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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> What Dreams Become - Q/A
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Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


What Dreams Become - Q/A

Note: This is the Q/A thread. If you're interested in joining us check out the recruiting thread.

"Something is stirring down in Longchester, something not nice. Strange things are happening. The nicest people you could meet there turn out to be cold-blooded killers. People speak of moving shadows and nightmarish shapes in the dark. Animals become uncontrollable or even hostile. This evil is not something you can see or touch... yet.

"It all started when young Geoffrey Weatherby killed his father with a kitchen knife one morning. While being interrogated by the police he said he didn't even remember getting up that morning, that suddenly he was inside the police car covered in his old man's blood. Investigative minds will notice that this is not the last time something like this has happened. Another three murders have occurred since then where the murderer doesn't remember the event, not to mention all the unsolved murders.

"So what is happening in Longchester that makes good people turn against loved ones and kill without any reason? I do not know the answer for certain but I have my theories. It is possible that these events have nothing in common but I believe the opposite. Right now I'm leaving to meet up with a contact who says that he has some information about this. This is my first real lead and I am not going to let it slip. But in case I do not make it back I hope that whoever finds my notes will continue the investigation. Surely the police will not."
-Michelle Gardner's diary, last page.

This is the World of Darkness, a dark and, I dare say, evil reflection of our own world. Alleys are darker, nights colder, shadows are longer, and things tend to go bumping in the night. "We are the ones who bump back," might someone say but he usually ends up pretty dead. Heroes are corrupted, money weighs more than clean conscience and those who have a good heart get it ripped out from their chests. Believe me when I say, this is a bad place.

Introducing Longchester, England. This large town has it all, who knows why. Crimes, illegal brothels, madness, unnatural beasts and... something completely different. If you can imagine it, it happens frequently. If you can't imagine it, it still happens but less frequently. Longchester has its legends, from the scarecrow who kills the unlucky enough to be outside after dark to the market that sells human hearts but is never twice at the same place. But these are of course just legends, much like vampires or werewolves. Bottom line is that Longchester is no better than any other city or town in the world. Don't trust Mayor Fairhaven; everybody knows he frequently visits that brothel and that he secretly worships the devil.

This is a game mixed with horror, action and as much humor as you like to add to it. The most important thing is to have fun. You (the players) are here because you want to, not because I want you to. You can freely leave at any time.
That being said, I would like you to direct all your questions about character generation to the recruiting thread instead of here. Additionally, do not post your characters here in the Q/A thread but in the recruiting thread or in a PM directed to me. This thread is reserved for questions and chat about gameplay.

And now for the cast and characters:
Player: Character's name (Template) - current XP - [current health/corpus: B/L/A] - current power/Willpower
  • Drakar: Legendarious (Mage) - 11 - [8/8/8] - 5/5
  • Gerald Tarrant: Ren Majere (Vampire) - 11 - [5/7/7] - 9/3
  • Shounin: William (Werewolf) - 25 - [6/6/12] - 5/3
  • Syanide Shadowalker: Syanide (Vampire) - ? - [7/7/7] - 10/4
  • Vorrioch: Hiram Withers (Ghost) - 10 - [7/7/7] - 5/3


Posted on 2007-11-08 at 17:13:59.
Edited on 2008-04-23 at 14:15:37 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Houserules

First off, there is no Initiative. You act in the order that you post. If you don't post before I update, you are assumed the most basic action if in combat and you act after any NPC (outside combat you will be picking your noses). That being said, you don't have to calculate initiative and any Merits concerning initiative are useless.

Good description award bonus points. Bad description award nothing. One-liners are very annoying I think. There are few things worse than writing 10-20 lines of in depth description only to have it responded with a "I walk to [Player's name]'s character and smack him in the face". It's even worse if it has bad spelling. Avoid this if possible, but if you can't then I won't make your characters suffer for it. Good description and spelling do award you with bonus points though, so keep that in mind.

