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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> For Whom the Bell Tolls Q&A
Parent thread: In Memoriam [Recruitment]
Related thread: For Whom the Bell Tolls Epilogues
    Messages in For Whom the Bell Tolls Q&A
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Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


guess that decision...

falls upon Ayrn/ Aranel..


Posted on 2008-03-10 at 18:16:40.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Out of curiousity

How would you feel about bumping the ability score points up to 76-80 range?

Regarding my character... I'm not sure I'll keep either. Sorry. I didn't really create either of them for a "long term" campaign. They were really just there for the night.

Anyway, I'm leaning towards a Halfling Fighter/ Thief with the Traveler kit from BofG&H. He's kind of got a bit of wanderlust to him, so that might work well with me having to miss every other session (the little guy's just wandered off somewhere).

Anyway... curious about what you think of the stat boost, Vorrioch. It sure would be mighty kind of you.


Posted on 2008-03-11 at 01:32:49.
Edited on 2008-03-11 at 01:40:31 by Ayrn

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Regarding ability scores…

Can I ask why? If the issue is that you’d like to play a class or kit with insanely high ability requirements and aren’t sure that you’ll have enough ability points to make it work then we can sort something out. The obvious solution would probably be either to look at waiving some of the ability restrictions in the first place or for me to give your character however many extra stat point seemed appropriate and compensate by letting you start one level lower than the rest of the party.

If it’s just a desire for a more high-powered style of play then (unless everyone else feels the same way) I’m inclined to say no. I really like the way that a 70 point spread works in that you can either be slightly above average in everything with a balanced stat-line or really exceptional in one or two areas at the expense of everything else. In my opinion this tends to create more interesting characters than if I let you all start with way above average abilities in everything.

But, that said… if everyone else really wants a more high-powered play style then I’m not going to stand in your way. I’ll just upstat a few of your enemies as well (so if stats in the 15-18 range become pretty standard within the party, then they will for the enemies you’re fighting as well) and throw in a few more orcs/ zombies/ bandits into each encounter.

***

If you’d prefer to create a new character then that’s fine with me. I’ll probably drop you a PM every once in a while telling you what you find in your travels.

The one comment I’d make is that if you do decide to multi-class you’ll only receive a number of proficiencies equal to the most advantageous of your two classes… not a total of the two [check the rules for multi-classing, on p.61 of the PHB]. I think you’d added the two together for Aranel.


Posted on 2008-03-11 at 12:59:56.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


No problem

The 70 point stat spread will be fine.

I will be creating the halfling fighter/thief with the traveler kit, if that be okay.

Regarding NWP... I think that with Aranel I gave him bonus NWP for the high intelligence. Do you play with that rule, or was that just a house rule I remember from growing up? That characters gain bonus NWP at first level equal to the number of bonus languages that their INT score grant them?


Posted on 2008-03-11 at 14:41:24.
Edited on 2008-03-11 at 14:42:38 by Ayrn

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


That'd be absolutely fine...

I've always read the rules to mean that for each bonus language permitted by your intelligence you could choose either to buy either a Non-Weapon Proficiency or a language (which, coincidentally, cost 1 NWP slot each).

I probably just miscounted when looking over your character, it just seemed like you had a lot more proficiencies than would normally be possible for a character of your level.


Posted on 2008-03-11 at 14:48:19.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Game night

I’m just writing to let everyone know that we will be running again this evening as planned.

My assumption for this evening is that you’re following Kaelyn’s suggestion and heading off to the nearest market-town (Bridhvale) to sell and identify some of your treasure from last weekend. I’ve posted a brief description of Bridhvale in the first page of this thread in case anyone would like to know a little more about the town. Everyone else willing, I’d like to make this sort of thing a regular feature… you tell me what you want to do next each week and I’ll write up the following adventure accordingly.

If you’d like to ask any more questions or make any last minute alteration changes to your characters before the game starts then just let me know. That said, I look forward to seeing you all in chat later this evening.

EDIT: I've given you a description of a few more key NPCs in Bridhvale as well.


Posted on 2008-03-14 at 13:41:35.
Edited on 2008-03-14 at 15:50:24 by Vorrioch

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Lights! Camera! Action!

I’ll be opening up a new room in chat within the next couple of minutes. We won’t be starting the game itself before 10, to be fair to anyone who can’t be online before we’d actually agreed to start, but it would be great if everyone could start making a move over in the next ten minutes or so.

There’s a couple of quick points I’d like to take care of before we begin and then, with any luck, we should be able to get the next adventure in progress.

