn of the century, Professor Johann Zurga, a noted and well respected Germania scientist, became the foremost authority on what was to become known as Zurga Rays, that were unleashed as rays and unknown particles into this Alternate Earth's atmosphere.

He was instrumental in heading the 'Global Documentation' of a sudden rise in Super Humans around the remaining 'Known World', classified as 'Zurgas', from the bombardment and unleashing of 'Zurga Rays' into the Earth's atmosphere.

By 1910, Germania was harnessing the powers of these Zurgas to secure Germania as 'The World Power', culminating in the First World War breaking out across Europa in May of 1914.

Readers can surmise from the preceding information, that there was No Japan to attack a Now Vanished Hawaii at the onset of World War II, as noted in our own 'Real Life World History'.

Therefore, on this Alternate Earth, the struggle for World Supremacy by using the 'Weapons of Normal Humans' was beginning to evolve, as Zurgas and Supras joined the ranks of the military in the struggle for World Supremacy between the forces of Germania, Brittania and what we know in our own 'Real Life World' as America.


Posted on 2014-10-10 at 04:31:07.
Edited on 2014-10-10 at 04:55:45 by Hammer

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Hero Points

Hero Points are Points that Players can spend to Gain Bonuses with Particular Actions.

Heroes get Hero Points from Complications, Acts of Heroism and Role Playing.

Spending a Hero Point can make the difference between Success and Failure!

Spending a Hero Point is a Reaction, Takes No Time and Players can Spend as Many as They Have.

Players begin each 'Book' with a Hero Point and during each 'Adventure Setting' in that 'Book' they get more opportunities to earn additional Hero Points.

Any Unspent Hero Points Do Not Carry Over to the Next 'Adventure Setting' in that 'Book'; however, each Player begins the next 'Adventure Setting' with one (1) Hero Point.

Use Them or Lose Them!

Spend a Hero Point on one of the following:

Heroic Feat: Gain the Benefits of a Feat you don't have for one (1) round.

Dodge: Double your Dodge Bonus to Defense for one (1) round, or Retain your Dodge Bonus when you would otherwise lose it.

Instant Counter: Attempt to Counter another Power as a Reaction.

Cancel Fatigue: Automatically Eliminate a Level of Fatigue.

Cancel Stun: Automatically Eliminate a Stunned Condition.

Recover: Take an Immediate Action to Recover from Damage. This includes Immediate Removal of a Dazed, Fatigued or Stunned Condition; Convert an Exhausted Condition into a Fatigued Condition; or Use Extra Effort Without Suffering Fatigue.

Escape Death: Automatically Stabilize a Dying Character.


Posted on 2014-10-10 at 04:31:29.
Edited on 2014-10-10 at 04:59:33 by Hammer

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Character Sheet for Zurga Patriots

Hero aka Code Name:

Player:

Identity [Secret or Public]:

Gender:

Age:

Date of Birth:

Height:

Weight:

Eyes:

Hair:

Group Affiliation:

Base of Operation:

Power Level:

Power Point Totals: ( )
Abilities ( )
Powers ( )
Advantages ( )
Skills ( )
Defenses ( )

Abilities
Strength (STR) Rank:
Stamina (STA) Rank:
Agility (AGL) Rank:
Dexterity (DEX) Rank:
Fighting (FGT) Rank:
Intellect (INT) Rank:
Awareness (AWE) Rank:
Presence (PRE) Rank:

Defense
Dodge (AGL):
Parry (FGT):
Fortitude (STA):
Toughness (STA):
Will (AWE):

Initiative [Base Initiative Bonus is equal to Agility Rank]:

Offense
( )
( )
( )

Hero Points:

Power Points Earned:

Power Points Spent:

Advantages


Skills
Acrobatics Rank: ( )
Athletics Rank: ( )
Close Combat
Rank: ( )
Rank: ( )
Rank: ( )
Deception Rank: ( )
Expertise
Rank: ( )
Rank: ( )
Rank: ( )
Rank: ( )
Insight Rank: ( )
Intimidation Rank: ( )
Investigation Rank: ( )
Perception Rank: ( )
Persuasion Rank ( )
Ranged Combat
Rank: ( )
Rank: ( )
Rank: ( )
Sleight of Hand Rank: ( )
Stealth Rank: ( )
Technology Rank: ( )
Treatment Rank: ( )
Vehicles Rank: ( )

Powers & Devices
1.

2.

3.

4.

5.

6.