I might have mentioned this but I will stress it: If you are using material from any other book than the core books (WoD, VtR, WtF, MtA, PtC, CtL) I want to know what you use from what book. That means book reference and page! I want to be able to look it up if what it does becomes questioned.

If you have a specialty in a certain Skill you can apply that specialty to another Skill if the circumstances allow it. Two specialties never stack though so if another specialty could apply you only get either and not both. My favorite example is if you are using the Investigation Skill to investigate a crime scene and you have a Wolf specialty in your Survival Skill you could apply that specialty to see that the victim had his throat bitten out by a wolf.

Scoring 5 or more successes on attacks (an Exceptional Success) upgrades the damage dealt by one stage. So Bashing becomes Lethal and Lethal becomes Aggravated. This is to show that the attack caused greater damage than it normally should (bones break, important organs are damaged, limbs severed, etc.)

EDIT: I have stopped using the BP system that we've been using and started using the original XP system, with some minor changes for Ghosts (since we have one playing). Here is a pricing list to make things more easy for you:

Attribute: Now dots x5
Skill: New dots x3
Skill Specialty: 3
Merit: New dots x2
Morality: New dots x3
Willpower: 8
Clan or Bloodline Discipline: New dots x5
Other Discipline (includes Coils of Dragon): New dots x7
Crúac or Theban Ritual: Ritual level x2
Blood Potency: New dots x8
Humanity: New dots x3
Affinity Gifts or Rituals: New dots x5
Other Gift: New dots x7
Rite: Rite dots x2
Totem Merit: 3
Primal Urge: New dots x8
Primary Renown: New dots x6
Other Renown: New dots x8
Harmony: New dots x3
Ruling Arcana: New dots x6
Common Arcana: New dots x7
Inferior Arcanum: New dots x8
Rote: 2 per dot of highest Arcana in Rote
Gnosis: New dots x8
Wisdom: New dots x3
Affinity Transmutation: New dots x5
Non-affinity Transmutation: New dots x7
Azoth: New dots x8
Humanity: New dots x3
Goblin Contract: Dots x3
Affinity Contract: New dots x4
Non-affinity Contract: New dots x6
Wyrd: New dots x8
Clarity: New dots x3
Attribute: New dots x6
Numen: 5
Morality: New dots x3


For Vampires

There are some changes made regarding Vampires' Disciplines since some are not powerful enough or too powerful. Mostly, they aren't powerful enough in comparison with others.

Celerity loses part of its boost since there isn't any Initiative (normally, you add your Celerity points to your Initiative roll) and so Celerity as a whole has lost part of its usefulness. To even things out, every point of Celerity allows you to attack one additional time per 'round'. Normally, you only get to attack once without the use of Merits or some other powers, but with this Houserule you can to the limit of your Composure or Resolve, which ever is lower. So if you have Celerity 3 but your Resolve is only 2 you only get two actions total (+1 action).

Resilience has felt a little powerless to me and so I came up with this more potent solution: In addition to all bonuses that you get from Resilience, it also transforms Lethal damage into Bashing the same way it turns Aggravated into Lethal (one level per point) and also turns Bashing into nothing the very same way.

This post may be edited or changed as often as needed before said rule comes into question.


Posted on 2007-11-08 at 17:14:40.
Edited on 2008-01-24 at 12:10:19 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Drakar's character:

Books Used:World of Darkness, Mage the Awakening, Tome of Watchtowers, and World of Darkness: Armory

General

Name: Piers Fable Aka Legendarious
Concept: Child of Prophecy
Path: Obrimos
Player: Drakar
Virtue: Faith
Order: The Mysterium
Vice: Greed

Attributes

Mental:

Intelligence: 4
Wits: 2
Resolve: 3

Physical:

Strength: 2
Dexterity: 2
Stamina: 3

Social:

Presence: 2
Manipulation: 2
Composure: 2

Skills:

Academics ***
Computer ***
Occult **
Crafts ***
Athletics *
Brawl **
Larceny *
Stealth *
Weaponry **
Empathy **
Subterfuge **

