Just wanted to bring up a discussion about newbies. I love newbies (insert your own ketchup/bbq joke), and wish we had more. But not only that, I notice that so many of our beloved pre-resident status Innmates aren't staying more than a few months, or even a few posts in some cases. It's one thing for longtime or established members to take extended periods of time away, but it's another for people to quit before things get cooking. Once an Innmate sapling reaches maturity (evident by the Resident or RDI fixture status under their name) then the Innmate too often leaves the second home for a better life. It happens to many of us, but often they leave with the intent to return or at least with fond gaming memories in their wake. Those are not the topic of this blog.
The topic, and my main concern, is that Innmates aren't even reaching that point. Too many are leaving after only a month or so. I would like to know why. We have notorious slow periods, and a certain level of frustration with forum gaming being unreliable at times, but it seems the revolving door of members is revolving a bit too quickly. I'm especially interested to hear from Innmates that, as of July 2010, have a few months in and a couple hundred posts or so, maybe just recently reached Resident or Fixture status. What is it that kept you sticking around and do you see yourself staying around for a while?
Also I'd like to hear from the fresh faces that have (and those that have not!) been particularly active - Is there anything we can do to keep your "business" for years to come.
And finally I'd like to hear from you lurkers! I know you're out there - I see you on the logged in list. I know there are plenty more that don't bother logging in, but are here. I know some members that go years at a time without a post or login, but remain in the shadows. I lurk several forums and don't even register, so I know we have some out there. We'd like to hear from you - anything you have to offer. It's always nice to know that you have an audience.
P.S. While I'm on the topic of seniority - the issue comes up from time to time, so here is the semi-official custom title policy: The rule of thumb is that if you've been around for a year or so, have around a thousand posts or so - of mostly content and not simply spam or fluff - and have been active in some form of gaming (posting games, RPG, whatever) to the point where a reasonable number of longtime members will generally recognize you (in a positive way!), then you probably will get a custom title. Yes I know those guidelines are vague. That's kind of the point. I usually go through and send out a PM every few months or so if I remember, and in certain cases the mold is broken, but the best way to get one is simply ask. I'm busy, you're busy, everyone is busy. Things slip through the cracks. Nothing personal. If you think you've met the above criteria of "paying your dues" and think that a staffer would agree than shoot off a PM. I can't speak for everyone but I don't mind unsolicited messages ;)
A custom title is not a goal - it's a reward for longtime Innmates who should be looked at as examples for newbies. Or the results of bribery and blackmail...
posted by Admiral on 3/30/2020 at 11:53:51 AM
I am not new but it seems there are few games available to new players. Perhaps that is a cause of their disappearance.
posted by Keeper of Dragons on 7/10/2010 at 07:29:13 AM
I think Keeper might have a point. It's not all of the issue however, but when I joined, all those years ago, there were games starting every weekend. Especially the freeform section was wild at times in activity. I guess it has to do with several reasons, one of them possibly being the staff growing older and having less and less time for gaming themselves (me included). We should encourage the 'younger' players more to start games. I think that fits into your description of the title-earning phase. It could be a reward for starting games (that last more than one weekend), amongst other things.
posted by Almerin on 7/10/2010 at 01:23:15 PM
I love planning characters and creating personalities to go with the pile of stats. According to my profile, I'm in 7 games right now, with one on hiatus. Really it's closer to five or six on break sometimes because of the dreaded RealLife epidemic that has been going around, but the one or two posts that do happen are enough to keep me thinking about my characters. Fairly easy to please that way.
Lurking the game forums is an entertaining way to waste a late evening/early morning. Rarely do I ever actually get around to posting in them, but they do grab my attention every now and again and I end up lurking for hours.
posted by Deucalion on 7/10/2010 at 05:08:19 PM
I think the drop off in active games is part of it. So many started so few carried on except but some long time DM. We could use more a more active DMs. However another thing I have noticed in my long time as a Innmate is that when real life times are difficult than games and players are less reliable.
Certainly the current times in the US joblessness and the worry of being laid off or not having a job have on people will affect free time and leisure that people have begin to role-playing. I noticed this after September 11, 2001 there was a sharp drop-off for some time after that.
on my list of games under my name there a lot of bang but a late to that her act and one on a weekly basis and one on a biweekly basis. All the rest of the games have fizzled due to lack of posting by players lack of posting DM's.
This is not an answer to the problem just an observation
posted by Brianna on 7/10/2010 at 09:22:23 PM
I think that, indeed, we have too few games. Games - of whatever stripe - are the single biggest reason that people return to the Inn.