Hope to see you all in chat shortly.

EDIT: Having some last minute computer problems. Be in there just as soon as I can get the thing to work.

DOUBLE EDIT: Finally got it working. Sorry about that


Posted on 2008-03-14 at 21:46:10.
Edited on 2008-03-14 at 21:51:41 by Vorrioch

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Thanks

Thanks for the fun last night. The only downside was that Joshua lived.


Posted on 2008-03-15 at 12:38:54.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


indeed..

had a blast... need to look into some form of offensive clerical spells... Too many npcs fleeing lol...



Posted on 2008-03-15 at 13:30:40.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


I’m glad you enjoyed it

I’ll be posting up the results of Abraham’s identifications, an updated party inventory and possibly another epilogue for the adventure at some point over the next couple of days.

If you are still interested in helping the town raise some of the money then the obvious target might be either a small clan of ogres who’ve been harrying the road to the North and who are judged to have amassed a fair fortune over the years, or an old elven burial mound out in the hills that the townsfolk swear point blank is haunted and which is also believed to hold a quite substantial array of wealth. Alternatively… rumours are beginning to trickle in of some very strange goings on in the Massingberd Barony to the south.

Just tell me what you’re planning to do and I’ll write up the next adventure accordingly.

Oh, and you can expect to level up soonish as well... so hopefully some of you might be able to make your saves once in a while! (So many NPCs to keep track of... )


Posted on 2008-03-15 at 13:35:58.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


(Level Up?")

I could certainly use access to third level spells!

*Goes and stomps a million rats for the .005 exp they are worth in hopes of levelling lol


Posted on 2008-03-15 at 13:41:27.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Here’s what I was thinking…

It seems about right for the group to level up once every 3-5 adventures. If anyone would prefer a faster or slower rate of advancement then just let me know but this should take you to a fairly epic power level by the end of the story arc. (Who knows… you might even be able to bump off a certain overgrown lizard )

Obviously, you’ll gain levels faster for adventures that are actually completed reasonably successfully, and I’ve really liked the effort you’ve all put into some great roleplay and character development. I’d like to level the party up after the next adventure and once every few sessions from then on.

(Anyhow, if you could let me know your thoughts for next week, it would be greatly appreciated. Any ideas about where you might want to go next?)


Posted on 2008-03-15 at 13:53:12.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Ooh, choices, choices

Exploring the elven burial mound sounds exciting. I am happy, however, in going with whatever everyone else decides.


Posted on 2008-03-15 at 21:37:18.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Epilogue [Session 2]

The group calls by again at Abraham Willowby’s house the morning after returning the stolen tribute money. Once again his apprentice- whose name you have learnt is Anna- shows you inside and leads the party up into the wizard’s study. Abraham is garbed somewhat more formally this time, in the sky-blue robe of the local diviner’s guild and the items recovered from the battle at the ruined elven temple have been arranged neatly on a white tablecloth, draped over the work surface of one of the room’s many desks. The room is filled with the cloying smell of burning incense from a brazier in the far corner, competing with the less savoury aromas of bitter herbs and rancid fat from the wizard’s alchemical experiments.

Abraham nods politely as the group enters, while Anna closes the door behind you and fetches a half-dozen chalices of mulled wine from a cauldron bubbling above a small wood fire in the room’s centre. Impatient to begin, and enlighten you on the results of his investigation, the old magician pauses only briefly to exchange pleasantries before striding briskly over to the table to fetch the first of your recovered items.

“This” he holds aloft the discarded demon-hide, “this is the skin of a fiend, spawn of the black pit. If I might hazard a guess: I would imagine that she shed it whole- like a snake’s - when you cut her down. Should one of you- ahem- don the item in question then it would bestow upon you certain powers: to shape and change others’ perceptions of your mortal form as you saw fit. As one might expect, however, such things will normally exact a price of their own… one you may well prove reluctant to pay.”

[Mechanically speaking: the skin will function as a somewhat weakened version of the Alter Self spell (Wizard 2). It is incapable of bestowing upon its wearer the ability to fly or breath underwater but will last up to an hour, useable up to three times a day. The skin must be removed and allowed to refresh its energies for at least an hour between uses.]

“The flail bears minor runes of accuracy and wounding, etched together as one,” “It will strike a more damaging blow than a mundane item of its type.”

[The flail is a +1 weapon. It gives a +1 bonus to its user’s attack and damage rolls.]