Skill Specialties:
Research (Academics)
Computer(Craft)
Programming (Computer)

Merits:

Bonus: High Speech
Eidetic Memory **
Resources **
Mentor ***
Destiny ***

Health: 8
Willpower: 5
Mana: 6
Gnosis: 1
Wisdom: 6
Size: 5
Defense: 2
Initiative: 4
Speed: 9

Arcana:

Forces: **
Life: **
Prime: **

Active Spells:
(Max=Gnosis+3)

Protective Spells:

Spells Cast Upon Self:
(Spell Tolerance=Stamina -1 dice per extra spell)

Dedicated Magical Tools:
Steel Wand, Gold Key

Dedicated Arcana Based Tools:
Flashlight and a Pure Crystal

Rotes:

Forces:
2
Unseen Shield

Prime:
1
Dispel Magic
2
Magic Shield

Life:
1
Cleanse the Body
2
Self Healing

Weapons:
Katana Dmg 3(L), Size 2, Durability 4


Posted on 2007-11-08 at 17:14:53.
Edited on 2008-01-13 at 00:37:09 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Gerald Tarrant's character:

Name: Ren Majere
Concept: Manipulator
Template: Vampire
Clan Ventrue
Covenant Invictus
Virtue: Faith
Vice: Lust
Date of Birth: May 17 1921
Date of Death: December 24 1939


Attributes: (5/4/3)
Mental:
Intelligence ***
Wits ***
Resolve **

Social:
Presence ***
Manipulation ***
Composure **

Physical:
Strength **
Dexterity **
Stamina **

Skills: (11/7/4)
Social:
Persuasion ***
Subterfuge **
Empathy *
Intimidation ***
Expression **

Mental:
Investigation **
Occult *
Politics **
Academics **

Physical:
Larceny **
Firearms *
Stealth *

Specialities:
Subterfuge: Web spinning
Persuasion: Sweet talking
Intimidation: Verbal threats

Merits: (10)
Status (Invictus) ***
Resources ****
Status (Criminals) ***

Disciplines:
Dominate 3
Nightmare 1

Flaws:
Derangement: Sadistic/Masochistic
Racism (specifically against blacks)
Clanism (specifically against Nosferatu)
Factionism (specifically against Carthians)
and general -ism against Mortals

Blood Potency: 1
Vitae/per turn: 10/1
Humanity: 5
Health: 7
Willpower: 4
Speed: 9
Defense: 3
Size: 5

Weaponry.

Modified FN Five-seveN (Armory pp. 65)
Damage 2* (FMJ); Dice Pool 5
Damage 3/0 (Hollowpoints); Dice Pool 6/3
Damage 1(silver); Dice Pool 4

Ammunition: 1 clip FMJ rounds, 1 clip Hollow point (Armory pp. 83), 1 AP and 1 clip FMJ silver rounds (Armory pp. 89).

Melee: Stun Gun (Armory pp. 36),
Damage n/a; Dice Pool 1
Switchblade (Silver) (Armory pp. 23)
Damage -1(L); Dice Pool 0


Posted on 2007-11-08 at 17:15:05.
Edited on 2008-04-01 at 17:27:01 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


JenthLiadon's character:

Name: Jedidah Kingston
Concept: Vampire "supernatural novelist"
Template: Vampire
Clan Mekhet
Covenant Circle of the Crone
Virtue: Charity
Vice: Lust
Date of Birth: June 15 1897
Date of Death: May 20 1930

Attributes: (5/4/3)
Mental:
Intelligence ***
Wits ***
Resolve **
Physical:
Strength **
Dexterity ***
Stamina **
Social:
Presence **
Manipulation **
Composure **

Skills: (11/7/4)
Mental:
Investigation *** (cluesniffing)
Occult ***
Politics *
Physical:
Brawl **
Drive *
Firearms *** (pistol)
Stealth **
Weaponry *** (longsword)
Social:
Persuasion **
Streetwise *
Subterfuge *

Merits: (10)
Status (Circle of the Crone) ***
Enyclopidic knowledge ****
Danger sense *
Contacts ** (Underworld, Ordo Dracul)

Disciplines: (3)
Crúac 2 (Rigor Mortis [lvl 1]; Cheval [lvl 2])
Auspex 1

Blood Potency: 1
Vitae/per turn: 10/1
Humanity: 6
Health: 7
Willpower: 4
Speed: 10
Defense: 3
Size: 5


Posted on 2007-11-08 at 17:15:18.
Edited on 2008-01-20 at 17:33:00 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Tek's character:

.