I wonder - what can we do to get more good, stable games up and running?
posted by t_catt11 on 7/11/2010 at 01:41:04 AM
I for one have stuck with the Inn out of necessity, without this wonderful haven I would have nowhere to play.
I think the big problem is that a lot of newbies are used to either the one-liner AIM rps, table-tops that move at a steady rate, or more 'mature' roleplays. Long posts and lists of rules to be followed are intimidating when players aren't used to them. Couple all of that with the slow flow of things, especially now, and you have a formula for people quickly growing tired of waiting for games or getting frustrated with not being able to find what they truly seek.
posted by Shield Wolf on 7/11/2010 at 12:46:16 PM
We used to have an active chat RP community. Sometimes it got a little on the *ahem* mature side, but usually it was good. Wonder why people don't use chat anymore?
posted by Admiral on 7/11/2010 at 01:44:01 PM
Well, there is rarely anyone on with which to chat these days. Even since I have joined I have noticed a distinct decline in activity.
We could just take the easy way out and blame video games, especially MMOs but then we wouldn't be any better than the politicians that blame games for violence in teens.
posted by Shield Wolf on 7/11/2010 at 01:48:16 PM
I would love to run more games on the Inn but frankly the "drop out" rate is frustrating to the point where I have now stopped. Seven people sign up and after initial posts, three are no longer posting, and then four and then you are playing by yourself. I have a world war II spy/horror game I would love to run, and a rome gladiator type of game as well, but I don't want to put the time and effort into developing the modules if I'm going to only have a week worth of interest.
So what I am saying, is we have a catch 22. Players are staying because we don't have games, and no one is posting games because players are not staying. What is the answer? I don't know. More sex and violence? or is that HBO's answer?
As to chat, I think we had more chat in the "old" days because chat was new then. Now, chat is old, and people want tweets, social networks and status messages.
I long for more activity on the inn again too. Not sure how to get there though.
posted by Alacrity on 7/12/2010 at 08:33:30 AM
Most of the games are too far established for most new players to want to join. It's intimidating seeing tonnes of pages on a game, when most want to start up a newer game they can get into easier.
posted by Hobolyra on 7/12/2010 at 08:51:36 AM
I was thinking of possibly trying to run a couple of different games. Dresden Files RPG, and Chamions, maybe a Fantasy HERO game. I am trying to figure out ways to best create characters for these at the moment and thinking of how to best do modules. I used to run PBP style games (as well as be in many) on the old BBS systems of looong ago.
To get to the point of the blog though, I think some are intimidated. They see some of the great posts of users that have been here for a while and think. Wow I can't do that. The flow of some of the games and posting in them is strange to me. And that is a bit intimidating. But this is the first PbP RPG place I have come to since playing back in the 80's on BBS's. Sooo I have a lot to learn. And that can be hard on some people.
posted by QuestorSilvanthus on 7/12/2010 at 09:14:41 AM
Yes, sometimes the problem is old games looking for players and their intimidating nature. But there are lots of new games starting up. And they struggle for interest.
Then there is the problem Alacrity named, which is definitely real. My games have suffered, and are suffering from people leaving after a few posts. You feel that you are boring, or that it's not worth your time to post anymore. The solution, I realize, to that should be to make shorter posts and create several games at once. In fact, right now that sounds rather appealing: Less expectations means less disappointment. And for those who think that such a thing sounds depressing: it's not meant to. Some of the best games I've played in where in the freeform section, starting from an opening post with just a few lines. Leave people to interpret what you're starting with, and creativity flows. Maybe we sometimes think in boxes too much, when it's much more fun to run with what somebody else thinks of.
Anyway, I'm rambling. A WW2 spy/horror game sounds incredible, Al. I'm game!e
posted by Almerin on 7/12/2010 at 01:10:06 PM
Ok, I know I'm not newb as I've been a part of the inn for the better part of 7-8 years, but I still remember the only reason I kept to the inn in the very beginning was the active chat we had. At first the great people I met there kept me talking and I had a great time, and I got sucked into the easyness of Free form Rp'ing. Then it moved quickly to rules based also, and there we have it. The chat needs to come back! Also, like it was said before so few people actually DM games. Maybe people think that only certain peopl can dm? It seems games are few and far between no adays and because of this, i was actually contemplating running another game along with my eberron one, only it would be shadow run. Oh, one thign I remembered, one of the players in my game said he went 0-3 in trying to get into games. this shocked me, because as I recall back in the day you could slap down a request, maybe type something up to prove your competence and bam your in. Never have I heard of someone actually being rejected, let alone 3 times. Suffice to say he's in my game now. :D
posted by Jozan1 on 7/15/2010 at 02:54:58 AM
My problem is truly that I don't have the time. I possibly will in a year or two, when I'm at university, but I'm away most weeks.
