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You are here: Home --> Forum Home --> Recent posts by Mixmoff
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Topic: Mercenary Vessel Solstice: A Space Adventure
Subject: Sweet


Thanks for giving me a chance! I'm kind of toying with the idea of a construct of some sort... do you have any issues with my mechanic being an automaton himself? I almost want him to see himself more as a medic (albeit for machinery).

Posted on 2010-07-01 at 14:53:51.

Topic: Mercenary Vessel Solstice: A Space Adventure
Subject: Definitely interested


I've not had much experience here after the first game I tried to join petered out, but I've played a few PBP 3.5e campaigns outside of this site since then and am actually DM'ing a straight 4e campaign right now for some friends. If you're not staunchly anti-pseudo-noob I'd love to take a crack as your ship mechanic/technician.

Posted on 2010-07-01 at 01:38:48.

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: Guns blazin


Sorry I've let things fall out... I've been unsure how to proceed which is why I was wanting to learn. I posted my intents in the thread... I guess from here on out I won't worry as much about doing the RIGHT thing, and will instead focus on doing anything at all.

If the thread dies waiting for me to watch and learn, it'll be a worse fate than learning through mistakes!

Posted on 2009-12-16 at 19:49:02.

Topic: The Curse of Kobold Hall - 4th edition D&D
Subject: Strike true


Adanion advances on the kobold, prepared to use Twin Strike to silence him quickly.

Posted on 2009-12-16 at 19:45:29.

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: Hmmm


This is where my lack of knowledge on D&D causes me to pause. Faced with this situation what options do I have to initiate combat? I'd like to charge at this kobold and slice his face off (or at least 3/4ths the way off) but I don't know what the mechanics behind doing something like that would be....

Posted on 2009-12-04 at 01:12:27.
Edited on 2009-12-04 at 01:14:25 by Mixmoff

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: Marching order


I'm fine with my ranger heading in second or third. His perception is crazy high, so it makes sense to have him near the front so he can get a look at what we're walking into.

Posted on 2009-11-28 at 19:03:58.

Topic: The Curse of Kobold Hall - 4th edition D&D
Subject: Perception


Relying on years of training, Adanion begins to inspect his surroundings. Kobolds aren't the most delicate creatures, and this particular clan shows an uncommon brashness that might cause them to be careless and result in some very obvious tracks.

(OOC) Since it's my highest skill, I'll be rolling a simple perception check.

Posted on 2009-11-23 at 13:49:40.

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: Noob alert


I guess rolling is something I hadn't really thought about. Do we have a dice roll mechanic built into the forums, or do I just roll some virtual dice somewhere? Or do I roll my own and we run on the honor system?

And with these skill challenges, what am I rolling? I mean.... I have a +9 to perception.... so am I rolling a D20 and adding 9?

I reiterate.... never done this before. I'm eager to learn the basics though.

Posted on 2009-11-22 at 06:23:37.

Topic: The Curse of Kobold Hall - 4th edition D&D
Subject: Adanion arrives


As the human ranger readies himself just outside the city gates, his stony exterior hides his excitement at finally finding an task worthy of his skills. Many of his quests (if one could call them that) with this loose band of adventurers were trifling matters between city-folk. But Kobolds... he knows Kobolds.

However, if rumors are to be believed these are no ordinary Kobolds. At least they don't act like the Kobolds he'd encountered in the forests of his adoptive home. These creatures seek out a fight; quite odd for a traditionally xenophobic society. It seems unnatural.. a thought that fills him with equal parts disgust and righteous anger.

The mystery of these creatures has been his sole focus since hearing of their change in behavior. This is a phenomenon he would gladly investigate for free, but he reminds himself of the value of the promised rewards. Each monster slain, each gold piece earned, will bring him one step further on his quest to one day travel to the Feywild. He renews his personal promise to lay his eyes on that last bastion of nature's pure violent beauty before he dies.

A small group of the town's children gather loosely around the adventurers. Word travels quickly in such a small village, and it's become common knowledge that these wanderers intend to cleanse Kobold Hall. A few of the children peer and point at Adanion, hoping to see his "trick" again. Always one to oblige, Adanion twists his face into a gruesome sneer with his mouth agape.

With a start, the children dart away screaming at the sight of what remains of the ranger's severed tongue. As the screams drift away into laughter, the ranger allows himself a private chuckle.

Posted on 2009-11-19 at 19:17:40.
Edited on 2009-11-19 at 19:19:07 by Mixmoff

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: Sooooo.....


So DON'T stab my party in their faces?

Got it!

Posted on 2009-11-18 at 22:39:55.

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: You won't hear me complain!


Since this is my first D&D game ever, I'm just going to assume everything everyone else does is perfectly right.

You could be healing yourself when you have full health and I'd just assume there was some intricate reason I know nothing about!

Posted on 2009-11-18 at 15:22:06.

 
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