Posted on 2007-11-08 at 17:15:28.
Edited on 2007-12-02 at 17:08:06 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Shounin's character:

Name: William
Concept: Brawler
Template: Werewolf
Tribe: Blood Talons
Auspice: Rahu
Virtue: Charity
Vice: Pride

Attributes: (5/4/3)
Mental:
Intelligence **
Wits ***
Resolve **
Physical:
Strength ***
Dexterity **
Stamina ***
Social:
Presence **
Manipulation **
Composure **

Skills: (11/7/4)
Mental:
Crafts **
Occult **
Physical:
Brawl ***** (Boxing, Dirty tricks)
Stealth *
Survival *
Weaponry *** (Knives)
Social:
Intimidation *** (Stare-downs)
Persuasion **
Streetwise **

Merits: (10)
Fighting Style: Boxing **** (WoD p110)
Fetish: Silver Knuckles of DOOM! *****
(Silver, does aggravated damage against undead, 9 again)

Gifts:
Luna's Dictum (Dominance) (WtF p110)
Crushing Blow (Strenght) (WtF p141)
Ruin (Sharing) (WtF p137)

Renown:
Purity 1
Glory 2
Honor
Wisdom
Cunning

Primal Urge: 1
Essence per turn: 10/1
Harmony: 5
Willpower: 4

Hishu (Human):
Health: 8
Speed: 10
Defense: 2 (3)*
Size: 5
Perception: 5
Punching: 8B

Dalu (Near-Human):
Strenght (+1): 4
Stamina (+1): 4
Manipulation (-1): 1
Health (+2): 10
Size (+1): 6
Defence: 2 (3)*
Speed (+1): 11
Perception (+2): 7
Punching: 9B
(Induces Lunacy, observers have a 4-die bonus to their willpower roll to resist)

Gauru (Wolf-Man):
Strenght (+3): 6
Dexterity (+1): 3
Stamina (+2): 5
Size (+2): 7
Health (+4): 12
Defence: 3
Speed (+4): 14
Armor: 1/1
Perception (+3): 8
Claws: 12L
Bite: 13L
(Rage invoked.
Induces full lunacy.
Wound Penalties ignored and no unconciousness rolls made.
-2 to resists Death Rage.
Inflict Lethal damage.
Fail most Mental and Social rolls.)

Urshul (Near-Wolf):
Strenght (+2): 5
Dexterity (+2): 4
Stamina (+2): 5
Manipulation (-3): 1
Size (+1): 6
Defence: 3
Speed (+7): 17
Perception (+3): 8
Bite/Claw: 10L
(Induces Lunacy, observers have a 2-die bonus to their willpower roll to resist.
Inflict Lethal damage)

Urhan (Wolf):
Dexterity (+2): 4
Stamina (+1): 4
Size (-1): 4
Defence: 3
Speed (+5): 15
Perception (+4): 9
Bite: 8L
(Inflict Lethal damage with Bite attack)

*(the number in the brackets shows the defence when attacked by a brawl-based attack, due to the Duck and Weave ability. See Fighting Style: Boxing (WoD p110))


Posted on 2007-11-08 at 17:15:39.
Edited on 2008-01-24 at 12:16:05 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Vorrioch's character:

Name: Dr. Hiram Withers
Concept: Malevolent apparition
Template: Ghost
Date of Birth: 12th May 1905
Date of Death: 23rd November 1937
Birthplace: Longchester, UK