posted by Darren on 7/16/2010 at 12:20:23 PM
Sometimes it is as simple as things come up in life... I for one have been away for a very long time... What happened, I suddenly have a love life... Does this mean it is my girlfriends fault, no... In fact, between work school and my relationship I found my time exhausted. I periodically drop in and not sign in... but its every few months or so... but really what hooked me at first was chat...
posted by ruler of the shadows on 7/22/2010 at 02:06:27 PM
I must admit I lurked for a while once my friend introduced me to the site. I wanted to see if it was something I was interested in. I found ou tthat I was very interested and created a profile. Then I spent quite a while lurking in the shadows and enjoying the stories I was following. There are some great stories here. Since I have been here I have joined a few games. Several have fizzled out. Some are slow going. Some never even got out of recruitment. I really enjoy the games I am involved in. I am even currently working on starting my own game.
I really enjoy the family atmosphere here. The veterans here really care about everyone else. One day if I ever get the chance it would be great to meet some of you in person.
Anyway! I think on of the biggest problems with people coming in and leaving is staying hooked. Most of the good games on the site have been running for a while and newer members can't get into them initially. So they have to rely on new games that are starting up and sometimes that doesn't go very well.
We all know real life can be a big bummer too. I've had times where I haven't been able to get on because of computer issues or family.
I personally plan to stick around and try to get more newbies active.
posted by Dakarta on 7/23/2010 at 10:39:15 AM
Well, I am what could theoretically be classified as a Newb, though apparently I've already managed to make some sort of reputation for myself... maybe I can get a custom title out of it or something...
Anyway, I initially picked up on the Inn in an effort to advertise my publishing company and its products, and to fill in the void in my gaming addiction. I'm running 2 games and I was helping to run the Red Wyrm School before it collapsed due to the head mistress' pregnancy (no blame being laid here, baby takes priority. We understand that.). I haven't seen a lot of freeforms lately, but then again I've always hesitated about them. It's all too easy for someone to make a god character... so there has to be some guidelines. I also get frustrated with the lack of posting sometimes, as a DM and a player. I'm used tot he table top pace, and this is so much slower that I can understand that frustration. However, PBP is set up for a different audience. It isn't generally for the people who can get together every week and play a 6 hour session. The people that tend to lean towards this format are the people who really weant to play, but either don't have a group, or don't have the time or organization to do table-top stuff. Perhaps that's just my perception but that is how it seems to me.
I agree that reviving the chatrooms might help, and we've started having several chat sessions in the past week. What we really need to do is find a way to really delve into the imaginations of the players, elite and new alike. This may be something like an appearance overhaul on the website, to finding a better way to advertise new games rather than the top posts which can disappear in a matter of minutes if someone is doing the posting games. I have some ideas, but I don't want to step on anyone's toes. I can only imagine how much work has gone into getting the Inn to where it is. It just seems to me that there is so much more content here, both in the Audalus game world and in the games and personalities at the site than anyone could see without spending an hour or more delving into the games or such. Perhaps making those things more visible might help a bit. Then again, I could be wrong.
posted by Steelight on 7/24/2010 at 05:24:41 PM
Ehhh I joined up a few months ago and then the Army forced me back to hyper busy status so I wonder if I fall into the new category? Either way, Im here and Im here to stay. Headed to college so Ill have plenty of time to sit here and wish I was gamming.
posted by SanSiro on 8/03/2010 at 08:08:44 PM
A good point was made, just having the 5 latest updates available in Recent Posts does make it hard to keep up with what is going on when our many Posting Games fans are buzzing on caffeine or whatever unholy energy source fuels them.
posted by Shield Wolf on 8/05/2010 at 02:05:44 PM
hi. i'm a newb. i have no idea where to get started really. was interested in the new 3.5 campaign post i saw but do we play in chat or do we post in forums when we play?
my d&d group for ten years fell apart last year and i havent played since. i would like to get back into it but i dont know how things work here yet.
maybe if things were easier to access for newbs they would stay longer. maybe posting stuff in the FAQ just to help out new members would help them get started.
posted by DragoDorn on 8/08/2010 at 07:07:26 PM
As one of those caffeine fueled people clicking and posting rapidly in Posting Games, I have a couple of suggestions. First, could Posting Games be excluded in the Most Recently Updated field? I’m no programmer, and may be wrong in my assumption that a few lines of code could achieve that. Everyone who’s been here more than a week knows where the Posting Games are in the forum menu and can get where they want to go in a few clicks. I agree with Shield Wolf on this point that real games get lost in the shuffle of thread updates and are more deserving of that particular piece of real estate on the page.