7.

8.

9.



Complications
1.

2.

3.


Equipment, Vehicles & Headquarters




Notes & Conditions



Short Synopsis of Back Story


Posted on 2014-10-10 at 04:31:50.
Edited on 2014-10-10 at 05:03:57 by Hammer

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Character Sheet for Zurga Patriots (American Kid)

Hero aka Code Name: American Kid

Player: Hammer

Identity [Secret or Public]: Wilhelm 'Willem' or 'Billy' von Wagner [Identity is Secret]

Gender: Male

Age: 12

Date of Birth: March 10, 1903

Height: 4' 10”

Weight: 85 lbs

Eyes: Blue

Hair: Brown

Group Affiliation: FIST

Base of Operation: AAF / Supra Division

Power Level: 3 (45 Power Points)

Power Point Totals: (45)
Abilities (32)
Powers (4)
Advantages (5)
Skills (4)
Defenses ( )

Abilities (32 Power Points)
Strength (STR) Rank: 2 (4 Power Points)
Stamina (STA) Rank: 3 (6 Power Points)
Agility (AGL) Rank: 2 (4 Power Points)
Dexterity (DEX) Rank: 2 (4 Power Points)
Fighting (FGT) Rank: 2 (4 Power Points)
Intellect (INT) Rank: 2 (4 Power Points)
Awareness (AWE) Rank: 1 (2 Power Points)
Presence (PRE) Rank: 2 (4 Power Points)

Defense
Dodge (AGL): 2
Parry (FGT): 2
Fortitude (STA): 3
Toughness (STA): 3
Will (AWE): 1

Initiative [Base Initiative Bonus is equal to Agility Rank]: 2 Base + 8 = +10 Initiative

Offense
Unarmed (+4)
( )
( )

Hero Points: 1

Power Points Earned:

Power Points Spent:

Advantages (5 Power Points)
Improved Initiative: Rank 2 (+8 to Initiative per Round) 2 Power Points
Languages: Rank 1 (Germania) 1 Power Point
Taunt: 1 Power Point
Uncanny Dodge: 1 Power Point

Skills (4 Power Points)
Acrobatics Rank:1 (.5)
Athletics Rank:1 (.5)
Close Combat
Unarmed Rank:2 (1)
Rank: ( )
Rank: ( )
Deception Rank:1 (.5)
Expertise
Streetwise Rank:1 (.5)
Rank: ( )
Rank: ( )
Rank: ( )
Insight Rank: ( )
Intimidation Rank: ( )
Investigation Rank: ( )
Perception Rank: ( )
Persuasion Rank ( )
Ranged Combat
Rank: ( )
Rank: ( )
Rank: ( )
Sleight of Hand Rank: 1 (.5)
Stealth Rank: 1 (.5)
Technology Rank: ( )
Treatment Rank: ( )
Vehicles Rank: ( )

Powers & Devices (4 Power Points)
1. Flight Rank 1 (2 Power Points)

2. Elongation Rank 2 (2 Power Points)

3.

4.

5.

6.

7.

8.

9.



Complications
1. He will do almost anything to be accepted as an American

2. He struggles with the stigma of being viewed as a German from Germania

3. His ties with a street gang haunt him


Equipment, Vehicles & Headquarters
NA
NA
FIST Headquarters

Notes & Conditions



Short Synopsis of Back Story
Wilhelm 'Willem' or 'Billy' von Wagner is the grandson of Germania Immigrants.

He was born an American in California, but his heavy Germania accent from his Grandparents and Parents caused a lot of taunting and bullying in his early years.

Although his parents and adults call him Willem, he adopted the nickname Billy after 'Billy the Kid' in the western dime novels in his personal quest to be accepted by his peers as an American.

He got involved in street gangs as an effort to show he fit in with the American crowd, getting himself into trouble with the authorities with his 'criminal antics'.

He turned himself in to the FIST recruiters to get his criminal record expunged, but also to prove he is a 'True American', thus adopting the Supra Identity of the American Kid.