Power: 4
Finesse: 3
Resolve: 2

Virtue: Justice
Vice: Wrath

Willpower: 6
Morality: 5
Corpus: 7
Speed: 17
Defense: 4
Essence: 15

Numina:

Ghost Speech (dice pool 7)
Phantasm (dice pool 7)
Possession (dice pool 7)
Transmogrify Victim (dice pool 7)
Dream Thief (dice pool 7)
Breath Stealing (dice pool 7-target's Stamina)
Blast (physical realm only; dice pool 10)
Savant (Blast[physical])

Attack:

Bite (Transmogrified) Damage: 3L (Dice Pool 7)

Merits:

Danger Sense: **
Emotional Detachment: *
Language: ** (Latin)
Retainer: ** (Scott Stevens)

Specialties:

Academics (Classics)
Intimidation (Creepiness)
Medicine (Psychology)
Medicine (Surgery)
Subterfuge (Lying)

Anchors:

Longchester Hospital for the Insane (derelict)
Grave in cemetery at St. Lawrence’s Church
Wedding ring (currently in possession of Scott Stevens)

Physical Description:

Dr. Withers’ ghost is capable of manifesting in two forms:

1. As he remembers himself at the point of his death: a plump, pale, round-shouldered man in his early thirties. This manifestation is typically clad in a spotless, starched lab coat or in a loose-fitting brown suit and walks with a slight limp on its right foot. Obviously ethereal it is devoid of all but the faintest hints of colour and flickers unsteadily around the edges of his form.

2. A putrid, weeks dead corpse with a gaping pistol in the back of its head. This apparition is more vividly coloured, the lab coat smeared and mired with mud, filth and splatters of dried blood. The manifestation’s eyes are pupil-less and white, its movements alternate between a lurching shamble and crisp, businesslike walk.

Retainer (**): Scott Stevens
Concept: School Dropout/ Stoner
Virtue: Hope
Vice: Sloth
Birth date: 17th August 1990

Attributes
Intelligence: 2
Wits: 2
Resolve: 1

Strength: 2
Dexterity: 2
Stamina: 3

Presence: 2
Manipulation: 2
Composure: 1

Skills
Mental
Academics: 1
Computers: 1
Crafts: 1
Occult: 1

Physical
Athletics: 2
Brawl: 1
Drive: 1
Larceny: 1
Stealth: 1

Social
Empathy: 1
Socialise: 1
Streetwise: 2
Subterfuge: 1

Defence: 2
Health: 8
Morality: 7 (Fixation: The Ghost)
Size: 5
Speed: 9
Willpower: 2

Merits:

Contacts: * (Friends at school)
Fleet of Foot: *
Iron Stomach: **
Resources: *


Posted on 2007-11-08 at 17:15:49.
Edited on 2008-04-23 at 12:55:53 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Syanide's character:

Name: Syanide
Player: Syanide
Concept: assassin...thief.... informant
Virtue: Fortitude
Vice: greed
Clan:Mekhet
Covenant:Invictus

Attributes (5/4/3):


Mental: 3

Intelligence 2
Wits 3
Resolve 1


Physical: 5

Strength 3
Dexterity 3
Stamina 2


Social: 4

Presence 1
Manipulation 3
Composure 3

Skills (11/7/4):

Mental:

Academics
Investigation 2
Occult 2

Physical:

Athletics 1
Brawl 1
Drive 1
Firearms 2
Larceny 1
Stealth 2
Survival 1
Weaponry 2


Social:

Animal Ken
Intimidation 3
Persuasion 2
Streetwise 1
Subterfuge 1

Merits:
allies (police) 4
contacts 3
status (covenent) 3

Flaws (optional):

Disciplines:
Celerity 2
Obsfurate 1
Auspex 0

Blood Potency: 1
Vitae/per turn: 10/1
Health: 7
Willpower: 4
Defense: 3
Size: 5
Speed: 11
Humanity: 6


Posted on 2007-11-08 at 17:16:01.
Edited on 2008-04-19 at 22:48:52 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Reserved for Player

.


