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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Flesh & Blood - A CyberPunk Game
Parent thread: Cyberpunk - Flesh & Blood Recruitment
Related thread: Flesh & Blood - A Night City Adventure
    Messages in Flesh & Blood - A CyberPunk Game
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Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




I know we are moving a little slow but it's always difficult to run different times and locations for a party. Adding the Netrun in makes it a little tougher. I'm going with just a little forward motion right now and will plan on my next post making a bigger time jump, so I look forward to your posts! Please pay attention to the timestamps. In particular, Casino's and Charlie's meetings are both quite a bit later than the current time.



Posted on 2020-10-25 at 17:21:29.

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts




What equipment do I have to save Cipher? Sorry I'm asking all these questions. I've never played a MedTech before.


Posted on 2020-10-27 at 09:01:53.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




You're fine. Don't worry about asking questions. I'd rather you ask than feel like you can't post because you don't know what you're doing. 

Those numbers aren't horrible enough to take any action right now, especially since Cipher's stats just spiked. It would be within Guardian's wheelhouse to assume that she's just encountered something that started her adrenaline pumping. Of course, he would probably wish to watch those numbers pretty closely and be prepared to administer some Trauma 1 through the NuCybe bracer on his right hand. Trauma 1 makes it so a traumatized individual who is facing death has a greater chance of surviving. If you look at Guardian's sheet, he has 3 doses of this. They only other drug he has available is a sedative and that's no bueno for this situation.



Posted on 2020-10-27 at 19:54:06.

Espatier
Resident
Karma: 7/0
287 Posts


got the email

got the email, thanks!



Posted on 2020-10-29 at 01:22:19.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Driving

So Fixer needs to make a drive check. 

How do I do that? 

I went to Roll20 but none of his abilites seems to coincide with "drive."  So I don't know what ability to roll on.   Let me know and I'll get that done.



Posted on 2020-10-29 at 21:04:13.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




REF + Drive skill + 1d10. If you don't have the Drive skill, it's just REF + 1d10.

I'm going to post an update tomorrow. I'll likely jump ahead as we seem to be kind of stuck.



Posted on 2020-11-03 at 14:24:27.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Driving

I see nothing that indicates a drive skill.  Maybe I'm looking in the wrong spot on the character sheet, but nothing shows up on r20.  And it seems his skills are limted based on the roll.

ref + 1d10 = 9. 

Hopefully it isn't much more than a dented fender.  I did specify that he was trying to be very careful and watching carefully.  That helps, right? 



Posted on 2020-11-03 at 21:11:34.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Okay, so I know I said I'd be moving things quite a bit forward with this latest post but the die rolls decided otherwise. Looks like there are some things for people to deal with. 

  1. Espatier and Mischief, please realize that Echo and Charlie haven't left the apartment yet. With almost three hours to kill before the meeting with the Tong, I corrected your initial "leaving" post. If Charlie and Echo wish to leave now, they are still a good two hours and fifteen minutes from the time of the meet. It will take maybe twenty minutes to reach the restaurant where the Tong wish to meet so there's still a lot of time to kill.
  2. Keeper and Nomad... you gots some 'splainin' to do. Make some Awareness/Notice checks for me would ya? Oh, and Fixer and Blossom are a little banged up. Bruising, not bleeding. Stun damage instead of Hit damage.
  3. Tann, Casino is still en route to his meeting so Limbo is still the name of the game.
  4. CameToPlay and I are still working through the net run.
  5. Dragon-soul, I know that there's not much to do in the bathroom.


Posted on 2020-11-04 at 18:37:24.
Edited on 2020-11-04 at 18:38:36 by Bromern Sal

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Twp questions:

1.  What are the hijackers doing at the moment?

2.  Is there an undamaged vehicle stopped nearby?



Posted on 2020-11-04 at 19:20:26.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Awareness

Awareness check for fixer - straight up 18.

 

To Bromern:

Not my best drive check ever, but I have to ask - explainin to whom?  Is somebody in our face?

Also, how far are we from the hijacking? 

Is the van drivable at all?

 

To Ghalan and Blossom:

What now, we need to get moving and this vehicle isn 't going anywhere, even assuming that the hijackers don't care.  Was this Charlie's van and what is the price of smashing it up?  Or ditching it?  Not that it matters, but Fixer is not feeling responsible for this one since another vehcile smashed into him.  I would think we plan before we vacate the vehicle.



Posted on 2020-11-04 at 19:46:49.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Ghalan is considering a straight up car jacking.



Posted on 2020-11-05 at 05:02:28.

Mischief
Veteran Visitor
Karma: 7/1
114 Posts


Post this weekend

I'll try to get some interaction going with Charlie over the weekend.



Posted on 2020-11-06 at 00:18:24.

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts


@Nomad

Er...Guardian can play games on his phone? Haha.

It's okay. I'll wait until Cipher's finished her Netrun. It's probably a bad time to call Blossom, right? She's busy.


Posted on 2020-11-07 at 15:29:57.
Edited on 2020-11-07 at 15:50:00 by dragon-soul92

dragon-soul92
RDI Fixture
Karma: 16/1
884 Posts


@Nomad

Just read your latest DM post for Cipher and Guardian. Is it a good idea for Guardian to take a peek outside the cubicle? I want to find out what the source of the noise is but at the same time I don't want expose myself or Cipher. Especially Cipher, considering she's totally vulnerable right now and can't defend herself.


Posted on 2020-11-07 at 15:49:18.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Excellent questions and discussion. It warms this old GM's heart.

1.  What are the hijackers doing at the moment?

  1. They are focusing their efforts on the individuals in the car, though at least 2/3rds of them are keeping an eye on the actions of everyone in their vicinity just in case someone feels heroic. From the looks of things, it is an easy assessment to make that they are not hijacking the vehicle but are kidnapping the occupants.

2.  Is there an undamaged vehicle stopped nearby?

  1. There are quite a few actually. The accident has slowed traffic to a crawl through just two lanes on what was once six open lanes. 

3. Not my best drive check ever, but I have to ask - explainin' to whom? Is somebody in our face?

  1. This is a rental and Charlie's name is attached to it. That's all I meant. As a matter-of-fact, the van is scheduled to be returned or the rental renewed within the next five or six hours.

4. Also, how far are we from the hijacking? 

  1. The nearest hijacker/kidnapper is 83 meters away. The vehicle that the hijackers/kidnappers were in is 90 meters away and the victims are 98 meters away.

5. Is the van drivable at all?

  1. Judging by the amount of steam and smoke rising from under the bent hood and the way the engine is invading the cabin, Fixer's best guess would be... no.

6. Is it a good idea for Guardian to take a peek outside the cubicle? I want to find out what the source of the noise is but at the same time I don't want expose myself or Cipher. Especially Cipher, considering she's totally vulnerable right now and can't defend herself.

  1. I apologize for the misunderstanding. The sound Guardian heard was on Blossom's end of the call just before he hung up. There are no unusual sounds in the bathroom though there are a couple of other people using the restroom... no unusual sounds.


Posted on 2020-11-10 at 14:02:59.

   


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