The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by TannTalas)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Personal Creations - Miniature Painting (posted by t_catt11)Minis!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> FFd20 Crimson Falcons QA take 2
Related thread: Final Fantasy d20: Crimson Falcons (take 2)
    Messages in FFd20 Crimson Falcons QA take 2
RDI T-shirts!

Lawful Evil Mens
Price: $14.00



RDI T-shirts!

Plus Five Womens
Price: $16.00

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


first time trying this...

So I'm trying to map the layout of this combat, this will both give you all an idea of where everything is, and provide numbers for the 3 foes, so you can specify in your post which number you are attacking... The numbers represent the three enemies, the | or - marks indicate the locations of the tunnels, and each character is marked by their initial, N for Nam, G for Gelion, L for Lini, S for Sukini. The * marks are where the sunrods landed.

[ ][|][ ][ ][|][ ][ ][|][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][1][ ]
[ ][ ][3][ ][ ][ ][ ][2][ ][-]
[-][ ][ ][ ][*][ ][ ][ ][ ][ ]
[ ][ ][*][ ][ ][ ][*][ ][ ][ ]
[ ][ ][ ][ ][L][G][ ][ ][ ][-]
[ ][ ][ ][N][|][|][S][ ][ ][ ]

((The spacing didn't quite stick as I had hoped it would on the diagram, so I probably won't be doing this in future combats, unless everyone wants me to keep doing this.))


Posted on 2016-04-11 at 22:42:49.
Edited on 2016-04-21 at 01:07:24 by Shield Wolf

Chessicfayth
Cheshire Cad
Karma: 103/3
1186 Posts


Now that you mention it.

It helped me out. Certainly better than nothing.


Posted on 2016-04-11 at 22:49:42.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


update

Update has been live for a couple days now, please post when you are able.


Posted on 2016-04-14 at 16:47:43.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Missed it

I missed that there had been an update - I'll get something done late tonight.

The map isn't perfect, but it works and is a lot better than nothing.


Posted on 2016-04-14 at 18:35:35.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Attack #s

So, a couple quick questions about the FF system.

If Gelion gets +3 for his strength with his magical bow, is that +3 to both hit and damage.

Feats - I seem to remember there were limits on when you could use them. What was the limit?


Posted on 2016-04-15 at 00:31:18.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


okay

So with the bow you use your Dex mod for the attack roll, being a composite bow (nothing to do with magic) it has extra pull that allows you to apply your Str mod to the damage, as well as +1 damage for the enhancement bonus, and any bonus for things such as point-blank shot. In this case the foe is within the 30 ft range, so pbs will apply.

Rapid Shot, as the only feat you have that requires specific "use" is a full-round action, meaning you can use it only if you do not move or take any other action such as drinking a potion.

Aim, being a class feature akin to a Rogue's sneak attack, can be used in conjunction with an attack action, thus you could potentially move and then use Aim. You could, at this level, delay your action to the next initiative spot (though your initiative was pretty bad this combat, so Gelion will actually be acting last) for a +1 attack and damage. (these bonuses increase as you level)

Based on your sheet it looks as though your attacks, assuming not using Rapid Shot or Aim, would be at +6 to hit and 1d8+5 once you factor in your Str, PBS, and the Enchantment. (it would be +5 and 1d8+4 if the target is more than 30 ft from you) Rapid shot allows two shots, each at a -2 to hit, so it would actually be +4/+4 1d8+5/1d8+5. (or one less to hit and damage if target is more than 30 ft.)


Posted on 2016-04-15 at 01:25:00.
Edited on 2016-04-15 at 01:36:10 by Shield Wolf

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Initiative

I did not include initiative order in my update, so here it is.

Nam: 19a
Sukini: 19b (Nam's Init mod is higher, so he acts first)
Foe 3: 15
Foe 1: 13
Lini: 11a
Foe 2: 11b (again, Lini's Init mod is higher, he acts first)
Gelion: 6

Post order doesn't matter so much, and I will update the round once everyone posts.


Posted on 2016-04-15 at 01:34:14.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


fyi

Just so everyone is aware, in an attempt to keep the game moving forward I will be playing Kamina's part as an NPC if there is no post by Friday evening. I'm eager to see the game move forward and do not want to see it crawl to a stop just as it gets going like last time. Once we can wrap up matters in the mines we can introduce Impulse's character, and if need be, write out the Viera, as much as I would prefer to keep the ninja in and have a party of 4 again...


Posted on 2016-04-20 at 17:12:15.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


updated map

[ ][|][ ][ ][|][ ][ ][|][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][1][ ]
[ ][ ][ ][ ][ ][ ][ ][X][ ][-]
[-][ ][ ][ ][*][ ][ ][ ][ ][ ]
[ ][X][*][ ][ ][ ][*][ ][ ][ ]
[ ][ ][ ][ ][L][G][ ][ ][ ][-]
[ ][ ][ ][N][|][|][S][ ][ ][ ]

X marks where the bodies of the fallen foes lie. Only #1 remains, and even though it is Nam's turn at the top of initiative he will be sticking back to see how you three will handle the situation rather than rush in and engage the surviving foe.


Posted on 2016-04-21 at 01:10:33.

Chessicfayth
Cheshire Cad
Karma: 103/3
1186 Posts


*fades in*

Post is up.

*evaporates*


Posted on 2016-04-21 at 12:56:28.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


update again

Since Gelion is last in the initiative order I went and ahead and resolved the actions of the posts I have gotten, as it was possible the thing may be dead before Gelion's next turn. I'll be posting the end of this combat shortly and more update to move things forward.

Nomad I do not mean to leave you out of the action, it just happened the action was over before Gelion's turn came around again, but hey that means more arrows left in your quiver unused.

As combat has resolved Gelion is now at 5/10 health, this means he is the first to meet the criteria to be able to use a Limit Break!


Posted on 2016-04-21 at 19:54:55.
Edited on 2016-04-24 at 10:53:56 by Shield Wolf

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Oh joy, limit break. I'd rather have the hp.

Gelion is feeling rather left out. I was already to post when I saw that you had already finished. I think that such a blatant disregard for his involvement deserves at least a few hp back as compensation. At least a few. I'm sure of it.

So, group, what do we do now? We need to clear out the tunnels in general, not just those three. We have several different tunnels to choose from. What do we do before we start crawling down one?

Search the bodies, I assume.
Maybe examine them to see if we can identify anything about them and their "goblin nature."
Do we peer down each of the side tunnels before choosing one? I would think so. Who does so? Anyone have better than average observation skills for some reason? I would think one of the bunnies get the job since Gelion has no darkvision. We could always toss the sunsticks down the tunnels to add to the vision as well. After all, as the GM's post notes, the element of surprise has been lost with the gun shot and that nifty little scream they did.


Posted on 2016-04-24 at 14:56:29.

Impulse
Resident
Karma: 12/1
494 Posts


char sheets?

Is there a place you guys put character sheets? Looking for an example, trying to get it done before I go on vacation. Thanks in advance guys


Posted on 2016-04-25 at 00:40:37.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


sheets.

I do have a thread up with the groups' sheets, here.


Posted on 2016-04-25 at 00:44:04.

Impulse
Resident
Karma: 12/1
494 Posts


thanks!



Posted on 2016-04-25 at 00:49:22.

   


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.096048 seconds