“The axe bears more a more potent enchantment powerful spell of warding has been cast upon it and it will deal great harm to all but the most resistant of adversaries. In the right hands, I’d imagine it would prove an impressive weapon indeed.”

[The axe gives a +3 bonus to its user’s damage rolls, but no bonus to hit. It is capable of damaging creatures not normally harmed by weapons of less than +2 enchantment. Because of its huge size, a Medium creature will be unable to wiled it effectively with a Strength score of less than 18/01, for a Large creature this requirement is lowered to 16.]

“Two of the telescopes are also enchanted. The first will simply afford its user an uninterrupted view of the heavens… unimpeded by clouds and the like. The second bears a more subtle encirclement, when peering through it one might prove able to discern movements of the stars normally invisible to mortal eyes… precisely what I am at a loss to tell you.”

[You owe him 200 gold Crowns. He’ll charge you a further 200 for any of the four Potions of Fire Resistance you’d prefer to keep. If the party is willing to sell then he’ll take the two telescopes in lieu of payment for the identification.]

[It also seems only fair to point out that any and all of these items might have additional properties… Identify isn’t guaranteed to pick up everything. If you want to pay Abraham to cast it again then just let me know.]

***

I might have the time to write up a broader epilogue tomorrow afternoon… but in case not I’ll just give you a basic run-down of events.

- The six murdered guardsmen are buried in closed caskets in a service presided over by Bishop Abner himself. There’s a lot of anger in the town over the deaths as all six appear to have been local men and reasonably popular. There’s also a fair degree of suspicion that Aliira may have somehow had something to do with the ambush… especially once word spreads that the guard’s had been Entangled before they were killed and that their bodies had been partially eaten by the wolves.

- Mayor Craythorne will be grateful to the group for returning the tribute and placating the dragon. She’ll be irritated but not particularly surprised at Emberburn’s demand for a further 1000 Crowns by the end of the week and will share her view with the group that the dragon is essentially throwing its weight around to underscore its dominance over the town. The town can probably raise the money by taking out loans from Craythorne’s trading coster and certain prominent citizens, but these will of course need to be paid back later. If the party offer to help raise some of the money themselves then she will certainly welcome the suggestion and will emphasise that they’ll be repaid in full for their efforts.

- At some point over the next couple of days Emmerus and anyone else who’d like to go along will receive an invitation from Bishop Abner to come and talk with him at the Minster. The Bishop appreciates that you will all need to make tracks to help raise some of the money and will have scheduled the meeting for the end of the week… after your next adventure.

- If Aliira remains with the party while they remain in Bridhvale then they will fall foul of the suspicions of many of the local residents. Inns and shops will politely refuse to serve them, people will cross the street to avoid her or openly make the sign of Pelor (the equivalent of crossing themselves) to ward off evil when in her presence. Most of the townsfolk will be genuinely appreciative to the party for their efforts but there will be a lingering suspicion in certain quarters of any characters who are seen to associate with a known witch and werewolf and a distinct feeling that no good will come of this association.

***

If there's anything else that anyone would like to do in or about Bridhvale then just let me know.


Posted on 2008-03-17 at 00:23:20.
Edited on 2008-03-17 at 00:25:59 by Vorrioch

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Bridhvale... and bounty



Vorrioch we still need the info on what we managed to loot from the fallen hobgoblins.. (with such a hefty toll being exacted every copper counts lol)


suggestions in Bridhvale:

These are my suggestions, do not take them as fact until everyone has a chance to discuss their opinions.

Sell the telescopes to Abraham. none of us have the skills or knowledge of what the starts might do to influence anything further... plus it saves us 200 crowns.

Return all of the Potions... (we can get them back when we decide we're going to finally take on and tackle that damnable dragon) (saves us 800 crowns)

I'll load up the other items we currently can't use... which is everything so far as I can tell looking at character sheets, and we'll stow them in the chest under Bishop abner's watchful care while we're out on the adventure)

I'll try and sell the large ogre armor to the local merchants... even if they can't use it as a whole piece, the materials should fetch something and none of us can use it.

Again with the large Axe.. noone here has a strength score nearly high enough to wield it.. and it should fetch a fairly high price at the trading coster... I would think an enchanted axe of that nature would sell...

any thoughts.?


~~~~

As for adventures... I'd rather search a crypt than ogres... zombies don't hit as hard, and morally I'd see emmerus trying to lay undead to rest... but.. if the ogre camp is clsoer to the village than he'll go ogres.





Posted on 2008-03-17 at 00:57:43.

   


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