Second, I’m just going to confess that, after reading portions of several games here I felt a crippling sense of intimidation. [I even told Odyson that reading them made me feel like a Goblin trying to solo White Plume Mountain!] I felt there was no way I could ever match the level of detail and thought that went into these posts, especially the character introductions and backstories. [Of course, this hasty judgment did not take into account that some Innmates have had literally years of familiarity with this style of playing.] Thankfully, with The Rolling Darkness, I just might get some experience in a low-level game with other Innmates who are closer to my comfort level in play-by-post. I once said to Odyson via PM that what we needed was a play-by-post Keep on the Borderlands; something familiar to get our feet wet. Perhaps there could be a set of stock first-level adventures for 2nd , 3.5 and 4th editions so that new players could embark in play-by-post at least knowing what the surroundings were. Within a recognizable structure as, say, Keep on the Shadowfell, new players can feel at least a little more secure as they grow accustomed to using Q&A threads, making/PM’ing character sheets, and the other nuts and bolts activities related to play-by-post. Actually, this method could help grow a crop of new DM’s as well.
posted by Pit F(r)iend on 8/13/2010 at 09:47:05 AM
Laugh, scoff, ridicule me if you wish, but I honestly believe the MAIN problem to be Real Life. Sure, there are many OTHER reasons gaming is so slow and players (as well as new members) are dropping out. Real life can be such an intimidating factor. Real Life is a attention grubbing witch-with-a-"B".
RPGs in my way of thinking is stress relief without the Anti-depressant drugs, a break from RL, and escape for a few measly minutes, to do what you want.
I've been around for a while, and even seen what a lot of you are talking about. The Dragon centric game I'm running has lost half of its beginning players since its inception. In fact there is a standing invitation for new players as I type this now. Go ahead check out the recruitment and Q&A threads for Diabolic Genesis. Don't be intimidated, though the game has been going for a while, the players are now getting into the good stuff. Those that left don't know what they are missing.
Yes, Im rambling on, and so what. The point is, I've made friends here, through gaming, chatting, and PMing. I barely knew Dragon Mistress, but it ripped my heart out when she passed away. I really feel I have friends here, and THAT is why I keep coming back.
In my opinion, there's plenty of games, of all types, rule set versions, and settings. I'd like to try my hand at a star trek game soon. Maybe start another Pokemon game (Malek04 and I had the same Idea at almost the same time). I'm Playing in Malek04's game, hopefully he'll play in mine.
Real life can be a major pain in the booty, but there's nothing wrong with taking a weekly or even daily break from it. If you can't play, for lack of time, Blog. In fact as long as this comment is, I should have put it into a blog. lol.
And those "here then gone" members, they expect us to for them, mostly. This site is free. Do for yourself. It's like, a friend comes to my house, I should only have to say it once,"you want a soda or sandwich, help yourself."
Let me end on this note (high "C". just kidding), T_catt, Almerin, Admiral, Grugg and the rest of the staff here at RDinn, you're doing a great job running the site, and I appreciate you providing a place where RPG players can come and play freely. You and the Faithful Inn-mates have made this my second home and I wouldn't change a thing! (and I hope I don't get a smite for how long this is, I'll get off my soapbox now.)
posted by Tiamat5774 on 8/27/2010 at 05:51:59 PM
I'm a professional lurker nowadays. Actually, I don't lurk the forums very much, but I check back now and then to read the latest comic (especially if there's a new Myth Breakers). Also, Grugg keeps me on his leash.
Actively playing or DMing would simply eat up too much of my time, especially now that I'm actually trying to start a tabletop D&D campaign with the people in my college class.