Posted on 2007-11-08 at 17:16:16.
Edited on 2007-11-13 at 21:25:06 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Longchester updates

Here's a little something to keep you occupied until the game starts. Every time I create something new for Longchester, be it a list or a map or something else entirely, I'll update this post with these informations.

I am currently working on a district map and info maps for Longchester. They are nearly finished and I'll post a link to them here once they are ready. I could of course post the maps here, but they are so big that it would be more practical I think if I wouldn't.
I have finished writing down information about Longchester legends. Vampires, Werewolves, Mages and what-not have their own views on these legends which are not posted here. I'll send those views to every player playing a character belonging to a certain group of supernaturals, so the players playing vampires will get the Vampires' views PMed to them etc. There are also more information about the people and places of Longchester. These information are known by any common man living in the town.

The district map.
Free Image Hosting at www.ImageShack.us The info maps:
Human/Ghost
Free Image Hosting at www.ImageShack.us
Longchester is full of life (amazingly enough) and legends. Because Longchester’s legends play a big part in this game, players should know a little something about these legends.
Scarecrow is the most renowned and oldest legend in Longchester. He has disappeared and resurfaced again and again. The legend says that where the Fieldriver district is there was once a large corn field (hence the name Fieldriver) owned by a farmer. Although it was a very big field, only one scarecrow served the duty of holding the crows away and for unknown reasons that was all that took for the whole field. Some stories say that the farmer had killed his wife, chopped her up and hid in the scarecrow, while other say that the scarecrow was only dressed in the clothes the farmer’s brother was murdered in. When the farmer died the town bought the field and created the Fieldriver district on that very spot, in honor of the farmer some say. But from that day people have gone missing in the district, and few turned up with great cuts. Few who walked there by night say they have smelled decay and soil at the exact same moment as they have felt great chills through their spines. One version of the story says that the Scarecrow haunts the streets of the district because he knows that the town’s council poisoned the farmer to get the field to build on, while another says that the farmer’s wife animates the Scarecrow in search of her murderous husband.
The Fieldriver holds another legend, namely the legend of the Fieldriver Lady. Not as big of a legend as the Scarecrow, but well known among the older generations. The Fieldriver Lady died in this district shortly after it was made. During the WWI, a woman fell in love with a soldier but her heart broke when she got news of his death. Being alone and heartbroken drove her mad for weeks before she finally took her own life in the river that runs by the district and gives it its name. Ever since, the Fieldriver Lady can be heard if you stand by the river. Some have even claimed to have seen her. It is said that if you are unlucky enough to see her, she will either seduce you to share her fate in the river or else drive you insane.
The Longchester Hospital for the Insane holds one legend. After it closed down it was inhabitated mostly by junkies and addicts who claim they saw a ghost of a doctor. For obvious reasons these stories were mostly dismissed, but the legend of the Demon of Longchester Asylum lived on. He is said to have been an insane murderer who made needless operations on his patients. It is said that when they finally got the evidence to lock him up he suddenly burst into flames and died with a grin that haunted the dreams of every policeman at the scene until they were driven insane and committed suicide one by one. Since the Asylum reopened just recently due to overcrowding in the town's primary hospital, more and more of the patients have claimed to see “the unseen doctor”. One thing is for certain: not everybody is happy about that place being open again, legend or no legend.
The Lonchester Beast is only just a recent legend. Handful of people have claimed to have seen a wolf-like creature standing up on its hind legs in the woods, and some say they have seen it in the alleys or even the streets. Since they have only seen glimpses of this creature, and it has never been captured, the stories have mostly been dismissed. Regardless, more citizens of Longchester have heard the beast’s howls in the middle of the night than have actually claimed to have seen it.
The is a story told by the children in the Havens (another district). The story has usually been told by a friend to a friend of a friend. No parent knows why this story hasn’t yet died out, since no grownup tells this story to another. The story is about the Doll, a child-like thing made of wood and cloth. The story has its similarities with the story of Pinocchio, but with much darker tone. The most famous version of the story, that which most children know, is that a woman once wanted a child very bad so one night she kidnapped a child from her street. But the child did not want to stay with the woman, and when the wailing and the crying became too loud, the woman accidentally struck the child too hard. When the boy (sometimes it’s a girl) didn’t wake up again she didn’t know what to do except to make him into a doll. But before the doll could wake up, the police found out what she had done and arrested her. The doll woke up but his mother was not there. Time passed and his mother never came. New people moved into the house so he had to hide. And those people moved out and others moved in, but the doll hid and waited for the mother that never came. The children in the Havens say they can sometimes hear the doll call for his mother, but the grownups say they can’t hear it. They are just too afraid to admit it.