Posted on 2014-10-10 at 04:32:08.
Edited on 2014-10-10 at 05:06:00 by Hammer

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Character Sheet for Zurga Patriots (Nightengale)

Hero aka Code Name: Nightengale

Player: Hammer

Identity [Secret or Public]: Holly Hunter [Secret]

Gender: Female

Age: 17

Date of Birth: June 15, 1897

Height: 5' 3”

Weight:110 lbs

Eyes: Green

Hair: Blonde

Group Affiliation: FIST

Base of Operation: AAF / Supra Division

Power Level: 3 (45 Power Points)

Power Point Totals: (45)
Abilities (20)
Powers (14)
Advantages (9)
Skills (2)
Defenses ( )

Abilities (20 Power Points)
Strength (STR) Rank: 0 (0 Power Points)
Stamina (STA) Rank: 3 (6 Power Points)
Agility (AGL) Rank: 1 (2 Power Points)
Dexterity (DEX) Rank: 1 (2 Power Points)
Fighting (FGT) Rank: 0 (0 Power Points)
Intellect (INT) Rank: 3 (6 Power Points)
Awareness (AWE) Rank: 1 (2 Power Points)
Presence (PRE) Rank: 1 (2 Power Points)

Defense
Dodge (AGL): 1
Parry (FGT): 0
Fortitude (STA): 3
Toughness (STA): 3
Will (AWE): 1

Initiative [Base Initiative Bonus is equal to Agility Rank]: 1 Base +8 = +9 Initiative

Offense
( )
( )
( )

Hero Points: 1

Power Points Earned:

Power Points Spent:

Advantages (9 Power Points)
Improved Initiative: Rank 2 (+8 to Initiative per Round) 2 Power Points
Uncanny Dodge: 1 Power Point
Diehard: 1 Power Point
Attraction: Rank 2 (2 Power Points)
Languages: Rank 3 (Germania, Spanish, French & Navaho) 3 Power Points


Skills (2 Power Points)
Acrobatics Rank: ( )
Athletics Rank: ( )
Close Combat
Rank: ( )
Rank: ( )
Rank: ( )
Deception Rank: ( )
Expertise
Herbs Rank:1 (.5)
Medicine Rank:1 (.5)
Nursing Rank:1 (.5)
Rank: ( )
Insight Rank: ( )
Intimidation Rank: ( )
Investigation Rank: ( )
Perception Rank: ( )
Persuasion Rank ( )
Ranged Combat
Rank: ( )
Rank: ( )
Rank: ( )
Sleight of Hand Rank: ( )
Stealth Rank: ( )
Technology Rank: ( )
Treatment Rank:1 (.5)
Vehicles Rank: ( )

Powers & Devices (14 Power Points)
1. Flight Rank 1 (2 Power Points)

2. Healing Rank 2 (4 Power Points)

3. Resurrection Rank 3/+1 per rank (3 Power Points)

4. Stabilize Flat Rank (1 Power Point)

5. Mental Blast Rank 1 (4 Power Points)

6.

7.

8.

9.



Complications
1. Sensitive about her time spent studying in Germania

2. Personal Code of Helping Hurting People Whenever Possible

3. Reluctant to Use Her Powers to Hurt Others


Equipment, Vehicles & Headquarters
NA
NA
FIST Headquarters



Notes & Conditions



Short Synopsis of Back Story
Holly Hunter aka Nightengale is a California girl from Coast City who has mastered the study of languages, including Germania, Spanish, French and Navajo (from time spent in New Mexico with her Paternal Grandparents during Summer Vacation and Holidays.

She exhibited an aptitude for the Healing Arts at an early age and learned about Herbs from her Grandparents (missionaries to the Navajo Nation), along with her advanced studies in Medicine and Nursing at both Patriot Bay High School (for gifted students) and Coast City School of Medicine (in conjunction with her enrollment as a gifted student at Patriot Bay High School).

Born of an English Father and a French mother, who are Instructors at Patriot Bay High School and Coast City School of Medicine, respectively; Holly has been gifted with the Intellectual background from her Father and Heart of Compassion from her Mother that has propelled her to the head of her class in most of her studies, especially the pursuit of Languages and the Healing Arts.

She spent two years as an exchange student studying abroad in Germania before the outbreak of World War I and has seen first hand the blessings and the cursings of the Zurga Patriots and Supra Powered Patriots.

Holly volunteered as a FIST recruit to show her allegiance to America (which has been in question from her time spent in Germania) and to Help Heal Hurting People.


Posted on 2014-10-10 at 04:32:26.
Edited on 2014-10-10 at 05:18:02 by Hammer

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:32:44.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:33:01.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:33:18.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:33:34.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:33:50.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:34:07.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:34:25.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:34:57.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:35:11.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Reserved

Reserved


Posted on 2014-10-10 at 04:35:27.

   
Jump to:    1 2 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.070444 seconds