Finally, I feel that the legends about Ol' Scabby hold up much better when I'm away long enough for myths to form.
posted by Scarab on 8/29/2010 at 06:32:07 PM
how do i post ???
posted by Dallascowboy789 on 9/25/2010 at 03:21:19 AM
I'm sorry Admirial, I'm trying my best to stick around
posted by CirroWolf on 9/29/2010 at 10:47:59 PM
I joined the inn years ago trying to relive some of the glory days of table top playing. Also I am from the era of the 2nd edition which I think is the best (my opinion). The reason I stop playing and started lurking was I tried a few games, but it seemed that either the DM or the players loses interest for whatever reason and it crashes and burns and real life kicked in with child at home. I think the Inn is a great place. There are a lot of kind and caring people here besides being very creative in writing and Dming. I believe that other things beside real life compete for our time. Look at all the online games you can play and social networking games and the like. I think (some not all) have a hard time using their imaginations any more. I know it is a challenge for me, but I am old and I can remember when I had records and Atari was new and I played with green army men. But I digress, as for now I will lurk, read Load Dice (which is great) and look at the recruitment list to see if I want to try again.
posted by Ziklag on 9/30/2010 at 03:57:28 PM
I'm a newbie myself, having yet to reach my first month here at the inn. And I can say, from this side of things, people are right. It comes down to the chat. The forums are great, but are more enticing when you kno people, which is an extremely slow process by post. Pit and i chat all the time, and that bled over into me chatting with other people, and now i'm posting things.. im here to stay now, but it takes a concentrated effort to pull people in... i understand that real life often prevents that effort... but thats the way it is
posted by Chessicfayth on 11/17/2010 at 09:14:13 AM
A couple of people have said it already, but it has been awhile so I thought I would reinterate.
There doesnt seem to be that many games going on here. The ones that are running are full and newbies, like me, dont have a chance to get in one.
There are games posted for recruitment but they cant seem to get going due to lack of players.
I have been here going on a month almost I think and havent been able to find a game that is going yet.
Now I know this sounds like we dont have the players, but I see alot of names signed in from time to time and then dont see any posts in games from them.
Seems the posting games are popular but is that what this site is about? I dont think so, but maybe I am wrong.
To me, it seems that too many people have seen this as a good place to hang out, and it is, but the main focus should be on RPing.
Just my 2¢, take them for what they are worth :)
posted by Mysterion on 3/01/2011 at 05:47:28 PM
I've been going over these old blogs again.. idk if anyone will read this, but I have a slightly different perspective, having been here a little longer. Alas, I actually have little new to offer.... people have already stated the reasons people don't often stick around. Namely:
Lack of Games for Newbs.
Older games that accept Newbs are intimidating.
But why are these problems? Why does do the Newbies need a chatroom to stick around? Why, with the wealth of information and good people, is chat so vital? Put simply, unless a person is already an experience role player and/or forum poster, this site can be intimidating. Aside from the obvious intimidation of trying to join a long standing game, full of well-written posts by the "old-heads," there's good ol' fashion'd shyness. I lurked here for a few weeks before joining. It was a few weeks after that I started the posting games. And it wasnt until a full two months (ish) later that i tried my hand at cdnflirt's game. I was simply afraid that if I tried, if i worked on a post, poured my heart into the character, and posted it, it would be rubbish, and everyone would ridicule me. Or even if it wasnt, it would be so average, compared to the old-heads posts, it would be overlooked. Now, I am fully aware that this site doesnt work that way, having met a good number of you in the chat rooms and in the forums. But, being honest with myself, I dont think I would've stuck around long enough to hit the forums if I hadnt started catching Pit in DragonChat. Once i was able to put a face (well, not so much a face as a peronality) with the inn, i started feeling more comfortable, and started posting more. Now, i can say with reasonable certainty that this is my second home, for as long as you guys can tolerate me.
Trying to conclude (because i am certain you all are tired of my rambling), yes this is a great site. But the old-heads have been here for so long, that they've gotten used to it being a great site. They have quite forgotten (unintentionally) how intimidating the inn can be for a stranger. (on a side note, some have, also unintentionally, hardened towards newbies, tired of the "revolving door", and waiting to see if the new guys are here for the long haul. while this is quite understandable... it seems counter-productive to me... but thats just my opinion.
We need to make an effort to pull the new guys in. The welcome thread is fun and all, (we all enjoy seeing a newbie endure they're first facelick!) but for many, without a "face" to put on the site, its just another D&D reference site. A sad, but true fact of online life.
posted by Chessicfayth on 3/07/2011 at 12:05:19 AM
*blushes* Thanks for the kind words, Chessic! Does this mean I have to spend even more time in Chat? (jk) But seriously, it would help new RP'ers if there was some introductory game that could be run once in a while to get new players feet wet (and those who wish to DM for the first time).
posted by Pit F(r)iend on 3/07/2011 at 07:03:41 AM
Well said everyone. I don't have a good answer, sadly. Some GMs don't want to gamble on newbies because of the revolving door, and that's understandable. But also a game without a vet or regular to "anchor" it might quickly fizzle. It's a self-fulling prophecy.