There are several people and places in Longchester that the PCs should know.
First, there is the mayor, James Fairhaven. He boasts about being the last descendant of Abraham Fairhaven, the “town’s greatest benefactor” who saw to it that most of the town was actually built, such as the Fieldriver district and the Longchester Hospital for the Insane. There are stories about him taking bribes and frequently visiting an unauthorized brothel in the Fieldriver district (which is the sole reason why that place has never been closed down).
Scarlett Hearts is said brothel. The place is run by an old woman who is named Gwendolen Thatcher, also known as Baba Yaga, although that nickname has never been an insult to her. Dirty officials can be found there, if anywhere. Baba Yaga knowns whom to bring to the brothel and the right discount to avoid being shut down. Baba’s girls will serve any man, woman and beast (metaphorically speaking... of course).
Longchester Hospital for the Insane, also called Longchester Asylum, has only just reopened thanks to Mayor Fairhaven (some say he did it through bribes). Although only recently reopened, it is now home to all the biggest looneys of town. Some say they have seen horrible monsters in the night, others suffer from severe insomnia. Some things that have been seen, unlikely as it may sound, hold more truth than others suspect. The new head-doctor of the Asylum is Frederick Einhart, only just arrived after his predecessor hung himself in his office a week ago.
Longchester University is one of the proudest in England. The new dorms and the new south wing is only part of what the town’s expenses have been put into (while the Fieldriver district is as bad as ever). The Lonchester Uni’s greatest possession is the Longchester Library which Chancellor Samuel Holms has personally gathered most books for. Chancellor Holms prides his university for having some of the oldest books and tomes ever available in a British university, some with well over 1000 years old texts. Most of the original of the oldest books are only to be displayed and exhibitions are held occasionally. Most of the texts have been rewritten for better access by students, so they can read what the old tomes say without actually having to open the real tomes. Characters get a +3 bonus on any Mental Skill rolls while researching in this library.


Posted on 2007-11-14 at 16:56:06.
Edited on 2007-11-17 at 13:38:34 by Skari-dono

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Ready to go!

Just received the third character so we can start this little game on Saturday as planned if Gods permit.


Posted on 2007-11-15 at 15:06:46.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


GAME STARTED!

The game has started, so get your behinds to the Gaming thread and start posting!


Posted on 2007-11-17 at 02:04:35.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Ghost Speech

Vorrioch, your Ghost Speech roll succeeded with three successes. Liked your post btw


Posted on 2007-11-17 at 13:56:19.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


pondering

I'm thinking about giving you another freebie (since it is very difficult to play a ghost, I can imagine).

For every success you get on the roll you can utter a single sentence and an exceptional success (5+ successes) allows you to speak pretty much freely for the rest of the scene. I will however judge how many sentences Hiram speaks. In the case of your post you got three successes and could thus speak three sentences for this scene. Hiram however spoke two sentences by my opinion ("My name’s Hiram," is one and "I used to be a doctor here a long time ago" is another sentence) so you have one sentence left.

Is this a boon or would you prefer having it the other way (in which case I'll count it as a single sentence)?


Posted on 2007-11-17 at 14:30:15.

   
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