Also, I agree with the posting games idea and I think it's on the to-do list.
Also it'd be nice if these blogs updated as replies came in...
posted by Admiral on 3/07/2011 at 10:51:51 PM
I'm an older newbie who played D&D back in the 70s. I think I might bring a dirrerent perspective to you.
D&D is a hard game to play in that most of the people flock to other forms of entertainment where they don't have to think as much as react.
I'm here because I plan on writing a fantasy novel. My inspiration for it comes primarily from Mercedes Lackey and ML Forman who have written fantasy novels.
ML Forman's series makes me think of a D&D campaign with different monsters and both unique and traditional characters.
I'm actually blending the two together and plan on writing a coming of age trilogy of a boy and his unihorn.
posted by Clifford on 6/21/2012 at 12:13:09 PM
I have only been back for about a day and a half now, and the thing that I can see that is different from a few years ago (okay well maybe more than a few) is the activity.
There always used to be people online, it didn't matter what time of day it was there was always someone online. And because of that there were always games starting, and positions to fill. But since joining, for the vast majority if the time I've been online I am the only person logged on. And the rest of the time there is only one or two others online.
Things don't happen when there is no one here to make things happen. Perhaps an advertising campaign is in order to increase awareness, about the site.
And something that might make things less intimidating for newbs is if there was some writing help/advice/lessons being offered. You can look at the vet's posts, and you know they are vets simply because of the flavour, and character of the text.
posted by Padre J Roulston on 1/18/2014 at 01:25:51 PM
I was an avid RP persona in the old RDI on AOL. How do you break into RP here? Just butt in? Contact the posters? I'm at a loss. Not a D&D player, but I've had experience in guilds, etc. I guess the big question is this just all written RP without "rooms" like the old AOL RDI with actual character interaction? Thanks for any info. [email protected]
posted by Callipepla on 2/03/2014 at 03:31:13 AM
Well, this place is great for me. I love GMing to no end, and I actually have been looking for a forum that combines both literate and deep roleplay, with lots of character development, along with the rules and ability progression of my favorite game, Dungeons and Dragons.
As far as I can tell, this website is EXACTLY what I just described.
I mean, other forums are great too, but they have an established setting that you can't do anything about. Like, you have to conform to THEIR standards, and those sites usually have rules about magic powers that wouldn't be necessary if they just had a refined system like, oh, I dunno, DnD? Maybe.
For example, most other sites have magic bans. Yeah. They either limit your first character severely, or say that none of your characters can have magic powers. What's the fun in that?
But here at RedDragon Inn, you just say "okay, go do games." BUT, you somehow avoid the problem of posts like "I make an attack roll." If I was an online GM at some other lowly peasant site, I would have to force myself to not kick that player from the game right then and there. If I wanted to just do combat for a game, I'd be playing 4e, not DMing 3.5e.
However, there is a flaw with this site. I rarely see games posted. But, this isn't that uncommon. In most roleplay sites, people rarely actually post "starters," and usually, people say they want to RP together, one asks the other who wants to start, and the other says "I don't care, you pick." They play this game back and forth and it's just SO BORING LIKE JUST POST SOMETHING YOURSELF
Okay, I think I've made my point. Your problem is not an unheard of one.
posted by Axiomatic on 7/23/2014 at 10:02:35 AM
Oh, also, this site might not really be as intimidating as it is just overall confusing. My first day on this site was just me trying to figure out where the heck everything was.
Okay, on most RP sites, there're these things called "templates". Character templates, affiliation templates, whatever.
There are also admins and moderators that are marked by a universal @ in front of their name.
This stuff isn't here. So players that have experience on free form sites are all "where are the rules for what I'm supposed to have in my characters?" It would probably be good to have stuff in the Newbie Guide about getting used to this site if you haven't already experienced both worlds of tabletop RPG and free-form, PbP, in-depth roleplay.
posted by Axiomatic on 7/23/2014 at 10:22:05 AM
I literally just joined today! This site looks perfect for a dragon geek such as myself! As I am new, I don't understand many of the features on this site so if there's anybody who's willing to help out a newbie such as myself and welcome me into the fold, then please send me a message! Can't wait to hear from you! :)
posted by dragon-soul92 on 10/28/2018 at 10:42:50 AM
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posted by coxomepa on 12/18/2019 at 02:47:23 AM